View Full Version : Templar 1-50 Spell List
Jezekie
11-21-2004, 08:17 PM
List done by Gwynet on the beta forums-----------------1 - Minor Healing - Instant heal3 - Smite - Divine DD4 - Minor Archhealing - Instant heal5 - Courage - AC and sta buff6 - Cure Noxious - Poison and disease cure6 - Summon food and water7 - Weakness - Str debuff8 - Revive - Non combat rez9 - Enduring Breath - underwater breathing10 - Rebuke - AC debuff11 - Radiant Strike - Mental DD + damage if undead11 - Divine Awakening - Summons a divine essence to rez a priest12 - Bestowal of Vitae - Reactive Heal13 - Odyssey - sends an ally to their home village13 - Distract - AoE hate reducer + minor heal13 - Cure trauma14 - Soothing Sermon - Group reactive heal14 - Symbol of Transal - HP group buff15 - Prayer of Amelioration - Group heal15 - Radiance - non power/casting time reactive heal16 - Redoubt - HP buff16 - Combat Healing - Instant Heal plus offense buff17 - Archhealing - Instant damage + trauma cure18 - Mark of Pawns - Debuff that can cause regen and AC buff on attacker18 - Admonishing Smite - Divine DD19 - Elemental aid - Elemental cure19 - Daring - Courage upgrade20 - Amending Fate - spell that heals the group when the target dies20 - Faith Respect - Enforces a faithful respect of the templar21 - Sign of Weakness - AoE str debuff22 - Battle's Reprieve - Combat rez24 - Combative faith - Divine DD24 - Disgrace - Upgrade to rebuke24 - Watery Respite - Enduring breath + increase of swimming speed25 - Celestial Strike - Upgrade to Radiant Strike26 - Protectorate - Str and wis buff26 - Supplicant's prayer - Reactive heal27 - Placate - Upgrade to distract28 - Healing Touch - Group instant heal28 - Intercession - Buff that can heal and increase AC when hit29 - Amelioration - Upgrade to Combat Healing29 - Protective faith - Group power and arcane buff30 - Blessing - Blessed the target30 - Pious Redoubt - HP and offense buff30 - Symbol of Ryltan - HP buff + AC buff when hit31 - Reproving Smite - Divine DD32 - Beams of Faith - AoE Divine DD32 - Restoration - Instant heal + noxious cure32 - Mark of Princes - Debuff that can cause regen and AC buff on attacker33 - Bravery - Sta, AC and mental group buff34 - Redemptive fate - Heals group when enemy dies35 - Detect evil35 - Sign of debility - AoE str debuff35 - Involuntary healer - can cure trauma and heal when hit37 - Watery abeyance - Water breathing + increase of swimming skill38 - Reproach - AC and arcane debuff38 - Warring faith - Divine DD39 - Divine Strike - Mental DD + damage if undead39 - Prostrate - Stun40 - Summon Holy Symbol - Summon a holy symbol40 - Praetorate - Str and Wis buff40 - Greater Intercession - Instant heal + can increase AC when hit41 - Harmony - Hate reducer + heal41 - Salvation - Prevents death + heal + power regen42 - crucial Intercession - Group reactive heal43 - Word of Restoration - Group heal42 - Resolve - Hate reducers and no damage for 3 attacks43 - Greater Amelioration - Instant heal and offense buff43 - Shielding Faith - Power and arcane group buff44 - Sacred redoubt - HP + offense buff44 - Symbol of Pinzarn - Group HP buffs + can increase AC when hit45 - Holy Acolyte - Summons an acolyte45 - Holy aura - covers the templar in a holy aura45 - Condemning Smite - Divine DD45 - Vigilant Benediction - AC buff46 - Rays of Faith - AoE Divine DD46 - Mark of Kings - Debuff that can cause regen and AC buff on attacker46 - Greater Restoration - Instant heal that can cure minor Noxious effects47 - Glory of Combat - Buff that gives a change to heal the party on each succesful attack47 - Valor - Sta, mental and AC group buff48 - Atoning Fate - Heals group when target dies49 - Involuntary Curate - Can cure trauma and heal when target is hit49 - Sign of Infirmity - AoE str debuff50 - Focused Benefaction - Reactive heal
Eldur
11-22-2004, 03:22 AM
<DIV>Watery Respite is level 23....gives swim buff and enduring breath for 15 minutes (apprentice 1)</DIV>
EbinaHB
11-24-2004, 04:06 PM
Daring isn't really a Courage upgrade. You can use both fine. Don't believe Daring gives HP, jsut AC and Sta which gives a little health.
caspak
11-24-2004, 07:11 PM
<DIV>doesn't daring combat things like trama as well?</DIV>
<DIV>If you run Daring and Courage they interfere with each others AC. You will have lower AC running both then if you just run Daring. Try it, have them both on and check your AC. Cancel the Courage and you will see your AC jump higher.</DIV>
Eldur
11-24-2004, 08:17 PM
<BR> <BLOCKQUOTE> <HR> JFiz wrote:<BR> <DIV>If you run Daring and Courage they interfere with each others AC. You will have lower AC running both then if you just run Daring. Try it, have them both on and check your AC. Cancel the Courage and you will see your AC jump higher.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>I think some of this depends on the grade of the spell and the level of the cleric.</P> <P>If you have an apprentice III Courage and an apprentice I Daring, you can benefit from stacking them both.</P> <P>My app 3 courage was giving more defense than my app 2 Daring at level 19.</P> <P>At about 20 or 21 (I forget when it happened), I noticed that the benefits from Daring finally caught up with my Courage spell, so I was able to take Courage off my hotkey bar.</P> <P>The swashbuckler I usually group with was pretty happy as it freed up a concentration slot for me to place Redoubt on her.</P> <P>As a side not, I've learned the hard way that it's always a good idea to get as many hps as possible on the person attempting to disarm traps <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
<DIV> </DIV> <DIV>"24 - Watery Respite - Enduring breath + increase of swimming speed"</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I recieved this once I dinged 23.</DIV>
khrokh
12-01-2004, 02:16 AM
sticky please !<p>Message Edited by khrokhro on <span class=date_text>12-11-2004</span> <span class=time_text>02:28 AM</span>
Nocaster
12-04-2004, 11:03 PM
<DIV>OK - just dinged 28 and received Arcane Aid.</DIV> <DIV> </DIV> <DIV>No Healing Touch</DIV>
IlluvatorBrightst
12-13-2004, 11:37 AM
This could use a sticky still
<DIV>Yep, Arcane Aid at 28 for me too. Hopefully the first 50 Templar has been keeping tabs to give us a 'for sure' list hehe. Saw a 50 Pally today so Templar shouldn't be far off.</DIV>
Ephigy
12-13-2004, 05:44 PM
<BR> <BLOCKQUOTE> <HR> Eldur wrote:<BR><BR> <BLOCKQUOTE> <HR> JFiz wrote:<BR> <DIV>If you run Daring and Courage they interfere with each others AC. You will have lower AC running both then if you just run Daring. Try it, have them both on and check your AC. Cancel the Courage and you will see your AC jump higher.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>I think some of this depends on the grade of the spell and the level of the cleric.</P> <P>If you have an apprentice III Courage and an apprentice I Daring, you can benefit from stacking them both.</P> <P>My app 3 courage was giving more defense than my app 2 Daring at level 19.</P> <P>At about 20 or 21 (I forget when it happened), I noticed that the benefits from Daring finally caught up with my Courage spell, so I was able to take Courage off my hotkey bar.</P> <P>The swashbuckler I usually group with was pretty happy as it freed up a concentration slot for me to place Redoubt on her.</P> <P>As a side not, I've learned the hard way that it's always a good idea to get as many hps as possible on the person attempting to disarm traps <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE><BR> An even better idea is to place a reactive on the person disarming. I've actually had a person die disarming, only to be brought back to life by the reactive.
Eldur
12-13-2004, 08:13 PM
<BR> <BLOCKQUOTE> <HR> Ephigy wrote: <BLOCKQUOTE> </BLOCKQUOTE> An even better idea is to place a reactive on the person disarming. I've actually had a person die disarming, only to be brought back to life by the reactive.<BR> <HR> </BLOCKQUOTE> <P>I've tried using the group reactive right before the traps are disarmed and I've never seen it work.</P> <P>We tend to get hit by dots off of traps the most, so maybe it isn't triggering the reactive. </P> <P>I've also noticed that the traps haven't been doing enough damage to outright kill the scout. (Not sure if the traps are percentage based now like falling damage or if it's a fixed number and we've been lucky)</P> <DIV>The scout does make sure we are all at full health before attempting to disarm.</DIV> <P>I'll have to try this again. It's been a few weeks since I've tried the reactive before a trap, so it may be something that has changed.<BR></P> <DIV> </DIV>
Ephigy
12-13-2004, 08:55 PM
<DIV>My last experience was a week ago, the scout triggered an explosive trap. He said he actually saw his hp's go to zero only to be standing up a split-second later. I've heard of this happening, but never really bought it. It was just a fluke that the scout's reactive was still running.</DIV>
boudica
12-20-2004, 05:09 AM
Received Combative Faith @ 24 and it appears to be a DoT (Damage over time) NOT a DD (direct damage). Has anyone found a more comprehensive list than this one for spells by any chance? Something that lists damage per mana or something like that??
Auria
12-20-2004, 04:17 PM
<DIV>Later this week I'll look through the entire spellbook and copy down our spell list, and the skill level required for each spell. Then we can have a completely accurate list.</DIV>
<DIV>I wish they would sticky this <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
30 - Blessing - Blessed the targetThis some special bought spell? I never got it anyway.
Momolicio
12-22-2004, 03:47 AM
A little sidenote.Disarming: Up until lv 26-29 (metal chests too) you will NEVER die to disarming a chest from direct damage... **IF** you are full health. Damage on chests is a percentage anyway, so in truth anyone can open them. DoT's and long mez's can ultimatly kill you if you do not have a healer or if mobs start eating you an the party is mezd.I would be willing to bet later on there are outright 5000 hp damage chests that will kill, but I would think those are in the minority.
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