View Full Version : Duo and Trio Options.
Kingsofleon
06-09-2006, 07:07 AM
<DIV> <DIV>Hello, my friend and I are considering a trio, one of them being 2 boxed. We have decided on a Necro and Defiler <<the tag along 2 box</DIV> <DIV> </DIV> <DIV>Our question is the third. We tried it with a 2nd Necro, so 2 Necro's and the Defiler, we also tried it with a Necro Warlock combo, with the Defiler 2 boxed. We know the Warlock will do well with the Necro, but has anyone tried 2 necro's? </DIV> <DIV> </DIV> <DIV>I see some advantages. One in dps, one in tank...2 tank, one guarding the mages the other attacks, and so forth. Has anyone tried duoing with 2 Necro's? Is it viable? When considering your response, please consider we will be two boxing a defiler with us.</DIV> <DIV> </DIV> <DIV>So, short and sweet, what would be the better team, nec-nec-defiler or nec-warlock-defiler.</DIV> <DIV> </DIV> <DIV>Thanks in advance <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV></DIV>
Baradin
06-09-2006, 07:16 AM
<DIV>I'm just wondering how the necro tank pet would be able to hold agro with a warlock hitting it, lol. It's hard enough with just the necro alone. :smileyvery-happy:</DIV>
LiquidFlex
06-09-2006, 11:26 AM
<P>I've never 2-boxed before, always wanted to for solo purposes, but being a necro soloing has never really been a big problem unless facing named or ^^^ mobs that just flat overwhelm me. But I have duo'd with another necro before. It was a nice combo I thought. We were really able to run the mobs down pretty quickly. One used a tank, the other a mage or scout and the dps was outrageous. It was quite fun. </P> <P>However, I also ran a trio with myself as necro, and 2 wizards. They wizards were kinda new to the game, so I explained to them about their "Cold Shield" spell line. I convinced them both to stack it on my scout pet (shadow at the time) and the damage was totally awesome. Because the scout hits so often, it was procing both cold shields quiet often. The mobs didn't stand a chance.</P> <P>I know that doesn't really answer your original question, I just thought I'd throw that in there.</P>
Uanelven
06-09-2006, 12:08 PM
2 Necro's and a defiler is a great idea for a trio. No question.<div></div>
Kingsofleon
06-09-2006, 08:07 PM
<P>Thank you for the replies, nec nec sounded like a good option.</P> <P>Do you guys think a nec warlock would be good? or would he pull the agro off to much.</P> <P> </P> <P>ty in advance.</P>
Catodon
06-10-2006, 09:25 AM
There are a few problems you may run into with a necro/defiler/[other dps mage] trio:Summoner tank pets do not have any base mitigation, so they take a lot of damage from anything that can hit them reliably. Your healer will have a hard time keeping up if you take on even con heroic encounters.The tank pet is also unpredictable on aggro.. if he uses his aoe taunt at the start and spams his better combat arts he can do great, but sometimes will slack off and not bother holding aggro at all.My suggestion for a third would be a: an actual tank (shadowknight to stack up the disease debuffs even more, or bruiser cause they rawk). b: a scout who can tank adequately, like a brigand (and bring high dps + debuffs when needed). c: a coercer for control effects to reduce incoming damage on your necro's pet (along with other chanter goodies).<div></div>
Baynne
06-11-2006, 01:09 PM
<DIV>i was duoing with a warlock today on my necro. i have an adept 1 tank pet.. and he held aggro amazingly well against yellow con single up mobs. warlock necro and defiler would be a very awesome trio. GL with whatever you decide.</DIV>
evhallion
06-11-2006, 08:09 PM
<div><blockquote><hr>Catodon wrote:There are a few problems you may run into with a necro/defiler/[other dps mage] trio:Summoner tank pets do not have any base mitigation, so they take a lot of damage from anything that can hit them reliably. Your healer will have a hard time keeping up if you take on even con heroic encounters.The tank pet is also unpredictable on aggro.. if he uses his aoe taunt at the start and spams his better combat arts he can do great, but sometimes will slack off and not bother holding aggro at all.My suggestion for a third would be a: an actual tank (shadowknight to stack up the disease debuffs even more, or bruiser cause they rawk). b: a scout who can tank adequately, like a brigand (and bring high dps + debuffs when needed). c: a coercer for control effects to reduce incoming damage on your necro's pet (along with other chanter goodies).<div></div><hr></blockquote>You also have to remember that a defiler is more wards than heals. As long as the wards are kept up the pet will never take damage. In this case it won't matter if it is a tank or a pet, the ward will work the same both ways. And with everyone doing disease damage and disease debuffs this duo along with another disease based class like a Warlock should work great.</div>
LiquidFlex
06-11-2006, 08:33 PM
<div><blockquote><hr><div>... also have to remember that a defiler is more wards than heals. As long as the wards are kept up the pet will never take damage. In this case it won't matter if it is a tank or a pet, the ward will work the same both ways. And with everyone doing disease damage and disease debuffs...</div><hr></blockquote>I agree.I made a defiler a few months back, and realised how much fun they are. (That's why I have too many alts <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) Anyway, I was running with another low level necro, and she was amazed at how "<font color="#339900">powerful</font>" and "<font color="#339900">tough</font>" her 'lil spider was at Adept I. It was tanking those big walking rock heaps near FG. And they were <font color="#ff6600">orange </font>to us at the time.I finally had to explain to her that it was the wards keeping the pet from taking any damage.Defiles are an awesome addition to any group.</div>
Sebhan
06-11-2006, 09:36 PM
<DIV>" <DIV>I'm just wondering how the necro tank pet would be able to hold agro with a warlock hitting it, lol. It's hard enough with just the necro alone. <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-very-happy.gif" width=16 border=0>"</DIV> <DIV> </DIV> <DIV>I play with a warlock, inquisitor and a troub almost every time I group. My pet holds aggro long enough for us to kill most mobs. The warlock usually draws aggro fast on group encounters, but we aslo kill fast so it's not that big of a deal.</DIV> <DIV><BR>Inquisitor is always a good choice for a partner, but I would almost prefer a defieler. The only time we get into trouble healing is during burst dmg shots, my pet has a ton of health to heal due to all the buffs. It would probably be safer to add a defieler for warding off the damage.</DIV> <DIV> </DIV> <DIV>Warlock + necro is very strong, we match up very well together.</DIV></DIV>
Duo or tri Necros with out a healer are scary as it is, lots of experince duo necros and against the not fair fights like ^^^ names even con using all tanks pets and letting your dots do the work, good timing on sending in tank pets makes the mob keep switching targets plus multi stuns fears roots and FD usually it would take several groups to overpower a necro and pets. Best crazy combo is dirge inq and necro or troub
Pater Bro
06-11-2006, 11:51 PM
Have you thought about Conj/Necro/Healer? I am not sure, but as far as I know, you would throw away the buffs of one of your Necros when you use both of them. With a Conjurer you have more useful buffs. I duo on my two computers with a Conj/Necro-Combination, blue-con ^^^Heroics are normally no problem. I can attack them nearly without any downtime. (I think with two players using this combo even-cons would be no problem, but alone I am not fast enough to use all abilities...) My gear is very bad, I use items from the Beginners Island now at level 33 because it's not necessary to upgrade them yet... I think with a healer in the background one could easily attack blue-con ^^^Named. The Conjurer-pet tanking and the Necro-pet dealing damage. <div></div>
Tokam
06-12-2006, 01:37 PM
<P>Brigand and Necro (necro boxing the healer)</P> <P>Brigand can tank all day, has good aggro control, has good burst dps, and if you pick up a tank is a great defensive debuffer.</P>
<DIV>Necro+Fury ftw, fury has great buffs to compliment the class and having agitate on pet really makes sure he tends to keep hold of aggro 99% of the time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
eburgos
06-12-2006, 06:08 PM
ShadowKnight<div></div>
Baradin
06-12-2006, 08:24 PM
Lol, just pick whatever is the most fun.
Jinxe
06-13-2006, 10:28 PM
<P>If you want to dungeon crawl with your duo, let me suggest Monk/Necro duo. Monk, good agro control and great DPS. You both get self Invis, so you can invis past some content. You both eventually get FD and the Monk will get a group FD eventually. You can heal the Monk, upgrade that heal to at least Adept 3. The monk can heal himself or you, say you have to FD he can heal you if you have a dot on you and then FD himself. Or he can heal himself. You can use your DPS pet to shorten fight lengths. You get ghetto crowd control for adds, or to split a multi mob encounter. If the monk dies you can rez him in dungeon. If you died, well your hosed there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Sure wish they had clicky rez sticks like vox and naggy dropped in EQ1. Basically this combo has little to no downtime if played effectively. Just think of the monk as your tank pet with great mitigation and better than needed hate generation. Plus you can bring out your scout pet. A bruiser has a better self heal but the lack of heal other and self invis made us go monk. At level 56 we could tear up Perma and Sol Eye content. At 59 we are working on tactics in the roost.</P> <P>Jinxer 59 Necro</P>
LiquidFlex
06-13-2006, 11:09 PM
<div><blockquote><hr>Jinxer2 wrote:<div></div> <p>You both eventually get FD and the Monk will get a group FD eventually. </p> <hr></blockquote>It's been my experience that the Monk group FD blows. At least it has in every group I've been in. Every group I've been in witha Monk has gotten me killed when they use their group FD. The monk will just toss out the Group FD and not announce it, and all aggro usually goes straight to my necro. (Even though my pet was long dead before the group FD) And because I have to fish for the stupid spell icon to cancel it, I'm being hit while on the ground.Anyway, yes it's nice they can FD with what... like 96% effectiveness? Still doesn't beat the necro's 100% FD. Mine always saves me.</div>
Catodon
06-13-2006, 11:37 PM
<div><blockquote><hr>evhallion wrote:<div><blockquote><hr>Catodon wrote:There are a few problems you may run into with a necro/defiler/[other dps mage] trio:Summoner tank pets do not have any base mitigation, so they take a lot of damage from anything that can hit them reliably. Your healer will have a hard time keeping up if you take on even con heroic encounters.The tank pet is also unpredictable on aggro.. if he uses his aoe taunt at the start and spams his better combat arts he can do great, but sometimes will slack off and not bother holding aggro at all.My suggestion for a third would be a: an actual tank (shadowknight to stack up the disease debuffs even more, or bruiser cause they rawk). b: a scout who can tank adequately, like a brigand (and bring high dps + debuffs when needed). c: a coercer for control effects to reduce incoming damage on your necro's pet (along with other chanter goodies).<div></div><hr></blockquote>You also have to remember that a defiler is more wards than heals. As long as the wards are kept up the pet will never take damage. In this case it won't matter if it is a tank or a pet, the ward will work the same both ways. And with everyone doing disease damage and disease debuffs this duo along with another disease based class like a Warlock should work great.</div><hr></blockquote>Wards take mitigation into account; a ward for 1000 points on a tank with 50% mitigation will soak up 2000 pts worth of unmitigated damage, while the same ward on a pet with 0 mitigation will drop after 1000 and let 1000 points through. (In a normal group the pet won't actually be at 0, since healer group buffs improve mit a little, but still much much lower than even a brawler.)I'm not saying you can't tank things with a pet, and defilers are excellent healers, especially with all those debuffs... it's just more difficult. I have pet tanked for full groups in KOS zones against blue/white heroics... we survived, but the healer(s) had to work very hard to keep the pet out of the red, where a well equipped player tank at the same level would never have dropped below 90%. </div>
Whazy
06-14-2006, 04:29 PM
I have been duoing my Necro with another Necro. We're both 42 now, and we were able to duo the Stein of Maggok HQ easily at lvl 41.
Nainitsuj
06-17-2006, 01:04 AM
<BR> <BLOCKQUOTE> <HR> FriQenstein wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Jinxer2 wrote:<BR> <P>You both eventually get FD and the Monk will get a group FD eventually. <BR></P> <HR> </BLOCKQUOTE>It's been my experience that the Monk group FD blows. At least it has in every group I've been in. Every group I've been in witha Monk has gotten me killed when they use their group FD. The monk will just toss out the Group FD and not announce it, and all aggro usually goes straight to my necro. (Even though my pet was long dead before the group FD) And because I have to fish for the stupid spell icon to cancel it, I'm being hit while on the ground.<BR>Anyway, yes it's nice they can FD with what... like 96% effectiveness? Still doesn't beat the necro's 100% FD. Mine always saves me.<BR><BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I group with a monk and a defiler. I've never, ever had the problem you describe. We do HoF with the 3 of us so we're using group FD quite often.</P> <P>Also, if you push [X] on your keyboard you stand back up. </P>
Audabon
06-17-2006, 03:36 AM
get a sk they are disease/ poison i 2 box/pl a defiler and an sk is coming soon to my arsenal
Audabon
06-17-2006, 03:40 AM
ack i wqasnt finished sk's main ae taunt is a disease debuff too so running with an sk is great, and if you use your wis or agi threat decrease AA depending on caster or scout pet you dont pull agro.
IxothImhotep
06-26-2006, 02:25 PM
<div><blockquote><hr>FTL wrote:<div>Necro+Fury ftw, fury has great buffs to compliment the class and having agitate on pet really makes sure he tends to keep hold of aggro 99% of the time <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><hr></blockquote>I agree. I box with my necro + fury. I heal with fury the pet (to slow using life transfer from necro to pet <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ). Very good combination I'd say.</div>
BRslay
06-28-2006, 05:21 AM
<DIV>i was actually thinking of what would be the best trio lately. what do you think about necro, fury, monk. i think that would be awsome</DIV> <DIV> </DIV> <DIV>Ciphanic</DIV> <DIV>70th Necro</DIV> <DIV>The Bazaar</DIV>
Mentla
06-28-2006, 06:02 PM
One of the dps tanks or tanky scouts would probably be best. Any of them will help you get around (swash/brig group invis or Brawler Fake Death) and the tanking ability plus some nice dps means you don't have to have your tank pet out but can have your scout pet or mage. I can see how having two mages would be fun, but the extra utilty mentioned above plus having a class with controlled agro management (you can't control when your pet taunts) means I'd go for one of the above. My main is a Bruisa and I've pld a Swashy on PvP and I can't asure you they are both plenty of fun <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
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