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View Full Version : Did pets get weaker?????


JMUplay
12-06-2005, 05:39 PM
<DIV>Wow my adept I (UA) used to be able to take a hit now i cant even take down mobs i used to crush with him at 40% power or higher.... Jebus there something i missed in a patch?</DIV>

Jai1
12-06-2005, 08:39 PM
I noticed my pet taking a lot of dam on a few mobs last night and then would do better other times. I think it just depends.

Belario
12-06-2005, 10:37 PM
My pets seem the same. However, non-humanoid mobs now have nastier dots, so maybe you're seeing that now hitting your pets?

DataVry
12-07-2005, 12:16 AM
Nope, its not just you. My Undying Adhereant is a piece of crap. It hardly melee's anything. It has problems taking a green solo. My Tellurian Recruit who is lower level takes more then one green solo. SOE screwed up our 24 pet bad. Needs to be fixed.. <div></div>

Wargod1968
12-07-2005, 01:33 AM
I'm still using my UA (adept 3) at level 34, and he does very well as a tank pet. He's as tough or tougher than my old Tellurian Recruit (adept 3) was. Maybe you should upgrade your pet and/or his defensive stance?

Allowen
12-07-2005, 01:47 AM
<DIV>The only think about pets that I noticed was that our grim terror (mine is ad3 quality) is casting faster so more dps.</DIV> <DIV>I did not parse it but I belive it is still losing in dps to dieased servant master I and offcourse to scout pets.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Allowen</DIV> <DIV>lv60 necro</DIV> <DIV>Lords of the triple moons</DIV> <DIV>Mistmoore server </DIV>

sneakli
12-07-2005, 09:55 PM
<P>Quote from live update 16 notes:</P> <P>"- Summoner, Conjurer, and Necromancer pets should receive additional improvements when they are summoned with a higher rank of spell. As the spell rank is improved, fighter pets will gain slightly more health, mage pets will receive a bit more power, and scout pets will have a bit higher damage output."<BR></P> <P> </P> <P>I don't remember where I read it but before that update I think I read some where that all pets were summoning as adept3's even if you had a lower version of the spell. </P> <P>/shrug</P> <P> </P> <P> </P> <P> </P>

Nosewar
12-08-2005, 12:38 PM
<DIV>Update Notes from December 5th, courtesy Blackgard:</DIV> <DIV> </DIV> <DIV><BR> <BLOCKQUOTE> <HR> <STRONG><FONT color=#ffcc00>*** Spells and Combat Arts ***<BR><BR></FONT></STRONG>- Abilities used by some types of creatures that were intended to slow the movement rate of their target will now correctly do so.<BR>- <FONT color=#3300ff>Summoned pets will no longer use extra abilities given to NPCs of the same creature type</FONT><STRONG>.</STRONG> <BR> <HR> </BLOCKQUOTE><BR><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=230" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=230</A></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The way I figure it, our pets are no longer using some abilities in combat, thereby reducing their effectiveness.  I'm surprised no one has mentioned this nerf yet.</DIV>

Uanelven
12-08-2005, 02:10 PM
<span><blockquote> <div> <blockquote> <hr> <strong><font color="#ffcc00">*** Spells and Combat Arts ***</font></strong>- <font color="#3300ff">Summoned pets will no longer use extra abilities given to NPCs of the same creature type</font><strong>.</strong> <div></div> <hr> </blockquote></div> </blockquote>That's kinda vague.  Would be interested to know what abilities where being used before that are not now.</span><div></div>

Catodon
12-08-2005, 02:59 PM
The 12/5 patch notes refer to some animal npc abilities that the swarm pets (rats and blighted hounds) gained in the previous patch.  The hounds for me were using 2 additional abilities, 'charging bite' and 'clamped jaws' and doing significantly more damage than previously, so I'm a bit bummed...  though the pbaoe the rats were using was causing many people problems i guess. I don't recall seeing any different abilities on the main pets between the last few patches. <div></div>

Zimike
12-08-2005, 05:01 PM
It is very true. Our tank pets got a big stealth nerf. My Master Disease Servent Pet could hardly tank mobs with a healer level 52^^^ with my pet being level 60. Now keep in mind I had a healer with me to help and fighting a named 8 levels below us was a pain in the butt. Just 2 days ago we killed the name mobs without any problems.

Zimike
12-08-2005, 05:04 PM
<DIV>Would like to add that they say they changed abilities,but the problem is both hitpoints and mitigation. These seem to have been nerfed on all of our pets. Tank pets are having a hard time keeping up with some mobs as compared to the scout pet from before.</DIV>

Callim
12-08-2005, 06:12 PM
<DIV>What you are noticing is the removal of the added abilities from the swarm pets.  While i can only vouch for the conjur side, our water swarm pets gained two abilities that were recently removed, one was called Tidal Wave.  This was a 5-6 second encounter wide stun, that all 3 of the swarm pets could cast independently.  In essence, the swarm pets became in addition to a huge damage spell, a 15-20 second guarenteed encouter wide stun.</DIV> <DIV> </DIV> <DIV>Killing named without them landing a single hit was fun while it lasted, but having this removed is probably accounting for the reduced efficiency of pet tanking you are now seeing as compared to the past few days.</DIV> <DIV> </DIV> <DIV>Rathen</DIV> <DIV>46 conjur</DIV>

Nosewar
12-08-2005, 08:56 PM
<DIV>All I know is they need to be more descriptive with patch notes.  "Summoned pets" can be our main pets or temporary pets.</DIV>

Wargod1968
12-08-2005, 10:59 PM
<BR> <BLOCKQUOTE> <HR> Nosewarts wrote:<BR> <DIV>All I know is they need to be more descriptive with patch notes.  "Summoned pets" can be our main pets or temporary pets.</DIV><BR> <HR> </BLOCKQUOTE><BR>I would agree there - the patch notes are often rather vague. However, in this circumstance, based on dev feedback and my own observations, it was simply referring to our forget-and-fire pets.

Benboe
12-08-2005, 11:14 PM
Heyhey, nah, I am in line here with zimike - the pets (the Tank pets at least) did get wesker - or the mobs harder, who knows .... An example. I tend to do Maidens Gulch and Chamber of Rulax quite often. (being 52). Chamber of Rilax inside RE is having a named lvl 43 ^^^mob. Normally I could kill that mob easy with pet health left at about 30%. Now (same lvl, same spells, same everything) My pet fequently dies at the end of that encounter and if it survives it has no more then 5% HP left. Maidens Gulch is another example. I do the Group instance (solo). Normally it was a close fight between me and Lava born. Now i loose every fight. pet just dies too quick. Oovaan, lvl 52 Necromancer <div></div>

josie67
12-09-2005, 07:10 AM
<DIV>Weird, I have had absolutely NO problems with my level 59 Pet tank.  I was grouped with a 56 Mystic, and we were taking out the  level 56 ^^^ giant sabertooths in POF for the Poet's Palace Access quest.  We must have fought for 45 minutes before we got the update, and in that time, we had zero problems.  Furthermore, we went up to SC and the two of us took out The Librarian (55 or 56^^^ I forgot) for Poet's access and had health and power to spare at the end, and we also went and duo'd the Muse (56^^^)  for the Musing on Strength quest.   I am actually pretty impressed with the pet.   I am just an average player with no Master  spells (except the Shadowy Assassin scout pet which of course we didn't use), and a mix of adept 1 and adept 3 spells, so nothing impressive in my arsenal.</DIV>

Phoxtrot
12-09-2005, 08:45 AM
<P>Same problem with rulgax in RE.</P> <P>Lv 52 necro with ad3 tank pet.</P> <P>My pet sometimes died before last patch but it does so a lot more quickly now. Maybe it is rulgax that got beefed....</P>