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View Full Version : lvl 55 conj thinking of going necro HELP


DemandredE
06-19-2006, 08:36 PM
iam kinda frustrated about the conjurer atm, because its just not fun enough... most of the time i just do 3 spells and let my pet attack thats all i CAN do...just hope to see more possibilities with the necro...what do you guys think, will the necro offer what i need? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>

latrocin
06-19-2006, 09:50 PM
read the necro faq at the top of this forum.. It's not for everyone but I love my necro!

stgninja
06-19-2006, 10:41 PM
Check out my <A href="http://img388.imageshack.us/img388/1238/bloodlich1lf.jpg" target=_blank>bio </A>to see what we can do.

Xalmat
06-19-2006, 11:28 PM
<blockquote><hr>DemandredEBR wrote:iam kinda frustrated about the conjurer atm, because its just not fun enough... most of the time i just do 3 spells and let my pet attack thats all i CAN do...<hr></blockquote>You mean, that's all you <I>WILL</I> do. You need to go back and learn how to play a Conjuror.Speaking from experience, if you don't like playing a Conjuror, you probably will not like playing a Necromancer.

Za
06-19-2006, 11:33 PM
<blockquote><hr>Xalmat wrote:<blockquote><hr>DemandredEBR wrote:iam kinda frustrated about the conjurer atm, because its just not fun enough... most of the time i just do 3 spells and let my pet attack thats all i CAN do...<hr></blockquote>You mean, that's all you <I>WILL</I> do. You need to go back and learn how to play a Conjuror.Speaking from experience, if you don't like playing a Conjuror, you probably will not like playing a Necromancer.<hr></blockquote>Agree 100%, Its amazing how people trivialize the way to play a summoner. Unfortuantely before LU24, sending in pet and going afk was a viable tactic and alot of people just made this their defacto playstyle. My recomendation is to stick to only soloing ^^ and ^^^ mobs. You'll either have to learn that summoners aren't a 3-click pony, or you'll die a whole lot. But in the end you'll know if you really want to invest any more time in playing a summoner to its fullest potential.

DemandredE
06-20-2006, 12:03 AM
<div><blockquote><hr>Xalmat wrote:<blockquote><hr>DemandredEBR wrote:iam kinda frustrated about the conjurer atm, because its just not fun enough... most of the time i just do 3 spells and let my pet attack thats all i CAN do...<hr></blockquote>You mean, that's all you <i>WILL</i> do. You need to go back and learn how to play a Conjuror.Speaking from experience, if you don't like playing a Conjuror, you probably will not like playing a Necromancer.<hr></blockquote>well i guess i know how to play a conjurer... the point is there is only a very limited selcetion of spells available that are very different surely you can root and stun ok, but with our stun having a cooldown of 5h now and the root breaking all 5 secs its well [expletive haxx0red by Raijinn] imo</div>

Xalmat
06-20-2006, 12:10 AM
<blockquote><hr>DemandredEBR wrote:well i guess i know how to play a conjurer... the point is there is only a very limited selcetion of spells available that are very different surely you can root and stun ok, but with our stun having a cooldown of 5h now and the root breaking all 5 secs its well [expletive haxx0red by Raijinn] imo<hr></blockquote>Necro stuns have a cooldown of 5h now too, and the roots also break in all of 5 seconds as well. So if you want to make a Necromancer to find a difference in <i>that</i> regard, you're out of luck.Realistically, if you want Roots to not break, don't deal damage to rooted mobs. Root bombing --- which is how Wizards and Warlocks solo --- is not how Summoners are meant to be played.If you're only casting three spells per fight as you say you are, either fights are over too quickly for you to get spells off (very likely in many situations), or you aren't playing your Conjuror to your full potential. If it's the first situation, I wouldn't complain too much.<p>Message Edited by Xalmat on <span class=date_text>06-19-2006</span> <span class=time_text>01:11 PM</span>

DemandredE
06-20-2006, 12:50 AM
<div><blockquote><hr>Xalmat wrote:<blockquote><hr>DemandredEBR wrote:well i guess i know how to play a conjurer... the point is there is only a very limited selcetion of spells available that are very different surely you can root and stun ok, but with our stun having a cooldown of 5h now and the root breaking all 5 secs its well [expletive haxx0red by Raijinn] imo<hr></blockquote>Necro stuns have a cooldown of 5h now too, and the roots also break in all of 5 seconds as well. So if you want to make a Necromancer to find a difference in <i>that</i> regard, you're out of luck.Realistically, if you want Roots to not break, don't deal damage to rooted mobs. Root bombing --- which is how Wizards and Warlocks solo --- is not how Summoners are meant to be played.If you're only casting three spells per fight as you say you are, either fights are over too quickly for you to get spells off (very likely in many situations), or you aren't playing your Conjuror to your full potential. If it's the first situation, I wouldn't complain too much.<p>Message Edited by Xalmat on <span class="date_text">06-19-2006</span> <span class="time_text">01:11 PM</span></p><hr></blockquote>i dunno whats your pronlem lol... just wanted to hear some differences in gameplay of the classes and there ARE differences... ( know it from the test server by myself).what else than: limited pet, limited pet and 2-3 damage spells CAN you do as conjurere? not much more imo and necros e.g. can heal themselves</div>

Xalmat
06-20-2006, 12:54 AM
Differences between Necromancers and Conjurors are discussed in their respective FAQs. Short summary: Conjurors are MUCH better AE dealers than Necromancers, whereas Necromancers have much more utility. Personally I also found it much harder to solo as a Necromancer than a Conjuror.

Za
06-20-2006, 12:59 AM
The necro direct heal has a healing side effect, and we get liche... Conj get the same number of options, they're just different... for example, Conj get a damage shield I beleive...Xalmat's point is... you have way more than 3 options. If you're only using 3, then you're fighting trivial mobs that only require your pets to kill... But summoners can do FAR greater things with some creative combat tactics.Stuns, roots, fear (yes this is another option I don't think conjs get, but your snares are better I think), snares... all can be used against ^^ groups, or ^^^ mobs, etc to make for more exciting gameplay. Esp since LU24, those fights aren't as easy to tackle.

DemandredE
06-20-2006, 09:35 AM
<div></div><div><blockquote><hr>Xalmat wrote: whereas Necromancers have much more utility.<hr></blockquote>thx!  thats what i wanted to here <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><p>Message Edited by DemandredEBR on <span class=date_text>06-19-2006</span> <span class=time_text>10:35 PM</span>

Truffor
06-20-2006, 11:00 AM
<blockquote><hr>Zald wrote: all can be used against ^^ groups, or ^^^ mobs, etc to make for more exciting gameplay. Esp since LU24, those fights aren't as easy to tackle.<hr></blockquote> Well, since LU24 and our pet heal revamp, healing tank pet came from impossible to just quite hard... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Bergmeister
06-20-2006, 06:32 PM
DemandredEBR, I think you'll see the disappointment you feel in the post LU24 conjurer is just as prevalent in the necro community.  I was braced and ready for my main pet to get wacked by LU24 and it did.  But in typical sony practice, they neutered much more then that.  I suspect they beat us up with our dumbfires just so that we would be happy when they give back a little in the LUs and months to come.   IMHO they took about twice as much DPS as the needed to from us.  A solid 20% reduction would have been ok,  40% is absurd. On a positive note, playing and learning a necro would probably be a blast for you.  You wont have the sense of loss that many of us necro's have, and there is a lot useful and fun things necro's can do (including some decent spot-heals and FD).  I only wish we had CoH so I could zone in my alt toons and get easy discovery credits around all the tough zones.. lol Good luck with whatever decision you make.  Whiskie, 70 Necro Emiack, 70 Guard Amaestro, 70 Troub (14 sec charm is nuts)    <div></div>

DemandredE
06-20-2006, 09:05 PM
<div><blockquote><hr>Bergmeister wrote:DemandredEBR, I think you'll see the disappointment you feel in the post LU24 conjurer is just as prevalent in the necro community.  I was braced and ready for my main pet to get wacked by LU24 and it did.  But in typical sony practice, they neutered much more then that.  I suspect they beat us up with our dumbfires just so that we would be happy when they give back a little in the LUs and months to come.   IMHO they took about twice as much DPS as the needed to from us.  A solid 20% reduction would have been ok,  40% is absurd. On a positive note, playing and learning a necro would probably be a blast for you.  You wont have the sense of loss that many of us necro's have, and there is a lot useful and fun things necro's can do (including some decent spot-heals and FD).  I only wish we had CoH so I could zone in my alt toons and get easy discovery credits around all the tough zones.. lol Good luck with whatever decision you make.  Whiskie, 70 Necro Emiack, 70 Guard Amaestro, 70 Troub (14 sec charm is nuts)    <div></div><hr></blockquote>tbh i didnt like my conj before the patch anymore</div>