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View Full Version : Assorted necro/summoner specific PvP irritations


Pre
03-14-2006, 08:35 PM
<div></div><div>For the most part, I enjoy my Necro on Nagafen.  There are a few things about the class, however, that are absolutely infuriating in PvP.</div><div> </div><div>1.  Dumbfire pets Vs. any kind of target-breaking ability (feign death, stealth, etc.)   These abilities should not be a permanent method of shedding our dumbfire pets.  I've seen rats very rarely re-aggro my target, but it seems to be proximity based.  These abilities typically belong to melee-classes - people I DON'T want to be close to as a cloth wearer.</div><div> </div><div>2.  Geometry 'sploits.  Also very aggravating.  If a player can traverse it, our pets should be able to as well.  My pet should not run to the end of the Thundering Steppes dock just because the guy I was after jumped into the water.  This is compounded by...</div><div> </div><div>3.  Whatever lame distance limiting mechanic is in place on pets in PvP at the moment.  If I'm still stuck in combat, it's entirely unreasonable that my pets just decide to give up and come wandering back to me.  This is particularly aggravating in situations such as #2 - where my target may be, in fact, within only a few yards of me, but my pet gives up the chase by the time it gets to the end of the dock.</div><div> </div><div> </div><p>Message Edited by Preka on <span class="date_text">03-14-2006</span><span class="time_text">07:43 AM</span></p>