PDA

View Full Version : Test Update 18 OMG!!!!!!


soulrais
12-10-2005, 09:10 AM
<DIV>i about passed out when i read this ..........</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc00>*** Summoned Pets ***<BR></FONT></STRONG> <BR>- Summoned pets now have consistent and distinct appearances at each spell level. For example, the level 52 Conjurer ability Tellurian Myrmidon is the only spell that will summon a rock elemental pet; the Necromancer ability Rotting Thrall is the only spell that will summon the previously overused zombie. Other levels will summon different creature types.<BR>- Summoned pets in a given spell line have a distinct look at each quality tier. For example, the Necromancer's Diseased Servant spell summons a skeleton warrior. As the spell is increased in quality tier (Apprentice I, Adept I, etc.), the skeleton looks more impressive.<BR>- Temporary pets also have new appearances. For example, the Shadowknight's Tainted Sacrament line will change in appearance with upgrades.<BR>- Persistent summoned pets start out with a base number of abilities. An additional ability is granted to the pet at each spell level upgrade. Pet spells in the level 52 to 60 spell range now have an additional ability that they did not have before.<BR>- Temporary Pets (e.g. Conjurer's Roaring Flames and Necromancer's Ghastly Stench) will now cast their close-range AoE spell more often.<BR>- Pets will no longer inherit abilities based on their creature type.<BR>- Temporary Pets now display their owner's name.<BR>- Fighter and Scout pets now use their combat arts more often.<BR>- Fighter pets now taunt more often, and their taunts have a lower chance of being resisted. Their taunt effectiveness should now scale properly with level.<BR>- Some Conjurer Fighter pets now have interrupt/knock-down effects, while some Necromancer Fighter pets now have root/stifle effects.<BR>- Scout pets had their damage adjusted based on the reuse timer of the combat art. Slower combat arts now do increased damage, while faster combat arts now do less damage. Overall, Scout pets should deal about the same amount of damage they did before.<BR>- Mage pets focus more on AoE spells than they used to. These spells have generally been made more effective.<BR>- Mage pets are much more resistant to spell damage than they were before, and the size of their power pool has been increased. Casting times on their spells were generally decreased, and their single-target spells will land more often than they did before.<BR>- The Illusionist pet spell list now also includes Stunning Array, Lock Mind, and a direct damage/mez spell. They no longer try to cast DoT spells on their target.<BR>- Summoned pets now have the same base run speed as their owners.<BR><BR></DIV> <DIV> <BR><B>Summoner changes:</B><BR>- Call Servant is a new level 15 spell that will teleport a summoned pet to the Summoner</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>OMG OMG OMG is all i can say ..... </DIV> <DIV> </DIV>

Eriol
12-10-2005, 09:28 AM
We finally get Summon Companion back. Woot.I wonder about the change from knockdown to stifle though. Didn't our tank pet always knockdown before? So I would guess stifle is better, but I dunno. AE? Interesting to see how that pans out.Also I'm miffed on the pet graphics. I was hoping the zombie would be the bottom-teir one, as I'm 48, and so I don't want to look at the god-forsaken zombie any longer. All the more incentive to grind to 52 quickly I guess...I wonder about the assassin. "Overall, Scout pets should deal about the same amount of damage they did before." means to me: "We're nerfing them a bit, since if the damage was increased, we'd say that, but we didn't, so it's a nerf."Will also be interesting to see what "Additional" abilities the pets get, though I mourn for lower-levels, as it seems to be saying the ONLY additional one is for the 52+, and so for the teir below would be what we have now, and the teir below that would be NERFED, since if they GAIN something going to what is now, then logically that means they LOST something to be able to gain back to current status. Doesn't affect me, but still, sucks to be lower if that's true.I also wonder about "Casting times on their spells were generally decreased" for Mage pets. Hopefully that means "some were decreased, some are unchanged," but it could also mean "most decreased, some increased", though I'll admit that seems unlikely. But preparing for that, does anybody have any semi-exact cast times as of RIGHT NOW for them, so we can make the comparisons?

Deson
12-10-2005, 09:36 AM
I'm waiting and seeing but right now I'd much prefer Snare/stifle to Root/stifle. <div></div>

Zave
12-10-2005, 09:54 AM
<DIV>this is definately nice, i just hope that mana regen cap wont affect Lich in any way</DIV>

Leawyn
12-10-2005, 10:41 AM
I love it, i love it i love it!!! WEEEEE <span>:smileyvery-happy:</span> <div></div>

Gravewolf
12-10-2005, 11:42 AM
No pictures yet?!?<div></div>

Elik
12-10-2005, 01:37 PM
God i love this, lets hope it all turns out well.

soulrais
12-10-2005, 03:16 PM
<DIV>its already 5 am ... come on guys wake up want to see them pics )))) heheh</DIV>

Nosewar
12-10-2005, 04:48 PM
<P>SOE?  I love you.  That is all.</P> <P> </P> <P> </P> <P><STRONG><FONT size=7>WOOT!!!!</FONT></STRONG></P>

SpineDoc
12-10-2005, 07:11 PM
<DIV>WOW!  This is quite awesome, I cannot imagine something more exciting.  Someone post nec pics PLZ!!!!!!!!!  The only downfall is at 41 I am stuck with the [expletive haxx0red by Raijinn] zombie look for another 11 levels, sigh.</DIV> <DIV> </DIV> <DIV>When is LU18 supposed to be live?</DIV>

Xalmat
12-10-2005, 07:12 PM
Pictures of the new Conjuror pet graphics <a href=http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=9368#M9368 target=_blank>here</a>, if interested. The only one that Necros will receive is Tellurian Recruit, though.

SpineDoc
12-10-2005, 08:08 PM
<P>Hmm, it mentions diseased servant being a skeleton as an example.  Is this change only for conj?</P> <P> </P>

Xalmat
12-10-2005, 08:20 PM
All pets are receiving graphical facelifts, per the patch message. I just only have pictures of the Conjuror ones.

MrGrimm9
12-10-2005, 08:53 PM
Jesus those look like the best changes EVER.  Lets hope they are as good as they sound.

Elik
12-10-2005, 09:07 PM
Come on people, pics please... :smileytongue:

Xalmat
12-10-2005, 10:06 PM
Many thanks to Aleyssha on the Test server for these pictures.Diseased Servant Adept 3<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/diseased_servant_adept_3.jpg>Grim Spellbinder Adept 3<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/grim_spellbinder_adept_3.jpg>Undying Adherent Adept 3<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/undying_adherent_adept_3.jpg>Shadowy Stalker Apprentice 2<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/shadowy_stalker_apprentice_2.jpg>Grim Thulian (I think Adept rank)<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/grim_thulian_adept.jpg>Rotting Thrall Adept 3<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/rotting_thrall_adept_3.jpg>Shadowy Assassin Adept 3<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/shadowy_assassin_adept_3.jpg>Grim Terror Adept 1<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/grim_terror_adept_1.jpg>Blighted Pack Adept 3<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/blighted_pack_adept_3.jpg>Stench of the Grave<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/stench_of_the_grave.jpg>Swarm of Rats<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/swarm_of_rats.jpg>Plague of Rats<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/plague_of_rats.jpg>Ghastly Stenct Apprentice 4<img src=http://www.mattcrews.com/images/eq2/testpets-12-10-05/ghastly_stench_apprentice.jpg>Rank of the individual spell changes the tint and/or texture of the pet. For example, Grim Spellbinder's Apprentice clothes are different than the Adept clothes.

Eesti
12-10-2005, 10:14 PM
Thanks alot for the images, i love the new look of the Diseased Servant and the Grim Spellbinder ! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Gravewolf
12-10-2005, 10:18 PM
Awesome! Thanks to both of you for taking/posting them!<div></div>

Eriol
12-10-2005, 10:53 PM
Thanks to Aleyssha for the pics, and Xalmat for posting them.Also seems like there are problems with the new owner tag on swarm pets.

Xalmat
12-10-2005, 10:54 PM
<blockquote><hr>Eriol wrote:Also seems like there are problems with the new owner tag on swarm pets.<hr></blockquote>Yup, i expect that to get resolved before it hits Live servers.

Elik
12-10-2005, 11:46 PM
<DIV>Lovly FINALLY some diversity. Ty.</DIV>

Nosewar
12-10-2005, 11:49 PM
<DIV>I hope they brought the Spectre back somewhere in there... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Sonic X
12-11-2005, 12:01 AM
Those are cool, i was hoping for a spectre for the lvl 60 pet <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><div></div>

Elik
12-11-2005, 12:01 AM
<DIV>So when is LU18 scheduled?</DIV>

Xalmat
12-11-2005, 12:11 AM
<blockquote><hr>Nosewarts wrote:<DIV>I hope they brought the Spectre back somewhere in there... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV><hr></blockquote>Unless they decided to make Nightshade into a spectre (which I cannot check either way, unfortunately), you won't be seeing it this time.

Sonic X
12-11-2005, 12:50 AM
*prays to innorruuk and cazic-thule that it is a spectre*<div></div>

Nosewar
12-11-2005, 12:53 AM
<DIV><BR> <BLOCKQUOTE> <HR> Xalmat wrote:<BR><BR> <BLOCKQUOTE> <HR> Nosewarts wrote:<BR> <DIV>I hope they brought the Spectre back somewhere in there... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>Unless they decided to make Nightshade into a spectre (which I cannot check either way, unfortunately), you won't be seeing it this time.<BR> <HR> </BLOCKQUOTE></DIV> <DIV> </DIV> <DIV>Heh, that's why I said <EM>somewhere</EM> in there.  Very easily and very logically the spectre could be the 48 Grim Terror Master.  And it would make a heck of lot more sense than that tailed stripper.</DIV><p>Message Edited by Nosewarts on <span class=date_text>12-10-2005</span> <span class=time_text>02:54 PM</span>

StueyMonst
12-11-2005, 01:26 AM
<DIV>The only reason I purchased Grim Terror (Master I) was becasue she was a "tailed stripper".  I sure hope the new model does my expenditure justice!</DIV> <DIV> </DIV> <DIV><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Elveira
12-11-2005, 05:51 AM
<P>The screenies look pretty nice. Also I've been praying for spectre ever since I got into the habit of charming them in SS/LT. If that isn't the definitive necro pet then I haven't seen one. GOD I love those things.</P> <DIV>The one thing I'm not too thrilled with though is the increase in the rates of AoE for dumbfire pets. Especially in raid situations this can really ruin a lot of folks' day. :smileysad:</DIV> <DIV> </DIV>

Lockeye
12-11-2005, 06:33 AM
Level 48 is a little too early to be controlling spectres <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>

Sonic X
12-11-2005, 06:40 AM
<div></div>Stop taunting me lockeye, i'll implode soon.

soulrais
12-11-2005, 06:47 AM
<DIV>humm sounds like lvl 60 pet may be something to look forward to</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>thow not sure specter is best mob for a scout class but who cares ... i want a specter pet )</DIV> <DIV> </DIV>

stgninja
12-11-2005, 07:44 AM
<P>Sweeeet, love the new pet graphics!  </P> <P>I sure hope Santa brings us specter pets for Christmas :smileyhappy:  </P>

Nosewar
12-11-2005, 09:03 AM
<DIV><BR> <BLOCKQUOTE> <HR> Lockeye wrote:<BR>Level 48 is a little too early to be controlling spectres <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE><BR>Ah-ha! That is a clear implication that spectres are coming for the 62 mage pet in the next expansion! I shall bookmark this post for future reference when I hold you to it. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

soulrais
12-11-2005, 09:19 AM
<P>your prob right malignant ...</P> <P> </P> <P>cant wait to see some more pics thow off differnt lvls of pets .... esp a few MASTER pet pics ))</P> <P> </P>

Leawyn
12-11-2005, 09:54 AM
OMG does no one have a picture of the nightshade yet?! I'm DYING to see it! Also, anyone parsing the new warlock pets? are they doing better dps now that they've had their spells reworked? <div></div>

bcbroom
12-11-2005, 10:02 AM
<BR> <BLOCKQUOTE> <HR> Elveira wrote:<BR> <P>The screenies look pretty nice. Also I've been praying for spectre ever since I got into the habit of charming them in SS/LT. If that isn't the definitive necro pet then I haven't seen one. GOD I love those things.</P> <DIV>The one thing I'm not too thrilled with though is the increase in the rates of AoE for dumbfire pets. Especially in raid situations this can really ruin a lot of folks' day. :smileysad:</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I've heard (not seen myself) that these were even coming from the permanent summoned pets.  My personal opinion is that these AoE should be encounter locked.  I know thats a design trade off (damage/effect vs chance of adds) but this is a pet ability that you cannot control.</P>

Eta
12-11-2005, 12:28 PM
<P>Good to see all the pet changes!</P> <P>(ps please take the concentration cost off of the FLUFF pet for Inquisitors)</P>

Farl
12-11-2005, 12:54 PM
Oh it's so good to see you spending time on the pet classes.  Since they can already solo zones intended for groups they can't possibly be powerful enough.  I am so glad to see these classes get their needed attention so they can be that much better than say assassains, templar/inquisitor, coercers, guardians or any class that has actual problems in game right now.  <div></div>

Leawyn
12-11-2005, 01:08 PM
<span><blockquote><hr>Farley wrote:Oh it's so good to see you spending time on the pet classes.  Since they can already solo zones intended for groups they can't possibly be powerful enough.  I am so glad to see these classes get their needed attention so they can be that much better than say assassains, templar/inquisitor, coercers, guardians or any class that has actual problems in game right now.  <div></div><hr></blockquote>I'm sorry... um... making our pets look different is making us more powerful how? If you look at the rest of the changes, they clearly state that the dps will be similar to what we see now, just coming in a different way. Maybe now we can use our caster pets instead of only bringing em out to look cool. </span><div></div>

Sonic X
12-11-2005, 01:25 PM
<div></div><div></div><div></div><div></div><div></div><hr><b>Posted by Farley:</b>Oh it's so good to see you spending time on the pet classes.  Since they can already solo zones intended for groups they can't possibly be powerful enough.  I am so glad to see these classes get their needed attention so they can be that much better than say assassains, templar/inquisitor, coercers, guardians or any class that has actual problems in game right now. <hr>I love when people talk about what they DON'T know. I've been playing my necro since day one, and we had serious problems since day one. Tank pet was best DPS and it was a fact, no one used the other ones. Controlling pets were a pain especially when trying to get them to back off or focus on attacking one target, horrible pathing(can still be an issue). Not even being able to finish casting a spell on a mob in a full group because everyone else would kill it faster then i could cast. I could barely cast spells when soloing because the pet didn't hold aggro.That grass is always greener on the other side is false my friend. A majority of these changes are to give the pets themselves more DISTINCT and UNIQUE looks(Hardly making us more uber). From 20-60 pets looked THE SAME with little difference, ive been using the same [expletive haxx0red by Raijinn] pet since day one. Sure i got mad the last patch when they made nice looking crafted T6 plate armor, and i'm still stuck with the dinky over used robes, but it sure as hell didn't make plate wearers a more fixed class.All they did was some cosmetic changes, and some UI changes, we always needed our combat spam to show "other's hits" to see what our pet's are doing. These changes affect other classes besides just Conjuror And Necromancer's, as logic would have it. The other change is changing the attacks, or giving more purpose to using different pets. Soloing what zones? Specify please, the time it takes to clear anything solo like that(if you can) is a moot point because it's always quicker with more people. And uh what ever uber instance you are talking about i doubt any summoner has soloed since pet's don't mitigate anywhere near what they did before. If you stopped to realize every class(including this one) still has it's problems. Maybe you would stop sounding like a nihilist(lol the big lebowski).I have yet to see someone say: hey dude get that necro or conj they so own assassins at dmg, guardians at tanking, coercers at crowd control/buffing or templar/inquisitor at healing. 90% of these changes are cosmetic and affect other people(helllllooo other classes with temporary pet's) too. I raid allot and I've yet to have someone ask my pet to replace the guardian tanking a epic(LOL as if). Our real pet's(IE: not the ones that stay up only during a fight) are 50% of what are class is/does/and can do. Nor do my pet's replace actual people. Bah why am i wasting my time, god forbid that some of the things that were said during the revamp about certain characters soloing things be true. But soloing anything strong intended for a group takes up more time then with out a group.K thx bai.<p>Message Edited by Sonic X on <span class="date_text">12-11-2005</span> <span class="time_text">12:29 AM</span></p><p>Message Edited by Sonic X on <span class=date_text>12-11-2005</span> <span class=time_text>12:31 AM</span>

Nosewar
12-11-2005, 03:42 PM
<BR> <BLOCKQUOTE> <HR> Farley wrote:<BR>Oh it's so good to see you spending time on the pet classes.  Since they can already solo zones intended for groups they can't possibly be powerful enough.  I am so glad to see these classes get their needed attention so they can be that much better than say assassains, templar/inquisitor, coercers, guardians or any class that has actual problems in game right now.  <BR> <BR> <HR> </BLOCKQUOTE><BR>Let me guess... Whiny enchanter or whiny templar? Summoners are a large slice of the EQ2 population. Majority rules.  That's how the cookie crumbles.

Qandor
12-11-2005, 04:06 PM
<BR> <BLOCKQUOTE> <HR> Sonic X wrote:<BR> <BR><BR>A majority of these changes are to give the pets themselves more DISTINCT and UNIQUE looks(Hardly making us more uber). <HR> </BLOCKQUOTE><BR> <DIV>Wonder if they will ever do that for players.</DIV>

Lovelessangel
12-11-2005, 07:14 PM
<DIV>You whine alot.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Go play World of Warcraft, you'd fit right in.</DIV>

Lodor
12-11-2005, 09:11 PM
<P>The person above was prolly talking about how half the classes can solo roost and some classes can solo all of poets palace with luck.</P> <P>Idoubt they are a enchanter since both subclasses of it can solo all of poets palace.  Summoners can do roost with good luck as can both sorc, both enchanters, some scouts, and some bards.</P> <P>People just dont play creatively enough and when they hear someone does something solo they cry on the forums for a nerf when they dont got a clue how to play themselves.</P>

PotatoeGuru
12-11-2005, 09:25 PM
<DIV>Looks great and kudos for the change.</DIV> <DIV> </DIV> <DIV>My only disappointment is that I'll still be stuck with the generic zombie model for a while. /grin</DIV> <DIV> </DIV> <DIV>Any chance at all of Rotting thrall at least getting a different tint, particle effect  or something? Size aside, it still looks like the Stench of the Grave...</DIV>

Xalmat
12-11-2005, 09:52 PM
I couldn't tell you what differences, if any, Rotting Thrall will get with different ranks. Thus far, Adept III on Test looks identical to Adept III on Live, save maybe a size difference which I didn't check for.

StueyMonst
12-12-2005, 12:23 AM
<DIV>"the Necromancer ability Rotting Thrall is the only spell that will summon the previously overused zombie"</DIV> <DIV> </DIV> <DIV>Think that explains that one.</DIV>

PotatoeGuru
12-12-2005, 01:04 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> StueyMonster wrote:<BR> <DIV>"the Necromancer ability Rotting Thrall is the only spell that will summon the previously overused zombie"</DIV> <DIV> </DIV> <DIV>Think that explains that one.</DIV><BR> <HR> </BLOCKQUOTE> <DIV>Yeah I just wish since it *WAS* overused so much, it would be relegated to earlier levels. </DIV> <DIV> </DIV> <DIV>Really I welcome the changes, I just have to kvetch about sumtin'! :smileyvery-happy:<BR></DIV><p>Message Edited by PotatoeGuru on <span class=date_text>12-11-2005</span> <span class=time_text>12:05 PM</span>

Sonic X
12-12-2005, 01:31 AM
<div></div><div></div><hr>Qandor wrote:Wonder if they will ever do that for players.<hr>Believe you me, i want that just as much as anyone else does. At least now i have a pet that shows my level, just like plate wearers have armor that shows that they are of higher level. Splitting the models up and using pre existing models is allot easier then trying to make more armor, and there are armor changes in this patch as well that take steps in making players look more unique. Watch next patch they will make some very unique armors but people will complain they didn't fix bugs and expect them to be able to do everything at once.This is one of many thing's people have been asking for since launch, at least give them credit for constantly adding new stuff...<div></div><p>Message Edited by Sonic X on <span class=date_text>12-11-2005</span> <span class=time_text>12:33 PM</span>

quamdar
12-12-2005, 01:37 AM
i am hoping for a spectre for 60 assassin pet, maybe like the spectral assassin arena champion.  i am really really interested in the new abilities the pets get though since two of the three top pet spells (grim terror and diseased servant) are master quality.  looking forward to seeing the armored skelly at master too. <div></div>

Solaran_X
12-12-2005, 02:12 AM
Is the Grim Terror at Adept III a lamia also like the Adept I version?

Elveira
12-12-2005, 02:53 AM
<BR> <BLOCKQUOTE> <HR> Solaran_X wrote:<BR>Is the Grim Terror at Adept III a lamia also like the Adept I version? <BR> <HR> </BLOCKQUOTE> <P><BR>Probably so.  Definitely hope so. According to the notes the models are similar, just slightly more tricked out the higher the level. </P>

Dunkeltrae
12-12-2005, 03:27 AM
Yeah! Cast-Time decreasing! Woohoo! Why do I cheer? My twink is a Summoner and I played FF for one year now. I have the bad feeling that with the decreased cast time it will be able to kite a mob to death. I did the tactic in FF as well. Let pet attack, run of a bit so you can easily resummon, wait till the pet dies, resummon and run back to the starting position. Do this till the mob is dead. In FF you had a cast time on pets... here you don't have, so it doesn't matter if the pet only lives for 10 secs till you're out of range. It coul be easy to solo green^^^ mobs that way... not sure yet, we'll see. <div></div>

slyfer
12-12-2005, 03:28 AM
<DIV>If the Lamia is Adpet 1 now I wonder what the Master version looks like.  Maybe even more scantily clad.</DIV>

Solaran_X
12-12-2005, 03:55 AM
<BR> <BLOCKQUOTE> <HR> Dunkeltraene wrote:<BR>Yeah! Cast-Time decreasing! Woohoo! Why do I cheer?<BR><BR>My twink is a Summoner and I played FF for one year now. I have the bad feeling that with the decreased cast time it will be able to kite a mob to death.<BR>I did the tactic in FF as well. Let pet attack, run of a bit so you can easily resummon, wait till the pet dies, resummon and run back to the starting position.<BR>Do this till the mob is dead. In FF you had a cast time on pets... here you don't have, so it doesn't matter if the pet only lives for 10 secs till you're out of range.<BR>It coul be easy to solo green^^^ mobs that way... not sure yet, we'll see.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I'd like to see the DoT durations of Necromancer DoTs increased, and the snare component of the Darkness line unbreakable by damage (like it was in EQLive).</P> <P>I loved aggro kiting in EQLive. </P>

dom4
12-12-2005, 04:01 AM
<span><blockquote><hr>Dunkeltraene wrote:Yeah! Cast-Time decreasing! Woohoo! Why do I cheer? My twink is a Summoner and I played FF for one year now. I have the bad feeling that with the decreased cast time it will be able to kite a mob to death. I did the tactic in FF as well. Let pet attack, run of a bit so you can easily resummon, wait till the pet dies, resummon and run back to the starting position. Do this till the mob is dead. In FF you had a cast time on pets... here you don't have, so it doesn't matter if the pet only lives for 10 secs till you're out of range. It coul be easy to solo green^^^ mobs that way... not sure yet, we'll see. <div></div><hr></blockquote>Being a former FF summoner, I know exactly what you mean.  The old summon and run tactics might just become useful in eq2.  But about your comment on soloing green heroics...  You meant blue right?  If the mob is alone, I can solo green ^^^ heroics with my eyes closed and without the need to re-summon in the middle of the fight.  But woohoo!  Now those stupid lizards in stormhold's basement can finaly be exterminated!</span><div></div>

Selene1
12-12-2005, 04:21 AM
dont know if the sunmmon and run strategy will work, when your pet dies its hate transfers to you so the pet you summon next will have a hard time pulling it off you, and if its another pet after that, well, good luck. <div></div>

Magu
12-12-2005, 04:25 AM
Er, the reduced cast times are on the mage pets, not OUR spells... <div></div>

Xalmat
12-12-2005, 07:07 AM
<blockquote><hr>Solaran_X wrote:Is the Grim Terror at Adept III a lamia also like the Adept I version? <hr></blockquote>Yes. All versions of Grim Terror are lamia in appearance.

soulrais
12-12-2005, 07:27 AM
still like to see more pics of some the different pets... esp master versions )

Xalmat
12-12-2005, 08:55 AM
<blockquote><hr>soulraiser wrote:still like to see more pics of some the different pets... esp master versions ) <hr></blockquote>You'll see 'em soon enough, as soon as they hit Live.

Sonic X
12-12-2005, 11:11 AM
<div></div>Sometimes i wish you could press a button and the guy at the other computer would get punched for their idiocy. I kinda flipped out ealier but i'm so tired of people not realizing we had serious problems before the revamp and they think they are the only ones with issues or that ever had any.These are simple changes that could have been made early on, and im so sure all the staff's man time is going into changing pet apperances(yes this is sarcasm) and just plain trying to add more stuff to the game. I can't believe i have seen people whining about adding Xmas themed stuff. <div></div><p>Message Edited by Sonic X on <span class=date_text>12-11-2005</span> <span class=time_text>10:12 PM</span>

Elik
12-12-2005, 12:01 PM
<P>Theres alot of people doing nothing but complain, if so, why not move on? I dont get it really, its a game, play to have fun. If you hate your class or the game, there are other games out there really.. :smileyindifferent:</P> <P>I admit, the game got flaws, no doubt about that.. But its like a kindergarden here, every class shouting there head off about changes, improvments, nerfs, try satisfing every class.. :smileytongue:</P> <P>If you go out to eat at "Bundy's" and the food stinks, do you just sit there and complain all day about everything? Or do you go to another restaurant? Like Hooter's?..</P>

StueyMonst
12-12-2005, 03:14 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Xalmat wrote:</P> <P>You'll see 'em soon enough, as soon as they hit Live.<BR></P> <P></P> <HR> </BLOCKQUOTE><BR> <DIV>That's the kind of answer I like.</DIV> <DIV> </DIV> <DIV>But seriously, they are using a Lamia for the Grim Terror, that's confirmed, but how are they changing her to conform to "-As the spell is increased in quality tier (Apprentice I, Adept I, etc.), the -pet model- looks more impressive."</DIV> <DIV> </DIV> <DIV>How the hell could she look more impressive?  You certainly cant put more clothes on her to look impressive, and she's not wearing that much as it is, so taking some off is also out.  The only thing I can think of is a diff colour outfit, but who knows what thos art guys have been up to.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Is there no Necro with a Grim Temptress on Test?<BR></DIV>

Elveira
12-12-2005, 03:16 PM
<BR> <BLOCKQUOTE> <P></P> <HR> StueyMonster wrote: <P>How the hell could she look more impressive? <BR></P> <HR> </BLOCKQUOTE>Stark naked at Master level would be pretty darn impressive. :smileywink:<BR>

Dasanhgul
12-12-2005, 04:17 PM
Necros wearing their [Removed for Content] hats and working their lamia's at the local pubs. :smileysurprised: <DIV> </DIV> <DIV>That'd be a good source of income ... :smileyvery-happy:</DIV> <DIV> </DIV>

Xalmat
12-12-2005, 04:58 PM
<BLOCKQUOTE> <P></P> <HR> StueyMonster wrote: <P>How the hell could she look more impressive? <BR></P> <HR> </BLOCKQUOTE>The picture you see that I took is Adept I rank. You'll notice the red tint instead of the usual white tint on her skin. I'm 95% certain the Master I will have the white tint still.

Solaran_X
12-12-2005, 06:15 PM
I hope the Adept III Grim Terror looks good. And I'm absolutely dying to see an Adept III Nightshade from Test. If it's a spectre...I'm not sure if I'll be happy or sad. Might bring back bad memories of EQLive.

Lovelessangel
12-12-2005, 07:43 PM
<P>personally, I wouldn't like a spectre again. I dunno, maybe it's just me but I like to actually see my pet fighting like he's mocking. a big spectre with a scythe != a scout.</P> <P> </P> <P>I do wish though, one of the tanks was a spectre.</P><p>Message Edited by Lovelessangel on <span class=date_text>12-12-2005</span> <span class=time_text>06:43 AM</span>

StueyMonst
12-12-2005, 10:03 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Xalmat wrote:</P> <P>The picture you see that I took is Adept I rank. You'll notice the red tint instead of the usual white tint on her skin. I'm 95% certain the Master I will have the white tint still.<BR></P> <P></P> <HR> </BLOCKQUOTE> <P>So basically at Adept you get a lamia that's been under the sunbed and a Master I is gonna be anaemic you think?  if that's true I'm very upset.  Lets hope you're wrong.</P> <P>I could do that by altering my gammer settings fgs.</P> <P>"Wow look.....that guys got a pale Lamia" isn't a saying I expect to hear much!</P> <P> </P> <P><img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR></P>

lyndonuk
12-12-2005, 11:31 PM
Very nice, I like them all.Just seems to me that they are backwards and all the cool looking ones are low level. Use 50+'s get the same old graphics in most cases.<div></div>

Naud
12-13-2005, 01:09 AM
Yay!!!!! Im very happy to see new variety lets just hope it doesnt cost us pet stats in return when it all goes live.  Im glad to see the change implemented : )<p>Message Edited by Naud on <span class=date_text>12-12-2005</span> <span class=time_text>12:26 PM</span>

Wargod1968
12-13-2005, 02:44 AM
Great news <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Thanks for the work on the graphix

Dalin
12-13-2005, 04:54 AM
<DIV>Nice! is all I have to say, this is truly awesome. Not only our Mage pet being fixed, but summon companion is a new spell, I'm glad to have that, no doubt. So much good stuff, finally being recognized, thank god.</DIV>

Elik
12-13-2005, 02:09 PM
<P>LU18 this week?</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=72352" target=_blank>Link</A></P> <DIV>And maybe THIS is where we will see the spectre?</DIV> <DIV> </DIV> <DIV> <DIV>"Don't worry, you'll be hearing about our next expansion soon enough. It just wouldn't make sense to try to publicize it before the holidays, as the announcement would get lost in the gift-buying frenzy."</DIV> <DIV> </DIV> <DIV>I'm very excited about what we have in store for 2006. <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-wink.gif" width=16 border=0></DIV> <P>===========================<BR>Steve Danuser, a.k.a. Moorgard<BR>Game Designer, EverQuest II </P></DIV><p>Message Edited by Elikai on <span class=date_text>12-13-2005</span> <span class=time_text>02:51 AM</span>

quamdar
12-13-2005, 09:06 PM
yeah i am thinking it will be this week and we will hopefully see a spectre <div></div>

Spakka
12-13-2005, 10:51 PM
OK!   LU18 is the clincher ... I am now rolling a Necro tonight   <span>:smileyvery-happy:</span> Considered rolling one before but lack of pet variety put me off.   Best of all looted a Necro Master in RE 2 days ago on my main ... must be fate giving me a hint ! <div></div>

Magele
12-13-2005, 11:06 PM
<DIV>Does anyone know when LU 18 is scheduled to hit the live servers?  I've never been able to find when a particular update is scheduled for...where is this information obtained?</DIV>

quamdar
12-13-2005, 11:13 PM
normally just by looking at scheduled server downtimes <div></div>

El Chupacabr
12-13-2005, 11:53 PM
<BR> <BLOCKQUOTE> <HR> Mageless wrote:<BR> <DIV>Does anyone know when LU 18 is scheduled to hit the live servers?  I've never been able to find when a particular update is scheduled for...where is this information obtained?</DIV><BR> <HR> </BLOCKQUOTE><BR>Usually the Thursday after the patch goes to test (typically a week and a half later).

Elveira
12-14-2005, 01:39 AM
So nobody has seen a Nightshade yet on Test?

rusty00
12-15-2005, 02:02 AM
<P>Agreed... Grimwire.</P> <P> </P> <P> </P> <P>Rusttin Blackheart</P> <P>56 Necromancer </P> <P>Mistmoore server</P>

Magele
12-15-2005, 02:33 AM
<DIV>Ok...so the scheduled downtime indicates the last patch of Dec. 13th.  </DIV> <DIV> </DIV> <DIV>Is this not updated frequently?  /confused</DIV>

Elik
12-15-2005, 05:20 PM
<P>?</P> <P>"Next patch is due Friday for the US servers and Satuerday morning for the EU servers, which is more then likely the next LU."</P>

Signal9
12-15-2005, 05:34 PM
<BR> <BLOCKQUOTE> <HR> Elikai wrote:<BR> <P>?</P> <P>"Next patch is due Friday for the US servers and Satuerday morning for the EU servers, which is more then likely the next LU."</P> <BR> <HR> </BLOCKQUOTE><BR>[expletive haxx0red by Raijinn].  I've never liked Sony doing patches on Fridays.  I've lost too many weekends worth of playtime during the repatching.

Magele
12-16-2005, 01:18 PM
<BR> <BLOCKQUOTE> <HR> Elikai wrote:<BR> <P>?</P> <P>"Next patch is due Friday for the US servers and Satuerday morning for the EU servers, which is more then likely the next LU."</P> <BR> <HR> </BLOCKQUOTE> <P><BR>How now brown cow?  </P> <P>Where do you find this information?  I'd like to be able to acquire it on my own so I won't have to bother people with asking each time:smileyhappy:</P>

Boran
12-16-2005, 02:10 PM
It appears in the top right of the new forum.

Magele
12-17-2005, 03:17 AM
<DIV>Wasn't LU #18 scheduled for today?</DIV> <DIV> </DIV> <DIV>That new side window indicating the next scheduled update is great...just wish it wasn't incorrect...</DIV>

Elveira
12-17-2005, 11:05 AM
<BR> <BLOCKQUOTE> <HR> Mageless wrote:<BR> <DIV>Wasn't LU #18 scheduled for today?</DIV> <DIV> </DIV> <DIV>That new side window indicating the next scheduled update is great...just wish it wasn't incorrect...</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I just logged onto test a little while ago and a fairly large patch came across the wire. My guess is the devs didn't feel comfortable putting it out to production yet and needed to work out a few kinks.</P> <P> </P>

quamdar
12-17-2005, 12:15 PM
<div></div>how was it wrong? that is the scheduled server downtime not a date for live update <div></div><p>Message Edited by quamdar on <span class=date_text>12-17-2005</span> <span class=time_text>06:20 PM</span>

Leawyn
12-17-2005, 12:23 PM
So like now that we're still waiting for this LU18, anyone got a picture of Nightshade yet?! <div></div>

Elik
12-17-2005, 01:07 PM
<P>Well maybe not today then......</P> <P>Raijinn Thunderguard wrote:</P> <DIV>There was a quick hotfix that was pushed at the slight downtime at 7AM PST from what I understand. LU18 is coming along and we hope to get it out ASAP.</DIV> <P>I can only be vague in saying sometime before December 25th as we definately want to get this going before the holiday.<BR><BR></P>

Vortec
12-17-2005, 06:24 PM
Hope they fix the zombie animation and other pets animation as well. Reminds me of old Atari games.Looks horrid.<div></div>

Mystaf
12-17-2005, 11:14 PM
<DIV>OMG....if they don't make my Master I Grim Terror something badass I'm gonna be so upset that everyone has a hawt Lamia and not just me...I mean she needs to be nude or have another pet with her or something fierce....stupid game</DIV> <DIV>other pet graphics i can't wait to see though =)</DIV> <DIV>Mystafet 59 necro 60 sage Mistmoore</DIV> <DIV>Tribe of the Seven Moons</DIV>

Playcrazy
12-17-2005, 11:40 PM
Nice new graphics, I can't wait to see my Diseased Servant Master pet now. Having it look like a patchwork man, or the strangely stitched zombie didn't seem all that Necro like. He was more fun to watch fight than a Zombie though (assuming it's model is changed). Looking forward to seeing my adept 3 nightshade too. I'm kinda hoping it's not a spectre pet myself, I wasn't all that fond of the old ones, they made too much noise standing still.

Elveira
12-18-2005, 03:50 AM
<BLOCKQUOTE> <P></P> <HR> <P>Playcrazy wrote:<BR> I'm kinda hoping it's not a spectre pet myself, I wasn't all that fond of the old ones, they made too much noise standing still.</P> <HR> </BLOCKQUOTE>Actually, that's one of the things I like about spectres... they're wonderfully creepy. Plus it's always great to have the Paladin in the group asking if you can shut the thing up (yes this has happened to me with a charmed spectre).<BR>

Xalmat
12-18-2005, 06:46 PM
Like I said, Grim Terror Master I keeps the white skin. Non-Master ranks look fugly by comparison, and it will be blatantly obvious that they are not Master rank. If that ain't enough, I dunno what is.

hammong
12-19-2005, 10:17 PM
<DIV>Mystafet parks his hottie pet right there on the EFP dock, I know cause I see her and get all hot and bothered.   *grin*  </DIV> <DIV> </DIV> <DIV> </DIV>

Trulaf
12-20-2005, 12:03 AM
Anyone have a picture of an Adept 1 Grim Spellbinder?

Elik
12-20-2005, 12:49 PM
<P>So this time around then? :smileytongue: I whant my new pets...</P> <P><FONT color=#ff9900>Next scheduled update for US servers:<BR></FONT><B>Tuesday, December 20, 2005 at 7AM PST</B></P>

quamdar
12-20-2005, 01:20 PM
hope so, going to definitely get on as soon as the servers are up so i can check it out though if it is. <div></div>

Elik
12-20-2005, 03:50 PM
<P>Seems like its actually gonna happen... Ryan B, yesterday.</P> <P>As to why we didn't tell you earlier: We honestly weren't sure when the update would go out, and promising a date and not meeting it would be worse than not saying when it would be. We wanted to get this thing well polished and ensure that we wouldn't be creating more work for ourselves, especially because a lot of people are out of the office for the holidays now (and we don't want to make anyone come in during their vacation).<BR></P> <P><BR><FONT color=#999999>Ryan "Blackguard" Shwayder</FONT> </P>

Qrudensu
05-06-2007, 09:48 PM
yep

Moongloom
05-06-2007, 10:02 PM
Tall about a necro post.  Someone rezzed this one from the dead.

D-DevilK
05-10-2007, 12:38 PM
Qrudensu@Antonia Bayle wrote: <blockquote>yep</blockquote> how do i psot necro

Taityana
05-10-2007, 03:58 PM
Aren't we supposed to practice necromancy in the game and not the forums?

Rocc
05-10-2007, 04:08 PM
<p><span style="font-size: xx-small"><span style="color: #cc3300"><b>edit- my happiness. Quit pulling up old posts!!! I just got [Removed for Content] off all over again.</b></span></span></p>

Rocc
05-10-2007, 04:13 PM
<p>Dammit I just saw the date on this. Why do you people keep bringing up old posts?</p><p>It's [Removed for Content] this never got put in btw. All u guys did was change an already working mechanic of the game. I hate our level 60 something  tank pet since you asked!</p>