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View Full Version : Duelling Conjurers: How Do I Deal With Feedback?


Elveira
12-04-2005, 11:34 PM
<DIV>Spent a fair amount of time duelling in SS last night. Got owned by most of the fighters, espectially bruisers, couldn't get fear in before I was stunned (need to work on strategy there), but did well against the other mages with one exception... a Conjurer. She had Feedback turned on and I was literally dead in two seconds.</DIV> <DIV> </DIV> <DIV>I was talking withthe other mages (including another necro) and they were having the same problem. No one seemed to be able to figure out how to counter it. Dispel Magic didn't work because it's an elemental buff. Stun/fear didn't work because... well... it's a buff.</DIV> <DIV> </DIV> <DIV>Anyone had any successes dealing with Feedback? If so, how?</DIV> <DIV> </DIV>

Sosum
12-05-2005, 12:48 AM
<DIV>two words - nightshade</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I battled my GL who is a conjy and his rock pet was beating on me good but I was able to get my spells off with ease but was losing. but with Lich, Siphon Life, Consumption and my nightshade's big hit the conjy went down hard.  just keep practicing and make sure your STA / WIS are kept at least 150-ish or higher. </DIV>

Uanelven
12-05-2005, 04:01 PM
Trying to find what you mean by feedback? <div></div>

Xalmat
12-05-2005, 04:22 PM
I'm with the above posters. Feedback?

MrGrimm9
12-05-2005, 06:39 PM
<DIV>[Removed for Content] is feedback lol?</DIV>

El Chupacabr
12-05-2005, 07:02 PM
Do you mean flameshield?

Xalmat
12-05-2005, 07:04 PM
Ah, well Flameshield would explain it. Best bet with Flameshield is to...well, not melee <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

quamdar
12-05-2005, 08:24 PM
the only problem i ever had with them was before i realized they would use their out of encounter AE that has a stun right at the start, once i learned that though they aren't nearly as tough. <div></div>

MrGrimm9
12-05-2005, 09:38 PM
Just fear them at the start, snare/root pet, then consumption your pet, send your dogs and pet on them and nuke away.  Not really much of a problem unless fear gets resisted...  Just watch out for them to start siesmic tremor before the fight starts.

Xalmat
12-05-2005, 09:41 PM
Unless of course you get hit by a fully hasted scout pet with Blazing Presence <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Klu
12-06-2005, 06:38 AM
<span><blockquote><hr>Xalmat wrote:Unless of course you get hit by a fully hasted scout pet with Blazing Presence <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><hr></blockquote>Then you just run away screaming "MERCY! MERCY!"</span><div></div>

Fierce Ra
12-06-2005, 12:07 PM
Very easy solution to all your problems.  Go charm a spectre and have 2 pets ready for them.  Monks/Bruisers can be tough because of that long stun they have, but if you react fast enough with fear then root you will beat them in no time.  Conjurors stand no chance when a 2 pets and our dumbfires are eating away at them.  Personally I think a player that know how to effectively play necro is almost unbeatable.  Yeah, ice comets and backstabs can get close to one hitting us, but you have to notice when they are about to happen and use our stun or fear.

Elveira
12-06-2005, 03:43 PM
<P>Feedback is what they were referring to it as. Basically it's a reverse lich... any damage you inflict is inflicted back on you so you literally kill yourself. This was against a 60 Conjurer... and it was driving all the mages batty. Dispel Magic doesn't debuff it. What I couldn't tell was if the pets' damage was also being reflected back to me. All I know is I and all the other mages wer dead in 2 seconds.</P> <DIV>The fighters seemed to fare better, I think because they are lower DPS/higher armor and can absorb their own damage they inflict.</DIV> <DIV> </DIV>

Elveira
12-06-2005, 03:55 PM
Looking through the Conj spell list I don't see anything by that name either. She must have had Flameshield. But again, I still don't know if my pet's damage was getting sent back my way. If not, looks like the best strategy would be to fear/stun, send in the pets and cast no offensive spells yourself.

Nosewar
12-06-2005, 05:42 PM
<BR> <BLOCKQUOTE> <HR> Fierce Rage wrote:<BR>Very easy solution to all your problems.  Go charm a spectre and have 2 pets ready for them.  Monks/Bruisers can be tough because of that long stun they have, but if you react fast enough with fear then root you will beat them in no time.  Conjurors stand no chance when a 2 pets and our dumbfires are eating away at them.  Personally I think a player that know how to effectively play necro is almost unbeatable.  Yeah, ice comets and backstabs can get close to one hitting us, but you have to notice when they are about to happen and use our stun or fear. <BR> <HR> </BLOCKQUOTE><BR>What? You can use charmed pets in duels now? Last I knew you could not.

KBern
12-06-2005, 10:41 PM
<P>I never duel and basically dislike PvP but wouldnt our dispell arcane strip some buffs from the opponent?</P> <P> </P>

Soultier
12-07-2005, 09:03 PM
<i><font color="#ffff99">I think the Coercer gets Feedback as far as i  have seen like everyone else has said  Conjurer's don't seem to get it. </font></i><div></div>

Dalin
12-09-2005, 07:00 AM
<P>Personally for me every class is cake, especially if you get stun/root/fear off right away. But Predators and Brawlers are the tough fight, 1 hitters basically, it's frustrating dueling them.</P> <P>As far as conj goes, no feedback, perhaps feedback refering to an imbument, but not sure, otherwise it would definitly be flamesheild, in that case just use lich proc to your advantage, most of our spells are able to set off the proc. I haven't done much experimenting in this so don't hold me to anything, however strategies for preds and brawlers would be most appriciated.</P> <p>Message Edited by Dalinor on <span class=date_text>12-08-2005</span> <span class=time_text>06:02 PM</span>

Encantador
12-09-2005, 06:41 PM
<P>Do you mean Spellshield from an Illusionist?</P> <P>Reflects 3 spells back at caster. Very difficult to beat. Best option is to use a caster pet and cast a few low level nukes early (like the level 3 nuke), Also try to have as many pets up as possible so that they find it hard to use a mezz/nuke/stun cycle on you.</P> <P>Coercers get a minor spell damage shield that while annoying is hardly threatening at about 200 per proc.</P> <P> </P>

Abazagorath
12-15-2005, 08:21 PM
<P>I have figured out a way to beat conjurors.  We have one of the single best conjurors in game in our guild who has nearly every T5 and T6 master, full fabled, etc.  So, he's a beast to duel.  But, once you learn what their abilities are, then you can kind of overcome them.  My tactic is simple.  For the start of the duel, you have two options.  You can either start close in or at a distance.  If you start close in, a split second after the timer reaches 2 seconds before the fight, hit Seism.  If it lands, this will knock down and stun anything (within target number limits) within 10 meters for 4 seconds.  Follow this up by fearing THE CONJUROR.  Despite the fact that the pet does incredible DPS, you actually need to worry more about the conjuror being able to cast.  You are going to get hit and hit hard by the pet, but between your nightshade, lich, and taps, you should be able to outDPS the conjuror pet, killing it quickly, and then setting up for the conjuror's return.</P> <P>If you decide to do the distance idea, you should actually start in close to give the illusion that you are going to cast Seism or the like.  This will make the conjuror cast Shattered Lands (end of the Seism line spell, which is an out of encounter stun with impressive damage).  Move out at 2 or 3 seconds left so that they either finish casting it or have to cancel and will not have enough time to recover.  Again, you want to start by fearing the conjuror quickly and then burning down the pet.  In either scenario, the idea is to get rid of the conjuror for long enough to kill the pet.</P> <P>Now, for how to handle the conjuror's return - you cannot EVER get close to the conjuror.  They have an 11 or 12 second stifle which will ruin you in a hurry.  Instead, spam your Darkness spell (the snare) until they are just within range to be hit with it.  Then, move back and cast all of your swarms, making sure to not let the conjuror get close.  You can even sprint if you have to or use Tarton's Wheel.  Between your pet, snare, swarms, Consumption, and the occasional Siphon Life, the conjuror will be dead in a hurry.</P> <P> </P> <P>On a side note, I have also figured out how to beat the previously-impossible illusionist!  Despite some people claiming that illusionists' spell shield was easy to overcome by simply casting 3 low level, fast cast spells, any even remotely decent illusionist would have your pet mezzed and you stunned and stifled before it was even possible to cast 3 spells.  But, through a LOT of trial and error, I have figured out how to overcome their tactics.  It's an amazingly simple idea that I am amazed that I did not think of before.  As soon as the illusionist accepts your duel invite, you have to cast 3 spells before the timer starts.  First thing to cast is Consumption.  Though you'll lose 4-5 seconds of its time, an illusionist can't take hits, so you shouldn't need the whole duration of the spell anyways.  Next, use a Sacrificial Heart on yourself.  Finally, cast a tap on your pet.  The reason for the heart and tap are that ANY damage to a mezzed mob will break mez - the constant tap means that mez will constantly break, allowing your pet to destroy the illusionist since it won't be mezzed for more than a second or two at a time.  The same goes for you.  Now, keep in mind that spell shield will still be up, so you can't just go nuke happy, use swarms, or anything because those spells will be reflected at you (your nukes will hit you, your swarm pets will actually attack you, etc.).  However, what I have also come to notice is that out of encounter AEs are NOT reflected by spell shield.  So, use Seism for a stun or Cloud for damage and a heal.  Just don't do any direct casting on the illusionist (you can destroy their illusory ally, though).  If you are mezzed and your heart runs out, you can also use your manastone to break mez (I don't recommend using the vessel before the fight since it does a lot of damage, plus unlike the manastone, it cannot be cast while you are mezzed).  Also, if your pet is mezzed and the tap has expired, you can either re-tap or Cure Arcane (great for dueling classes like inquisitors who rely heavily upon arcane-based stifles, stuns, roots, etc.).  </P> <P> </P> <P>Two more of our heavy competition classes down!</P> <P> </P> <P>Yggy<BR>Ne Plus Ultra</P>

Brickya
12-20-2005, 08:20 PM
One of the things I see common in the dueling posts is that no one uses their dispel magic.  I guarantee if you throw that spell out a couple times during the fight, things are a lot easier. 

Abazagorath
12-21-2005, 08:16 PM
I use Dispel in longer fights, especially against healers.  While dispels would be great against mages and other classes, the plain truth is that fights are so fast that casting anything other than damage will be wasted energy.  Against lower DPS classes such as healers, sure, you have time to get debuffs in and can set yourself up to do more.  But try doing "fancy" things against a berserker and you're likely to be getting a good view of the ground.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />