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Kallia
05-21-2006, 03:13 AM
<DIV>Apologies if is that has been raised before.</DIV> <DIV> </DIV> <DIV>Just hit 55 and according to The Summoner Web site i should be able to purchase this spell. However the vendor in the courts does not seem to possess this in his inventory. Am i missing something simple here or do we have to obtain this another way?</DIV> <DIV> </DIV> <DIV>Thanks in advance.</DIV> <DIV> </DIV> <DIV> </DIV>

Belario
05-21-2006, 03:29 AM
<DIV>You cannot purchase this spell (or the level 52, 58, and 65s either, the "Ancient" spells/skills) from a merchant. These are drops/crafted only. So, check the broker for these or have your favorite Sage craft you an app IV or adept III.</DIV>

Rousso
05-21-2006, 04:07 AM
Is it worth making an adept III of this spell?

merdo
05-21-2006, 08:46 AM
<P>Is this spell worth having if its not adept 3?</P> <P> </P> <P>reducing your chance of it breaking (to as high as possible) seems like a good idea to me since we cant tash charm like i used to do as and enchanter in eq1.</P>

Belario
05-21-2006, 06:26 PM
I have an adept I, seems to work fine. There's not a lot of undead in KoS, and the ones that are are heroic, so it is somewhat hazardous/worthless to use in T7. The mob when charmed usually doesn't break, and works in conjunction with your normal pet. (Sic one, and they both run and attack the target.) It adds a good amount of DPS and is fun to use. But I don't think an adept III is worth it (just increases probability of charm not being resisted periodically.), unless you have the money to upgrade it and don't mind the extra expense.

kenji
05-22-2006, 05:00 AM
<DIV>if u just hit 55, yes it worth your money for adept 3... go play in Silent City and have your fun....but then in KOS, there will be much less undead for u to play with, although u still can go Bonemire and charm some, but u must have enough hps , coz they are all heroic.. charm break and 2 shots u are gone :</DIV>

Skua
05-22-2006, 05:08 AM
FD always up and np =D

Uanelven
05-22-2006, 11:38 AM
Anyone got the master of this btw?<div></div>

quamdar
05-22-2006, 05:50 PM
i have never tried to charm them but aren't the droag skellies on cacotoxic solo mobs?<div></div>

Deila
05-22-2006, 06:18 PM
<BR> <BLOCKQUOTE> <HR> quamdar wrote:<BR>i have never tried to charm them but aren't the droag skellies on cacotoxic solo mobs?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Yeah, they are. 66^ or so. I was bringing them along to kill ravasects for awhile, but at adept I it broke more often than was really worth bothering with.</P> <P><EM>Still</EM> can't get my hands on the adept III recipe on Test....  grr.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>

Jal
05-22-2006, 06:35 PM
Its quite annoying in terms of breaking though.I have the adept 3 and ive charmed the droags in bonemire once for full duration then another time it broke after about 2 minutes on every droag i tried it on.Also i charmed an orange spectre (^^^ heroic) in poa when i was levelling in there once when my group went exploring it was held for full duration but recently i tried a now yellow one and it broke within 5 minutes. Its nice as fluff but is very situational luckily we have fd for if it breaks.

Zathrys
05-23-2006, 04:05 AM
I feel this thread is important enough to stop watching spongebob and reply. I got this spell and was all excited that it had a 25 min duration and I got adept3 version so it should work well....NOT!  I have yet to have a charmed mob last a full 5 mins without breaking...given I've only tried it on about 25 different mobs so my experience may be limited.  But from what I have experienced it is horribly unpredictable and it will break at the worst possible moment (like when you are soloing that heroic named mob). <div></div>

kenji
05-23-2006, 04:23 AM
<DIV>but then, even with the 5 mins or so duration of charm...i went to the undead instance with my group, i still perma charm any ^^^ undead... scout type can dish out high burst... and once i charmed a necro... it had a warlock pet, and able to cast swarm... which make the zone very fun lol</DIV>

Za
05-23-2006, 04:48 AM
Ok, well now I have to comment.Control Undeath is not a requirement spell, but it is VERY fun and useful if you learn to use it right.Rules and usage strategies..1. Get the adept 3 if you want to use this spell on a regular basis. The added resist rate does matter.2. Keep your tank pet up and use def stance when you use CU. This will allow you to have a fallback if you loose charm at a bad moment. Usually the tank pet will get agro and hold it long enough for you to figure out what to do next.3. Run Skelatal Regimine if you're using CU while soloing. This way you get a visual indication that the charm has broke, as soon as it breaks, again, giving you time to react.4. Chramed mobs do NOT alter their current HP level when they loose charm... so use this to your advantage.Ok, now I'm using Bonmire/Cacotoxic as an example becasue it a fun place to solo and you can get good exp and cash loot here....What I do, is create a pocket pet (one of the many tag along non combat pets you get from quests or the necro Hooluk hat). These things keep pet buffs running without you having to actually have a pet up. Do NOT create a pet yet, just buff up your pocket pet. - Find a rogue and a warrior undead mob. I think the warrior is called Skeletal guardian... the rogue is the other one. - Charm the Guardian and immediately have it attack the Rogue mob. Your def stance should be up if you read my prior instruction. The guardian will get good agro and the two mobs will fight. As soon as you send the Guardian, start casting your real warrior pet. - As soon as your real pet is available send it in. Then cast all your other DF pets.- OK, by now you will notice that the 2 NPC mobs are both heavily damaged from beating on one another. If charm doesn't break... You should be able to kill the Rogue mob before the charmed one dies. If not, ahh well, your real pet should be able to hold agro if the charmed one bites it. Never heal the charmed mob.If charm breaks, root the Rogue and recharm the guardian. Since you haven't cause damage to the guardian, your pet will take agro pretty easy. The Rogue will be pretty ticked and your real pet will have trouble peeling it off you, so root the Rogue, recharm the Guardian... Then do what I said above.Once you kill the Rogue mob.... drop the charm spell and finish off the last 20% of the Guardian mob which should be very very hurt by now.So now you just got credit for 2 kills, when you really only had to work for 1.You can do this with any 2 mobs as long as 1 is undead... but I like charming tank mobs becasue they have better agro holding powers. The trick is getting them to hold agro over your regular pet. You want your regular pet to be healthy and you want the charmed mob to get its butt kicked as much as possible.

Ilmarinen
05-23-2006, 06:21 PM
One thing I don't understand about this spell is why it doesn't have the visual warning (sonic vision for a few seconds) and the short stun when the charm breaks like the Coercer charm and the Druid AA animal charm both have.

QQ-Fatman
05-23-2006, 09:21 PM
I have master1 control undeath. I charmed a level 57 vv (two arrows down) mummy in the silent city. He's a wizard mob. His ice comet can hit for almost 4k damage, ball of fire for almost 3k, and lightning burst for 1600. I guess m1 charm is bugged now. It's doing at least twice or more damage than adept3 charm, same as coercer's m1 charm that does massive dps.

Tanatus
05-23-2006, 09:36 PM
<DIV>Guys charm is NOT bugged its nature how it work...</DIV> <DIV>I have both necro and coercer and general progression of DPS of pet depend on quality of your charm</DIV> <DIV>DPS of pet  Adept 1: Adept 3: Master 1 goes like this 1:3:9</DIV>

ca
05-24-2006, 09:23 PM
I was lucky enough to recieve the master version of this from a guildy and it is easily one of the best spells I have. It isnt always useful, especially in areas that have no undead, but adding even a green con mob is extremely useful. I had some quests to do in sinking sands so I charmed a very green spectre to keep me company and to look cool. needled to say the 10 foot tall dude kept up his part of the bargain on the lookin cool part, but he also did some suprisingly good damage, all of my fights were signifigantly shorter and easier with him. point is most people get this spell and think they have to charm the biggest baddie out there with it, but you dont, ANY undead adds dps, the higher the quality of spell the better, mages do HUGE dps and pet classes give you TWO extra pets. this spell revitalized the game for me and kept me from cancelling my acount from boredom, do not ignore it, it is not in any way useless.

Tharangus
05-25-2006, 01:55 AM
<P>I've been using this to make my writ runs in the Bonemire more fun.  I go to Cacotoxic and charm a persecutor and then fly back to Drednever.  Sometimes, though, the charm breaks while I'm in mid-flight and I have to run back to Cacotoxic to recharm.</P> <P>One thing that really bugs me is the inconsistent behavior of the mob after charm breaks.  Sometimes, it just stands there like a goof and doesn't attack me.</P>

Za
05-25-2006, 06:23 AM
They sometimes do this if they're too far away from their normal roaming/spawning area.

Rousso
05-26-2006, 07:07 PM
<P>Thanks cavv! I am having an adept III of this made as I doubt I will ever even see a master. I will just make sure I have FD up when I try to use it. Looking forward to it!</P> <P> </P>

Za
05-26-2006, 10:36 PM
FDs timer is sooo long even at 5 minutes. Just keep your tank pet up, and charm blue no arrow or 1 up arrow mobs. They do good work, and won't break that often with an adept III CU. With a Green ^^ mob I seldom have it break CU before the 20 minutes expires, and even if it doesn I can re-CU it and never miss a beat.

Rousso
05-27-2006, 04:20 AM
<DIV><FONT color=#ffff00><STRONG>4. Chramed mobs do NOT alter their current HP level when they loose charm... so use this to your advantage.</STRONG></FONT></DIV> <DIV><STRONG><FONT color=#ffff00></FONT></STRONG> </DIV> <DIV>Flat wrong.</DIV> <DIV> </DIV> <DIV>Was fighting with a charmed consul of war in SC. After a few fights my charmed pet was left with just a sliver of red. I released it for a quick kill based on this advice only to have it aggro me with nearly full health. All in all it seems like a so-so spell. Adept III was fun for a while but I kept losing charm quickly and at the worst possible moment. I will keep an eye out for a master suppose.</DIV> <DIV> </DIV> <DIV> </DIV>

Za
05-27-2006, 04:52 AM
Ok... I Just tried this 3 seconds ago on the live servers. It works fine. What exactly did you do?<p>Message Edited by Zald on <span class=date_text>05-26-2006</span> <span class=time_text>06:27 PM</span>

Truffor
05-28-2006, 07:23 PM
You may have surprises on +++, charms cap max HP, so when charms break effective life is often green whereas it was in red/orange before. After several reCU on same +++, you may bring it quite low hp as true HPs are not reset. I only use CU for chaining solo mobs ( one arrow up max), with scout pet. Even if charm breaks, I can manage to kill both. while it lasts, it's pure slaughter <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <div></div>

subari
05-29-2006, 04:30 PM
Superb spell for addmanagement in undeath area.

Atrocious ShadowStalker
05-30-2006, 10:17 PM
<P>I followed Tharangus' post and for doing writs.  My favorite is to have a pocket pet to keep all the buffs up similar to Zald's post earlier then I use the scout pet in offensive mode.  Charm another scout pet at Cacotoxin Stain (sp?) in Bonemire.</P> <P>All I can say is OMG this rules!  I did 4 writs in 15 mins and absolutely ruled the dreadnever crash site until charm broke at the worst possible moment. :smileysurprised:</P> <P>Thank the devs for FD, but wow nothing lived long enough to worry about much heals for pet.  I would say abuse the crap out of this until the change coming because it is to much fun.</P> <P>I tried these combos:</P> <P>Tank pet + charmed scout  safe, good dps</P> <P>Tank pet + charmed tank  very safe, boring</P> <P>Scout pet +charmed scout unreal dps can be dicey if charm breaks but my scout took aggro 100% time when charm broke.  This is the most fun I have had with my necromancer since Silent City days, I am hooked</P> <P>I did this with the adept 1 control undeath, decided to make an adept III version and will try tonight based on the post that charm pet dps is based upon spell quality.  </P> <P>Remember if you are not having fun, change your tactics.</P> <P>Asoulstealer 69th season of undeath</P><p>Message Edited by Atrocious ShadowStalker on <span class=date_text>05-30-2006</span> <span class=time_text>12:18 PM</span>

ca
06-02-2006, 03:33 AM
<DIV> <P><BR> </P> <BLOCKQUOTE> <HR> Atrocious ShadowStalker wrote:<BR> <P>I followed Tharangus' post and for doing writs.  My favorite is to have a pocket pet to keep all the buffs up similar to Zald's post earlier then I use the scout pet in offensive mode.  Charm another scout pet at Cacotoxin Stain (sp?) in Bonemire.</P> <P>All I can say is OMG this rules!  I did 4 writs in 15 mins and absolutely ruled the dreadnever crash site until charm broke at the worst possible moment. :smileysurprised:</P> <P>Thank the devs for FD, but wow nothing lived long enough to worry about much heals for pet.  I would say abuse the crap out of this until the change coming because it is to much fun.</P> <P>I tried these combos:</P> <P>Tank pet + charmed scout  safe, good dps</P> <P>Tank pet + charmed tank  very safe, boring</P> <P>Scout pet +charmed scout unreal dps can be dicey if charm breaks but my scout took aggro 100% time when charm broke.  This is the most fun I have had with my necromancer since Silent City days, I am hooked</P> <P>I did this with the adept 1 control undeath, decided to make an adept III version and will try tonight based on the post that charm pet dps is based upon spell quality.  </P> <P><FONT color=#ffff33>Remember if you are not having fun, change your tactics.</FONT></P> <P>Asoulstealer 69th season of undeath</P> <P>Message Edited by Atrocious ShadowStalker on <SPAN class=date_text>05-30-2006</SPAN> <SPAN class=time_text>12:18 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Best advice ever.</P> <P>I die a lot because I love to challenge my necro, I only FD when I have just done something real stupid (happens way too much) I heal my pet between battles instead of during and use both the direct lifetap and the AOE lifetap at the next fight to fill myself back up, and I explore areas that I have no right being in because heck, it means nothing to die in this game and I think that means I can try stupider things without fear.</P> <P>adding ANY dps to yourself is good, my defiler stinks at solo but even the insignifigant dps my pet wolf does makes a difference. My favorite tactic is to get a scout or mage pet and seriously keep them charmed for the entire duration, How? freakin easy. Take a look at the coercer boards for advice on keeping charms goin, they know these things. If you look at the stats for Control Undeath you will not the resistability, been a while since I looked but it says something about a 5% chance to break when the charmed MOB takes damage, so do not let the charmed pet get hit. </P> <P>I usually pull out my tank and charm a scout or mage, and my little mushroom to keep buffs going (I gotta find out how to get the gazer and aviak pets so I can have a small and mostly useless army with me), I also try my best to make sure the charmed pets are equal to or lower than my level, less resist checks, then I go to town, I rarely have to heal my pet but when I do I use the life transfer while directly targeting Ratslave, my diseased servent, to make sure the outsider doesnt get the heal, I make liberal use of all my long reuse spells too, the healing staff, consumption and the like, no real sense in saving them, better to mow through stuf and worry about traveling when you eventually die (I'm trying to make it an art form!)</P> <P>Biggest thing is this is the easiest class to enjoy, we have countless tactics, easier times wadng through armour on the broker than tanks (heh) and diverse pets, granted we all look similar but who cares, this game is so much more fun than playing DOA online.<BR></P></DIV>

Za
06-02-2006, 05:06 AM
If you really want to try something fun, try soloing Blackscale. =) I can get through the 1st room pretty easy, after that it gets dicey.

RandomCarnage
06-02-2006, 04:59 PM
Needed it tonight in PoA when an Enmity pull went bad.  Master 1 control undeath (from lvl 70 with capped Int).  The first cast was resisted and ignored.  The recast broke after 10 seconds with no hostile action taken on mob resulting in dead necro and group looking at me funny.  Hardly uber.  Some uncertainty is to be expected, but this? pfft.   Sure, FD is an option, and fear line if you want to risk the pathing in that place, but thats not the point. The point is that a Master 1 charm cast from a lvl 70 necro with capped Int shoud do MUCH better than this. <div></div>

RandomCarnage
06-02-2006, 05:01 PM
To clarify the above post, I was charming an add, not Enmity. <div></div>

Tokam
06-02-2006, 06:58 PM
<BR> <BLOCKQUOTE> <HR> Zald wrote:<BR>If you really want to try something fun, try soloing Blackscale. =) <BR><BR>I can get through the 1st room pretty easy, after that it gets dicey.<BR> <HR> </BLOCKQUOTE> <P><BR>I got as far as the ring event - im not sure that bit is possible solo <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Maybe duo with a wizzy it would be?</P> <P>But in response to what people have posted above - cool! Im off to grind some writs in bonemire <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Za
06-02-2006, 09:47 PM
Random, you had bad luck. It happens. A wiz hits for 200 on a 8K nuke... does he remove the nuke from his spell bar cuz it sucked once upon a time?

Atrocious ShadowStalker
06-02-2006, 10:39 PM
<P>Well I made an Adept 3 of the spell and I swear it resists about the same as adept1.  Oh well 1 plat down the drain.  However, in some fights with my scout pet (Vixen) and the charmed scout I was unable to cast a spell as they died so fast.</P> <P>Most fun was attacking a stalker, get the 3 bug add and charm breaks -I was able to recharm while Vixen got the *&** out of her -heh</P> <P>I did 4 writs in about 20 mins, enjoy the ride before the nerf   :smileyhappy:</P>