View Full Version : A nifty idea for a spell
littleman17
06-12-2006, 09:36 AM
<DIV>You know I was think of how [expletive haxx0red by Raijinn] tedious it is to change pets to suit each encounter... I mean [Removed for Content] is with having to wait like 20 seconds inbetween pet summonings... so I suggest this spell:</DIV> <DIV> </DIV> <DIV>Transmute pet: Allows the necro by consuming and essence of anguish change the form of his pet.</DIV> <DIV> </DIV> <DIV>Transmute Fighter: changes the current pet into the latest tank model. (aka if you use it at level 23 you will get the spider, but if you use it at level 24 you get the zombie)</DIV> <DIV> </DIV> <DIV>Transmute Assassin: changes the current pet into the latest assassin model.</DIV> <DIV> </DIV> <DIV>Transmute Warlock: same thing as the others but with the latest warlock model.</DIV> <DIV> </DIV> <DIV>To add a draw back to the spell, it applies a summoning sickness to the pet that lasts for 30 seconds. It does the same thing that reviving does.</DIV>
eburgos
06-12-2006, 05:35 PM
Id rather have some more utility or dps on that spell slot. Wont you?<div></div>
Kraven Coldblade
06-12-2006, 06:13 PM
<P>Only a Gnome could come up with a spell name like that.. am I right?? I knew it! You ARE a gnome! </P> <P> </P> <P>Just jk. I like the idea and wouldn't mind seeing this implemented. However! priorities first - fix the path bug for pets as it is unbelievably annoying. Right now this is the most irritation bug that always a) either gets me killed or b) renders me useless as I have to rely on DoT's till group moves or something...</P>
littleman17
06-12-2006, 09:18 PM
<DIV>I take offense to that! I am a Ratonga!</DIV> <DIV> </DIV> <DIV>And isn't the summon pet thing for pathing problems? takes like 3 seconds to summon your pet ya.</DIV> <DIV> </DIV> <DIV>And to the other guy, we will never get any more dps... hell they are nerfing us...</DIV>
Jasuo
06-12-2006, 10:25 PM
I think he is talking about the Y axis pathing bug, i.e. you're on steps and your fighting a mob tht is above or below your position and the pet won't go attack it, a semi-dangerous yet possible solution is to set the pet to defend master and hope you get hit with an ae type spell and not a barrage...pet will rush the mob then, just don't forget to reset it back to don't protect master. Hopefully the bug will be fixed soon....hopefully.<div></div>
OP... why bother with a new spell? Just have them add a pet casting time reducer to all current pet spells, and get rid of the toggle effect of casting pets. Much better implementation, same results.They already do this for the Tier 5 Str AA... When you cast a pet while under its effect, the cast time is 1/2 normal... So if all pets had this by default, then anytime you cast a new pet, it would cast a replacement in half the time as the old one.In either case, they'd never let you do this in combat cuz its a cheap way of healing your pet by creating a new one.
Baynne
06-13-2006, 05:21 AM
what would be really awesome, tho highly overpowered but would be fun to see anyway: instead of pet transmutation... caster transmutation. would be fun as hell for a necro to turn into a warlock or a fighter or scout wannabes.... it would never happen so just let me dream lol.
subari
06-15-2006, 12:39 PM
<P>I would rather prefer a spell, that allows us to take control over the dead corpse of an (edit: killed) enemy for a little time, using him as an other pet. That would be a spell worth of a true necromancer. *harharhar*</P><p>Message Edited by subaridu on <span class=date_text>06-15-2006</span> <span class=time_text>01:07 PM</span>
Suraklin
06-15-2006, 02:53 PM
<BR> <BLOCKQUOTE> <HR> subaridu wrote:<BR> <P>I would rather prefer a spell, that allows us to take control over the dead corpse of an enemy for a little time, using him as an other pet. That would be a spell worth of a true necromancer. *harharhar*</P><BR> <HR> </BLOCKQUOTE><BR>That's kinda what undead tide is basically.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.