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View Full Version : Awaken Grave broken?


Romka
06-17-2006, 07:36 AM
Did anyone else notice that after LU24 our Awaken Grave doesnt melee anymore?It just casts "rapid decay" every 3 sec (which is encounter ae dd), and no more melee attacks?I hope it doesnt work as intended...<div></div>

littleman17
06-17-2006, 11:20 AM
<DIV>The fact that is was attacking in the first place was most likely a bug. The Grave line is meant to be an ae (group) dot that is killable (kind of a waste of a pet if you ask me). It is more dot than pet unlike the swarm spells which are more pet than dot.</DIV> <DIV> </DIV> <DIV>So yeah, it is working as intended... and like its auto attack was doing much...</DIV>

Nainitsuj
06-17-2006, 03:29 PM
<DIV>If they're gonna give it the properties of a dot instead of a dumb fire pet, they might as well re-roll the spell line to pre - LU13.</DIV>

LiquidFlex
06-18-2006, 01:01 AM
Is there any post from the Devs about the Awaken Grave change? If it was changed? I'm not doubting you, but I've not played since Mid May as I've been out of country on work.However, I'm seeing quite a bit of posts from alot of peeps talking about certain changes that were never mentioned by the Dev posts.Just curious why they would change something that's not mentioned, or better yet, why SoE continually "forgets" to posts information regarding issues like this.Just curious.<div></div>

Sea
06-20-2006, 07:26 PM
<P>The devs have said before they can make 100's of changes a day, and don't list them all cause there are so many. They stealthed quite a few changes in with the last LU that didn't make the patch notes..</P> <P> </P> <P>Some that effect us the most that I have noticed:</P> <P>-Fluff pets ( gazer, aviaks, mushroom guy) no longer hold pet buffs. ( they mentioned moving these spells in the spell book, but nothing about them recieving pet buffs that I saw)</P> <P>-Changed something with power consumption or in combat regen (lich) cause I am burning thru alot more power an encounter then pre LU24</P> <P>-Changed something with tank pet mitiagation or offensive stance cause tank pet gets chewed up pretty fast now</P> <P>-All pets are consuming power way faster then before LU24 (May have something to do with the power consumption thing mentioned above)</P> <P>-(not absolute on this one, but thinking its true) Changed the agro on some of our spells, I used to never be able to pull the mobs off the tank at raid unless I REALLY tried, now if the encounter goes for long enough I am gonna get smacked around.</P> <P> </P> <P>I am sure there are quite a few more, but I am stuck at work and cant think of them off the top of my head..</P> <P> </P> <P>enjoy</P> <P>Htaees</P><p>Message Edited by Seath on <span class=date_text>06-20-2006</span> <span class=time_text>08:27 AM</span>

Eriol
06-20-2006, 08:17 PM
I'm betting this is related to the "no autoattack between combat arts" bug the melees were talking about yesterday, and that Moorgard commented on and confirmed as a bug. So I'd bet that this is exactly the same thing, but manifested in one of our pets, rather than happening to people.Moor's comments are linked <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=107350#M107350">here</a> and <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=107457#M107457">here</a>. Look to the first page of the thread for a good explanation.But the good news is that the final moorgard comment said that this is supposed to be hotfixed today. Wonder if it has been...

LiquidFlex
06-20-2006, 10:32 PM
----- "<i><font color="#33cc00">The devs have said before they can make 100's of changes a day, and don't list them all cause there are so many. They stealthed quite a few changes in with the last LU that didn't make the patch notes..</font></i>" -----Well, I'm not doubting your word here, but I think (IMHO) that has got to be one of the most BS excuses I've ever heard. "Oh sorry, we don't tell you everything b'cuz we can't remember it all 'cuz we alter waay too much to begin with"C'mon really. Either the game is just "THAT" messed up, or they just don't know how to code in the first place, or they are just liars. NOT accusing any one of the three... just "observations" of what I've seen. How can you NOT know what you change? You changed it. There is an really kewl invention called... wait for it... pen and paper /gaspTake notes on paper about YOUR changes if YOUR computer cannot seem to list the changes you've made.Ok, now I'm sure some will argue that somethings probably don't need to be known... this is always arguable on 2 fronts. Those who want the info, and those who really don't care about it. Personally, I'd like to know what's going on at all times. "Can you really tell a difference? Even though you probably don't notice hundreds of changes every day?" Who is to say? But something as significant as pet mitigation, power drains, and all sorts of other buffs/debuffs should be noted. IMHOJust an idea...<div></div>

Catodon
06-21-2006, 01:40 AM
Appears this is fixed as of today along with the other symptoms of the autoattack bug.  Awaken grave was smacking things for ~300 disease dmg in between decay puffs today.<div></div>