PDA

View Full Version : (this just in)Newb to Eq(2) needs quick lesson and is sad that templar might be [Removed for Content]


Kevr
12-07-2004, 01:25 AM
That will stink if we are [Removed for Content]. Because I am new, the only indication i had when i created my character was that there wasn't any difference at all between the healers besides armor class. I had one thing to go by, the book it came with. I figured of course the other two might have a couple better spells to make up for the diff, but dang, were not gonna be [Removed for Content] now right? I don't know about yous guys, but that armor has come in pretty handy up to level 19(where i currently reside). I've had to be the tank a few times and i didn't have any problems. That ever happen to you? Well i see 2 major possibilities for disaster here. 1.....the armor becomes obselete in later levels. The monsters are so tough that getting hit means certain death. This is possible, but we might be ok on this one. There isn't much better than heavy right? Right. I'll go on believing that until you guys school me or i find out from the school of hard knox. Im a newb. I have no reason to believe otherwise. K, so now the only other thing that can destroy my fun is if our spells really are inferior to the other healers. If thats the case, i might still be able to argue, and find a market for myself(what other choice right?) by pitching this.......Hey, i may not heal the best, but ill use all of my mana for heals and i'll be alive to heal you when skinny dies. I mean really, it seems like teaming with other healers creates power groups anyway. I was in a group with a second healer and i had the time of my life. If things are going that way, then we will be needed for healer duos and dual healer groups. I welcome insight on my observations, but they are genuine newb perspective. Now briefly, what the hell are reactive heals or whatever everyone is calling them? So far i've only noticed 2 kinds of heals, one for poisons and elemenals and stuff, and one for health. So far the trauma hits and poisons take like no mana to cast, while with regular healing i have the choice of how much mana i want to spend. Which of these types are reactive, and which is the other kind whos name escapes me? This distinction seems like it will be important to know please.....teach.

Atanvar
12-07-2004, 01:38 AM
I've noticed that at 20 (where I could wear heavy armor) that upgrading my armor has helped me out in so many ways... I can tank much better and I take less damage now.Now to finish the armor quests...

craghack
12-07-2004, 05:23 PM
Play the game and have fun, Dont read these boards because 99.9% of the talk is about something they feel is wrong and then it turns into Doomsday. Just play the game, try out what you think you would like and most of all, have fun...

up2
12-07-2004, 09:46 PM
<DIV>From what I've seen (only lvl 23 mind you) is that the healer efficiency goes like this:</DIV> <DIV> </DIV> <DIV>Wards > Reactive > Regen.</DIV> <DIV> </DIV> <DIV>Shaman get DoTs</DIV> <DIV>Druids get Damage Shield</DIV> <DIV>Clerics get Heavy Armor</DIV> <DIV> </DIV> <DIV>The really interesting thing about wards is that while it is on the toon casting cannot be interrupted (or stunned?).</DIV> <DIV>Or so I hear for a shaman friend.</DIV> <DIV> </DIV> <DIV>Is there a balance disparity here?  Yes.  Has it kept me from getting groups?  Not at all.</DIV> <DIV> </DIV> <DIV>Ryla - 23 Templar - Oasis</DIV>

Gwynet
12-07-2004, 10:00 PM
<BR> <BLOCKQUOTE> <HR> up2l8 wrote:<BR> <DIV> </DIV> <DIV>Shaman get DoTs</DIV> <DIV>Druids get Damage Shield</DIV> <DIV>Clerics get Heavy Armor</DIV> <HR> </BLOCKQUOTE><BR> <DIV>This isn't quite correct, you need to give all the information I think...</DIV> <DIV> </DIV> <DIV>Shamans get DoTs. Druids and clerics get more nukes.</DIV> <DIV>Druids get Damage Shield. Shamans get slow, clerics get AC debuffs</DIV> <DIV>Clerics get Heavy Arnor, but have lower hit points. Shamans have Medium Armor and average hit points, and druids light armor but higher hitpoints (already more than 100 than me at level 33, might be closer to 200 even).</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>So it's not that unbalanced.</DIV>

orkhamm
12-07-2004, 10:30 PM
<DIV>To address the first poster about healing, you have 6 types of heals (am only addressing up to level 24): </DIV> <DIV> </DIV> <DIV>1.) Minor Healing  --  single target normal heal </DIV> <DIV>2.) Prayer of Amelioration  --  group target normal heal </DIV> <DIV>3.) Bestowal of Vitae  --  single target reactive heal </DIV> <DIV>4.) Soothing Sermon  --  group target reactive heal </DIV> <DIV>5.) Combat Healing  --  single target combat heal.</DIV> <DIV>6.) (Minor) Archhealing  --  single target heal with cure</DIV> <DIV> </DIV> <DIV> <DIV>You also have cures:</DIV> <DIV> </DIV> <DIV>1.) Cure trauma  --  cures trauma </DIV> <DIV>2.) Cure Noxious  --  poison and disease cure</DIV> <DIV>3.) Elemental aid  --  elemental cure</DIV></DIV> <DIV> </DIV> <DIV>Reactive heals last for a certain period of time unless the person they are cast on is getting hit. If they get hit they react and cure up to a ceratin amount of damage. They will only last for a certain number of hits to the person they are on. Some thoughts on healing during combat: minor healing is almost worthless, BoV is your best friend, combat healing is your second best friend, BoV's do not stack with other BoV's nor Soothing Sermon (at least from what I read and what I have observed)</DIV> <DIV> </DIV> <DIV>Your other job in a group is to debuff the mob. From what I have seen it costs me less mana to debuff mobs because they do less damage and go down faster than not debuffing and healing more often. </DIV> <DIV> </DIV> <DIV>If you are healing with BoV and occasionally patch healing with combat healing and the tank is doing his/her job, you will almost never get agro. Try to put a BoV on the tank before the pull. </DIV> <DIV><BR>Make sure you work out who is doing what in a group when there are 2 healers. Nothing is dumber than wiping due to both healers oom because they were not coordinating heal/debuffing duties. That is your responsibility to do. Also make sure you tell the other melee classes to attack from behind to reduce the chance of riposte. And tell the finger wrigglers to stay out of ae range if possible. They don't need to be right next to the mob to cast on it. </DIV> <DIV> </DIV> <DIV>Once a group understands what you can and cannot do and what their roles in the group are you will be utterly amazed at what you can tackle.</DIV> <DIV> </DIV> <DIV>Sorry for the long post. I hope this helps someone out!</DIV> <DIV> </DIV><p>Message Edited by orkhammer on <span class=date_text>12-07-2004</span> <span class=time_text>09:35 AM</span>

EfrenCecht
12-07-2004, 10:50 PM
just a side note, BoV does stack with SS, both being app 3 they both ticked for me at lvel 24 for 102 health per hit. for a total of 204 health per hit

orkhamm
12-07-2004, 11:36 PM
<BR> <BLOCKQUOTE> <HR> EfrenCecht wrote:<BR>just a side note, BoV does stack with SS, both being app 3 they both ticked for me at lvel 24 for 102 health per hit. for a total of 204 health per hit<BR> <HR> </BLOCKQUOTE><BR> <P>Cool! That just adds to what is already a great lineup! </P> <P>I know there are some people complaining that templars are [Removed for Content]. I see just the opposite. I am super happy with being a templar so far. I know there are a few spells that seem a bit off and should prolly get some massaging but overall I think we are one of the best classes and just hope they don't nerf us! We are awesome in a group. We solo just fine (I would argue better than most but don't really wanna argue <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> so I won't go there). </FONT></P>

EfrenCecht
12-07-2004, 11:41 PM
I totally agree... About a week ago I had nearly given up on my Templar because I was getting so frustrated with it not healing enough. I then realized my tactics (yes tactics in healing) were incorrect. I found out that SS and BoV actually do stack, that made me quite a heppy person cause now I healed for 204 health per hit. Add in Mark of Pawns and you get even more (Not sure on exact number but I think it was around 30 or so) Add that all together and keep everything up through the battle and you'll never have the Tank run out of health.

TROri
12-08-2004, 05:37 AM
<blockquote><hr>orkhammer wrote:<DIV>To address the first poster about healing, you have 6 types of heals (am only addressing up to level 24): </DIV><DIV> </DIV><DIV>1.) Minor Healing -- single target normal heal </DIV><DIV>2.) Prayer of Amelioration -- group target normal heal </DIV><DIV>3.) Bestowal of Vitae -- single target reactive heal </DIV><DIV>4.) Soothing Sermon -- group target reactive heal </DIV><DIV>5.) Combat Healing -- single target combat heal.</DIV><DIV>6.) (Minor) Archhealing -- single target heal with cure</DIV><hr></blockquote>7. Mark of Pawns -- Heals all group members occasionally when someone melee's the creature (great for melee groups)8. (forgot name at 20th) -- Heals entire group when the opponent dies.What I've found in general is that the healer/tank combo is important.Monk/Shaman is very good combo (avoidance + ward)Cleric/Warrior is a very good combo (mitigation + reactive)Druid/Hybrid is a very good combo (some of each + continuous small healing feed)But bottom line is that post 20 I seldom find a group that is comfortable with just 1 healer anyway so I'm regularly invited into groups.

MrDiz
12-08-2004, 02:06 PM
No way! Im only lvl 19 (57% to go) but already I am a preffered healer over druids and shamans. Groups like 2 healers, preffereably 1 cleric and one other, but apart from one raid (Rat Queen) it really wasnt needed. Even in StormHold at lvl 17 I had enough juice to keep the tank alive and kicking whilst killing what were reds to me (everyone else was 19-21). I didnt even have to stack SS and BV, although I did have to face the wall just to keep focused on the health bars <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Anyone else do this?I still get invites for Stormhold 4 or 5 times a day from groups that already have a shammy or druid <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> So no way will I accept I get to lvl 20, become a templar and suddenly i am gimped.Dizzi (Neriak)19 Halfling Cleric

amie
12-11-2004, 02:03 AM
<DIV>Wow, I do not think that we are [Removed for Content] at all!  Just tell your tank who is pulling to wait until you cast Vitae on him before he pulls.  That will give you time to cast all debuffs (6 at level 27), renew Vitae, and heal accordingly!  I like the reactives better than the Wards anyway...and am very happy with that line of spells.  A for offensive spells, I rarely concern myself with them unless I am advancing an HO, as the scouts and mages in my groups usually take care of the damage.  Also wearing Heavy Armor is a blessing!  Doesn't matter if you have a few less HP than the other priests, once you buff yourself up, you take a LOT less damage with that higher AC.  My AC is usually higher than anyone in the group but the guardian I hunt with!  Anyway, play a class that you can have fun with!  But I am finding the templar very useful, and have people tell me they would rather group with me than any other priest...and although I am sure most of that is because I am SO charming hehe, its also because we are very balenced healers.  Just debuff the mobs and ask the tank if he notices the difference!</DIV> <DIV> </DIV> <DIV>Cheers!</DIV>