SilverNi
12-02-2004, 10:20 PM
<DIV> <DIV>Greetings all,</DIV> <DIV>Let me provide you all with some background information. I am a level 30 Templar on the Oasis server who solely plays in guild group. Our guild is very small, made up of six main players, and we are very effective in using each others strength's and weaknesses. Likewise, this group has two Templars in it to make healing a non-issue. </DIV> <DIV> </DIV> <DIV>Unfortunately, post-December 1st, we found ourselves having a difficulty healing with monsters, who only the day before went down rather easily (mostly even and yellow conned multiples using an enchanter). When I logged on after the patch and entered the guild group, there was something very strange going on. Our tank was taking the normal 250-300 damage a shot; however, after reactive heals, he was taking only 100-150 damage. This is compared to 0-60 damage the day before.</DIV> <DIV> </DIV> <DIV>So what is the difference between pre-December and Post-December 1st? Templar reactive heals no longer stack with one another... Soothing Sermon no longer stacks with Intercession nor does Bestowal of Vitae stack with Supplicant's Prayer. When I was grouping with the other Templar, one was casting Intercession while the other cast Soothing Sermon. If the battle got really hectic, we would cast Supplicants Prayer or Bestow of Vitae as needed. </DIV> <DIV> </DIV> <DIV>What does this mean for us Templars? First, it means that our healing power is <STRONG>GREATLY</STRONG> reduced as we can we only use a single reactive heal at a time. Secondly, we lose the ability to group with another templar and split our downtime and healing potential. Third, it further fortifies Templars as the <STRONG>WEAKEST</STRONG>, less versatile healing class in the game. </DIV> <DIV> </DIV> <DIV>Why do I say the <EM>weakest</EM>? Because a Templar has three main functions: Heal, Buff, Debuff. Our debuffs, for all intents and purpose, make a minimal difference, our buffs are effective, yet are homogenous, and our primary heals have had their effectiveness reduced by nearly 50%. Compare this to a Shaman (with extremely powerful wards, debuffs, nukes, and damage over time spells) and a Druid (with stackable regeneration spells, versatile buffs, extremely powerful thorns spell, effective nukes, and damage over time spells).</DIV> <DIV> </DIV> <DIV>What makes this even more irritating is that Shaman Wards stack with Reactive Healing as do they with Regeneration spells, not to mention that SONY Online Entertainment, and its development, used <U><STRONG>subverssion techniques</STRONG> </U>to advance this preposterous gameplay imbalance. The consumers are not completely ignorant to change SONY!</DIV> <DIV> </DIV> <DIV>The solution to this problem is simple, which was also used in Everquest 1. I have NO problem with not being able to stack my lower level reactive heals with my newer reactive heals (as long as the newer is better, unlike Supplicants Prayer); however, my Reactive Heals should stack with another Templar's Reactive Heal so much as we are in the same group. <STRONG>Prior to release, it was specifically stated that all subclasses can perform their primary functions equally, just in different ways.</STRONG> This is <STRONG>NOT</STRONG> the case as Shaman and a Templar grouped together would be 200% more effective than two Templars; How is this "performing... primary functions equally?!" Am I <EM>completely</EM> missing something?</DIV> <DIV> </DIV> <DIV>Even before the <EM>stealth nerf, </EM>Templars were underpowered with their healing mitigation spells; however, I felt that because of the power of our hitpoint, mana point, and AC buffs in addition to our ability to use Heavy Plate offset these differences. Regardless of not being able to heal AS WELL as other healers, I was still able to keep my group alive -- I was still able to feel like my abilities were being utilized to their effectiveness -- the game <STRONG>WAS </STRONG>somewhat balanced (WAS!). </DIV> <DIV> </DIV> <DIV>Overall, my issues are with the functional inability of two identical classes grouping and having their abilities overwrite one another (namely Templars and other healers), as well as the inappropriate and belligerent use of subterfuge their customers. For me, and for any other Templar that wants to group when there is another Templar with more than 20% experience than them, this is a <STRONG>game-breaking issue! <EM><U>SONY, PLEASE MAKE ALL REACTIVE HEAL SPELLS STACKABLE WITH ANOTHER TEMPLAR'S REACTIVE HEALS!</U></EM></STRONG></DIV> <DIV> </DIV> <DIV>I hope that you will take the time to read this SONY and that you consider the problems that you have forced unto us Templars.</DIV> <DIV> </DIV> <DIV>If any one has any comments or questions regarding these issues, please feel free to express them.</DIV> <DIV> </DIV> <DIV>Sincerely,</DIV> <DIV>Hadekin Unavailable</DIV> <DIV>30th Level Dwarf Templar of Oasis</DIV> <DIV>Rockeaters -- 21 Provisioner</DIV></DIV><p>Message Edited by SilverNine on <span class=date_text>12-02-2004</span> <span class=time_text>09:25 AM</span>