PDA

View Full Version : What stealth changes have you noticed?


El Chupacabr
11-10-2005, 08:51 AM
<ul> <li>Control undeath:  25 minute duration (up from 15 minutes) </li> <li>Convulse:  6.7 second duration (up from 6 second)</li> <li>Voice of the Departed:  50% reduction in proc damage and lifetap heal</li> </ul> What changes have you noticed? <div></div>

El Chupacabr
11-10-2005, 09:32 AM
And another one, me at 311 int: <ul> <li>Skinrot:  57-77 damage per tic on initial and once a second for four seconds (335 damage every 5 seconds vs. 361 for the splitpaw nuke).  Those are the pre-combat update numbers. </li> </ul> <div></div>

Nibbl
11-10-2005, 09:38 AM
<P><FONT size=2>Are there any other links showing the olds spells, would like to compare mine as well. Particularly the defensive stances.</FONT></P> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=13011" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=13011</A></DIV>

Uanelven
11-10-2005, 03:40 PM
<span><blockquote><hr>El Chupacabras wrote:<ul><li>Voice of the Departed:  50% reduction in proc damage and lifetap heal</li> </ul> <div></div><hr></blockquote><span>:smileysad:</span></span><div></div>

MrGrimm9
11-10-2005, 07:48 PM
Dooming Darkness at adept III has been reduced from 91% to 56% or so

Elveira
11-10-2005, 11:25 PM
<BR> <BLOCKQUOTE> <HR> MrGrimm999 wrote:<BR> Dooming Darkness at adept III has been reduced from 91% to 56% or so<BR> <HR> </BLOCKQUOTE> <P>That's interesting. I noticed that my darkness spell seemed to be sticking longer. But it's not the Dooming version.</P> <P><BR> </P>

Eriol
11-11-2005, 12:43 AM
So they nerf lich, and they nerf offensive stance. Who exactly are we competing with DPS for again? Methinks you should run some parses against mobs you parsed pre-LU to see what our TRUE DPS-nerf is now, with both lich and offensive stance updates. I'd bet it's a lot more than the 11% theorycraft purely from lich.50% on BOTH? My god they are nerfing hardcore.

KBern
11-11-2005, 01:00 AM
<DIV>What the hell was the point of upping pets then if they kill us on the offensive stance. :smileymad:</DIV>

Za
11-11-2005, 01:19 AM
PLEASE, before we all start raging about the offensive stance change, could someone parse a pet and see if this actualyy lowered its DPS. I made a post earlier asking if the duel wield changes would affect pets... If duel wielding pets do in fact proc more often then this change was neccessary to counter the increase in proc rate. Personally, I didn't notice any huge loss of DPS last night, but then I wasn't specificlly paying attention to proc rates either...Anyway...The Darkness change is a +/- deal... Its lowered from 91%, but it also will last twice as long in general. The 1st snare seemes to have had its resistance adjusted, and now after it breaks, a 2nd snare is immediately applied for another 24 seconds..(can't remember the exact number). So its a mixed bag.

Za
11-11-2005, 01:21 AM
<blockquote><hr>Eriol wrote: I'd bet it's a lot more than the 11% theorycraft purely from lich.50% on BOTH? My god they are nerfing hardcore.<hr></blockquote>Go parse it then. Depending on how you play, it should be 8-12% change. Of course if you don't use a pet and only killed stuff by casting you least effective spell over and over, relying entirely on the lich proc, then it could be an 80% reduction...

Eirgo
11-11-2005, 01:38 AM
<BR> <BLOCKQUOTE> <HR> Zald wrote:<BR>PLEASE, before we all start raging about the offensive stance change, could someone parse a pet and see if this actualyy lowered its DPS. I made a post earlier asking if the duel wield changes would affect pets... If duel wielding pets do in fact proc more often then this change was neccessary to counter the increase in proc rate. Personally, I didn't notice any huge loss of DPS last night, but then I wasn't specificlly paying attention to proc rates either...<BR><BR> <HR> </BLOCKQUOTE> <DIV>I posted a small sample log comparing pre and post patch pet productivity (say that 5 times fast) here:</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=13807" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=13807</A></DIV> <DIV> </DIV> <DIV>If you look at overall DPS, while low (looking closer at the parses it was normal (200-240) on single target fights and low (140-160) when fighting multiples or when several encounters were being fought at once) it remained relatively the same as prepatch.</DIV> <DIV> </DIV> <DIV>Looking closer to the proc rates:</DIV> <DIV> </DIV> <DIV>prepatch: 20 procs over 667 seconds = 1 proc every 33.35 seconds</DIV> <DIV>postpatch: 24 procs over 761 seconds = 1 proc every 31.7 seconds</DIV> <DIV> </DIV> <DIV>So the proc rate appears to have been raised slightly.</DIV> <DIV> </DIV> <DIV>Personally I dont think this sample is large enough to be very accurate (large variances in all the special attacks damage and rate) but its the best I have.  Im not sure how the parser decides when to start and stop the pets performance in each encounter - but I have a feeling that it is over estimating the time he was engaged on the multiple mob encounters - consequentially lowering the pets dps in those situations.</DIV>

El Chupacabr
11-11-2005, 01:53 AM
<BR> <BLOCKQUOTE> <HR> Zald wrote:<BR>PLEASE, before we all start raging about the offensive stance change, could someone parse a pet and see if this actualyy lowered its DPS. I made a post earlier asking if the duel wield changes would affect pets... If duel wielding pets do in fact proc more often then this change was neccessary to counter the increase in proc rate. Personally, I didn't notice any huge loss of DPS last night, but then I wasn't specificlly paying attention to proc rates either...<BR><BR>Anyway...<BR><BR>The Darkness change is a +/- deal... Its lowered from 91%, but it also will last twice as long in general. The 1st snare seemes to have had its resistance adjusted, and now after it breaks, a 2nd snare is immediately applied for another 24 seconds..(can't remember the exact number). So its a mixed bag.<BR> <HR> </BLOCKQUOTE> <P><BR>You could just as easily parse this out.  So far my experience has been there is no significant increase in proc rate for the pet though you need a very large controlled sample to be sure.  Regardless, you would have to proc twice as often with the dual wield changes for this not to be a huge nerf, it also effects the slower diseased servants proc damage while he maintains a slower proc rate like the warlock pets.</P> <P>Regardless, there's no reason to say the proc nerf isn't a huge deal because it is and you don't have to parse to prove it... all three pets use this proc as do charmed pets and only one of those dual wields.</P> <P>Edit:  I just checked the last logs I have available since I delete my log file every few days... assassin seemed to proc clawing once every 15 seconds on average.  He's certainly not going to be procing it every 7.5 seconds on average now.  One nerf isn't too big a deal, a different nerf isn't too big a deal but combine 'em all and it becomes a very big deal very quickly, those 10-12% reductions add up fast.</P><p>Message Edited by El Chupacabras on <span class=date_text>11-10-2005</span> <span class=time_text>04:03 PM</span>

Za
11-11-2005, 02:29 AM
ok, rant away. Someone should explain this one.

Eirgo
11-11-2005, 02:35 AM
<BR> <BLOCKQUOTE> <HR> El Chupacabras wrote:<BR> <P>Edit:  I just checked the last logs I have available since I delete my log file every few days... assassin seemed to proc clawing once every 15 seconds on average. </P> <P></P> <HR> </BLOCKQUOTE><BR> <DIV>You sure about that Chup???  Every bit of log I am going over gives me right above 30secs per proc.  Are you dividing the # of procs by the total pet fight time or just the time included in the line for Clawing of the Soul?</DIV> <DIV> </DIV> <DIV>Edit: Ok I did find a couple raid fights where it was closer to procing every 15-18 seconds - but in the one close to 15 secs my pet was just a beast for some reason doing 320 dps by himself over the 2:13 fight.  But over the course of 20-30 fight sections of the log it stays around 1/30secs</DIV><p>Message Edited by Eirgorn on <span class=date_text>11-10-2005</span> <span class=time_text>04:43 PM</span>

El Chupacabr
11-11-2005, 02:48 AM
<DIV><BR> <BLOCKQUOTE> <HR> Eirgorn wrote:<BR> <BR> <BLOCKQUOTE> <HR> El Chupacabras wrote:<BR> <P>Edit:  I just checked the last logs I have available since I delete my log file every few days... assassin seemed to proc clawing once every 15 seconds on average. </P> <P></P> <HR> </BLOCKQUOTE><BR> <DIV>You sure about that Chup???  Every bit of log I am going over gives me right above 30secs per proc.  Are you dividing the # of procs by the total pet fight time or just the time included in the line for Clawing of the Soul?</DIV><BR> <HR> </BLOCKQUOTE><BR>Mind, I only have a broog and meathooks parse left and in 71 seconds against Broog it proc'd four times, against Meathooks in 121 seconds it proc'd 8 times.</DIV> <DIV> </DIV> <DIV>Now my warlock and fighter both proc every 30 seconds on average (there's a parsed complaint, see my warlock pet post and note I included the proc rate on one of our dps pets and our high hp pet).  Again, I don't have a large enough sample to say for sure what is what.  I'm not noticing an increase in the assassins rate and who knows, maybe he only procs every 30 seconds too and my sample size is too small.</DIV>

Twisti2
11-11-2005, 03:28 AM
I have noticed that the scout pet cannot tank nearly as well as before LU16.  Yes I know he is not supposed to be a tank, but I would use him most of the time as my soloing pet unless fighting difficult encounters.  I now basically use the zombie all the time (so boring looking) which I hate. The first defensive stance we get at 14 I think has had a -INT and greater reduction in attack speed added to it.   Prior to LU16, it was the only defensive stance not to have this, so  I can understand why they added it.  The downside is that this buff was excellent for the scout pet when soloing.  I could use the first defensive stance on the scout pet and he wouldnt loose health too fast and still do decent dps (i think the attack speed drop was 11% prior to LU16, now 25%).  Likewise it could be used on the warlock pet and without a -INT modifier, still allow the warlock to do good damage. That tactic is out the window now.  Back to boring zombie tank pet for soloing <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> The annoying thing was I took Transfer Life as my mastery at 34 because I couldnt seem much benefit in getting the defensive stance because the benefits over the first defensive stance were minimal. Was there a respec option given with LU16? <div></div>

Boran
11-11-2005, 01:25 PM
A Respec was given with the combat update in addition to the automatic respec you got when you first logged in. One of the birthday gifts is a respec stone as well.

Scyros
11-11-2005, 06:56 PM
<P>As stated in another post.  I have logs going back a few months.  My guild is raiding this weekend so once I have some good long fight numbers I'll post some before and after to see where we stand.  I just feel short solo fights are not going to give us an accurate picture.  I can tell you that what I am seeing is the proc rate on off buff seems higher but hard to tell when the fight is over in 30 sec or less.</P> <P>One side note I just thought about.  If procs happen more offen now, then Rending Fury should also proc more.  And as a result, pet auto-attack DPS should be noticably higher since Rending Fury was unchanged.  Going to try and nail down a flag to catch Rending Fury proc and see.</P>

MrGrimm9
11-11-2005, 08:02 PM
<DIV>I hope every necromancer in the community is doing /bug and /feedback on these stealth nerfs...  Please do because some of them may be intentional and some of them may be unintentional.  We want the devs to know so they can fix the unintentional nerfs asap.</DIV><p>Message Edited by MrGrimm999 on <span class=date_text>11-11-2005</span> <span class=time_text>09:34 AM</span>

honeyphant
11-11-2005, 08:26 PM
<DIV>Devs didnt explain why yet.</DIV> <DIV>I believe those are bugged.</DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=68039" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=68039</A></DIV>