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fat to
12-09-2005, 11:04 AM
Hello, I am a very avid dueler. I duel at every chance I get and have almost dueled with every class. With all adept 3's and a couple master 1's  my necromancer can really pack a punch. The class that I most often duel with is a shadowknight that is also a fellow guildee. He spanks me around almost every time though. In his defensive stance he has almost 3500 disease resist making my main disease attacks not worth casting (so my master 1 stench of the grave is pretty worthless doing 30 pts of dmg a tick), and he has wisdom galore, making my spells really difficult to get off. Almost all of his attacks are ranged so rooting him is helpful, but when he attack me my pet runs up and breaks the root. Most of his attacks are lifetaps, and he also can seem to interrupt me before he gets within melee range. The only way that I can damage him is with my assassin pet, blighted pack, and siphon life. I also use a noxious potion to reduce the damage of his spells. I start off the duel by going invis, and as the duel starts I use dooming darkness then fear. He usually gets in a few resists here especially dooming darkness, so I keep casting these two spells until both are on him. Next I debuff his stamina/wisdom then send out my dogs with my assassin pet and try to stun him while he is running back into the arena. If the stun goes off then I cast lifetap and hit seism for the extra stun.  Although my 3 sec cast time stun is almost always resisted. By now dooming darkness seems to have warn off, and if he got his skel pet off during the original resists that is beating on me. I usually get interrupted sometime about here. I try to sprint and stop to cast the peridodical darkness and siphon life. I usually end up getting stunned or interrupted and die though. Does anyone have any suggestions? <div></div>

DwarvesR
12-10-2005, 08:58 PM
<P>Stop duelling SK's?</P>

fat to
12-12-2005, 12:08 AM
I'd like to be able to think that a good necromancer can take down any other class in the game... don't crush my dreams. <div></div>

quamdar
12-12-2005, 01:43 AM
dooming darkness is not worth it i don't think, what i normally do is get up assassin pet in offensive with consmption send it in then fear and just lifetap dot etc. till he comes to you then as he is running to me (if fear breaks fast enough that i don't plain out kill him) i start casting my PBAE so when he is near me it hits him again normally this is enough to kill him or is close in which case i run and let pet finish him off.  if he uses HT though you are done no matter what normally lol. <div></div>

badgerch
12-12-2005, 02:02 AM
<DIV>fear him then root him outside of the arena for fun.</DIV>

soulrais
12-12-2005, 07:58 AM
<P>depending on who im dueling i use one of 2 strats....</P> <P>normaly i start with Fear.. sick pet .. then dogs  and as he comes back at me i toss a root, stun then lifetap... if he still alive i try to get another root or fear/snare off then lifetap and by this time he normaly dead</P> <P> </P> <P>but if on countdown u see he gonna try to be right next to u to stun off bat --- on 2 sec remaining i start casting Siesm and gives me a sec to get small stun on them then back up sick pet fear or root and follow above steps </P> <P> </P> <P>normaly works unless i get resisted ... or stuned / stiffled ... hardest class is ench./coerc type as they like to stun me and charm my pet on me</P> <P> </P>

SaraBH
12-12-2005, 05:23 PM
Cast dispell magic on him early this drops half of hie buffs.

Nosewar
12-13-2005, 12:29 AM
Dueling is about to change significantly once the LU18 changes give root/stun/stifles to our pets.

Abazagorath
12-15-2005, 08:39 PM
<DIV>The best way to overcome a class is to learn about it.  SKs are a very good match for us because, like us, they are noxious-based class.  Like us, they tap.  So, the best way to overcome it is to know that you cannot sit there and ever be close to a good SK and win.  They have good stuns, several taps, etc.  I frequently duel two SKs, one with a lot of masters, fabled gear, etc. and the other in legendary, adept 3, etc.  Regardless of their gear and spell quality, the resounding thing to keep in mind is that, like any fighter class, their stuns and melee proximity are key to their victory.  Furthermore, they get Ruinious Touch (a no-power consuming, insta-cast nuke on a 15 minute reuse timer that can hit for several k of disease damage).  To overcome RT, buff your disease resists as much as possible beforehand.  When it comes time for the actual fight, you have to know whether or not the SK can see invis.  Inspect them to see if they are wearing the eyepatch or not, but also watch them to see if they ever use a totem (easily recognizable animation).  If they do nothing to see invis, then you are at an advantage.  The second you accept the duel, go invis and run away from them.  As soon as the fight starts, fear and snare them.  If they resist the fear and start coming at you, you have to decide whether or not you will have enough time to cast fear again or have to move away for a second in order to cast.  Once fear lands, things will start working for you.  Snare and stun them.  If they have a squire pet up (human NPC pet that follows them), target and kill them.  Siphon and a shadestrike from your pet should do the trick.  This pet of their's helps them parry, which helps them avoid spells and attacks more often.  Also, if they are in defensive stance, their resists and wis go way up, but then again, their melee ability goes down.  So, in defense, be prepared for them to cast more versus melee.</DIV> <DIV> </DIV> <DIV>Once it's dead, send your pet on the SK again, cast roots, swarms, snare if needed, etc.  If the SK ever gets a chance to move at you, especially without a snare on, you HAVE to move.  Don't ever give the SK a chance to stun you or else it could easily be over.  If they summon their little skeleton guy on you, make sure to target it and kill it quickly - out of encounter AEs will not hit it as it has to be directly targetted.  While this pet doesn't do much damage, it can and will interrupt you rather frequently and those interrupts could make or break the fight.  So, kill it if it is cast.  From here on out, it's simply a matter of staying out of range of the SK.  Use sprint, Tarton's, snare/roots/stun/fear when possible, etc.  The immense amount of damage you cause will be more than they can tap back, so just keep the burn, but more importantly, keep your distance.</DIV> <DIV> </DIV> <DIV>Yggy</DIV> <DIV>Ne Plus Ultra</DIV>

Cryl
12-15-2005, 11:58 PM
<div></div>I've learned something interesting playing with comsumption (if you're lvl 60 you'll have this spell). Step 1. Make a scout pet, adept 3 perferable (master if you have it) Step 2. Combat stance - offensive Step 3. On countdown from 5... cast consumption at 2... send pet in when combat starts... I've the adept 3 version of consumption and it procs 325 damage after pet debuffs target. I've noticed that with consumption on any tank I've fought so far, that they have been initially stunned. Step 4. Cast both dumbfire pets. Step 5. Stun target, consumption will run out soon. Step 6. Dot and Life Tap (if he's not dead by now) Step 7. /bow and try not to gloat I've only been hit once in combat doing this to any tank class so far, even from the uber raiding guild tanks on my server. <b>~Note</b>, pet may have to be healed if the target has armor that procs damage when hit. Same process tears up any healer class as well. I just have to figure out what to do on the [expletive haxx0red by Raijinn] conjurers casting seism before i get mine off... <div></div><p>Message Edited by Crylon on <span class=date_text>12-15-2005</span> <span class=time_text>10:59 AM</span>

SalBlu
12-16-2005, 03:01 AM
<P>I know i'm not a Necro, but I figured i'd add this to your concepts on dueling because it has worked for me.</P> <P>Use Tarton's Wheel.</P> <P>Its pretty randome as to where it will place you sometimes, but oftentimes it gives you just enough time to really throw off your duel partner into not knowing where you are, and you get just enough time to throw out your next stun, or get that last nuke in.  </P> <P>When I duel, I ALWAYS punch Tarton's Wheel before I nail my Ice Comet.  Most of the time I'm warped far enough away that I have a chance to finish my spell, and if I'm lucky, it flattens them to the ground allowing me once again to start in on a stun/stifle/slow/knockdown/knockback routine.</P> <P>Anyway.. figured you guys might like a little tidbit of info that could help a caster out.</P>

Cryl
12-16-2005, 04:04 AM
Question, on the whole subject of dueling... Is there a potion that allows one to see a scout sneak? Necro's can see invis but not sneak... would be nice not to die in one hit dueling them. <div></div>

Abazagorath
12-16-2005, 04:21 PM
<DIV>Yes, though it is not a potion.  It's a woodworker-made totem called the Vision Totem of the Butterfly.</DIV>

Zave
12-16-2005, 07:03 PM
<DIV>Fellow necros</DIV> <DIV>plz read and say what u think about this</DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=946" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=946</A></DIV>