View Full Version : Old Necro coming back and needs advice
nhdjoseywales
05-21-2006, 08:52 PM
<DIV>I used to be a regular player (1st 60 necro on my server pre merge) but i took about 6-7 months off starting around thanksgiving and yesterday i got a letter from soe to come back and try the game again. i went and got the new expansion nd logged in, the game seems somewhat better but i am wondering where i should be hunting. last night i wenbt to tenebrous and hunted the bugs and eyes and stuff but i was wondering if there were more interesting places out there. Also are there any new cant do without toys or anything or any new spells we got inthe past 6 months i might not know about? i saw i got a ton of spells when i logged in but i didnt pay attention to what they were. any help would be appreciated, thanks all</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Mizri(x) Luvscompany</DIV> <DIV>60 Dark Elf Necromancer</DIV> <DIV>Crushbone Server</DIV>
Xalmat
05-21-2006, 09:47 PM
If you're level 60, you might have success doing the progressive quests that start in Tenebrous Tangle by the frogloks. You should also check out Barren Sky's Whisperwind Isle for more progressive quests (they will keep you busy until about level 65 or so). Finally theres another progressive quest line in Bonemire that will keep you busy from 64 and above.The new spells you got are all spells for below level 20, nothing to worry about (except you'll need to re-make your Invisibility hotkey).
Uanelven
05-22-2006, 12:44 PM
Go and chat to some people in the tavern in west freeport. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>
Payneal The Great
05-22-2006, 03:12 PM
This is now your #1 priority in life, <a href="http://eq2i.com/articles/Claymore_Timeline" target=_blank>http://eq2i.com/articles/Claymore_Timeline</a><div></div>
<DIV>If you only have that necro I'd suggest rolling another toon. The new game is what is a blast. Lots more variety in the class progression and a whole bunch of new items. There's also a substantial amount of new quests. </DIV> <DIV> </DIV> <DIV>Spend a few days trying new classes and pick up a twink. It sounds like when you put your mind to it you spend lots of time playing. With two chars you may never need to play without vitality which is a rule of mine. Also use your exp potions when you can.</DIV> <DIV> </DIV> <DIV>If a twink is not what you need, then I suggest the class hat and lots of time in SoS and Nest to begin with. If you have money then do some collection quests. They can be pretty cheap to complete. Also, I did 2 or 3 levels harvesting which tells you something about TSs and the mobs around nodes. Some of that could have been avoided at 70.</DIV> <DIV> </DIV> <DIV>Go to Bonemire, from Feerrott, and pick up the Fizza(whatever) quest for the rod. You most likely will be using this later and it's an easy group quest. On that same island, perhaps in a few levels, save the gnome from the droag and start the tinkerers bag HQ. It's pretty easy especially if you are with people.</DIV> <DIV> </DIV> <DIV>I guess our cool spell is undead tide(65) which requires training people to leave corpses around. I let the loot window hang so I know how many will kick off. </DIV> <DIV> </DIV> <DIV>For now, I'd suggest to go around exploring all the islands in all three zones, tons of discovery exp for AAs. Also they reset the discovery in old zones and I think that was about a level for me. AAs will probably be something you pursue some time after you hit 70.</DIV> <DIV> </DIV> <DIV> </DIV>
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