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Daevin
03-03-2006, 06:39 PM
<div></div><div>From LU21:</div><div>- Summoner: Wild Channeling's critical damage percentage has been corrected for what is appropriate for the class.version.</div><div> </div><div> </div><div>Any word yet on what this means? At work so can't log onto test, yet.</div><p>Message Edited by Daevin on <span class="date_text">03-03-2006</span><span class="time_text">07:53 AM</span></p>

Eirgo
03-03-2006, 06:47 PM
<div></div><p>Hmmm Hopefully they doubled it since spell crits only effect about 50% of our dps ......</p><p>Ok ok ok - so Im an optimist :smileyhappy:</p>

Magu
03-03-2006, 06:57 PM
It's going from 12.5% per rank to 1.5% per rank.Right now it is ridiculously overpowering, as rank 8 = 100% = you always crit, on every single spell.After the adjustment, it'll be 12% at rank 8 - still a nice boost, but not ridiculous like it is now.<div></div>

Eirgo
03-03-2006, 07:07 PM
<div></div><p>Ahh, I had always interpreted the 100% increase as doubling our chance to crit.</p><p>Say we innately crit 8% of the time, with rank 8 in Wild Channeling we would crit 16% of the time.</p><p>Well I can handle +12% chance to crit :smileyhappy:</p>

urgatorbait
03-03-2006, 08:17 PM
<div></div><blockquote><hr>Magus` wrote:It's going from 12.5% per rank to 1.5% per rank.Right now it is ridiculously overpowering, as rank 8 = 100% = you always crit, on every single spell.After the adjustment, it'll be 12% at rank 8 - still a nice boost, but not ridiculous like it is now.<div></div><hr></blockquote><p>Well perhaps that's the way it IS in reality but the way I interpreted the way it worked was like this:</p><p>Without the AA there is a 2% chance to crit (made up number).  If you maxed out that AA and got a 100% increase to crit chance then you actually had a 4% chance to crit.  In other words it doubled (100% increase) your existing chance to crit.  NOT that it gave you a 100% chance to crit.  Maybe I was just wrong, but it read that way to me.  I don't have the text in front of me right now to verify though.</p><p> </p><p> </p>

armus5
03-03-2006, 11:36 PM
<div></div>I knew the 12.5 in rank one had to be a bug. Just sucks I never got a chance to use it.

Magu
03-04-2006, 07:15 AM
<div><span><blockquote><hr>urgatorbait wrote:<div>Well perhaps that's the way it IS in reality but the way I interpreted the way it worked was like this:</div><p>Without the AA there is a 2% chance to crit (made up number).  If you maxed out that AA and got a 100% increase to crit chance then you actually had a 4% chance to crit.  In other words it doubled (100% increase) your existing chance to crit.  NOT that it gave you a 100% chance to crit.  Maybe I was just wrong, but it read that way to me.  I don't have the text in front of me right now to verify though.</p><hr></blockquote>That's how I read it as well, but that's not how it works. So with how it really works, +100% = 102% crit (or whatever) whereas now it'd go +12%, so 14% (if 2% is innate).</span></div>

gilmonn
03-06-2006, 05:20 PM
<div>When this AA was maxed out it did cause you to crit 100% of the time.  This is the reason they are changing it.  I assume the next percentage will function in the same manner.</div>