View Full Version : 20 Paly gets access to horse,what do 20 Templars get ?
Pantherus tigr
11-30-2004, 02:21 PM
<DIV>so far after deciding on my final choice for subclass's im more then a littel dissapointed in terms of what the jump to Templar gives...</DIV> <DIV> </DIV> <DIV>so far i got accesss to the AQ series of quests and ugly stick for a weapon...</DIV> <DIV> </DIV> <DIV>the 20 lvl Paly's i see riding around get a "mount" spell...</DIV> <DIV> </DIV> <DIV>not to mention a kick **ZOMG** weapon im betting...</DIV> <DIV> </DIV> <DIV>why must my 20 Templar be forced to walk the lonely road when teh Paladin gets to ride a steed, is my Faith not strong enuf to teh gods to warrent a fine horse ???</DIV> <DIV> </DIV> <DIV>so far im thinking i should have gone with Shaman, everyday im thinking more and more i choose wrong many lvls back....</DIV> <DIV> </DIV> <DIV>does anyone know if Templars have access to the same mount as Paly's or something similar ???</DIV> <DIV> </DIV> <DIV>worst part is i hear the Paly "horse" spell only costs 10S... man i'd pay that in a heartbeat.:smileymad:</DIV>
asmodeus51
11-30-2004, 03:55 PM
<DIV>now you know if we got a horse too, the forums would be blowing up with nerf termplars, lol. I'm already seeing complaints about us being able to wear the same armor as a tank. My only problem is the wack club we got, I want something that at least matches my quest armor.</DIV>
About the club, well, go two handed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> After I read we won't ever be able to use more than a buckler, the choice was easy, large shiny plate and big hammer, what more could one fighting for the gods want? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
<DIV>I have heavy armor on and i fold real fast against arggo that my tank with the same armor on can stand against. I.E. Usless</DIV> <DIV> </DIV> <DIV> </DIV>
Bvarien
11-30-2004, 08:47 PM
You have to keep your defense skill up. Just having heavy armor doesn't make you able to take a beating. It is hard to raise your defense skill in groups because the tank is taking all the damage (hopefully, lol). I try to do some soloing every once in a while to raise my defense skill. I am a 21 Templar and my defense is over 100, so my AC is 750+. I also agree with the 2 handed weapon approach. I found a nice Staff of Power in the bottom of SH a couple of days ago. I looked at the stats for it and compaired them to the shield + the stupid club they give you at lvl 20, and there was no comparison. Plus you can actually do some damage with it.
Kyliegi
11-30-2004, 08:52 PM
<DIV>I have almost 1700 AC at level29 and I still get beat down like Rodney King</DIV>
Bvarien
11-30-2004, 09:22 PM
LOL
Illussio
12-01-2004, 02:46 AM
This I do have to agree is BOGUS! we get a BOW spell, that is nothing compare to the Pally and SK classes who get a Mount, other classes get a FORM spell like bear and tiger or the like, Wizzys get a Pet! As I read more and more about my Templar class I am starting to think if I had picked the wrong class. I am part of a Small guild on Faydark, a family guild, we only have one Healer ME a Templar. I hope I can keep them alive. As for the lv 20 "make your group member" is DUMB next to a horse or a animal form. Crimsonclaw 20th Templar Clan ShadowpawFaydark
kerev
12-01-2004, 03:01 AM
<BR> <BLOCKQUOTE> <HR> Illussionz wrote:<BR>This I do have to agree is BOGUS! we get a BOW spell, that is nothing compare to the Pally and SK classes who get a Mount, other classes get a FORM spell like bear and tiger or the like, Wizzys get a Pet! As I read more and more about my Templar class I am starting to think if I had picked the wrong class. I am part of a Small guild on Faydark, a family guild, we only have one Healer ME a Templar. I hope I can keep them alive. As for the lv 20 "make your group member" is DUMB next to a horse or a animal form. <BR><BR>Crimsonclaw 20th Templar <BR>Clan Shadowpaw<BR>Faydark<BR> <HR> </BLOCKQUOTE><BR> <DIV>Actually, you are comparing two different 'lines' of spells.</FONT></DIV> <DIV></FONT> </DIV> <DIV>At level 20, every class gets a class ability that actually does something in game and adds toward the balance of the class.</FONT></DIV> <DIV></FONT> </DIV> <DIV>Druids and Shaman get a form, Clerics get plate armor and Amending Fate or Unholy fear.</FONT></DIV> <DIV></FONT> </DIV> <DIV>At level 20, each class also gets a 'fluff' spell that does nothing to balance the class.</FONT></DIV> <DIV></FONT> </DIV> <DIV>For Wardens, they can surround an enemy in a dust cloud that had no effect other than to aggro them.</FONT></DIV> <DIV>Furies can outline an enemy in faerie fire.</FONT></DIV> <DIV>Mystics can look like a hawk and Defilers can look like a rat.</FONT></DIV> <DIV>Templars can make someone bow to them and Inquisitors can make someone kneel.</FONT></DIV> <DIV></FONT> </DIV> <DIV>I actually argued for something different for the Clerics on the forums that were up during beta (as opposed to the beta boards, which were only available to those in beta).</FONT></DIV> <DIV></FONT> </DIV> <DIV>I'm not sure if the Pallie mount is fluff or actually adds a runspeed effect. I think it's fluff.</FONT></DIV>
asmodeus51
12-01-2004, 03:05 AM
<BR> <BLOCKQUOTE> <HR> Bvarien wrote:<BR>You have to keep your defense skill up. Just having heavy armor doesn't make you able to take a beating. It is hard to raise your defense skill in groups because the tank is taking all the damage (hopefully, lol). I try to do some soloing every once in a while to raise my defense skill. I am a 21 Templar and my defense is over 100, so my AC is 750+. I also agree with the 2 handed weapon approach. I found a nice Staff of Power in the bottom of SH a couple of days ago. I looked at the stats for it and compaired them to the shield + the stupid club they give you at lvl 20, and there was no comparison. Plus you can actually do some damage with it.<BR> <HR> </BLOCKQUOTE>Yeah, I did the same thing, I fought a few things by myself melee only to get my defense up and I can take a few solid hits. I don't expect to be able to tank with a pally or barb, but I do like the fact that if we are fighting something and it gets pulled off the tank and on me for some reason, I can sit there and take a hit or too untill the tank taunts it back and not have to run like I'm on fire like a mage has too :smileyvery-happy:<BR>
Lonzrick
12-01-2004, 04:49 AM
<DIV>Shafting the Clerics is something EQ has done since the early days of EQ1. Remember when all the classes got their Sol armor and weapon quests? I saw new swords, scimitars, and staves as the other classes got their Ro weapons. I found out that the Cleric weapon was called a Caduceus. I nearly peed myself. Look it up, and you'll see that a Caduceus is the "Staff of Hermes" which is the winged staff with the entwined snakes. I was ecstatic! Who cares if it had ho-hum stats, it was going to look awesome....</DIV> <DIV> </DIV> <DIV>..until I got it and found out that while all the other classes got weapons with brand new looks, the Caduceus look was the same as a_rusty_hammer_01 from the newbie skeletons.</DIV> <DIV> </DIV> <DIV>Did they learn? Nope. Our nifty 20th level "you have done the city a great service" *MACE* of Blessings....is a stick.</DIV> <DIV> </DIV> <DIV>Other classes have fluff abilities that, if not useful, are at least fun. Turn into a bear, fists burst into flames. Clerics get "make someone else bow." What numbskull thought that up? A "halo" was too difficult? Or ring of smoke at the feet of the evil clerics? We couldn't sprout wings (feathery or leathery) to have a cool factor similar to the shapechages?</DIV> <DIV> </DIV> <DIV>Nope.</DIV> <DIV> </DIV> <DIV>We're Clerics....we have a long and unhappy tradition of getting the absolute *WORST* that EQ can dish out to us.</DIV> <DIV> </DIV> <DIV>Which is why I'm eagerly awaiting the release of the Frogloks (another braindead decision, there) so I can change classes into something that will not be the redheaded stepchild of EQ.</DIV> <DIV> </DIV> <DIV>---Lonzrick</DIV> <DIV>Unrest</DIV>
Gwynet
12-01-2004, 06:15 AM
<BR> <BLOCKQUOTE> <HR> kereven wrote:<BR><BR> <BLOCKQUOTE> </BLOCKQUOTE> <DIV>I'm not sure if the Pallie mount is fluff or actually adds a runspeed effect. I think it's fluff.</FONT></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>It has a runspeed effect.</DIV>
FoxeyeVaeltaja
12-01-2004, 06:28 AM
Have to chime in that the pallie horse thing is a mite unfair compared to the rest. Personally,I think the Templar /bow is a bit cheesie, but I don't really care when it's only compared to something like faerie fire or turning into a hawk. But a steed with a runspeed bonus?! That's...well, unless the runspeed bonus is about the same as jboots, that's just not right.But don't forget clerics, we get an awesome flavor at 45...our own follower. ^_^ I just hope I get a high elven MALE not a high elven FEMALE. Because I'm calling them Brother Alfred no matter WHAT the gender is.
TimToler
12-01-2004, 01:01 PM
<DIV>HEy i want a horse. no fair</DIV>
Hmmm, how do you actually use this new bow-to-me spell? I only noticed getting Amending (something) when reaching 20.
Aurvid
12-01-2004, 01:48 PM
<DIV> <P><FONT face="Times New Roman" color=#ffffff size=3>I was wondering the same thing… </FONT></P> <P><FONT face="Times New Roman" color=#000000 size=3><FONT color=#ffffff>BEHOLD the silly stick</FONT>!!!</FONT></P></DIV>
TimToler
12-01-2004, 01:53 PM
<DIV>ondal. you get it at i think u get it when ur half way trhough 20. just like most the other lvls</DIV>
<DIV>You dont get this spell automatically.</DIV> <DIV>You have to go buy it.</DIV> <DIV> </DIV> <DIV>It costs something like 14sp or so.</DIV> <DIV>In Qeynos its located in Elddar Grove, up in the tree there from a little halfling scribe.</DIV> <DIV> </DIV> <DIV>By comparison the Wizard and Ranger familiar creatures costs 57sp.</DIV> <DIV> </DIV> <DIV>Anyone know how much the Paladin mount is? Would be insane if its only 14sp.</DIV> <DIV> </DIV>
<BR> <BLOCKQUOTE> <HR> kereven wrote:<BR><BR> <BLOCKQUOTE> <HR> Illussionz wrote:<BR>This I do have to agree is BOGUS! we get a BOW spell, that is nothing compare to the Pally and SK classes who get a Mount, other classes get a FORM spell like bear and tiger or the like, Wizzys get a Pet! As I read more and more about my Templar class I am starting to think if I had picked the wrong class. I am part of a Small guild on Faydark, a family guild, we only have one Healer ME a Templar. I hope I can keep them alive. As for the lv 20 "make your group member" is DUMB next to a horse or a animal form. <BR><BR>Crimsonclaw 20th Templar <BR>Clan Shadowpaw<BR>Faydark<BR> <HR> </BLOCKQUOTE><BR> <DIV>Actually, you are comparing two different 'lines' of spells.</FONT></DIV> <DIV></FONT></DIV> <DIV>At level 20, every class gets a class ability that actually does something in game and adds toward the balance of the class.</FONT></DIV> <DIV></FONT></DIV> <DIV>Druids and Shaman get a form, Clerics get plate armor and Amending Fate or Unholy fear.</FONT></DIV> <DIV></FONT></DIV> <DIV>At level 20, each class also gets a 'fluff' spell that does nothing to balance the class.</FONT></DIV> <DIV></FONT></DIV> <DIV>For Wardens, they can surround an enemy in a dust cloud that had no effect other than to aggro them.</FONT></DIV> <DIV>Furies can outline an enemy in faerie fire.</FONT></DIV> <DIV>Mystics can look like a hawk and Defilers can look like a rat.</FONT></DIV> <DIV>Templars can make someone bow to them and Inquisitors can make someone kneel.</FONT></DIV> <DIV></FONT></DIV> <DIV>I actually argued for something different for the Clerics on the forums that were up during beta (as opposed to the beta boards, which were only available to those in beta).</FONT></DIV> <DIV></FONT></DIV> <DIV>I'm not sure if the Pallie mount is fluff or actually adds a runspeed effect. I think it's fluff.</FONT></DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Defilers also get a Wraith form which boosts there abilites</P> <P>We get to wear heavy armor (cost alot of money mind you) so we get the screws there, and there second level 20 spell has an effect, ours sadly doesnt. Note also they get to use other weapons spear and scimtar..were stuck with the hammer..well i guess that is ok.</P>
meskeebo
12-01-2004, 09:18 PM
I agree with 70% of this thread.I am not a power player. I am more of a roleplay character.The speed increase is not more than Jboots..which if you have you know they arent that much of a difference. In a race acrross all of Antonica they will never leave your sight.Also it makes perfect sense that a Paly and SK get horses from a role play stand point.However yes our spell does suck. espicially since it "hold no sway" over most characters..only priest archetypes and only one lower than you. That I have seen.I played Templar because I am a group player and wanted my first EQ2 charachter to get a good look at Norrath. HE never looks for a group for longet than 10 minutes...so I have achieved what I meant to.
Thanks TimToler and Cendor, I'll try finding the little fellow <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by Ondal on <span class=date_text>12-02-2004</span> <span class=time_text>02:31 AM</span>
Illussio
12-01-2004, 10:35 PM
<DIV>Acatha I fear to tell you it is true</DIV> <DIV> </DIV> <DIV>The spell is called Faith Respect! and it is lame next to the mounts and Animal forms. </DIV>
BigDa
12-13-2004, 07:39 PM
<DIV>The pally horse gives run speed better than SoW and JBoots and (I'm told by my Pally friend) stacks with her Sprinting. She uses it for aggro pulling which minimises the amount of damage they do by pounded her back (they cant keep up) and she uses it to escape combat (because everyone else is slower even with SoW and so they get the pounding on their back).</DIV> <DIV> </DIV> <DIV>The defiler gets stats from their 'fluff' form spell? Are we sure on that? Is it not maybe like 20th level for Mystics? We get our bear form sub-class spell for 20th - our 'fluff' spell is Hawk form which has no effect on anything except your shape.</DIV> <DIV> </DIV> <DIV>I wish the devs would give some cool effect for everyone - we are all suffering Pally envy as it is.</DIV> <DIV> </DIV> <DIV>EDIT: A bit of research has shown up that defilers get a Fear effect from their fluff spell. There's a fair amount of moaning about it but the fact is, they get aggro handling possibilities from it. *sigh*</DIV><p>Message Edited by BigDave on <span class=date_text>12-13-2004</span> <span class=time_text>07:08 AM</span>
Dandeli
12-13-2004, 08:22 PM
<DIV>No Pallly envy here. Will have my horse soon, Clydesedale Planestrider Whistle here I come ... just a few more pp...</DIV> <DIV>Pally's to envy me!</DIV>
illum.
12-15-2004, 04:20 AM
I can't understand why a holy man would want to FORCE people to bow?That's not the work of god, that's the work of fanatics, inquisitors and stuff.The class weapon I got, the broken, splintered branch has never touched my palms.My platemail is teh shiat too. I get hit BIGTIME in melee no matter what color or AC my armor is.Every spell between lvl 20 and 23 has so far been total crap, I mean waterbreathing plus?.Ah well, I believe my faith in the way of the Templar will reward me enough.My road is straight and narrow.
BigDa
12-15-2004, 06:20 PM
<BLOCKQUOTE> <HR> Dandelize wrote:<BR> <DIV>No Pallly envy here. Will have my horse soon, Clydesedale Planestrider Whistle here I come ... just a few more pp...</DIV> <DIV>Pally's to envy me!</DIV> <HR> </BLOCKQUOTE> <DIV>Er, how the HECK are you making PLAT at level 24?</DIV>
Stocky Broadgu
12-15-2004, 08:30 PM
<DIV>Fellow Templars - the news is grave!</DIV> <DIV> </DIV> <DIV>The gods have abandoned us and are unable to grant us divine gifts. </DIV> <DIV> </DIV> <DIV>We have to improvise with tricks (tying less experienced adventurers' bootlaces together when they're not looking causing them to stumble and "bow before us") . The most blessed weapon that could be supplied by the grand city of Qeynos was a "holy stick of smiting" (purportedly with a knot on it that if looked at in *just* the right way resembled the countenance of Brell Serilis). Our mightiest cures are granted by the power of antiseptic and making soothing "There, there, there" sounds.</DIV> <DIV><BR>Seriously though the fluff lines are fine for role-playing aspects of the game - there is a slight unbalance with steeds being available for a couple of the classes, but these are classes for whom having a steed is a fundamental part of their role-play. And ultimately when such animals are purchasable by all their fluff will really distinguish them little from the masses (bowing before us).</DIV>
BigDa
12-15-2004, 08:53 PM
<BLOCKQUOTE> <HR> Stocky Broadgutt wrote:<BR> <DIV>Seriously though the fluff lines are fine for role-playing aspects of the game - there is a slight unbalance with steeds being available for a couple of the classes, but these are classes for whom having a steed is a fundamental part of their role-play. And ultimately when such animals are purchasable by all their fluff will really distinguish them little from the masses (bowing before us).</DIV> <HR> </BLOCKQUOTE> <DIV>I agree with that, but as I've said elsewhere, funny how we don't see many Paladins asking for a fluff ability with a little more longevity. Do we hear them crying out to make other characters perform an emote? No. Funnily enough they are quite happy to get the equivalent of a 10pp item at 20th level, even if everyone will be able to afford one at level 40...</DIV> <DIV>Look, I love my Hawk form spell, even though it has no actual effect, it is fun for roleplaying, but that didn't stop me coughing and spluttering when my Pally friend explained to me that the horse carrying her ahead and away from me while using SoW was from her 15sp 'role-playing' ability.</DIV> <DIV> </DIV> <DIV><EM>Disclaimer: Ok, so the 10pp horse might be better than the Pally summoned horse, but you get my meaning, hmm?</EM></DIV> <DIV> </DIV> <DIV>P.S. I'm done with this issue. Either the devs have noticed and will do something or not *shrug*</DIV>
<DIV>I agree with most of this thread. I dont mind the pally get'n a hose, better puller for me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> . I do mind though that many of our spell as just poorly done and many of our spells have little if no benefit in using. It seems like the dev team just tossed some spells out there when at the end of beta they divided up the healing types amoung priests. </DIV> <DIV> </DIV> <DIV>DEVS, please take a serious look at our spell line, I really hate geting Templar "Upgrades" to spells that work worse then the ones I got as a cleric <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by Xaax on <span class=date_text>12-15-2004</span> <span class=time_text>08:40 AM</span>
<DIV>hmm double post</DIV><p>Message Edited by Xaax on <span class=date_text>12-15-2004</span> <span class=time_text>08:37 AM</span>
Gobbwin
12-15-2004, 09:55 PM
<DIV>I envy the nice, cheap, pally horse. Though I can understand them getting it, it still makes ya jellous. It has been confirmed that horses are ~2.5pp for the rest of us, and thats about as good as the pally/sk horse, then there are 3 or 4 more levels up from there, with spirit steed being the highest one, though these require city faction too if I understand correctly. The big drawback to the horse is its glitches, like running into a puddle, you go flying and the horse disappears... O well atleast they look cool. I haven't bought faith respect yet, though if I did, it would quickly lead to a griefing petition. =p Because if you think about it, the only way to enjoy that 'fluff' spell is to use it...repeatedly. This will [Removed for Content] people off very quickly... Wait a minute...</DIV> <DIV> </DIV> <DIV>Ouch...I'm getting one of those...uh...what'da call em?... Ouch</DIV> <DIV> </DIV> <DIV>An idea?</DIV> <DIV> </DIV> <DIV>Yea thats it! O wait no...yes...awww...yes...no...yes..no...yes!</DIV> <DIV>(sorry was watching futureama the other day and that quote stuck with me :smileywink: )</DIV> <DIV> </DIV> <DIV>Maby we should start using this spell repeatedly...granted that would cause much hate and discontent, but it would call this issue to the fore. If you don't want a bad rep as being a nusance and thus not able to get groups, just have your group /petition reguarding your continued useage of the spell. It is considered griefing, but it was allowed by SoE, if they didn't want us to use it repeatedly, then why is the reuse timer so short (so i've read, again I don't have the spell yet)? Granted then all they might do is lenghten the reuse timer, but just use it as often as it pops up and/or keep your groups petitioning...</DIV> <DIV> </DIV> <DIV>Templars UNITE!!! :smileyvery-happy:</DIV> <DIV> </DIV> <DIV>Viva La Resistance!</DIV><p>Message Edited by Gobbwin on <span class=date_text>12-15-2004</span> <span class=time_text>08:56 AM</span>
<DIV>>>Did they learn? Nope. Our nifty 20th level "you have done the city a great service" *MACE* of Blessings....is a stick.</DIV> <DIV> </DIV> <DIV>Worse still, it's the same stupid piece of wood that they give you on the boat ride to the IoR.</DIV> <DIV> </DIV> <DIV>1) Templar fluff spell only works within a team.</DIV> <DIV>2) Templar fluff spell only works on team mates who are lower level then you.</DIV> <DIV>3) Paladin/DK Mount spell works outside of team and gives them a great speed buff plus visual status.</DIV>
<DIV>Heres a suggestion, when you get a pally in the group with a horse, just waste that one of those 1sp stones and send the pally back to his homeland via insta transport. Then ya wont have to look at his horse anymore and wish that you had one as well. =)</DIV> <DIV> </DIV> <DIV>Seriously tho, Im currently only a lvl 18 cleric working my way up in the game, but from the threads Ive been reading it does sound pretty screwed that our 20+ bonus is... /em casts a spell, "Bow before your healer and show me the proper respect."</DIV> <DIV> </DIV> <DIV>If you take a moment to think about it from an old AD&D view (depending on how you played) it makes some sense why clerics still get the shaft. They did then and they still do today, its a tradition I guess. Cavalier's (aka Paladins) where the true/good fighters on the back of their mounts charging into battle with their lance. Druids were the true/neutral chars on nature with the ability to shapeshift into various animal forms. Monks had the ability to use a fist and dominate in the hand to hand combat, magic users (aka wizards) had the magic missle, along with other neat abilities, rogues were just like they are now with all their stealth, lock picking/pick pocket, backstabbing abilities. Fighters were just an overall dominate melee class with heavy armor and large weapons. Bards were the morale boosters with their music, which could also have other effects as putting creatures in a trance. Clerics where the red cross of the battle field. Nothing special, just the fact we kept the rest of the group alive.</DIV> <DIV> </DIV> <DIV>Heres a link to a cleric as described by the rules of AD&D for those interested in checking it out.. <A href="http://www.mjyoung.net/dungeon/char/clas009.html" target=_blank>http://www.mjyoung.net/dungeon/char/clas009.html</A></DIV> <DIV>Based on this class description, SOE took out bits and pieces as they felt would incorporate into their grand scheme of things for EQ. The fact that a cleric could use any spell of appropriate level if granted by their God was a nice bonus to play a cleric on the boards so to speak.</DIV> <DIV> </DIV> <DIV>If you look at the descriptions on the other classes from following this link.. <A href="http://www.mjyoung.net/dungeon/char/step002.html#CLERIC" target=_blank>http://www.mjyoung.net/dungeon/char/step002.html#CLERIC</A> , you can see where some of the ideas behind the creation of the EQ chars came about. Just fun fact reading for some of us origional AD&D players back in the day. From there you had multi-class options with slow advancements, etc. Anyway, take what you like from this.. I dont agree with many of the choices made for the EQ cleric line of chars, but overall its my favorite choice of character to play. It was back then and still is today.</DIV> <DIV> </DIV> <DIV>EDIT: One interesting thing I read was the class called the Runecaster (basically an EQ shaman) The <A target=_blank></A>Runecaster springs from Viking mythology. The Vikings believed strongly in runes, magical letter/symbols which if made correctly would release great power. The runecaster, like other clerics, fights reasonably well, but also learns to carve these runes. Rune magic is much slower than other types of magic, not usually useful in the heat of battle, but can perform some remarkable and useful things, especially when prepared in advance of the use situation</DIV><p>Message Edited by snailz on <span class=date_text>12-15-2004</span> <span class=time_text>11:54 AM</span>
<DIV>>>described by the rules of AD&D</DIV> <DIV> </DIV> <DIV>I loved the Psionics add-on that came with first edition AD&D. Nothing like adding a little spice to a character.</DIV>
Illussio
12-16-2004, 03:29 PM
<DIV> <P></P> <P>For those of you, who have yet to purchase your lv 20 Templar Fluff spell (The almighty BOW of R E S P E C T *insert music here*) , I would advise thee to do as such LOL! It is great fun to see how many people you can get to RELOG, or Petition the problem they have with their char bowing uncontrollably. But yet I must warn thee, some people are just not impressed with our power of body movement. I have had people get mad at the fact LOL, jump on their Horse and ride off into the sunset, all the while bowing in their saddle LOL It is a true and lame spell we get next to the other classes. I hope we have not caused such a outcry of unfairness as to have them nerfed, I wish that not. I wish to have a useful spell, fix it, make it better. Don’t take away something cool from another class just cause you (SOE) came up with Respect bow. Many ways this could be better or even for all. Until that happens I say to all of thee ENJOY freak you lower level party members out, suggeste they log out of the game to see if it fixes the problem of their vertically challenged char. </P></DIV>
ShadeShad
12-16-2004, 10:24 PM
<DIV>Well I may be a bad templar but I have all these neat debuff spells and never get the chance to use them. When in a group I am chain healing most of the time. Occasionally when soloing I will pull with a debuff but in groups I seem to just heal. I also agree with the 2 handed weapon but currently am looking for a good one.</DIV> <DIV> </DIV> <DIV>Akako</DIV> <DIV>21 Templar </DIV>
Illussio
12-16-2004, 11:43 PM
<DIV> <P>Aye I understand your problem Akako, I had the same type of situation, was way to busy chain healing to lend any kind of de-buff help to the party. Fortunately I belong to a small guild family, we understand how each other plays and the style of our Main tank/puller. All the more he lets the group know before you pulls our next target, this gives me the chance to cast BoV upon him. Giving me those few seconds of heal time, thus giving me a chance to get off Weakness, or other beneficial de-buffs. If you have a group of friends that you play with on a regular basis, try to learn some of the chain (HO) they are very useful. As for the lame stick of two handed lameness, don’t worry about that weapon, more and better weapons await thee. I think I took my stick and throw it at the Castel gate! </P> <P>21 Templar (BOW BEFORE ME, if you are lower lv and in my group)</P> <P>Crimsonclaw Soulguard</P> <P>Clan Shadowpaw</P> <P>Faydark </P> <P><A href="http://www.aardaerimus.com/shadowpaw/" target=_blank>http://www.aardaerimus.com/shadowpaw/</A></P> <P><IMG src="null"></P></DIV>
TROri
12-18-2004, 05:47 AM
Funny thing, i was wondering when the other classes would start complaining about the pally/SK horses. I was amazed that they didn't.Personally, I like the summoners frog thingy. That's hillarious! Pure fluff but hillarious.Shape change is kind of cool. Nothing special really but kind of cool.The assassins rat will occasionally attack a mob that is chasing a fleeing assassin. My friend has been saved numerous times by the 2 seconds that the rat lives for.What about other classes? Pally/SK get a horse which will eventually be replaced. I think no run speed bonus but make the horse larger and appear heavily armored would be cool.The bowing would be cool if we could cast it on people outside of our group. Maybe have it on a timer so you could only make someone bow to you 1 time per day (i.e. you can make as many people bow as you like but you can only make any individual bow 1 time per day) or it would be ...griefed.I think the over-riding factor on which spells are too much/too little would be to get a figure on how many people at 21st or 22nd level still have not bothered to purchase their enhancement.My bets:Clerics > 50%Average class > 30%Pally/SK < 1%Go figure.Oh, and can someone explain why so many people have problems healing a tank? I seem to do fine. Ever since 20th level I have had no problems healing tanks even when pulling red ^^ 5 levels higher than my tank.
Steinbo
12-18-2004, 06:43 AM
The reason (I think) that the Pally/SK get the cool stuff in the EQ line (remember the Soulfire before the epics) is because very few people play those classes. I think this is just a ploy by EQ to make those classes more appealing. However, if you follow the priest type then you would understand that priests must always be content without flare/flash. And must always be greatful with what thier god gives them.Torgan 14 lvl ClericSteinboff 20 lvl Necro
Abakarr
12-18-2004, 08:28 AM
OK so it's supposed to be lame. WHERE DO I BUY IT? I don't care if it's that lame sure I'd like a horse. But II'm gonna love going to the noobie evil zone and making ALL those evil folks bow down before a servent of Brell.
Auria
12-18-2004, 09:31 AM
<DIV>You buy it n Qeynos Harbor, at the Scribe marked on the east side of your map. You can also buy L20-29 app2s there. Across the street from that scribe are 2 others, that sell the L30-39 and L40-50 app2s and fluff spells.</DIV>
Abakarr
12-18-2004, 09:34 AM
Thank you
Suite
12-21-2004, 11:30 AM
<BR> <BLOCKQUOTE> <HR> Stocky Broadgutt wrote:<BR> <DIV>Fellow Templars - the news is grave!</DIV> <DIV> </DIV> <DIV>The gods have abandoned us and are unable to grant us divine gifts. </DIV> <DIV> </DIV> <DIV>We have to improvise with tricks (tying less experienced adventurers' bootlaces together when they're not looking causing them to stumble and "bow before us") . The most blessed weapon that could be supplied by the grand city of Qeynos was a "holy stick of smiting" (purportedly with a knot on it that if looked at in *just* the right way resembled the countenance of Brell Serilis). Our mightiest cures are granted by the power of antiseptic and making soothing "There, there, there" sounds.</DIV> <DIV><BR>Seriously though the fluff lines are fine for role-playing aspects of the game - there is a slight unbalance with steeds being available for a couple of the classes, but these are classes for whom having a steed is a fundamental part of their role-play. And ultimately when such animals are purchasable by all their fluff will really distinguish them little from the masses (bowing before us).</DIV><BR> <HR> </BLOCKQUOTE><BR> <P><FONT face="Comic Sans MS" color=#ff9999 size=2>Ahahahaha! Brilliant!!!</FONT></P> <P><FONT face="Comic Sans MS" color=#ff9999 size=2>Suite</FONT></P>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.