View Full Version : Undead tide bug !
Allowen
08-04-2006, 08:02 AM
<DIV>Every time I summon undead tide(just the 1 warrior +2 nukers) the warrior pet spawns at around 25pct hp(red color on the hp bar).</DIV> <DIV> </DIV> <DIV>Did anyone notice that ?</DIV> <DIV>This is annoying... if I need to fd and leave tide pets to tank and finish the mob then I am in trobble since warrior pet was summoned at 25pct hp .</DIV> <DIV>Send a /bug report .</DIV> <DIV> </DIV> <DIV>Allowen</DIV> <DIV>necromancer of Mistmoore server</DIV> <DIV>Lords of the Triple Moons</DIV>
quamdar
08-04-2006, 11:06 AM
yeah seems i am having the same problem though i only tried it once but still should be looked at. <div></div>
Romka
08-04-2006, 02:39 PM
Yup, spawns with red health to me as well...<div></div>
The Ban
08-04-2006, 06:12 PM
sorry but this hve never happened to me but wht i can say is that they are bugged in pvp when i use them on a PK they just stand around me its not cool.
Audabon
08-04-2006, 09:15 PM
<DIV>i havent noticed them spawning with red in the hp but ive seen them sit at red after an ae, is it possible that they are taking damage from a spell/damage shield? do they instantly attack or cause damage to the enemy upon casting? do they take 1-3 seconds to attack or cast once you have cast the spell? there are so many chances for buggage on this spell its not even funny.</DIV>
quamdar
08-04-2006, 09:56 PM
when i tested it i went up to a gray solo mob casted it on it and they owned it in one hit (was the gray things in CL near zone in from EFP) and then the tank was at red health. it is definitely bugged and needs to be looked at soon. <div></div>
jrolla777
08-06-2006, 07:51 AM
i noticed this on my necro the other night. i figured the pet was getting the +Sta group buff after spawning and its current hp was staying at the prebuffed amount, i dunno tho /shrug<div></div>
Nainitsuj
08-09-2006, 11:50 AM
I saw the same thing. Put them on a guildie (best way to control an encounter), targeted the tank skellie, he's in the red.
Tharangus
08-10-2006, 08:35 PM
One thing I like to do with undead tide is to use it to effectively "one shot" a solo mob. What I noticed while doing this is while the warrior in the tide does indeed pop in the red, the casters do a group lifetap that can pull it to full health. Doesn't always happen, though.<p>Message Edited by Tharangus on <span class=date_text>08-10-2006</span> <span class=time_text>12:36 PM</span>
Nainitsuj
08-13-2006, 01:28 PM
Undead Tide is extreamly buggy.. Friday night in labs.. the 3 necros in the raid use undead tide on Doomsworn Zatrakh. Each of us got 15 warriors. And they all avoided the AoEs. It was the fastest fight I've ever seen.
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