View Full Version : Necro nerf not addressed?.....
Bizerk78
06-17-2006, 07:25 PM
<DIV>If this has been addressed I apologize. </DIV> <DIV> </DIV> <DIV><U><STRONG>Before LU24</STRONG></U>.....For those summoners who knew how to play their class, pet buffing wasn't an issue. So your mage pet runs in like a dumb-[expletive haxx0red by Raijinn] and gets wiped by the first AE on raid. No big deal, you have your hookla or gazer pet out. So when your main pet dies, this pet still retains all those buffs, and stays back with you at all times. </DIV> <DIV>Total recast time after pet dies...10s.</DIV> <DIV> </DIV> <DIV><U><STRONG>Post LU24</STRONG></U>........Gazer/hookla pets now no longer retain those buffs. You have to take 10s to cast main pet and then like 25s to rebuff (I have 3 aa pet buffs and 3 regular pet buffs).....during this time your losing considerable dps during the fight. </DIV> <DIV>Total recast time after pet dies...over a half minute.</DIV> <DIV> </DIV> <DIV>I'm assuming this was taken out when dumbfire pets no longer retained any buffs nerf went through.....</DIV> <DIV> </DIV> <DIV>Since mage pets die so often I'd say this is a bigger nerf to my dps than the 17% mentioned dumbfire nerf.</DIV> <DIV> </DIV> <DIV>Not only is this an annoyance now during a fight when pet dies, but very time consuming even after a fight ends (mage pets die ALL THE TIME). </DIV> <DIV> </DIV> <DIV>Thought I tried all of the alt pets and none of them retained the buffs for my main pet like they used to. If I'm missing something let me know. Cause this seems VERY overly redundant now having to cast 6 buffs every time my pet dies.</DIV> <DIV> </DIV> <DIV>WOULD LOVE TO HEAR FROM A DEV IS TIHS IS INTENTIONAL OR NOT <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thanks,</DIV> <DIV> </DIV> <DIV>Bizerk</DIV> <DIV>70 Necro on Crushbone</DIV>
Uanelven
06-18-2006, 04:55 AM
<div><blockquote><hr>Bizerk78 wrote:<div>If this has been addressed I apologize. </div> <div> </div> <div><u><strong>Before LU24</strong></u>.....For those summoners who knew how to play their class, pet buffing wasn't an issue. So your mage pet runs in like a dumb-[expletive haxx0red by Raijinn] and gets wiped by the first AE on raid. No big deal, you have your hookla or gazer pet out. So when your main pet dies, this pet still retains all those buffs, and stays back with you at all times. </div> <div>Total recast time after pet dies...10s.</div> <div> </div> <div><u><strong>Post LU24</strong></u>........Gazer/hookla pets now no longer retain those buffs. You have to take 10s to cast main pet and then like 25s to rebuff (I have 3 aa pet buffs and 3 regular pet buffs).....during this time your losing considerable dps during the fight. </div> <div>Total recast time after pet dies...over a half minute.</div> <div> </div> <div>I'm assuming this was taken out when dumbfire pets no longer retained any buffs nerf went through.....</div> <div> </div> <div>Since mage pets die so often I'd say this is a bigger nerf to my dps than the 17% mentioned dumbfire nerf.</div> <div> </div> <div>Not only is this an annoyance now during a fight when pet dies, but very time consuming even after a fight ends (mage pets die ALL THE TIME). </div> <div> </div> <div>Thought I tried all of the alt pets and none of them retained the buffs for my main pet like they used to. If I'm missing something let me know. Cause this seems VERY overly redundant now having to cast 6 buffs every time my pet dies.</div> <div> </div> <div>WOULD LOVE TO HEAR FROM A DEV IS TIHS IS INTENTIONAL OR NOT <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thanks,</div> <div> </div> <div>Bizerk</div> <div>70 Necro on Crushbone</div><hr></blockquote>Confirmed.</div>
Grawler3
06-18-2006, 11:28 AM
Ok did I miss something somewhere 6 buffs? I have 3 of my own which I put on myself and 3 on pet. When our pet dies we don't lose my buffs only the pet buffs. So what am I missing lol? <div></div>
Grawler3
06-18-2006, 11:31 AM
NVM. I guess I should have re read the post before posting rather then after. I see the other 3. lol <div></div>
Bizerk78
06-18-2006, 05:48 PM
<DIV>Wow, guess I'm the only one that sees this as a big nerf. Now it takes forever to simply cast & buff another pet when mage one runs outta mana, or cast another tank pet when it gets low on health. </DIV> <DIV> </DIV> <DIV>Not to mention HOS is gonna be a joke for summoners now. Almost every mob in there AE's. So now our options are to waste 30s recasting buffs when pet dies after/during every fight or play with our now lowered dps tank pet (scout pets get owned in those AE's). In addition our dumbfire pets are almost non-existent because of AE dmg. </DIV> <DIV> </DIV> <DIV>Fun devs, real fun. Lets say there are 40 encounters total in HOS raid instance. 25s lost because of rebuffing each fight. Thats over 16mins during a raid thats spent only casting buffs on your pet. I know not every mob AE's and there is some exaggeration in this last statement, but not much. 40 x 25 /60 = 16.6 mins. Add onto this someone every couple mins asking for a mana heart. Would like to play the game sometime, lol.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Bizerk</DIV> <DIV> </DIV>
Nainitsuj
06-19-2006, 02:30 AM
Tank pet with AE immunity + consumption when ever it's up. You still end up on the parse list.
kenji
06-19-2006, 04:57 AM
<P>heh, u only listed half the nerf...</P> <P>dumpfire pets no longer get group buffs, dmg proc buffs (like fae). duration less, recast more, close to a 75% dps nerf in total (yeah.. hitting 70 now at T7...[expletive haxx0red by Raijinn] dps)</P> <P>mage pet run in faster and faster after LU24, they tended to run right after nuke, before LU24 they will nuke a few times before start stepping in...</P> <P>Rogue Pet and Mage Pet on SINGLE target only a 10%-20% difference, when Mage Pet have a 50% more dps on a group of 4</P> <P>AA Implode doesnt let u summon another pet with a 100% fast cast speed. the main point of this AA gone</P> <P>Charmed PET doesnt share PET BUFFS nor Normal Buffs. which affected the DPS from Control Undead usefullness</P>
quamdar
06-19-2006, 08:46 AM
you gotta love how SOE can't make small adjustments to classes to bring them in line with one another but instead make large changes that are poorly tested and poorly thought out. <div></div>
<blockquote><hr>quamdar wrote:you gotta love how SOE can't make small adjustments to classes to bringthem in line with one another but instead make large changes that arepoorly tested and poorly thought out.<div></div><hr></blockquote>My thought exactly. They could have just lowered the base damage on pets and dumbfires, but instead they went ahead and change everything even remotely DPS related. Did they for one second think about the big picture, i.e. how all the components tie into each other?
Arg, I went through this with my ranger already, now I have to with my necro too. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
KBern
06-19-2006, 04:25 PM
<BR> <BLOCKQUOTE> <HR> Bizerk78 wrote:<BR> <DIV>If this has been addressed I apologize. </DIV> <DIV> </DIV> <DIV><U><STRONG>Before LU24</STRONG></U>.....For those summoners who knew how to play their class, pet buffing wasn't an issue. So your mage pet runs in like a dumb-[expletive haxx0red by Raijinn] and gets wiped by the first AE on raid. No big deal, you have your hookla or gazer pet out. So when your main pet dies, this pet still retains all those buffs, and stays back with you at all times. </DIV> <DIV>Total recast time after pet dies...10s.</DIV> <DIV> </DIV> <DIV><U><STRONG>Post LU24</STRONG></U>........Gazer/hookla pets now no longer retain those buffs. You have to take 10s to cast main pet and then like 25s to rebuff (I have 3 aa pet buffs and 3 regular pet buffs).....during this time your losing considerable dps during the fight. </DIV> <DIV>Total recast time after pet dies...over a half minute.</DIV> <DIV> </DIV> <DIV>I'm assuming this was taken out when dumbfire pets no longer retained any buffs nerf went through.....</DIV> <DIV> </DIV> <DIV>Since mage pets die so often I'd say this is a bigger nerf to my dps than the 17% mentioned dumbfire nerf.</DIV> <DIV> </DIV> <DIV>Not only is this an annoyance now during a fight when pet dies, but very time consuming even after a fight ends (mage pets die ALL THE TIME). </DIV> <DIV> </DIV> <DIV>Thought I tried all of the alt pets and none of them retained the buffs for my main pet like they used to. If I'm missing something let me know. Cause this seems VERY overly redundant now having to cast 6 buffs every time my pet dies.</DIV> <DIV> </DIV> <DIV>WOULD LOVE TO HEAR FROM A DEV IS TIHS IS INTENTIONAL OR NOT <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thanks,</DIV> <DIV> </DIV> <DIV>Bizerk</DIV> <DIV>70 Necro on Crushbone</DIV><BR> <HR> </BLOCKQUOTE> <P>No offense but I think you should have known, like everyone knew, this was a bug.</P> <P>Fluff pets that everyone gets are toys, fluff pets...any benefits you get from them everyone KNOWS is should know it is a bug.</P> <P>It was obvious this was a FIX, not a nerf.<BR></P>
LiquidFlex
06-19-2006, 09:38 PM
----- "Fluff pets that everyone gets are toys, fluff pets...any benefits you get from them everyone KNOWS is should know it is a bug." -----I'd have to agree with this. Fluff is just that. Fluff. I mean why should a fluff pet do anything for you? Your Cloaking Debris fluff spell doesn't do anything for you? Neither does the kitty cat running 'round in your freeport house.And aside from that, maybe the Devs are trying to get necro to be more versitle rather than Always relying on only their favorite pet. Yes yes yes I know there is an AA line to 'specialize' in a particular line of spells/pets/blah blah, but it's a specialized line of skills... not your ONLY line of skills.So, as mentioned above, tank pet = AE immunity.<div></div>
Bizerk78
06-19-2006, 09:41 PM
<P>Sending gazer pet out to implode on a mob again and again and again.....now that was a bug. Simply having it stand next to you and keep your buffs up I don't see as a bug. This isnt a dumbfire pet, its a pet that once cast is constantly out. But hey, see it how you like. Obviously I disagree with you. And this posts been up for 3 days, its funny that since "everyone" knew it was a bug, your the first to bring it up.</P> <P>Could care less about that though. I'm simply saying buffing this much is completely redundant. Takes away drastically from the enjoyment of the class. Reminds me when you had to cast imbued rings every 10mins for the bonus, but having to do it MUCH MUCH more often. Least with those you could run and cast at the same time (if i remember corrently).</P> <P>Bizerk</P> <P>P.S. I think i've seen my hookla pet run in a couple times and swing at mobs. Oh wait, its a fluff spell, so that must be a bug too.</P>
KBern
06-19-2006, 09:48 PM
<BR> <BLOCKQUOTE> <HR> Bizerk78 wrote:<BR> <P>Sending gazer pet out to implode on a mob again and again and again.....now that was a bug. Simply having it stand next to you and keep your buffs up I don't see as a bug. This isnt a dumbfire pet, its a pet that once cast is constantly out. But hey, see it how you like. Obviously I disagree with you. And this posts been up for 3 days, its funny that since "everyone" knew it was a bug, your the first to bring it up.</P> <P><FONT color=#ffff00>I dont read the boards much over the weekend.</FONT></P> <P>P.S. I think i've seen my hookla pet run in a couple times and swing at mobs. Oh wait, its a fluff spell, so that must be a bug too.</P> <P><FONT color=#ffff00>No, you didnt, you saw it move to a stance after it took dmg, but they do not attack or do damage no matter what graphic they show you, but to give you the benefit of the doubt (though people have come on here and posted the same mistake by observing their graphics), yes that would be a bug.</FONT></P><BR> <HR> </BLOCKQUOTE><BR>
Bizerk78
06-19-2006, 09:51 PM
<P>"And aside from that, maybe the Devs are trying to get necro to be more versitle rather than Always relying on only their favorite pet. Yes yes yes I know there is an AA line to 'specialize' in a particular line of spells/pets/blah blah, but it's a specialized line of skills... not your ONLY line of skills.<BR>So, as mentioned above, tank pet = AE immunity."</P> <P> </P> <P>SOE pretty much tells us what our favorite pet is. Many if not most people played with scout pet before nerf. Especially when it was mainly single mobs. Now with scout and tank dps nerf.....of course they're trying to get people to play mage pet more.</P> <P>Bizerk</P>
Bizerk78
06-19-2006, 09:58 PM
<P><FONT color=#ffff00>"No, you didnt, you saw it move to a stance after it took dmg, but they do not attack or do damage no matter what graphic they show you, but to give you the benefit of the doubt (though people have come on here and posted the same mistake by observing their graphics), yes that would be a bug."</FONT></P> <P><FONT color=#ffff00></FONT> </P> <P><FONT color=#ffffff>If it is a fluff spell. Then why would it even take dmg? Whats the point? But yeah, multiple occasions I've seen my hookla pet literally run straight at the mob and start swinging (graphic littlerally showed it swinging at the mob when it got up next to it). Hehe, thats some graphical mistake then. Happens to my tank pet all the time, lol. There has to be some programing behind it running up like that. It dosnt just happen.</FONT></P>
KBern
06-19-2006, 10:04 PM
<DIV>If you say so.</DIV> <DIV> </DIV> <DIV>Just giving you teh facts of what you think you are seeing. They are toys, plain and simple, not meant to give summoners any advantage over other classes.</DIV> <DIV> </DIV> <DIV>You have been enjoying a bug left in the game for too long and it has been fixed regarding the holding of the buffs as a place saver....this was not a nerf, but I am not going to argue with you over your perceptions or opinion.</DIV> <P>I hope you get an answer from a dev to clear this up or fix this nerf for you, but I doubt it.</P>
LiquidFlex
06-19-2006, 10:04 PM
I've had several other necros try to get their fluff pets to attack or even die. So I'm tending to believe that ya it is a "glitch" that the fluff pets are not actually attacking or causing damage.I've even tried to get my shroom pet killed by AE from mobs and all it would do is run to a new position but never die.Not saying your pet doesn't look like it is attacking, but I don't think it's really doing anything of value. Then again I could be wrong. Until we see some actual post verifying it (and not from a player standpoint) then really it is all speculation and opinion. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Bizerk78
06-20-2006, 03:08 AM
<P>"I've even tried to get my shroom pet killed by AE from mobs and all it would do is run to a new position but never die."</P> <P> </P> <P>Shroom pet dosnt get hit by AE and never has. Know AE dmg'ed pets are hookla and i thought gazer, but cant remember 100% on gazer.<BR></P>
LiquidFlex
06-20-2006, 04:29 AM
Yeah, but the point is they are still fluff pets. They shouldn't be affected in anyway by spells. imho... otherwise the whole idea of "fluff" spells is flawed.<div></div>
Bizerk78
06-20-2006, 01:22 PM
<DIV>Gazer pet you get from collections, hookla pet from a quest. Fluff spells are what was given in the form of spell scrools throughout our lvls. We go to NFP and buy them off scholars. These on the other hand have hps which would lead me to believe they arn't fluff spells. Thats all I'm saying. If you have a link providing info saying these are also Fluff spells would love to see it.</DIV> <DIV> </DIV> <DIV>Bizerk</DIV>
LiquidFlex
06-20-2006, 10:59 PM
<div><blockquote><hr>Bizerk78 wrote:<div><font color="#339900" size="4">Gazer pet you get from collections, hookla pet from a quest. Fluff spells are what was given in the form of spell scrools throughout our lvls. We go to NFP and buy them off scholars. These on the other hand have hps which would lead me to believe they arn't fluff spells. Thats all I'm saying. If you have a link providing info saying these are also Fluff spells would love to see it.</font></div> <hr></blockquote>Good point. Honestly, I never noticed that the Gazer and Hookla pets have HPs. Never use any of my fluff pets nor my Gazer/Hookla (now classifying them as non-fluff until proven otherwise)Thanks for pointing it out. I'll have to start paying more attention to them I guess. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div>
A few things about LU 24.....US NECROS WERE OVERPOWERED TO BEGIN WITH!! Deal with it. All of us necros knew it was coming. I am still tier 1 dps on raids, no big deal there. Solo ability of the class has diminished somewhat, not a problem. OMG your pet gets killed from an AE?! Learn to joust. OMG my fluff pets don't retain my pet buffs?! They weren't supposed to in the first place. Welcome to reality and how the class is supposed to be played.<div></div>
kenji
06-21-2006, 07:42 AM
<DIV>hm, Auto Attack Bug makes u still remaining at Tier 1 dps in raid. but wont be long...</DIV>
Bizerk78
06-21-2006, 12:56 PM
<P><FONT color=#ffff00>A few things about LU 24.....US NECROS WERE OVERPOWERED TO BEGIN WITH!! Deal with it. All of us necros knew it was coming. I am still tier 1 dps on raids, no big deal there. Solo ability of the class has diminished somewhat, not a problem. OMG your pet gets killed from an AE?! Learn to joust. OMG my fluff pets don't retain my pet buffs?! They weren't supposed to in the first place. Welcome to reality and how the class is supposed to be played.</FONT></P> <P>Lol, calm down guy. Yes, we were overpowered and got nerfed. That isnt what this post is about, so whine elsewhere. Post LU24 I'm still usually at the top. But have a pretty [expletive haxx0red by Raijinn] good guild. Many times its dependant on fight. Mostly account it to the 16 T7 masters. DPS nerf I don't really have an issue with. Belive I've said it at least 3 times alrdy, but will say it again.....the redundancy of the amount of spells you have to cast is huge.</P> <P>Learn to joust.....omg, have you played a raid since LU24. I jousted for the first few fights then said forget it. After 3 spells its right next to the mob swinging (as oppsed to at least getting a few spells off before it ran up there pre-LU24)</P> <P>Once again, if you have a link saying that collection quest pet and quest pet are only fluff even though they have hps, would love to see it.</P> <P>If this is the reality of how the class is supposed to be played.....we're still probably puttin out too much dps, lol. Undead tide up and every offensive spell at master.....2500dps np</P> <P> </P> <P>Bizerk</P>
Tokam
06-21-2006, 01:28 PM
<P>Too many changes have been pushed to live that were not published in the update notes, and where not discussed on the 'in testing feedback' forum.</P> <P>:smileysad:</P>
KBern
06-21-2006, 04:17 PM
<BR> <BLOCKQUOTE> <HR> Qwe wrote:<BR>A few things about LU 24.....US NECROS WERE OVERPOWERED TO BEGIN WITH!! Deal with it. All of us necros knew it was coming. I am still tier 1 dps on raids, no big deal there. Solo ability of the class has diminished somewhat, not a problem. OMG your pet gets killed from an AE?! Learn to joust. OMG my fluff pets don't retain my pet buffs?! They weren't supposed to in the first place. Welcome to reality and how the class is supposed to be played.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>lol</P> <P>First stay on topic.</P> <P>Second, your parsing much lower than you were unless you just didnt know how to maximize your DPS and the only reasons the ohters classes like monks, zerkers, brigs swashys rangers and assassins are under you is because of a bug to auto attack that was just fixed. Check your parses now.</P> <P>Third, thanks for the tip on jousting but again, if you had a clue, you would know there is also a bug to the mage pet AI where it runs in to AOE range right away and you have no choice but to spam pet back off, pet attack, rinse repeat...and that is no jousting.</P> <P>Fourth, the scout pet auto attack was overpowered, not necros as a whole, so take the stupid generalizations and leave them on your keyboard, it makes you look stupid. The nerf was a bit overboard in regards to swarm pets and there was nothing overpowered about them.</P> <P>And yes, we still parse well, and thiLU did not break our class, but I really hate that overpowered term being tossed around when there are many other classes just as "overpowered" than us, and still are.</P> <P>Come back when you actually have some valid input.</P><p>Message Edited by KBern on <span class=date_text>06-21-2006</span> <span class=time_text>08:36 AM</span>
<blockquote><hr>kenjiso wrote:<P>dumpfire pets no longer get group buffs, dmg proc buffs (like fae). duration less, recast more, close to a 75% dps nerf in total (yeah.. hitting 70 now at T7...[expletive haxx0red by Raijinn] dps)</P><P>mage pet run in faster and faster after LU24, they tended to run right after nuke, before LU24 they will nuke a few times before start stepping in...</P><hr></blockquote>Dumbfire/Swarm pets haven't gotten group buffs since LU13, maybe even before then.
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