View Full Version : Necromancer AA Recommendations
Vici_Necromanc
06-21-2006, 11:22 PM
<DIV>I was hoping to get some help on what AA lines other NEC have chosen. While I feel I have looked at the AA lines in fair detail, I do not see anything eye opening as a clear path to take. I have noticed the spell crit percentage increase and other than the INT stat increase, I dont see great benefits. Any help here to educate me would be appreciated. </DIV> <DIV> </DIV> <DIV>Thank you</DIV>
eburgos
06-21-2006, 11:32 PM
mine is str 4-4-8-8-0sta 4-8-1-0wis 4-8-0<div></div>
Vici_Necromanc
06-21-2006, 11:45 PM
<DIV>So you find the extra INT from that stat boost AA is out weighed by the items in the other lines? Can you tell me a bit about why you picked those and if they reflect an impact from the recent LU. In other words did you respec due to the LU</DIV> <DIV> </DIV> <DIV>Thanks for your time</DIV><p>Message Edited by Vici_Necromancer on <span class=date_text>06-21-2006</span> <span class=time_text>12:46 PM</span>
johnathanb
06-21-2006, 11:59 PM
<P>I went pure str and agi line, with spell crit max and scout pet crit max. But the way i build my AA is for raid type. It really depend on you, are you a raider? a casual raider? or like to solo by yourself? Because that is three different type of build that you can go by. </P>
Vici_Necromanc
06-22-2006, 12:01 AM
I raid occasionally. My main focus is on soloing with groups a close second and then raids.
johnathanb
06-22-2006, 12:17 AM
<P>If you are gonna go solo, then go for the sta line of AA, lots of skill in there will assist. </P> <P>-STR-Only go in str line if you want to add some damage to your total dps (Useless in solo, useless in group, great on raid), So str is mainly for people that raid. </P> <P>-AGI - This is if you want to max your scout pet damage , with the only skill you will be using is the pet critical. ( Useless in solo, helpful in group, but great in raid)</P> <P>-STA - Great line if you like to solo and help max out your tank pet skill. This allow your pet to stay alive longer and control some of your hate. (Great in solo, useless in group, useless in raid)</P> <P>-Wis - Provide some useful ulitity. The defense /attack buff for your pet is not that much useful, because of LU13. But the healing spell in this line is great in solo, group situation- (Great in solo , useful in group, useless in raid)</P> <P>-INT- Provide some great buff to your mage pet - (useless solo, sometime useful in group, great in raid ..........if you used mage pet alot / or when they fix the current mage but-</P> <P>Also the stat bonus that you received from each of the skill line - Str is great if you like to carry (4 rosewood box :smileyvery-happy: like me), Sta is pretty useless to us, cause the bonus doesn't add up that much, Wis is kidda good cause it does add to your total resist pool, INT is pretty useless, cause by level 70, you would have max out your int already. And AGI, who use agi ? </P> <P> </P>
LiquidFlex
06-22-2006, 12:23 AM
As for the INT line... not sure why it's really there if it doesn't benefit us at lvl 70+. I mean, if we really are maxd INT at 70, they is there ANY benefit to the INT line at all?I started the INT line so I could use it's extra INT until I hit 70, but if we really do cap... it seems kinda pointless.I originally thought that if I maxd my INT I'd have alot of xtra dmg from my spells... boy was I surprised to find out differently.Ofcourse now that I haven't played in 6 weeks, I'm kinda anxious/wary about getting back into the game. Don't know what I'm going to do to adjust to all the changes recently... especially for the AA lines.<div></div>
Eriol
06-22-2006, 12:46 AM
<blockquote><hr>FriQenstein wrote:As for the INT line... not sure why it's really there if it doesn't benefit us at lvl 70+. I mean, if we really are maxd INT at 70, they is there ANY benefit to the INT line at all?<hr></blockquote>Basically if you use your AAs for INT, then you don't have to use your GEAR for it, and thus can swap out some +int items for items with higher resists, STA/health, or whatever. You don't have to worry about as much of your gear having as much INT if you get some of it from the AAs.So yes there is a benefit, though it's not as obvious as some other lines.As for the rest of the post, I've found the dagger pet to be pretty damned useful. One of these days I'm going to have to parse it (or see somebody else's parse), but it's a swarm that expires quick (gets all of its damage out quickly), has a quick re-cast (can use on more than one mob per fight... depending on the fight), and overall is just kinda cool having a dagger out there swinging itself. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
LiquidFlex
06-22-2006, 12:54 AM
----- <font size="3"><i><font color="#33cc00">I've found the dagger pet to be pretty damned useful. One of these days I'm going to have to parse it (or see somebody else's parse), but it's a swarm that expires quick (gets all of its damage out quickly), has a quick re-cast (can use on more than one mob per fight... depending on the fight), and overall is just kinda cool having a dagger out there swinging itself. </font></i></font>-----I've heard/read alot of people talk about the dagger pet. They all seem to be fairly impressed with it, except for the fact that you need to have a dagger equipped to use it, and most say there isn't a dagger worth weilding that often.I honestly cannot comment on the dagger AA, but I'd be interested in what daggers could be used at lvl 65+ to utilize the dagger pet ability. And would those siad daggers make up for anything that most of the uberStaffs would give or be lacking?It just seems that SoE tends to push all classes to one specific "FOTM" build. Especially for gear and weapons. It's kinda awkward to see soo many of the same class all have the same thing... look the same, cast the same, etc. Kinda defeats the purpose of trying to be unique in the game. A game where the world is so big, but the possibilities are so limited because of the content. IMHOAnyway, any help with the daggers to be weilded would be greatly appreciated.<div></div>
Eriol
06-22-2006, 01:28 AM
<blockquote><hr>FriQenstein wrote:Anyway, any help with the daggers to be weilded would be greatly appreciated.<hr></blockquote>I'm using the Adamantite Witchblade right now, which has decent STA and INT (18 STA, 22 INT, 30 health, 50 power, 2 disruption), though no resists or cool procs (it's only treasured). I'd rather have more flexibility of what I could have (there doesn't seem to be a lot of high-end mage blades that are worth a [expletive haxx0red by Raijinn]), but it's not THAT bad. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />(at least we're not like chanters and need to give up the off-hand completely or anything like that)Edit: added the stats for the witchblade<p>Message Edited by Eriol on <span class=date_text>06-21-2006</span> <span class=time_text>03:30 PM</span>
LiquidFlex
06-22-2006, 04:51 AM
Tnx for the info.BTW... whats the name of that "other" site that has spell lists and gear lists as well? I can't seem to remember and I don't remember which thread it was posted in (probably several)Tnx<div></div>
Darkglow
06-22-2006, 10:18 AM
<DIV>I am a hardcore raider and i went </DIV> <DIV> </DIV> <DIV>STA: 4 - 4 - 4 - 8</DIV> <DIV> </DIV> <DIV>STA 5</DIV> <DIV> </DIV> <DIV>WIS 4 - 4 - 4 - 4 - 8</DIV> <DIV> </DIV> <DIV>The last one on wis line is an ability called Animist Bond. 100% of the health damage received by target is instead converted into 50% power damage. I found this skill to be most useful in both raid and solo situations. For one if you time it right in zones like Lab, HoS or DT your pet can survive most AoE's and give you the extra DPS instead of having to recast it after every other aoe.</DIV> <DIV> </DIV> <DIV>Also if you are good at burning mobs and like to solo you can toss this up on your Tank pet and have about 40-50 seconds extra burn on any heroic encounter. I just recently changed AA paths for this ability and i think it is by far the best i have had yet. I would for sure recommend it to any summoner class that gets annoyed with pet getting owned in AoE's.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Lord Doompa Forever</DIV> <DIV>Nightmare Keeper of Ethereal Legacy</DIV>
Tokam
06-22-2006, 12:59 PM
<BR> <BLOCKQUOTE> <HR> Darkglow wrote:<BR> <DIV>I am a hardcore raider and i went</DIV> <DIV> </DIV> <DIV>STA: 4 - 4 - 4 - 8</DIV> <DIV> </DIV> <DIV>STA 5</DIV> <DIV> </DIV> <DIV>WIS 4 - 4 - 4 - 4 - 8</DIV> <DIV> </DIV> <DIV>The last one on wis line is an ability called Animist Bond. 100% of the health damage received by target is instead converted into 50% power damage. I found this skill to be most useful in both raid and solo situations. For one if you time it right in zones like Lab, HoS or DT your pet can survive most AoE's and give you the extra DPS instead of having to recast it after every other aoe.</DIV> <DIV> </DIV> <DIV>Also if you are good at burning mobs and like to solo you can toss this up on your Tank pet and have about 40-50 seconds extra burn on any heroic encounter. I just recently changed AA paths for this ability and i think it is by far the best i have had yet. I would for sure recommend it to any summoner class that gets annoyed with pet getting owned in AoE's.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Lord Doompa Forever</DIV> <DIV>Nightmare Keeper of Ethereal Legacy</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Thats a rather cool idea <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Have to say that I like the look of this AA build - my only other thought was wondering about the AoE avoidance buff for the tank pet. I was thinking that it would allow me to contribute some pet dps on heavy AoE mobs, ones where my mage pet does more jousting than casting - but maybe this is the way forward, and it would certanly help while I try to solo through some quest lines :smileytongue:</P>
Vici_Necromanc
06-22-2006, 04:18 PM
<P>Thanks to everyone for the replies. There are some great ideas out there and I will use them to make a good choice line. Also thanks to Johnathanftb for the detailed breakdown of the AA line. Very helpful to me.</P> <P> </P> <P>One last thing, I burned my AA respec already but I understand that in Freeport there is a place you can pay to respec your AA line up to a certain amount. Where is this?</P> <P> </P> <P>(Edited to define respec to refer to AA line, not traits)</P> <P>Thanks</P><p>Message Edited by Vici_Necromancer on <span class=date_text>06-22-2006</span> <span class=time_text>05:19 AM</span>
Is it just me, or are the AA's things that look nice to have, but none of them are "wow, that's cool!". I solo some, group some, only raid on pickups. The EQ1 AA's had some really cool stuff, but I think they where overly concerned about balance when they put these all together.
Yes these are NOT aa's they are achievements people just always refer to them as AA's. These are designed to give a bit of a bonus but not be required or overpowering when playing.
KBern
06-22-2006, 09:14 PM
<BR> <BLOCKQUOTE> <HR> johnathanbtn wrote:<BR> <P>-Wis - Provide some useful ulitity. The defense /attack buff for your pet is not that much useful, because of LU13. But the healing spell in this line is great in solo, group situation- (Great in solo , useful in group, useless in raid)</P> <HR> </BLOCKQUOTE> <P><BR>I am not sure what you mean here.</P> <P>AA's came much after LU 13 which was the release of DoF's.</P> <P>How can a LU BEFORE AA's were even in existance lower the value of an AA?</P>
johnathanb
06-22-2006, 09:36 PM
<BR> <BLOCKQUOTE> <HR> KBern wrote:<BR> <BR> <BLOCKQUOTE> <HR> johnathanbtn wrote:<BR> <P>-Wis - Provide some useful ulitity. The defense /attack buff for your pet is not that much useful, because of LU13. But the healing spell in this line is great in solo, group situation- (Great in solo , useful in group, useless in raid)</P> <HR> </BLOCKQUOTE> <P><BR>I am not sure what you mean here.</P> <P>AA's came much after LU 13 which was the release of DoF's.</P> <P>How can a LU BEFORE AA's were even in existance lower the value of an AA?</P><BR> <HR> </BLOCKQUOTE> <P><BR>Before LU13, any + (the total from + slash, + defense, .....would raise your pet level to a certain degree), which allow you or your pet to have a better chance to hit higher level mob (yellow, orange ), and also allow you to do more damage to lower mob ( green, blue, gray). But after the update, it was kinda nerf( you are still able to get some benefit from the + stat, but its not a full 100 % like it used to be. </P> <P> </P> <P>FriQenstein wrote:<BR>----- <FONT size=3><I><FONT color=#33cc00>I've found the dagger pet to be pretty damned useful. One of these days I'm going to have to parse it (or see somebody else's parse), but it's a swarm that expires quick (gets all of its damage out quickly), has a quick re-cast (can use on more than one mob per fight... depending on the fight), and overall is just kinda cool having a dagger out there swinging itself. </FONT></I></FONT>-----</P> <P>Yah i think the dagger pet is cool too, but its hard to find a good dagger for mage in the game. Most of the item you find in-game are staff and wand weapon. Also most quest reward are either primary wand/staff or range item. Currently the best knife in game for mage is the one that drop in the pedestal of sky instance. There is other good knife out there, but that knife have the best proc and stat combo. After fix with the autoattack problem, the summon knife pet did a little more damage, but its still lacking compare to a true dumbfire pet.</P> <P> </P> <P>My AA Spec - Str - 4 - 4 - 4 - 8 , Agi - 4 - 4 - 4 - 8, Wis - 4 - 5</P><p>Message Edited by johnathanbtn on <span class=date_text>06-22-2006</span> <span class=time_text>10:50 AM</span>
KBern
06-22-2006, 09:47 PM
<DIV>Ah ok, gotcha.</DIV>
LiquidFlex
06-22-2006, 10:32 PM
Johnathanbtn,FriQenstein wrote:----- <font size="3"><i><font color="#33cc00">I've found the dagger pet to be pretty damned useful. One of these days I'm going to have to parse it (or see somebody else's parse), but it's a swarm that expires quick (gets all of its damage out quickly), has a quick re-cast (can use on more than one mob per fight... depending on the fight), and overall is just kinda cool having a dagger out there swinging itself. </font></i></font>-----Umm.. I didn't write that. I quoted it. I just didn't use the normal quote tags. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />No biggie, just wanted to clarify.Still looking for a site that shows the daggers mentioned in the above posts. If anyone has one, please let me know eh?tnx<div></div>
KBern
06-22-2006, 10:38 PM
<BR> <BLOCKQUOTE> <HR> FriQenstein wrote:<BR>Johnathanbtn,<BR><BR>FriQenstein wrote:<BR>----- <FONT size=3><I><FONT color=#33cc00>I've found the dagger pet to be pretty damned useful. One of these days I'm going to have to parse it (or see somebody else's parse), but it's a swarm that expires quick (gets all of its damage out quickly), has a quick re-cast (can use on more than one mob per fight... depending on the fight), and overall is just kinda cool having a dagger out there swinging itself. </FONT></I></FONT>-----<BR><BR>Umm.. I didn't write that. I quoted it. I just didn't use the normal quote tags. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR>No biggie, just wanted to clarify.<BR><BR>Still looking for a site that shows the daggers mentioned in the above posts. If anyone has one, please let me know eh?<BR>tnx<BR><BR> <BR> <HR> </BLOCKQUOTE> <P>The only issue I have with the dagger is the need to have a dagger equipped where if you have the Godking weapon, or Grizzlefazzle's, or some other nice staves, you never really want to equip a dagger.</P> <P>I have taken the wisdom line and love it. The one poster said he think the self heal is useless on raids and I seriously beg to differ. In fights where you are hit by an AOE< and the healer may have died, targetting someone else, didnt get a group heal off quick enough, or any number of reasons, you can heal yourself for upwards of 1000+ hps, with this alone, not counting your lifetap, and the difference from your transfer heal.</P> <P>It really does build up and helps keep you alive. It is also used on others for the same reason if you need to hit a scout whos about to die, or right after a rez and usualy tap this on the rezee to help them get back into the fray quicker.</P> <P>It is not useless on raids by any means and is even more useful in small groups where we sometimes play the 1/3 of a healer role.<BR></P>
LiquidFlex
06-22-2006, 11:06 PM
Too true Kbern.I cannot count the number of times I've saved (at the last moment) a tank or scout from dying. Rarely noticed or appreciated, but nonetheless effective quite a bit I think.<div></div>
<BR> <BLOCKQUOTE> <HR> FriQenstein wrote:<BR>Too true Kbern.<BR>I cannot count the number of times I've saved (at the last moment) a tank or scout from dying. <STRONG>Rarely noticed or appreciated</STRONG>, but nonetheless effective quite a bit I think.<BR><BR> <BR> <HR> </BLOCKQUOTE>Lol! Isn't that the truth!! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><BR>
Nainitsuj
06-23-2006, 05:03 AM
<BR> <BLOCKQUOTE> <HR> johnathanbtn wrote:<BR> <P>-STA - Great line if you like to solo and help max out your tank pet skill. This allow your pet to stay alive longer and control some of your hate. (Great in solo, useless in group, useless in raid)</P> <HR> </BLOCKQUOTE>Horse sh*t. My tank pet parses higher than the assassin and mage pets when it comes to raids.<BR>
ivo.kirov
06-23-2006, 07:20 AM
STA line's last skill renders your tank pet invulnerable to AoE's. I like this ability the most.
Badd Boy
06-23-2006, 09:00 AM
I went Max wisdom and have no regrets.<div></div>
STR for carrying ability, crits parry and implode (when its working) its a good all round line.WIS line heal is nice, defence buff isnt that noticable but helps tank pet a bit never got higher than the slash/crush/pierce buff line so no idea on final line. I dropped this after a while.INT line seems fairly useless overall, deagro on mage is nice but mine rarely draws agro anyway the recast timers line maxxed and pet regaining health and using less power wasnt that noticable either so i scrapped this line.AGI has nice crit boost for your scout pet, deagro for scout pet and an avoidance skill for any pet. This up to the second from last skill is what i went for, i could see no use for teleport final ability.It is a matter of personal preference, i tried out pretty much every Achievement line except the tank line (only went up to 4-1 once on that) but have now settled on choices that suit my playstyle. You have free respecs and a fair few paid for ones so my suggestion to anyone is wait until your Achievements are finished then play around with different layouts.
eburgos
06-23-2006, 05:55 PM
<div>Sorry, I didnt notice a reply to this thread. Yes, the extra INT is useless.I picked those because I play on a pvp server and I need to protect myself from melee damage, also I do raids so I need dps and that occasional valuable heal.I use STA line to protect myself, thats the quickest stun I can get to defend myself from burst dpsers, the 20% protect also works great. The STR line's parry buff is awesome and lets not talk about the crits <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.<blockquote><hr>Vici_Necromancer wrote:<div></div> <div>So you find the extra INT from that stat boost AA is out weighed by the items in the other lines? Can you tell me a bit about why you picked those and if they reflect an impact from the recent LU. In other words did you respec due to the LU</div> <div> </div> <div>Thanks for your time</div><p>Message Edited by Vici_Necromancer on <span class="date_text">06-21-2006</span> <span class="time_text">12:46 PM</span></p><hr></blockquote></div>
Mentla
06-26-2006, 03:13 PM
Just a little pointer for anyone playing on PvP - the STR line is VERY useful actually for the STR bonus. A lot of times you will get your STR de-buffed so you can't run from a fight. The STR AA helps. Not played on there for a while but I think it's the one with the exploding pet at the end too which is pretty special <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Shailas
06-28-2006, 10:01 AM
<P>Everyone please pardon my newbie questiion, but I just started playing last month... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Why is the INT line useless to us? This seems counter intuitive to me.</P>
<blockquote><hr>Shaizan wrote:<P>Everyone please pardon my newbie questiion, but I just started playing last month... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><P>Why is the INT line useless to us? This seems counter intuitive to me.</P><hr></blockquote>The int bonus you get from the first box is essentially useless as at max level you should easily be capped or in many cases well beyond, the mage pet line in general doesnt produce significant results or didnt in my testing. If your a mage pet user go for it though.
Bamfa_dexter
07-01-2006, 06:22 PM
<BR> <BLOCKQUOTE> <HR> Jalek wrote:<BR><BR> <BLOCKQUOTE> <HR> Shaizan wrote:<BR> <BR> <P>Everyone please pardon my newbie questiion, but I just started playing last month... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><BR> <P>Why is the INT line useless to us? This seems counter intuitive to me.</P><BR> <HR> </BLOCKQUOTE><BR><BR><BR>The int bonus you get from the first box is essentially useless as at max level you should easily be capped or in many cases well beyond, the mage pet line in general doesnt produce significant results or didnt in my testing. If your a mage pet user go for it though.<BR> <HR> </BLOCKQUOTE><BR>I tend to aggree on this one. I maxed out my mage pets chance to crit, and I have not seen much of an increase. Would be so cool if they gave the AoE imune AA to mage or scout pet, and not the tank.
Mentla
07-03-2006, 02:56 PM
<blockquote><hr>Bamfa_dexter wrote:<div></div>I tend to aggree on this one. I maxed out my mage pets chance to crit, and I have not seen much of an increase. Would be so cool if they gave the AoE imune AA to mage or scout pet, and not the tank.<hr></blockquote>Anyone done any tests to show that any of these small % increased chance at crits do any good at all? I maxed out my Furys chance to crit and didn't notice any extra success.<div></div>
Nainitsuj
07-03-2006, 04:11 PM
<BR> <BLOCKQUOTE> <HR> Bamfa_dexter wrote:<BR> <BR> <BLOCKQUOTE> <HR> Jalek wrote:<BR><BR> <BLOCKQUOTE> <HR> Stuff<BR> <HR> </BLOCKQUOTE><BR>Stuff <HR> </BLOCKQUOTE><BR>I tend to aggree on this one. I maxed out my mage pets chance to crit, and I have not seen much of an increase. Would be so cool if they gave the AoE imune AA to mage or scout pet, and not the tank.<BR> <HR> </BLOCKQUOTE> <P><BR>I'm kind of glad they gave it to the tank pet. Give it to the assassin pet and it's overpowering. Give it to the mage pet and the mage pet will do didley. The tank pet still parses pretty high. Add consumption and I beat the jousting summoners who are using the scout pet. The last ability in Wis goes well with the assassin. Thirty seconds of damage immunity, and it can continue using it's combat arts.</P> <P>Sta - 4, 4, 4, 4, 8<BR>Wis - 4, 5, 8, 8, 0</P>
Sabutai
07-08-2006, 06:31 PM
<BR> <BLOCKQUOTE> <HR> johnathanbtn wrote:<BR> <P>If you are gonna go solo, then go for the sta line of AA, lots of skill in there will assist. </P> <P><FONT color=#ffffff>-STR-Only go in str line if you want to add some damage to your total dps (Useless in solo, useless in group, great on raid), So str is mainly for people that raid. </FONT></P> <P><FONT color=#ffffff>-AGI - This is if you want to max your scout pet damage , with the only skill you will be using is the pet critical. ( Useless in solo, helpful in group, but great in raid)</FONT></P> <P>-STA - Great line if you like to solo and help max out your tank pet skill. This allow your pet to stay alive longer and control some of your hate. (Great in solo, useless in group, useless in raid)</P> <P>-Wis - Provide some useful ulitity. The defense /attack buff for your pet is not that much useful, because of LU13. But the healing spell in this line is great in solo, group situation- (Great in solo , useful in group, useless in raid)</P> <P>-INT- Provide some great buff to your mage pet - (useless solo, sometime useful in group, great in raid ..........if you used mage pet alot / or when they fix the current mage but-</P> <P>Also the stat bonus that you received from each of the skill line - Str is great if you like to carry (4 rosewood box :smileyvery-happy: like me), Sta is pretty useless to us, cause the bonus doesn't add up that much, Wis is kidda good cause it does add to your total resist pool, INT is pretty useless, cause by level 70, you would have max out your int already. And AGI, who use agi ? </P> <P> </P><BR> <HR> </BLOCKQUOTE> <P><BR>While I don't disagree with most of your information I believe as a member of a raiding guild on Butcherblock I have to disprove some of this information.</P> <P>Both the STR and AGI lines are completely useless. If you're still using a scout pet on most of the raid content in T7 you're doing something wrong. Most of the content nowadays are using AE's and the scout pet has crap for health. While the dps from this pet was nice prior to LU24 for the most part the mage pet is just a better bet. For those AE encounters the tank pet with AE immunity has been a godsend, encounters like Lord Vyemm and Tarinax require this Achievement line if you want to be useful on raids.</P> <P>The Wis line att/def buffs are very nice when dealing with orange con mobs any + to combat skills helps when dealing with mobs that are orange cons as it brings you or your pets skills closer to that of the con of the mob, if you get them high enough actually brings the mob back down to a yellow or lower con mob. I'm not 100% but I believe its either a +5 or +10 skill difference for every level, this also works for any +disruption etc type equipment bonus'</P> <P>As far as the solo part is concerned you just need to find your style. Do you do a lot of root-nuking? then I'd specialize on stuff for your mage pet. The heal is nice if you solo a lot as you can heal your pet a lot and then turn around and heal yourself. The agro management benefits from the Sta line is very nice as well.</P><p>Message Edited by Sabutai on <span class=date_text>07-08-2006</span> <span class=time_text>04:31 PM</span>
Superchang
07-08-2006, 08:03 PM
<DIV>Wait. You just contradicted yourself entirely:</DIV> <DIV> </DIV> <DIV><FONT color=#ffff66>"While I don't disagree with most of your information I believe as a member of a raiding guild on Butcherblock I have to disprove some of this information. </FONT> <P><FONT color=#ffff66><STRONG>Both the STR and STA lines are completely useless</STRONG>. If you're still using a scout pet on most of the raid content in T7 you're doing something wrong. Most of the content nowadays is using AE's and the scout pet has crap for health. While the dps from this pet was nice prior to LU24 for the most part the mage pet is just a better bet. <STRONG>For those AE encounters the tank pet with AE immunity has been a godsend, encounters like Lord Vyemm and Tarinax require this Achievement line if you want to be useful on raids</STRONG></FONT>."</P> <P>I don't get it. </P> <P>The STA line seems to be the most beneficial for the Tank pet (this is the necro discussion area, not the summoner, right?). The WIS line seems to be the favorite of some raiders as well. </P> <P>So they are both useful. Correct?</P> <P> </P> <P> </P></DIV> <P>Message Edited by SuperchangAL on <SPAN class=date_text>07-08-2006</SPAN> <SPAN class=time_text>09:04 AM</SPAN></P><p>Message Edited by SuperchangAL on <span class=date_text>07-08-2006</span> <span class=time_text>09:04 AM</span>
Sabutai
07-09-2006, 03:30 AM
<DIV>Thank you for the correction, yes I was talking about the STR, WIS, and AGI not the Sta, what you're looking for is a way to get the most out of your dps pets (mage and scout) and also be able to survive massive AE encounters with the tank pet. What I tend to use on raids is my mage pet for dps encounters that have small AE ranges (ie everything that is not raid wide or at least the 35m max range) and the tank pet for everything else.</DIV> <DIV> </DIV> <DIV>The scout pet I use whenever there is no AE at all and I can just send it in without having to joust the stupid thing, because most of the necro dps comes from spamming your spells and dots whether they have expired or not.</DIV>
Kski93
07-11-2006, 12:41 AM
<DIV>First of all i'd like to start off with saying our Achievments are crap. But then again we are the top dps class in the game so it's to be expected. Achievments were also never meant to be class altering things and no matter which way you go it's not going to hurt you that much. My hopes are when EoF comes out those AA's will be very good and will add diversity to every class so that we are not all just cookie cutters of the next necro standing next to us. With that said here is my assessment.</DIV> <DIV> </DIV> <DIV>Str Line- Best line we have, hand down no questions asked. Improved critical always helps and lets face it, it's really the main reason we go down the str line. Parrying isn't something we'll sink more then 4 points into but it's also not a complete waste. Dagger can prove useful, just set up a couple hot keys to switch between weapons and your set. Implode is a novelty thing, why would i want to kill off my main source of damage, on top of that I get all his aggro. I dont want to die so why would I want to cast this spell. </DIV> <DIV> </DIV> <DIV>Agility - Crap, with LU 24 our scout pet is a joke and he puts out terrible numbers. I barely used him before LU 24 and now after it i've completely retired that pet. Go down this line if you group a lot, and dont raid. Scout pet is only viable in a group situation but i'd still prefer my mage pet. I highly suggest stayinga way from this line.</DIV> <DIV> </DIV> <DIV>Stamina- If your a soloer this is the line for you. With that said, people talk about how this line is great for the raider because of the tank pets AE immunity.I use my tank pet on Venekor, Vyemm, and Tarrinax(nameds with ae's that will destroy mage) and he has not died once. Why am I going to put points into this line if my pet can stay alive without the AE immunity? I dont even need to heal my pet, with consumption and group heals going off it's plenty, to put my pet back to max health. There is but one encounter where this ability shines and thats on Talendor, and i'm not about to spend my AA points for one encounter.</DIV> <DIV> </DIV> <DIV>Wisdom- Out second best line. It's a good all around line heals good for soloing or a spot heal on the raid. Minions barrier makes your pets a bit hardier and the Minions uproar assures your pets can land all there attacks. I dont like the last ability in this line I want my pet to have as much power as it can, I'm not worried about my life i have life taps.</DIV> <DIV> </DIV> <DIV>Int Line- At first sight this line looks pretty good Quicker cast timers for the mage pet sounds good at first, but it really isn't. First of all without this ability as we all know our pet still runs out of spells to casts and charges into the fray. That is bad, so why do I want him go into melee faster i'll just have to pull him out again so he doesn't get ae'd or barage dmg. You may think that statement is garbage but really that 12% faster cast isn't really that much i parse just as high now then when i was going down the int line. Last ability in the int line also seems good but there are few encounters where my mage goes through his enitre power pull. If your pets low on power after a fight resummon him, problem solved. My parses have not gone down at all since abandoning this AA line.</DIV> <DIV> </DIV> <DIV>Well there you have it. </DIV><p>Message Edited by Kski93 on <span class=date_text>07-10-2006</span> <span class=time_text>02:03 PM</span>
Sabutai
07-12-2006, 02:01 AM
<BR> <BLOCKQUOTE> <HR> Kski93 wrote:<BR> <DIV>First of all i'd like to start off with saying our Achievments are crap. But then again we are the top dps class in the game so it's to be expected. Achievments were also never meant to be class altering things and no matter which way you go it's not going to hurt you that much. My hopes are when EoF comes out those AA's will be very good and will add diversity to every class so that we are not all just cookie cutters of the next necro standing next to us. With that said here is my assessment.</DIV> <DIV> </DIV> <DIV>Str Line- Best line we have, hand down no questions asked. Improved critical always helps and lets face it, it's really the main reason we go down the str line. Parrying isn't something we'll sink more then 4 points into but it's also not a complete waste. Dagger can prove useful, just set up a couple hot keys to switch between weapons and your set. Implode is a novelty thing, why would i want to kill off my main source of damage, on top of that I get all his aggro. I dont want to die so why would I want to cast this spell. </DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>I can't disagree more, this line is actually a waste of points. I've had 8 points put into spell crit chances and I can honestly say it has a negilible effect on my dps.</FONT></DIV> <DIV> </DIV> <DIV>Agility - Crap, with LU 24 our scout pet is a joke and he puts out terrible numbers. I barely used him before LU 24 and now after it i've completely retired that pet. Go down this line if you group a lot, and dont raid. Scout pet is only viable in a group situation but i'd still prefer my mage pet. I highly suggest stayinga way from this line.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>I agree here the scout pet is pretty useless now.</FONT></DIV> <DIV> </DIV> <DIV>Stamina- If your a soloer this is the line for you. With that said, people talk about how this line is great for the raider because of the tank pets AE immunity.I use my tank pet on Venekor, Vyemm, and Tarrinax(nameds with ae's that will destroy mage) and he has not died once. Why am I going to put points into this line if my pet can stay alive without the AE immunity? I dont even need to heal my pet, with consumption and group heals going off it's plenty, to put my pet back to max health. There is but one encounter where this ability shines and thats on Talendor, and i'm not about to spend my AA points for one encounter.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Don't know what versions of those mentioned mobs you fight, but without AE immunity my pet dies in 1 hit every time. I am using the M1 version of it and the AE immunity is almost required to put forth any dps on those mobs. There are more, but that is neither here nor there.</FONT></DIV> <DIV> </DIV> <DIV>Wisdom- Out second best line. It's a good all around line heals good for soloing or a spot heal on the raid. Minions barrier makes your pets a bit hardier and the Minions uproar assures your pets can land all there attacks. I dont like the last ability in this line I want my pet to have as much power as it can, I'm not worried about my life i have life taps.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>I agree this line is very useful, if they had put more points into the game I would have used more of this line.</FONT></DIV> <DIV> </DIV> <DIV>Int Line- At first sight this line looks pretty good Quicker cast timers for the mage pet sounds good at first, but it really isn't. First of all without this ability as we all know our pet still runs out of spells to casts and charges into the fray. That is bad, so why do I want him go into melee faster i'll just have to pull him out again so he doesn't get ae'd or barage dmg. You may think that statement is garbage but really that 12% faster cast isn't really that much i parse just as high now then when i was going down the int line. Last ability in the int line also seems good but there are few encounters where my mage goes through his enitre power pull. If your pets low on power after a fight resummon him, problem solved. My parses have not gone down at all since abandoning this AA line.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>This line is a must for any necro looking for pure dps. There are ways of making your pet not rush in to attack, but for fear of getting the only thing that makes the mage pet worthwhile nerfed I will keep that to myself. The casting times are nice but what really makes this line useful is the mana conservation for the pet, on those really long fights that extra bit is extremely useful.</FONT></DIV> <DIV> </DIV> <DIV>Well there you have it. </DIV> <P>Message Edited by Kski93 on <SPAN class=date_text>07-10-2006</SPAN> <SPAN class=time_text>02:03 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>
<BR> <BLOCKQUOTE> <HR> It just seems that SoE tends to push all classes to one specific "FOTM" build. Especially for gear and weapons. It's kinda awkward to see soo many of the same class all have the same thing... look the same, cast the same, etc. Kinda defeats the purpose of trying to be unique in the game. A game where the world is so big, but the possibilities are so limited because of the content. IMHO<BR><BR>Anyway, any help with the daggers to be weilded would be greatly appreciated.<BR><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>SOE has been running bear for generating revenue rather than generating well written content. With Blizzard, they have always focused on generating great content and then letting the money come in from their studious work. It's not SOE's developers fault, it's their upper management stressing on them profitability in favor of not cutting them loose to make what people truly love: a great, well engineered game. Hopes are that SOE upper management will see the success of WoW and realize that it's not the high end graphics, the fluffy voices, etc.. that wins customers; it's in the well written story, gameplay, and crafty content.</P> <P>Don't get me wrong, there's a reason I play EQ2 atm and not WoW. WoW grabs you until you reach 60, at that point, there's nothing more to do than get new gear and pvp. For those that do pvp, it's a gawd send. In my case and many "smurf players" we enjoy character building and the sense of accomplishment in our own efforts rather than at the follies of slower 'twitch fingers'. EQ2 crafting is the best to be found in MMO's and the people who play EQ2 tend to be more mature than in WoW.</P> <P>So to answer your question in regards to EQ2 pushing towards 'cookie cutter' gameplay, it's mainly do to the reasons I explained in the first paragraph.</P> <P>Hope this helps :smileywink:</P>
Nainitsuj
07-14-2006, 07:53 PM
<FONT color=#ffff00></FONT><BR> <BLOCKQUOTE> <HR> Sabutai wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kski93 wrote:<BR> <DIV>First of all i'd like to start off with saying our Achievments are crap. But then again we are the top dps class in the game so it's to be expected. Achievments were also never meant to be class altering things and no matter which way you go it's not going to hurt you that much. My hopes are when EoF comes out those AA's will be very good and will add diversity to every class so that we are not all just cookie cutters of the next necro standing next to us. With that said here is my assessment.</DIV> <DIV> </DIV> <DIV>Str Line- Best line we have, hand down no questions asked. Improved critical always helps and lets face it, it's really the main reason we go down the str line. Parrying isn't something we'll sink more then 4 points into but it's also not a complete waste. Dagger can prove useful, just set up a couple hot keys to switch between weapons and your set. Implode is a novelty thing, why would i want to kill off my main source of damage, on top of that I get all his aggro. I dont want to die so why would I want to cast this spell. </DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>I can't disagree more, this line is actually a waste of points. I've had 8 points put into spell crit chances and I can honestly say it has a negilible effect on my dps.</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>Also can't disagree more. If a good chunk of your DPS is coming from your spells criticaling, it's time to start upgrading those adept 1 pets. The raid parses show that I rarely critical, yet I'm at the top of the parse, usually 200 points more than anyone else on the list.</FONT></DIV> <DIV> </DIV> <DIV>Agility - Crap, with LU 24 our scout pet is a joke and he puts out terrible numbers. I barely used him before LU 24 and now after it i've completely retired that pet. Go down this line if you group a lot, and dont raid. Scout pet is only viable in a group situation but i'd still prefer my mage pet. I highly suggest stayinga way from this line.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>I agree here the scout pet is pretty useless now.</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ffff00>Agreed, it's crap. If you don't know how to joust.</FONT></DIV> <DIV> </DIV> <DIV>Stamina- If your a soloer this is the line for you. With that said, people talk about how this line is great for the raider because of the tank pets AE immunity.I use my tank pet on Venekor, Vyemm, and Tarrinax(nameds with ae's that will destroy mage) and he has not died once. Why am I going to put points into this line if my pet can stay alive without the AE immunity? I dont even need to heal my pet, with consumption and group heals going off it's plenty, to put my pet back to max health. There is but one encounter where this ability shines and thats on Talendor, and i'm not about to spend my AA points for one encounter.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Don't know what versions of those mentioned mobs you fight, but without AE immunity my pet dies in 1 hit every time. I am using the M1 version of it and the AE immunity is almost required to put forth any dps on those mobs. There are more, but that is neither here nor there.</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ffff00>Master 1 pet with all master 1 buffs and 1 AoE attack will take my pet to 20% health. M1 Consumption is not enough to heal the pet and most healers are more concerned with keeping the players up rather than my pet. I wish they built a healer group for me like they do for you (you ever seen a healer try to restore 10k hp?) Instead of wasting their mana I'd rather throw up a pet aoe immunity. He'll still parse better than your mage pet.</FONT></DIV> <DIV> </DIV> <DIV>Wisdom- Out second best line. It's a good all around line heals good for soloing or a spot heal on the raid. Minions barrier makes your pets a bit hardier and the Minions uproar assures your pets can land all there attacks. I dont like the last ability in this line I want my pet to have as much power as it can, I'm not worried about my life i have life taps.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>I agree this line is very useful, if they had put more points into the game I would have used more of this line.</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ffff00>Also agreed. The only reason why I didn't take the last ability is because I already have a pet damage immunity.</FONT></DIV> <DIV> </DIV> <DIV>Int Line- At first sight this line looks pretty good Quicker cast timers for the mage pet sounds good at first, but it really isn't. First of all without this ability as we all know our pet still runs out of spells to casts and charges into the fray. That is bad, so why do I want him go into melee faster i'll just have to pull him out again so he doesn't get ae'd or barage dmg. You may think that statement is garbage but really that 12% faster cast isn't really that much i parse just as high now then when i was going down the int line. Last ability in the int line also seems good but there are few encounters where my mage goes through his enitre power pull. If your pets low on power after a fight resummon him, problem solved. My parses have not gone down at all since abandoning this AA line.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>This line is a must for any necro looking for pure dps. There are ways of making your pet not rush in to attack, but for fear of getting the only thing that makes the mage pet worthwhile nerfed I will keep that to myself. The casting times are nice but what really makes this line useful is the mana conservation for the pet, on those really long fights that extra bit is extremely useful.</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ffff00>Agreed. If you understand the pet you're using this line isn't crap. As well, the int bonus means you can focus more on resist and mitigation. </FONT></DIV> <DIV> </DIV> <DIV>Well there you have it. </DIV> <P>Message Edited by Kski93 on <SPAN class=date_text>07-10-2006</SPAN> <SPAN class=time_text>02:03 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR><BR> <HR> </BLOCKQUOTE><BR>
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