Toroj
11-25-2004, 07:51 AM
<DIV> <DIV>My apologies for the double posting, the last post had a mind of its own and posted itself.</DIV> <DIV> </DIV> <DIV>First, let me start off by saying that i'm disgusted with SOE at the moment for the complete and utter lack of creativity. After read this entire thread, you should be just as [Removed for Content] as me. Secondly, these are beta spell lines and might be inaccurate in a spell or two.</DIV> <DIV> </DIV> <DIV>Templar Spell Line:</DIV> <DIV> <P>20 Amending Fate Impairment that heals the group when the target opponent is slain <BR>22 Resuscitate Resurrects a dead target, regardless of whether the caster is in combat <BR>24 Combative Faith Does instant Divine damage to the target <BR>24.3 Reproach Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time) <BR>25 Celestial Strike Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead) <BR>26 Protectorate Increases Strength and Wisdom on the target party member. <BR>26.3 Endowment of Vitae Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring. <BR>27 Disorient Point-blank area of effect Hate reduction. <BR>28 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability. <BR>28.2 Lesser Group Healing Replenishes Health instantly to the group <BR>28.4 Renewing Sermon Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring. <BR>29 Protective Faith Increases Power and Arcane mitigation for the group <BR>29.3 Healing Replenishes Health instantly to a group member <BR>30 Symbol of Ryltan Increases the Health pool of each group member <BR>30.3 Pious Redoubt Increases Health pool on the target party member (Compatible with the Symbol spell line) <BR>31 Reproving Smite Does instant Divine damage to the target <BR>32 Beams of Faith Does instant Divine damage to the target and surrounding encounter members <BR>32.2 Archhealing Major replenishment of Health instantly to a group member <BR>32.4 Mark of Princes Impairment that is cast on a target opponent that has a chance to replenish Health over-time and increase Armor Class when the opponent is successfully attacked. <BR>33 Bravery Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group <BR>34 Redemptive Fate Impairment that heals the group when the target opponent is slain <BR>35 Involuntary Healer Impairment that has a chance to Cure Trauma impairments and replenish Health over-time on the victim when the target opponent attacks. <BR>36 Blazon Life Resurrects all dead group members (Caster cannot be directly engaged in combat) <BR>38 Censure Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time) <BR>38.3 Warring Faith Does instant Divine damage to the target <BR>39 Prostrate Stuns the target <BR>39.3 Divine Strike Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead) <BR>40 Gift of Vitae Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring. <BR>40.3 Praetorate Increases Strength and Wisdom on the target party member. <BR>41 Salvation Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. The rescue is not guaranteed to activate. . (Can only be focused on one target at a time) <BR>41.3 Diversion Point-blank area of effect Hate reduction. <BR>42 Resolve Prevents three attacks made against the caster and reduces Hate towards the attacker for each of these prevented attacks. Attackers that overmatch the caster have the chance to ignore the prevention. <BR>42.2 Group Healing Replenishes Health instantly to the group <BR>42.4 Emending Sermon Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring. <BR>43 Greater Healing Replenishes Health instantly to a group member <BR>43.3 Shielding Faith Increases Power and Arcane mitigation for the group <BR>44 Symbol of Pinzarn Increases the Health pool of each group member <BR>44.3 Sacred Redoubt Increases Health pool on the target party member (Compatible with the Symbol spell line) <BR>45 Vigilant Benediction Increases Armor Class on the target group member <BR>45.3 Condemning Smite Does instant Divine damage to the target</P> <P> </P> <P>Inquisitors Spell Line:</P> <P>20 Forced Submission Decreases the offensive skills of that target and surrounding encounter members within the area of effect <BR>22 Resuscitate Resurrects a dead target, regardless of whether the caster is in combat <BR>24 Cleansing Fire Does Heat damage over-time to the target <BR>24.3 Reproach Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time) <BR>25 Celestial Strike Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead) <BR>26 Heretic's Demise Impairment that causes instant Heat damage to the target opponent's encounter members when the target opponent dies. <BR>26.3 Endowment of Vitae Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring. <BR>27 Disorient Point-blank area of effect Hate reduction. <BR>28 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability. <BR>28.2 Lesser Group Healing Replenishes Health instantly to the group <BR>28.4 Renewing Sermon Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring. <BR>29 Retaliation Impairment that causes instant Divine damage whenever the target opponent successfully attacks <BR>29.3 Healing Replenishes Health instantly to a group member <BR>30 Symbol of Ryltan Increases the Health pool of each group member <BR>30.3 Pious Redoubt Increases Health pool on the target party member (Compatible with the Symbol spell line) <BR>31 Reproving Smite Does instant Divine damage to the target <BR>32 Litany of Agony Does instant Divine damage to the target and surrounding encounter members within the area of effect <BR>32.2 Archhealing Major replenishment of Health instantly to a group member <BR>32.4 Mark of Princes Impairment that is cast on a target opponent that has a chance to replenish Health over-time and increase Armor Class when the opponent is successfully attacked. <BR>33 Bravery Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group <BR>34 Forced Acquiesence Decreases the offensive skills of that target and surrounding encounter members within the area of effect <BR>35 Act of Belief Augmentation that grants each party member a chance to do instant Divine damage on a successful attack. Each party member gets one Divine attack in this fashion. <BR>36 Blazon Life Resurrects all dead group members (Caster cannot be directly engaged in combat) <BR>38 Censure Reduces Trauma (Crushing, Slashing, and Piercing) mitigations on the target. (Can only be focused on one target at a time) <BR>38.3 Cleansing Flames Does Heat damage over-time to the target <BR>39 Imprison Prevents the target from moving <BR>39.3 Divine Strike Does instant Mental damage to the target opponent. (Does additional instant Divine damage if the target is Undead) <BR>40 Gift of Vitae Augmentation that instantly heals the target group member when they are successfully attacked, but has a limited number of heals before expiring. <BR>40.3 Heretic's Fate Impairment that causes instant Heat damage to the target opponent's encounter members when the target opponent dies. <BR>41 Salvation Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. The rescue is not guaranteed to activate. . (Can only be focused on one target at a time) <BR>41.3 Diversion Point-blank area of effect Hate reduction. <BR>42 Flagellant Augmentation that grants the caster increased Armor Class; and, reduces Hate and does Instant Divine damage to any attackers. <BR>42.2 Group Healing Replenishes Health instantly to the group <BR>42.4 Emending Sermon Augmentation, placed on each group member, that instantly heals the group member when they are successfully attacked, but has a limited number of heals before expiring. <BR>43 Greater Healing Replenishes Health instantly to a group member <BR>43.3 Vengeance Impairment that causes instant Divine damage whenever the target opponent successfully attacks <BR>44 Symbol of Pinzarn Increases the Health pool of each group member <BR>44.3 Sacred Redoubt Increases Health pool on the target party member (Compatible with the Symbol spell line) <BR>45 Harrowing Inquest Impairment that has a chance to drain Power over-time and decrease Arcane mitigation when the target opponent is successfully attacked <BR>45.3 Condemning Smite Does instant Divine damage to the target</P> <P> </P> <P> </P> <P>THE DIFFERENCES:</P> <P> </P> <P>Templars:</P> <P>20 Amending Fate Impairment that heals the group when the target opponent is slain </P> <P>24 Combative Faith Does instant Divine damage to the target </P> <P>26 Protectorate Increases Strength and Wisdom on the target party member. </P> <P>29 Protective Faith Increases Power and Arcane mitigation for the group </P> <P>34 Redemptive Fate Impairment that heals the group when the target opponent is slain </P> <P>35 Involuntary Healer Impairment that has a chance to Cure Trauma impairments and replenish Health over-time on the victim when the target opponent attacks.</P> <P>38.3 Warring Faith Does instant Divine damage to the target <BR>39 Prostrate Stuns the target </P> <P>40.3 Praetorate Increases Strength and Wisdom on the target party member. </P> <P>42 Resolve Prevents three attacks made against the caster and reduces Hate towards the attacker for each of these prevented attacks. Attackers that overmatch the caster have the chance to ignore the prevention. </P> <P>43.3 Shielding Faith Increases Power and Arcane mitigation for the group</P> <P>45 Vigilant Benediction Increases Armor Class on the target group member </P></DIV> <DIV> </DIV> <DIV><FONT size=2> <P>Inquisitors:</P></FONT><FONT face="Times New Roman"> <P>20 Forced Submission Decreases the offensive skills of that target and surrounding encounter members within the area of effect </P> <P>24 Cleansing Fire Does Heat damage over-time to the target </P> <P>26 Heretic's Demise Impairment that causes instant Heat damage to the target opponent's encounter members when the target opponent dies. </P> <P>29 Retaliation Impairment that causes instant Divine damage whenever the target opponent successfully attacks </P> <P>34 Forced Acquiesence Decreases the offensive skills of that target and surrounding encounter members within the area of effect </P> <P>35 Act of Belief Augmentation that grants each party member a chance to do instant Divine damage on a successful attack. Each party member gets one Divine attack in this fashion. </P> <P>38.3 Cleansing Flames Does Heat damage over-time to the target </P> <P>39 Imprison Prevents the target from moving </P> <P>40.3 Heretic's Fate Impairment that causes instant Heat damage to the target opponent's encounter members when the target opponent dies. </P> <P>42 Flagellant Augmentation that grants the caster increased Armor Class; and, reduces Hate and does Instant Divine damage to any attackers. </P> <P>43.3 Vengeance Impairment that causes instant Divine damage whenever the target opponent successfully attacks </P> <P>45 Harrowing Inquest Impairment that has a chance to drain Power over-time and decrease Arcane mitigation when the target opponent is successfully attacked </P></FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Now, after reviewing those lists, you will notice, there are many spells that do the same thing, but are named differently.</DIV> <DIV> </DIV> <DIV>I.E.:</DIV> <DIV> </DIV> <DIV>32 Beams of Faith Does instant Divine damage to the target and surrounding encounter members </DIV> <DIV>32 Litany of Agony Does instant Divine damage to the target and surrounding encounter members within the area of effect</DIV> <DIV> </DIV> <DIV>Yes, yes, I know, not every spell can be entirely different, But, in now way will I level 30 levels and get 10 or so unique spells.</DIV> <DIV> </DIV> <DIV>What is the purpose of this SOE? Why are there two Subclasses? If you're going to try and create something unique, MAKE IT UNIQUE.</DIV> <DIV> </DIV> <DIV>Whats the purpose of this thread? To wake Sony up and change this!</DIV> <DIV> </DIV> <DIV>You have my permission to copy and paste this post in whatever forum you like for other classes to see and discuss.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Torojon, 26 Templar, Lucan DLere</DIV></DIV>