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View Full Version : so assuming KoS introduces 3 new 'ancient' spells....


Tinantier
01-16-2006, 07:11 PM
<div></div>what would you like them to be?personally:1. Funeral Pyre of Kelador - we had a nice line of fire based dots in EQ1 which was probably the most used.2. Levant - what was our single person evac3. Dead Man Floating - yeah I know they said they ain't going to do lev, but they've said a lot of things that no longer apply <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by Tinantier on <span class="date_text">01-16-2006</span><span class="time_text">06:11 AM</span></p>

Tharangus
01-16-2006, 07:17 PM
<div></div><div></div><div>*ponders* How about an animate dead spell of some kind?  I know with game mechanics as they are, it might be difficult to pull of... but I'm thinking that it would be something that would proc on death much like our mark line and drawing of souls.  Mob dies, then is "revived" as a temporary additional pet in either ghost or zombie form.</div><div> </div><div>Oh... and make it something that chews-up essences of anguish, too.  It would be nice if those things were useful for more than just two spells.</div><p>Message Edited by Tharangus on <span class="date_text">01-16-2006</span><span class="time_text">09:31 AM</span></p>

DantesInfer
01-16-2006, 08:54 PM
<div>I'd have to think about this more but I like the Levant and Funeral spells, but when I read this I immediately thought of Splurt (sp?). I loved that spell so much...I miss it. :smileysad:</div>

quamdar
01-16-2006, 09:36 PM
i would LOVE a fire dot that way we aren't totally one damge type, last night did FoL i didn't do anything last night against graul (disease and pierce immune, ouch).  would also like more regular dots since we only have one, would be cool to have a lifetap one like consumption was originally or one that grew with how long it is on the mob.also evac would totally kick so much [expletive haxx0red by Raijinn] lol.  would have to keep it self only though to keep from angering evaccers prolly.so my list is:-fire dot (any kind of damage other than disease!!  making it grow in damage over time would be a bonus for me)-lifetap dot (each tick deals damage and heals)-self evaci just hope they don't add anymore undead only spells like control undeath cause i don't want my effectiveness to depend on me fighting undead mobs.<div></div>

Tinantier
01-16-2006, 10:05 PM
<div><span><blockquote><hr>quamdar wrote:i would LOVE a fire dot that way we aren't totally one damge type, last night did FoL i didn't do anything last night against graul (disease and pierce immune, ouch).  would also like more regular dots since we only have one, would be cool to have a lifetap one like consumption was originally or one that grew with how long it is on the mob.also evac would totally kick so much [expletive haxx0red by Raijinn] lol.  would have to keep it self only though to keep from angering evaccers prolly.so my list is:-fire dot (any kind of damage other than disease!!  making it grow in damage over time would be a bonus for me)-lifetap dot (each tick deals damage and heals)-self evaci just hope they don't add anymore undead only spells like control undeath cause i don't want my effectiveness to depend on me fighting undead mobs.<div></div><hr></blockquote>the aoe lifetap was a lifetap dot prior to the CUSplurt is also a great onefor disease immune mobs i keep a divine imbued wand handy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></div>

Suraklin
01-16-2006, 10:16 PM
<div></div>I want Spectre pets that lifetap every 15 seconds  and Harmtouch every 3 minutes like they did in EQOA.

Estean1
01-16-2006, 10:17 PM
<div></div><p>Splurt?  are you guys nuts?  From what I remember with splurt is, yes it was rarely resisted but it starts out slow... Very slow.  With the speed at which most mobs go down this spell would only be effective in raid situations.  For you necros that are pure raid only sure that would be fine but I personally like a bit of variety.</p><p> </p><p>Estean</p><p>60th Bonerattle on Butcherblock</p>

Eirgo
01-16-2006, 10:19 PM
<div></div><blockquote><hr>Tinantier wrote:<div><span><blockquote><hr>quamdar wrote:snip<div></div><hr></blockquote>the aoe lifetap was a lifetap dot prior to the CUSplurt is also a great onefor disease immune mobs i keep a divine imbued wand handy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></div><hr></blockquote>Bah just chain cast words of force and throw in swarm of bats if the mob isnt pierce immune.

Gravewolf
01-16-2006, 10:36 PM
<div><span><blockquote><hr>Tharangus wrote:<div></div><div></div><div>*ponders* How about an animate dead spell of some kind?  I know with game mechanics as they are, it might be difficult to pull of... but I'm thinking that it would be something that would proc on death much like our mark line and drawing of souls.  Mob dies, then is "revived" as a temporary additional pet in either ghost or zombie form.</div><div> </div><div>Oh... and make it something that chews-up essences of anguish, too.  It would be nice if those things were useful for more than just two spells.</div><p>Message Edited by Tharangus on <span class="date_text">01-16-2006</span><span class="time_text">09:31 AM</span></p><hr></blockquote>Oooh that's a great idea!  There was something sort of similar in EQ1 as an AA ability for necros.  You cast it and the corpse animated as a dumbfire pet basically. Was great fun when people cast it after a dragon kill or other large mob and scared half the raid for a second <span>:smileytongue:</span></span></div>

Eriol
01-16-2006, 11:06 PM
Ancients?<ol><li>Levant idea is cool. I think it'd be great to have a personal evac, and as it would be personal-only, I doubt the currently-evacing classes would care too much.</li><li>Shorter-cooldown feign death: I'm talking 5 minutes or less. Try 1 minute. I'd pay for that as an upgrade. Identical to lower-level version, but just WAY shorter cooldown.</li><li>Try summon corpse again? Uses essences of anguish. Doesn't rez them (we just need to cast rez after that obviously), but just a straight-out corpse summon.</li><li>The "animate your recently-dead enemy" idea is really cool too IMO. Using that as a type of swarm pet is a great idea.</li></ol>Personally though, I think they should diversify our damage types a bit. Go more eq1-ish in ideas, so that we have some disease, some poison, some fire (completely agree with you on bringing the Heat Blood line back), and even some more MAGIC ones. While we do have words of force, I'd say move the lifetap line BACK to a near-unresistable magic-check. You can keep our AOE lifetap on disease or whatever, but take lifetap back to the "check if it is magic-immune or not" spell, and being nearly-unresistable.Basically we'd have 4 resist types. And I'd say that's fine. Sure other classes would probably need to be modified a bit to diversify out somewhat, but that's fine too IMO. While I don't have a problem with having to specialize against mob resists, I think the idea of certain classes being near-useless against certain targets is very bad. I've never liked that concept.

Tharangus
01-17-2006, 12:14 AM
<div></div><blockquote><hr>Eriol wrote:Ancients?<ol><li>Levant idea is cool. I think it'd be great to have a personal evac, and as it would be personal-only, I doubt the currently-evacing classes would care too much.<font color="#ff0000">They wouldn't mind at all even if it was full party evac... it's always nice to have more than one evac up in a party for safety purposes.</font></li><li>Shorter-cooldown feign death: I'm talking 5 minutes or less. Try 1 minute. I'd pay for that as an upgrade. Identical to lower-level version, but just WAY shorter cooldown.<font color="#ff0000">Yes... it would be nice but I think that they would have to balance it such that the duration would be reduced as well.  As it is currently implemented, you could FD indefinitely simply because the recast timer and duration are the same.</font></li><li>Try summon corpse again? Uses essences of anguish. Doesn't rez them (we just need to cast rez after that obviously), but just a straight-out corpse summon.<font color="#ff0000">This sounds a lot like the Tractor spell from FFXI.  Very useful... and could be used as a "ghetto-port" for people willing to accept the price of death.</font></li></ol><p><font color="#ff0000"></font> </p><p></p><hr></blockquote>

Tharangus
01-17-2006, 12:21 AM
<div></div><p>How about a proactive rez spell?  You cast it on a party member and then they will be immediately rezzed.</p>

Eriol
01-17-2006, 12:33 AM
<blockquote><hr>Tharangus wrote:<p>How about a proactive rez spell? You cast it on a party member and then they will be immediately rezzed.</p><hr></blockquote>All the priests already have a similar line of spells that involves a heal when otherwise the person would die.And it would be emphasizing our healer role more than I'm comfortable with. While I don't mind having that extra capacity, I wouldn't be in favor of increasing our "healer-ish" roles more than they already are, with the possible exception being in the area of wipe recovery (not prevention, which is more what yours is like).

Tharangus
01-17-2006, 01:26 AM
<div></div><div></div><blockquote><hr>Eriol wrote:<blockquote><hr>Tharangus wrote:<p>How about a proactive rez spell? You cast it on a party member and then they will be immediately rezzed.</p><hr></blockquote>All the priests already have a similar line of spells that involves a heal when otherwise the person would die.And it would be emphasizing our healer role more than I'm comfortable with. While I don't mind having that extra capacity, I wouldn't be in favor of increasing our "healer-ish" roles more than they already are, with the possible exception being in the area of wipe recovery (not prevention, which is more what yours is like).<hr></blockquote>I'm not saying it should be like that... perhaps... they can be temporarily rezzed in ghost form?  Something a little more evil than what the priests do?  And I'm not thinking that it necessarily has to be anything practical in that regard... I mean... after all... isn't our level 55 ancient teaching pretty much fluff?<p>Message Edited by Tharangus on <span class="date_text">01-16-2006</span><span class="time_text">03:28 PM</span></p>

Deson
01-17-2006, 02:05 AM
Love the Splurt idea. Not worried about the length because they seem to have a much better idea of how long fights last and make dot lengths far more effective. 10-15 seconds would probably be it(though it occurs to me if they are this far into production the spells are pretty much done...although they DID change consumption).  Wouldn't mind taking Forced Canni like the defiler's have. I miss my lifetap dots as well though I'd just prefer them to add a tap portion to deathly coil and lifetaps shoud still be tied to disease but do prismatic resists.No issue with having diversified damage but I'd much rather put more energy into getting the Dev's to drop spell immunities on mobs. All the casters are pigeon holed to a certian damage type for the bulk of their power and it's just abit ridiculous to put in those immunities. Reduced damage is fine but the out nd out imunities have to go.Sorry about the ramble.<div></div>

Za
01-17-2006, 02:36 AM
<blockquote><hr>Estean1 wrote:<div></div><p>Splurt?  are you guys nuts?  From what I remember with splurt is, yes it was rarely resisted but it starts out slow... Very slow.  With the speed at which most mobs go down this spell would only be effective in raid situations.  For you necros that are pure raid only sure that would be fine but I personally like a bit of variety.</p><p> </p><p>Estean</p><p>60th Bonerattle on Butcherblock</p><hr></blockquote>Yes, slurt would be situational, but if they do it justice I'll love it!So my choices would have to be- Splurt like spell... Preferably one that ended with a final boom in the several K range. I'd even be happy if they made it so that any resists stop the chain... That'd make the higher tier versions more useful.Time 0 6 12 18 24 30Damage 100 200 400 800 1600 3200Total 100 300 700 1500 3100 6300* Total is much damage would have been done to that point if it wasn't resisted.As you can see, IF it landed each one, the final damage count would be huge, but then again it if got resisted early on it could be really small. Adds a bit of coolness I think.- I like the trend for necros to get more access to pets. Charm from DoF is nice. I wouldn't mind a spell like the one from EQ1 that required a corpse to cast on. It would also limit its use in soloing....So spell mechanics would work like this. You target group mates corpse (or any PC corpse in range would be prefered) just like you're going to rez it, Cast the raise the dead spell, and you now have another short duration pet. Pet adopts the class of the target it came from.

Za
01-17-2006, 02:41 AM
<blockquote><hr>Eriol wrote:<blockquote><hr>Tharangus wrote:<p>How about a proactive rez spell? You cast it on a party member and then they will be immediately rezzed.</p><hr></blockquote>All the priests already have a similar line of spells that involves a heal when otherwise the person would die.And it would be emphasizing our healer role more than I'm comfortable with. While I don't mind having that extra capacity, I wouldn't be in favor of increasing our "healer-ish" roles more than they already are, with the possible exception being in the area of wipe recovery (not prevention, which is more what yours is like).<hr></blockquote>No, not really.Priests have a spell that PREVENTS death if it goes off.It's a short duration spell you can cast on a target. During its duration, IF that target would take a hit that would take them to negative HPTs, a % check is made, If you fail it, the target dies. If its made, the target is healed by so much instead of taking the death blow.I think what the original poster is talking about is an actual delayed rez. A buff so that when a char dies, they are immediately given the option to rez...Personally I don;t think it'd happen. If they did that they'd need to remove the distance requirement for a rezzer to be in. Otherwise if the necro didn't stay in range, you'd still have no way of rezing... Alot of little issues like that, but its a cool idea.

Tharangus
01-17-2006, 08:18 PM
<div></div><p>Exactly... the idea is much like the Reraise spell in FFXI, except targetable.  It may be more realistic for us to have a self-targetable only version, though.</p><p>Here is an idea that I thought would be kinda cool...</p><p>PossessTarget: Enemy NPCEffect:  On success the casting necromancer enters a feign death state and takes over control of the targetted mob.  Does not effect epic targets. (duh!)</p><p> </p>

badgerch
01-17-2006, 08:25 PM
<div></div><p> afew thing i would really like(but woud prolly make us too tough <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>ability to summon another pet. say either the tier below, or the max tier -10 so example nightshade at 70 and at 60</p><p>or nightshade 70 shadowy assasin 59....</p><p>anything around the consumption line is going the right way for me. maybee a group mana drain version as i doubt there will be a lich upgrade.-something like on each hit drains 300 mana from target and diveds amongst group members. duration 15 secs same as consumption.</p><p>any kind of single target buff would be nice. corpse shield or shield of locusts maybee increase vs crushing mit of tank or more disease resist.</p><p>what i would really like to see-ona  minor asside is the ability to choose which spells my pet will cast. for example to run off the dumbsifre aoe or tank pets taunt.</p><p>as suggested above-bringing backa  lifetap over time is nice too.</p><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Uanelven
01-18-2006, 06:23 PM
Moorguard's body begins to Splurt   <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>