Deila
05-20-2006, 10:54 AM
<DIV> </DIV> <DIV>Okay, Necromancers... once again it's time to play Before and After.</DIV> <DIV> </DIV> <DIV>Although previously announced in patch notes, the changes to our pet heals-over-time hadn't been added in until tonight's patch. As I said earlier, fortunately that worked that way and you guys asked some questions about the change, so I had time to get screenies of all the pet HoTs before the changes went in.</DIV> <DIV> </DIV> <DIV>No teasing about my old Necrotic Mending only being app IV - that cursed advanced Sage book just <EM>would not drop</EM> for me, so I had to slum it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Anyway, as before, comparing before and after on the same spell qualities. Here are the screenies:</DIV> <DIV> </DIV> <img src="http://img197.imageshack.us/img197/9048/oldhots2mq.jpg" > <DIV> </DIV> <DIV> </DIV> <img src="http://img197.imageshack.us/img197/1206/newhots7lq.jpg" > <DIV> </DIV> <DIV> </DIV> <DIV><FONT size=4><STRONG>Summary:</STRONG></FONT></DIV> <UL> <LI>All cast times reduced from 2.0 seconds to 1.0 seconds</LI> <LI>All 'tick' durations changed from 4.0 seconds to 1.0 seconds</LI> <LI>Total heal amounts and health costs increased slightly - ratio of cost/heal basically unchanged</LI> <LI>All durations reduced from 12.0 seconds to 6.0 seconds (meaning that the full heal effect completes in half the time it once did, not that it only heals for half as much - think of this as being 'how long before my pet gets the full heal amounts?' now working more quickly).</LI></UL> <DIV> </DIV> <DIV><STRONG><FONT size=4>Heal-by-Heal before and after comparisons:</FONT></STRONG></DIV> <DIV> </DIV> <DIV>Here are the breakdowns, spell by spell, of the before and after total heal amounts and health costs over the full duration of each pet HoT. I've also included the percentages of that heal total that we pay in health costs over the full course of the spell, just for you number-crunchers out there. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Calculations were done by the formulae of:</DIV> <DIV><EM>[Initial heal/health cost] + [heal/health cost per tick *3 (4, 8 and 12 second marks)]</EM> for 'before' calculations</DIV> <DIV><EM>[Initial heal/health cost] + [heal/health cost per tick *6 (1, 2, 3, 4, 5 and 6 second marks)]</EM> for 'after' calculations</DIV> <DIV> </DIV> <DIV><STRONG>Heal MInion (adept III)</STRONG></DIV> <UL> <LI>Was 24 total healing at 15 total health cost, delivered in 12 seconds (62.5% health / heal cost)</LI> <LI>Is now 25 total healing at 15 total health cost, delivered in 6 seconds (60% health / heal cost)</LI></UL> <DIV><STRONG>Repair Bones (adept III)</STRONG></DIV> <UL> <LI>Was 162 total healing at 113 total health cost, delivered in 12 seconds (69.75% health / heal cost)</LI> <LI>Is now 178 total healing at 123 total health cost delivered in 6 seconds (69.10% health / heal cost)</LI></UL> <DIV><STRONG>Mend Bones (adept III)</STRONG></DIV> <DIV> <UL> <LI>Was 343 total healing at 244 total health cost, delivered in 12 seconds (71.14% health / heal cost)</LI> <LI>Is now 372 total healing at 265 total health cost delivered in 6 seconds (71.24% health / heal cost)</LI></UL> <DIV><STRONG>Necrotic Mending (apprentice IV)</STRONG></DIV> <UL> <LI>Was 410 total healing at 387 total health cost, delivered in 12 seconds (94.39% health / heal cost - note, worse ratio due to app IV)</LI> <LI>Is now 444 total healing at 421 total health cost delivered in 6 seconds (94.82% health / heal cost - note, worse ratio due to app IV)</LI></UL> <DIV><STRONG>Necrotic Replenishment (adept III)</STRONG></DIV> <UL> <LI>Was 791 total healing at 562 total health cost, delivered in 12 seconds (71.04% health / heal cost)</LI> <LI>Is now 854 total healing at 612 total health cost delivered in 6 seconds (71.66% health / heal cost)</LI></UL> <DIV><STRONG>Necrotic Reformation (adept III)</STRONG></DIV> <UL> <LI>Was 1035 total healing at 737 total health cost, delivered in 12 seconds (71.21% health / heal cost)</LI> <LI>Is now 1119 total healing at 796 total health cost delivered in 6 seconds (71.13% health / heal cost)</LI></UL> <P> </P> <P> </P></DIV>