View Full Version : tank pet stunning when I pull
Tharangus
12-30-2005, 10:27 PM
<DIV>Overall, I've been pleased with the performance of my diseased servant since the latest update. However, I have noticed one small issue that I have found a bit annoying. The tank pet has the ability to stun a mob. Nearly every time I pull something it will stun it and I end-up having to wait until it gets within range to do anything. On the plus side, this means less damage for the pet to take in-transit. But, with Lich up I usually end-up dipping into yellow on my health bar depending on how far away it is. Not good.</DIV> <DIV> </DIV> <DIV>I'm thinking that I can work around this by turning Lich off when pulling and then turn it on once the mob starts moving. Any other thoughts on this issue?</DIV><p>Message Edited by Tharangus on <span class=date_text>12-30-2005</span> <span class=time_text>09:28 AM</span>
EAT SOMETHING!Lich is insiginificant as long as you're eating a T5/T6 food. If you're loosing HPts with Lich check your food.
slyfer
12-31-2005, 12:26 AM
Food and drink are out of combat regen.
Tharangus
12-31-2005, 12:28 AM
<DIV>Exactly... once the pet engages, the health regen on the food stops and my health starts ticking down.</DIV> <DIV> </DIV> <DIV>Let me repeat my problem... send in pet, pet engages and Lich starts eating away at me. Recall pet back to me, expecting mob to follow but it doesn't because my pet stunned it. Once stun breaks, the mob follows but by then I'm down to yellow on my health. I usually have to smack it with a lifetap immediately to get that health back.</DIV> <P><SPAN class=time_text>Maybe grab an unsuspecting nearby green to feed off of? :smileyvery-happy: Not an option, usually, for me. But just a thought.</SPAN></P><p>Message Edited by Tharangus on <span class=date_text>12-30-2005</span> <span class=time_text>11:38 AM</span>
KBern
12-31-2005, 01:13 AM
<P>Your lich should not really be eating that much of your health in that amount of time from what I have seen with the duration of these stuns.</P> <P>This caught me of guard also at first, but you have two choices.</P> <P>1. Pull pet back, when you see the mob is still stunned...send pet back in...let it do some DPS while the mob is stunned...lifetap if needed, your pet should have agro....then pull back to see if mob comes...if it does, do your thing...if not...send pet back and lifetap again and cast some dots or debuffs...since your pet will have good agro at that point.</P> <P>2. Take off lich and have to worry about casting each time you pull which will hurt your DPS and mana regen of course. </P> <P>Probably another solution or strat but I just use 1 and seems to work fine.</P> <P>Granted you have more of a chance to get adds....but not much you can do about that either except for having good timing and watching what is near the mob you are pulling and knowing the behavior of said mobs.</P><p>Message Edited by KBern on <span class=date_text>12-30-2005</span> <span class=time_text>03:14 PM</span>
carlspackler
12-31-2005, 01:20 AM
<DIV>I noticed this in the last few days too and it's really annoying. Especially when pulling long distances. But what I have noticed it that the mob I stunned loses focus on the pet. I don't know if that means the agro shifted to me or the mob just reset. I haven't waited around, because I make sure I send my pet right back in. It was annoying at first, but I already used to it.</DIV> <DIV> </DIV> <DIV>Not sure about Lich, since I am 1 level shy of using that, but from what I've seen of those stuns, they don't last more then a couple of seconds. Can you lose that much HP in that short amount of time?</DIV>
Named
12-31-2005, 01:57 AM
Use a different pet to pull.
Godwrath
12-31-2005, 02:21 AM
<DIV>Yep i hate that stun, he should use his AE taunt always when starting a fight, and not that stupid root.</DIV>
Eriol
12-31-2005, 02:28 AM
How about pulling yourself, instead of pet pulling? I don't find initial agro on many spells to be hard to overcome with pet (DoTs, dispel, grisly mark).I never pet-pulled much BEFORE this because of the free hits the mob would have on my pet's back as it runs back towards me. Too much damage on my pet to make it worth it. I was almost-always pulling myself before this, so the change is little issue to me.
Tyralus
01-03-2006, 05:32 PM
<P>I pulled with my pet from 32 - 45 extensively in Splitpaw, never really had an issue with my pet taking any signifigant damage on the runs back... some were quite long in the Hideout especially. I will admit though that the Stun is a pain on long distance pulls, but still the better way to go when you are tackling groups of yellows. The good thing about groups of Mobs is that if the initial one is rooted, then just change targets to one that is not on the run back and then re-engage your pet on the new one until the initial MOB catches up. That way you can DOT and Siphon to your hearts content on the ones that came with the pull. It takes a little bit of practice, but you pick up the technique in no time.</P> <P> </P> <P>Gilron Darkscales</P> <P>54 Iksar Necromancer Mistmoore</P> <P>"The scales are tipped in my favor... MUHAHAHAHA!!!"</P>
Merciful_Shadow
01-04-2006, 03:43 AM
<span><blockquote><hr>Tharangus wrote:<div></div> <div>Overall, I've been pleased with the performance of my diseased servant since the latest update. However, I have noticed one small issue that I have found a bit annoying. The tank pet has the ability to stun a mob. Nearly every time I pull something it will stun it and I end-up having to wait until it gets within range to do anything. On the plus side, this means less damage for the pet to take in-transit. But, with Lich up I usually end-up dipping into yellow on my health bar depending on how far away it is. Not good.</div> <div> </div> <div>I'm thinking that I can work around this by turning Lich off when pulling and then turn it on once the mob starts moving. Any other thoughts on this issue?</div><hr></blockquote>Never use the pet to pull. There are a couple reasons why using the pet to pull a mob is a bad thing, the point oulined above is just one. Blue AE effects that pull additional mobs is another. Having played a necro in EQLive since pre-Kunark, I have a habit of using darkness to pull (now that we have the darkness line). It's the perfect spell for pulling and splitting groups (used with root/fear).</span><div></div>
Tharangus
01-04-2006, 11:36 PM
<DIV>It's all situational. 90% of the time, I have no problem using a pet to pull. And there is no out-of-encounter AoE that it does... it's a myth. There's just social mobs out there that add like crazy. Go pull a camp of sandcrawlers in the Pillars and you'll see what I mean. Pull a harpy and run it past a tornado and it will happen there, too. Show me a log that says that is exactly what the pet is doing and I'll believe it.</DIV>
KBern
01-06-2006, 09:05 PM
<div>Our pets do not have an out of encounter aoe, other than maybe Servile Soul.</div><div> </div><div>In no way would they give our pets a non controllable out of encounter AOE on purpose. If you notice your pet is casting one, then petition right away.</div><div> </div><div> </div>
Tharangus
01-06-2006, 09:13 PM
<div>I haven't even noticed Servile Soul do that... and I tend to use it whenever it is up.</div><div>I love the skele cobra!</div>
KBern
01-06-2006, 09:29 PM
<div></div>I think a while back it might have been doing this but not really sure to be honest. I didnt use it for so long when it stopped levelling with us until they fixed that.
MrWolfie
01-10-2006, 04:32 PM
<div>Your pet is ROOTING, not stunning.</div><div>In cases where you want to pull a mob quickly back to a safe spot, this "skill" is totally undesirable. (Especially when social mobs may wander past, pick up aggro from the rooted mob and come at you).</div><div> </div><div>Also, rooting a mob does have dodgy effects on mob aggro. As a Warlock I frequently root and nuke, if I'm grouped with my Necro partner, the mob's inferred target always switches to her, even while I'm nuking it. I imagine the same thing is happening when your pet roots the mob too.</div><div> </div><div>Pet pulling prior to this last update was working wonderfully, with this new skill proc, it is fatally flawed.</div><div>On occasion, we've had to take to aggro pulling mobs and it's not pretty.</div><div> </div>
Deila
01-10-2006, 10:51 PM
<div></div><p>I have yet to find a time where the pet root effect can work to my advantage. If I tried to use it tactically, keeping one or more of a group of mobs back, sure enough that time the root didn't hit, or it roots the <em>whole</em> group. If I want to root one to keep him out of the fight until later, I have to go with my own root, which is far more reliable.</p><p>I've given it time, to see if there was any kind of upside to the pet root effect. I don't see one yet. Perhaps there is a benefit, but I find myself cursing it every time it happens. Feels more like a... dare I say it?... nerf to pet pulling than anything else, though I'm sure that wasn't the intent. A stifle effect against caster mobs would be useful. This root I find to be more a hindrance than anything else.</p>
Tharangus
01-11-2006, 08:06 PM
<div></div>You're right, it is a root because I notice the same icon for the effect (forget the name of it) come-up in close combat yet the pet still gets smacked. It should be removed. There is no practical use for this proc what-so-ever.
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