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Tanes
11-07-2005, 11:08 PM
<DIV>This was the one spell I reallly looked forward to and it really blows.. the mob is lowered down to a different lvl and breaks all the time less you mez a greenie...</DIV> <DIV> </DIV>

Tzen
11-07-2005, 11:32 PM
Seems the green mobs rarely will break before time runs out, so I usuallly just charm a green.  The way I look at it, is that it's free dps.  Sure you can mess with charming harder or higher con mobs, but then you risk them breaking at an inopportune time and if they aren't solo mobs, they can cause problems.

SirFreakus
11-07-2005, 11:46 PM
<DIV>You also get consumption procs off the charmed pet. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Edit:  Another good use is CC for epic encounters.... well, epic undead encounters.  You can't charm named mobs, but the adds you can.  Used Control Undeath quite a bit last night while we took on the Arch Lich.</DIV><p>Message Edited by SirFreakus on <span class=date_text>11-07-2005</span> <span class=time_text>10:53 AM</span>

Rhafin
11-08-2005, 04:48 AM
<P> Man, I must be a wierdo then, because I absolutely love this spell. I use it all the time in xping, and don't have too many problems with it. I've got it at adept III. I love charming level level 55 mummies in Silent City, and using them. Gives me a huge boost in DPS for short fights, and if it's a down arrow mob, it doesn't break too often. And when it does break, unless I'm in the middle of a tough fight, it's not hitting me that hard.</P> <P> I've noticed he puts out close to the same DPS as my pet, which really helps keep the aggro off me. Anyway, it's a nice spell, that's very handy in certain situations. I've used it as crowd control in a group that's gotten too many adds, I've used it to help me solo, the only thing I've learned NOT to do is use it in an xp group for fighting. Things get too hectic, and if the mob breaks at the wrong time then, it can cost the group, not just me. </P>

schrammy
11-08-2005, 03:12 PM
<P>For an excellent dps charm try the birds (buzzard ?) near sg Dozer. </P> <P>I charm them all the time there and at ad3 it doesn't break too often, everyone notices the fight durations lower when i have a charmed one in there, and if it breaks I fear, root, charm again.</P> <P>When you see the duration is about to end i release it and we kill it.</P>

Qwst
11-09-2005, 01:21 AM
You can only have a charmed pet OR a summoned pet at one time but not BOTH, right? <div></div>

El Chupacabr
11-09-2005, 01:25 AM
<BR> <BLOCKQUOTE> <HR> Qwster wrote:<BR>You can only have a charmed pet OR a summoned pet at one time but not BOTH, right?<BR> <BR> <HR> </BLOCKQUOTE><BR>Heck, you can have your pet, a charmed pet, the charmed pet's pet and a mushroom pet up at the same time.

Qwst
11-09-2005, 01:26 AM
Wow, okay.  That's really cool even if it's a down-arrow or green mob.  =)  I've always preferred the Necro w/ undead horde philosophy. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>

Hoodwink
11-09-2005, 03:02 AM
<P>i thought the thread said "Control undead sEx" then i felt even more ashamed when i actually entered</P> <P> </P> <P>sorry had to share.</P> <P> </P>

Tzen
11-09-2005, 03:07 AM
<BR> <BLOCKQUOTE> <HR> El Chupacabras wrote:<BR><BR> <BLOCKQUOTE> <HR> Qwster wrote:<BR>You can only have a charmed pet OR a summoned pet at one time but not BOTH, right?<BR> <BR> <HR> </BLOCKQUOTE><BR>Heck, you can have your pet, a charmed pet, the charmed pet's pet and a mushroom pet up at the same time. <BR> <HR> </BLOCKQUOTE><BR>Wait.. you saying that if I charm another summoner class that has a pet that I get their pet too? 

gr8scott
11-09-2005, 03:12 AM
<BR> <BLOCKQUOTE> <HR> Tzenn_ wrote:<BR><BR> <BLOCKQUOTE> <HR> El Chupacabras wrote:<BR><BR> <BLOCKQUOTE> <HR> Qwster wrote:<BR>You can only have a charmed pet OR a summoned pet at one time but not BOTH, right?<BR> <BR> <HR> </BLOCKQUOTE><BR>Heck, you can have your pet, a charmed pet, the charmed pet's pet and a mushroom pet up at the same time. <BR> <HR> </BLOCKQUOTE><BR>Wait.. you saying that if I charm another summoner class that has a pet that I get their pet too?  <BR> <HR> </BLOCKQUOTE> <P><BR>That is what the man is saying.  Now I wonder if the pet's pet gets all the pet buffs and procs consumption!! mmmmm</P> <P> </P> <P>GS</P>

El Chupacabr
11-09-2005, 04:16 AM
<span><blockquote><hr>gr8scott wrote: <blockquote> <hr> Tzenn_ wrote: <blockquote> <hr> El Chupacabras wrote: <blockquote> <hr> Qwster wrote:You can only have a charmed pet OR a summoned pet at one time but not BOTH, right? <div></div> <hr> </blockquote>Heck, you can have your pet, a charmed pet, the charmed pet's pet and a mushroom pet up at the same time. <div></div> <hr> </blockquote>Wait.. you saying that if I charm another summoner class that has a pet that I get their pet too?  <div></div> <hr> </blockquote> <p>That is what the man is saying.  Now I wonder if the pet's pet gets all the pet buffs and procs consumption!! mmmmm</p> <p>GS</p> <div></div><hr></blockquote></span>The pet proper and the charmed pet though not the charmed pet's pet get buffs... it's tough to get the pet-pet to attack as it goes into <defend me> when the master is charmed though if you can get a mob to directly attack the charmed pet as opposed to the proper pet the pet-pet will attack the monster. Hehe. <div></div>

gr8scott
11-09-2005, 04:30 AM
<BR> <BLOCKQUOTE> <HR> El Chupacabras wrote:<BR><SPAN><BR></SPAN> it's tough to get the pet-pet to attack as it goes into when the master is charmed though if you can get a mob to directly attack the charmed pet as opposed to the proper pet the pet-pet will attack the monster.<BR><BR>Hehe.<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>I have found a lot of times there is a runspeed or attack speed difference between pet proper and charmed pet.  Attack close or attacking far might make it more or less likely to get the pet-pet into the action!</DIV> <DIV> </DIV> <DIV>GS</DIV>

El Chupacabr
11-09-2005, 04:38 AM
Could try using the warlock pet as the proper pet to get the charmed pet to drop a quicker first strike getting the charmed pet agro and having the pet pet defend the charmed pet while the proper pet attacks the pet-pet's proper target. <div></div>

El Chupacabr
11-09-2005, 04:42 AM
And even though the pet-pet won't have proper pet buffs the group buffs of the proper pet and charmed pets master would probably allow the proper pet owners pet buffs to effect the pets to a great enough extent to allow the pet owner to lay on damage with his pet, pet and pet before the pet-pet could be killed by the proper pets owner. Spam, spam, spam, spam, spam, spam, spam, spam <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. <div></div>

gr8scott
11-09-2005, 04:50 AM
Who said there is no strategy to playing a necro!!!

Elshadye
11-09-2005, 06:40 AM
<P>Lol, Ty for one of most entertaining threads I've read in a long time<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Shanabue</P> <P>36 Necro</P>

Uanelven
11-09-2005, 04:21 PM
<div></div>So in theory you could have.  Real Pet, Zombie pet, 3 rotting dog pets, 1 undead snake, a chamed pet, a charmed pet's pet and a Mushroom to cheer them on?   lol <div></div><p>Message Edited by Uanelven on <span class=date_text>11-09-2005</span> <span class=time_text>03:22 AM</span>

nhdjoseywales
11-09-2005, 06:25 PM
<BR> <BLOCKQUOTE> <HR> Uanelven wrote:<BR> So in theory you could have.  Real Pet, Zombie pet, 3 rotting dog pets, 1 undead snake, a chamed pet, a charmed pet's pet and a Mushroom to cheer them on?   lol<BR> <P>Message Edited by Uanelven on <SPAN class=date_text>11-09-2005</SPAN> <SPAN class=time_text>03:22 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>/nods enthusiastically</P> <P> </P> <P>yup, we might be soloers , but we sure aint lonely</P>

Elik
11-09-2005, 06:57 PM
<DIV>So then throw in sketetal regiment and they all become skellies? :smileytongue:</DIV>

Tzen
11-09-2005, 08:33 PM
<BR> <BLOCKQUOTE> <HR> Elikai wrote:<BR> <DIV>So then throw in sketetal regiment and they all become skellies? :smileytongue:</DIV><BR> <HR> </BLOCKQUOTE><BR>lol sweet, gotta try that now.

Xalmat
11-09-2005, 08:42 PM
Lets not forget that Erudites can summon a wisp!

jeanjuedi
11-09-2005, 09:39 PM
<DIV>OMG I have a headache now trying to read Chup's last two posts....[Removed for Content]</DIV>

legaleagle
11-09-2005, 09:56 PM
umm.. are there any undead that have pets to try this on? 

El Chupacabr
11-10-2005, 06:00 AM
<span><blockquote><hr>legaleagle97 wrote:umm.. are there any undead that have pets to try this on?  <div></div><hr></blockquote>Yes, I tested all this stuff in TS... can't say I've seen any other undead conjurors or necros though that doesn't mean they don't exist.</span><div></div>

Uanelven
11-10-2005, 04:00 PM
<span><blockquote><hr>Xalmat wrote:Lets not forget that Erudites can summon a wisp!<hr></blockquote>What happens to the wisp when you cast skeletal regiment?  I kinda got this image of a flying mini skeleton.   </span><div></div>

StueyMonst
11-10-2005, 06:26 PM
<BR> <BLOCKQUOTE> <HR> Uanelven wrote:<BR> So in theory you could have.  Real Pet, Zombie pet, 3 rotting dog pets, 1 undead snake, a chamed pet, a charmed pet's pet and a Mushroom to cheer them on?   lol<BR> <P>Message Edited by Uanelven on <SPAN class=date_text>11-09-2005</SPAN> <SPAN class=time_text>03:22 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>9 pets are very nice! (even if 1 or 2 are just for show)</P> <P><BR>Why doesn't Skelital Regiment work on dumbfire pets any more?</P> <P> </P> <P><img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P>

quamdar
11-11-2005, 08:47 AM
the first time i really used this spell was when i used to solo sanctorium instance off of sinking sands, helped alot in there and i do really like having the extra DPS sometimes but normally just not worth the hassle of paying attention to it in my oppinion. <div></div>

MrGrimm9
11-11-2005, 07:44 PM
<DIV>The charm still is good, it seems it breaks easier after the patch but here is why charm is still good.  If you charm a green mob or low blue, the odds are it will be with your for at least 10 minutes (if it doesnt break in the first 2 minutes).  This is basically just free dps.  The pet does close to 100 dps, you have a free tank and he procs consumption as well.  If you make sure to not charm a triple up, and just get a solo mob, or a low low level triple up, you have little to no risk.  I have found it extremely useful when questing or soloing.  The risk comes in when you get greedy, get a high level ^^^ and yea he will do more damage, but if charm breaks at the wrong time (and it almost always does) you are in for a world of hurt if you don't act fast.</DIV>

El Chupacabr
11-11-2005, 08:15 PM
<P>I held a ^^^ spectre last night for 15 minutes before break, charmed him again and he held for full duration.  My tests with ^ ghouls have shown full duration on them, no arrow glyphskulls were full duration too... control undeath is just an awesome spell.</P> <P>I've got to quit testing stuff and actually play <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</P>

MrGrimm9
11-11-2005, 09:59 PM
Its mainly the level of the mob,  I charmed tons of ^^^ that were green and they held for like 20 minutes.  But when I charmed a ^^ level 57 tree in SC, it seemed to break always less than 10 minutes.

El Chupacabr
11-11-2005, 10:15 PM
<BR> <BLOCKQUOTE> <HR> MrGrimm999 wrote:<BR> Its mainly the level of the mob,  I charmed tons of ^^^ that were green and they held for like 20 minutes.  But when I charmed a ^^ level 57 tree in SC, it seemed to break always less than 10 minutes.<BR> <HR> </BLOCKQUOTE><BR>Yeah, I was just reenforcing your assertion that its free dps if you grab a blue or green pet at almost no risk to you.

MrGrimm9
11-11-2005, 10:29 PM
<DIV>oh, hehe <3</DIV>

El Chupacabr
11-12-2005, 01:27 AM
All I know is I'm going to make Elewood even shorter when I get home and hide under a spectre's skirt for the night.

MrGrimm9
11-12-2005, 02:22 AM
<DIV>haha, silly small casters :smileyvery-happy:</DIV>

El Chupacabr
11-12-2005, 02:36 AM
What can I say?  I really like the contrast between wee lil' me and my big zombie.

Tzen
11-14-2005, 07:17 PM
<BR> <BLOCKQUOTE> <HR> Elshadye wrote:<BR><BR> <HR> </BLOCKQUOTE><BR>my thoughts exactly  :smileyvery-happy:

jeanjuedi
12-05-2005, 11:34 PM
I still have yet to find a undead necro or conj, this makes me sad.  Especially since I solo mostly in Silent City...  Speaking of which, does anyone have a favorite mob they charm in SC?  I usually charm the mummies, but I haven't noticed too much of a difference in dps whether I charm a Tijat, Merc, Auger, etc.  Any preferences out there? 

Merciful_Shadow
12-06-2005, 01:00 AM
Control Undeath Rocks! It's not a "Big Guns" spell and it shouldn't be, but it's a VERY useful spell. Consider that: You can literally running rampant farming named through Living Tombs and Silent City with a charmed triple up. Soloing Instances like the Sanctorum becomes trivial. You can break those named groups that have a x3 named, a x2 and a x1 guard by charming the x2, root parking the x1 and have the pets shred the x3. Love it <span>:smileyvery-happy:</span> <div></div>

Daryth_Shadowspawn
12-06-2005, 01:27 AM
Actually you can charm a grey mob and the spell will bump it up to a green. <div></div>

El Chupacabr
12-06-2005, 02:32 AM
<BR> <BLOCKQUOTE> <HR> Daryth_Shadowspawn wrote:<BR>Actually you can charm a grey mob and the spell will bump it up to a green.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>It turns green but is still the same level mob as it started... all pets that have quit growing with you are green (try summoning your tellurian recruit) but they're still their original level so the green is just a visual thing, not a performance thing.</P> <P>Edit:  You can see this in the necro FAQ with the grim spellbinder picture.</P><p>Message Edited by El Chupacabras on <span class=date_text>12-05-2005</span> <span class=time_text>04:33 PM</span>

Nosewar
12-06-2005, 04:28 AM
<BR> <BLOCKQUOTE> <HR> Merciful_Shadow wrote:<BR>Control Undeath Rocks!<BR><BR>It's not a "Big Guns" spell and it shouldn't be, but it's a VERY useful spell.<BR><BR>Consider that:<BR>You can literally running rampant farming named through Living Tombs and Silent City with a charmed triple up.<BR>Soloing Instances like the Sanctorum becomes trivial. You can break those named groups that have a x3 named, a x2 and a x1 guard by charming the x2, root parking the x1 and have the pets shred the x3.<BR><BR>Love it <SPAN>:smileyvery-happy:</SPAN><BR> <BR> <HR> </BLOCKQUOTE><BR>I gotta try this. BTW -- had my charm last full duration a few times yesterday on even cons...woot!

fat to
12-06-2005, 09:45 PM
I think the max amount of pets you can have is your main pet, blighted pack, zombie dumbfire pet, servile soul, an undead pet from control undeath, mushroom pet from splitpaw, and wisp from erudite racial tradition. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

gr8scott
12-06-2005, 10:39 PM
<BR> <BLOCKQUOTE> <HR> MrGrimm999 wrote:<BR> <DIV> The risk comes in when you get greedy, get a high level ^^^ and yea he will do more damage, but if charm breaks at the wrong time (and it almost always does) you are in for a world of hurt if you don't act fast.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Can anyone confirm that there is a DPS advantage to charming a mob with more up arrows <EM>at the same level?</EM></DIV> <DIV><EM></EM> </DIV> <DIV>For example, does a charmed level 50 VVV do any less damage than a charmed level 50 ^^^?</DIV> <DIV> </DIV> <DIV>I thought the consensus was they both became the same mob when charmed (a level 50 no arrow strength mob).  Is that wrong?  Maybe the ^^^ retains some special attacks or something?!?</DIV> <DIV> </DIV> <DIV>GS</DIV>

Nosewar
12-07-2005, 09:40 AM
<DIV>^^^^</DIV> <DIV> </DIV> <DIV>All I know is that when I charm a ^^^ mob and order it to attack another ^^^ mob, if I destroy my pet and FD, it is an even match.  So I would say, yes it does matter.  Their damage output is significantly higher as well.  Down arrow charmed pets are pretty craptastic.</DIV>

Nosewar
12-07-2005, 09:43 AM
<BR> <BLOCKQUOTE> <HR> Merciful_Shadow wrote:<BR>Control Undeath Rocks!<BR><BR>It's not a "Big Guns" spell and it shouldn't be, but it's a VERY useful spell.<BR><BR>Consider that:<BR>You can literally running rampant farming named through Living Tombs and Silent City with a charmed triple up.<BR>Soloing Instances like the Sanctorum becomes trivial. You can break those named groups that have a x3 named, a x2 and a x1 guard by charming the x2, root parking the x1 and have the pets shred the x3.<BR><BR>Love it <SPAN>:smileyvery-happy:</SPAN><BR> <BR> <HR> </BLOCKQUOTE> <P>Ok I tried this yesterday and I didn't find it worthwhile.  No legendary/master chests and one named didnt even drop any chest at all.  I cleared the zone and the three named and aside from 20% xp over many hours, I walked away with about 20g.  Definately unimpressed with Sanctorium.  LT and SC is much better.</P> <P>Btw, I killed two of the named just kiting them without my pet...far less risky except for the one named with that nasty arsenal of dots.<BR></P>

quamdar
12-07-2005, 01:07 PM
yeah definitely not worth soloing there but i hit it up pretty often with one other person goes so much faster and there is a pretty good rare and master drop rate. <div></div>

Merciful_Shadow
12-08-2005, 02:49 AM
<span><blockquote><hr>Nosewarts wrote: <blockquote> <hr> Merciful_Shadow wrote:Control Undeath Rocks!It's not a "Big Guns" spell and it shouldn't be, but it's a VERY useful spell.Consider that:You can literally running rampant farming named through Living Tombs and Silent City with a charmed triple up.Soloing Instances like the Sanctorum becomes trivial. You can break those named groups that have a x3 named, a x2 and a x1 guard by charming the x2, root parking the x1 and have the pets shred the x3.Love it <span>:smileyvery-happy:</span> <hr> </blockquote> <p>Ok I tried this yesterday and I didn't find it worthwhile.  No legendary/master chests and one named didnt even drop any chest at all.  I cleared the zone and the three named and aside from 20% xp over many hours, I walked away with about 20g.  Definately unimpressed with Sanctorium.  LT and SC is much better.</p> <p>Btw, I killed two of the named just kiting them without my pet...far less risky except for the one named with that nasty arsenal of dots.</p> <hr></blockquote>Odd, I usually walk away from the </span><span>Sanctorium with ~50gp in loot and at least one rare (pearl, vanadium, etc...) Worth the 30min investment in time just for the rare IMHO, but yeah, the loot itself does suck. </span><div></div>

Za
12-08-2005, 08:32 AM
I'm lovin this spell since the last week or so. I keep a ^^^ specter (or zone equaivilant) charmed at all times. They've been lasting 10-20 minutes on avg and yeah, the ^^^ pet plus an assassin pet in offensive stance do sick amounts of damage!

schrammy
12-08-2005, 07:44 PM
<BR> <BLOCKQUOTE> <HR> Merciful_Shadow wrote:<BR><SPAN> <BLOCKQUOTE> <HR> Nosewarts wrote:<BR> <BLOCKQUOTE>Ok I tried this yesterday and I didn't find it worthwhile.  No legendary/master chests and one named didnt even drop any chest at all.  I cleared the zone and the three named and aside from 20% xp over many hours, I walked away with about 20g.  Definately unimpressed with Sanctorium.  LT and SC is much better.</BLOCKQUOTE> <P>Btw, I killed two of the named just kiting them without my pet...far less risky except for the one named with that nasty arsenal of dots.<BR></P> <HR> </BLOCKQUOTE>Odd, I usually walk away from the </SPAN><SPAN>Sanctorium with ~50gp in loot and at least one rare (pearl, vanadium, etc...)<BR>Worth the 30min investment in time just for the rare IMHO, but yeah, the loot itself does suck.<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Tried this last night, if i kill the named with his ^^ friend still charmed, no loot dropped. And when i killed the charmed mob afterwards i got a crappy wood treasured.</DIV>

Nosewar
12-08-2005, 09:02 PM
On a slightly diff topic.  Control undead sure has some utility in retaliating when you are KS'd.  Today in SC I was ks'd on warclaw by a 60 wiz who was exploiting the pathing on steps to easily kill all the named and tougher mobs in zone.  So next time he tried warclaw and used the pathing to run warclaw's guardians past the steps and down the long way around, I quickly charmed one of the guardians.  Needless to say, he didn't get a chest because I held a piece of the encounter.  Now we're even. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Za
12-08-2005, 11:23 PM
If you charm any part of an encounter after someone else (or yourself) initiats combat, no chest will drop from the encounter until the mob you have charmed is killed. But when that mob is killed any loot is still locked for the set amount of time, becasue you aren't the "owner" of the encounter.Yeah NW, what you should have done was gone to some remote location, released the pet, and there is a good chance you'd have ended up with a chest you couldn't open for x minutes. But hey, the owner of the chest would have no idea where it was.

Nosewar
12-09-2005, 01:54 PM
<DIV>I did get the chest.  Because like you said, he was still locked in the encounter so he couldn't do anything else while I had a piece of it.  So he broke it, maybe not knowing whats going on or maybe downtime was eating into his farming...once he did I released and got the chest. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

schrammy
12-09-2005, 02:31 PM
<DIV>anyone got a good tip for beating nagini in the sanctorium?</DIV> <DIV> </DIV> <DIV>He usually rips my ad3 tank apart and the charmed dude cannot get aggro</DIV>

See
12-09-2005, 06:42 PM
<BR> <BLOCKQUOTE> <HR> schrammy wrote:<BR> <DIV>anyone got a good tip for beating nagini in the sanctorium?</DIV> <DIV> </DIV> <DIV>He usually rips my ad3 tank apart and the charmed dude cannot get aggro</DIV><BR> <HR> </BLOCKQUOTE><BR>Nagini isn't a caster so I typically root/rot him. <p>Message Edited by Seeko on <span class=date_text>12-09-2005</span> <span class=time_text>08:43 AM</span>

Nosewar
12-09-2005, 08:58 PM
<BR> <BLOCKQUOTE> <HR> schrammy wrote:<BR> <DIV>anyone got a good tip for beating nagini in the sanctorium?</DIV> <DIV> </DIV> <DIV>He usually rips my ad3 tank apart and the charmed dude cannot get aggro</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>He is very easy.  Clear all the trash first.  Park pet.  Kite the mob and wear him down over time.  Snare has two components now and re-snares on break, so stack it with root.  Root also fears on duration.  So when you kite you have snare and fear to cover you after root breaks on damage.</P> <P>Snare, root, siphon life, dot, snare, root, AOE siphon, dot, snare, root  ... etc, etc.  Repeat until dead. Sick pet on mob when it is almost dead if you want to speed things up.  You can take out lots of named this way solo.  If they are casters, do it max range while staying out of theirs.</P>

Merciful_Shadow
12-09-2005, 11:09 PM
<span><blockquote><hr><blockquote>He is very easy.  Clear all the trash first.  Park pet.  Kite the mob and wear him down over time.  Snare has two components now and re-snares on break, so stack it with root.  Root also fears on duration.  So when you kite you have snare and fear to cover you after root breaks on damage. Snare, root, siphon life, dot, snare, root, AOE siphon, dot, snare, root  ... etc, etc.  Repeat until dead. Sick pet on mob when it is almost dead if you want to speed things up.  You can take out lots of named this way solo.  If they are casters, do it max range while staying out of theirs.</blockquote> <div></div><hr></blockquote>Yeah, what he said <span>:smileyhappy:</span></span><div></div>

schrammy
12-12-2005, 05:30 PM
<BR> <BLOCKQUOTE> <HR> Nosewarts wrote:<BR> <BR> <P>He is very easy.  Clear all the trash first.  Park pet.  Kite the mob and wear him down over time.  Snare has two components now and re-snares on break, so stack it with root.  Root also fears on duration.  So when you kite you have snare and fear to cover you after root breaks on damage.</P> <P>Snare, root, siphon life, dot, snare, root, AOE siphon, dot, snare, root  ... etc, etc.  Repeat until dead. Sick pet on mob when it is almost dead if you want to speed things up.  You can take out lots of named this way solo.  If they are casters, do it max range while staying out of theirs.</P> <HR> </BLOCKQUOTE><BR> <DIV>Thanks to all for the tips but i tried nose's strat here, and failed miserably <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> .</DIV> <DIV>He is so fast that kiting didn't really work (+ the fact that he could kill me in 2-3 shots) </DIV> <DIV>But since he is not a caster, the root/rot method might work very nice (second past of nose's post)</DIV> <DIV> </DIV> <DIV>While on the topic: Whats the respawn on the trash in the zone, cuz some of those are still green at60</DIV>

Za
12-12-2005, 11:39 PM
- clear the entry hall and cave area.- Drop your regular pet.- Go grab one of the ^^^ specter mobs and charm it.- Cast def stance and other buffs, they'll apply to charmed pet now, and regular pet later.- Invis and go target big snakey poo. (Don't attack yet)- Run back towards the entry area you cleared out, about half way send charmed pet. - Once it gets agro pull it back and start casting regular war pet. It'll pick up your stance and other buffs from charmed mob. - Ok Nag will break combat if you pull it into the entry hall, but if you stand right inside the main area you should be able to fight there. So once she's close enough send both pets to attack and cast DF pets. Then stun.The ^^^ mob does very well for me eating those initial flurries. It also has a googob of HPts. If you haven't already got one go grab the staff out of LT. The 40% heal is awesome when your pet has 10000 hpts.

Nosewar
12-13-2005, 12:53 AM
<BR> <BLOCKQUOTE> <HR> schrammy wrote:<BR><BR><BR> <DIV>Thanks to all for the tips but i tried nose's strat here, and failed miserably <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> .</DIV> <DIV>He is so fast that kiting didn't really work (+ the fact that he could kill me in 2-3 shots) </DIV> <DIV>But since he is not a caster, the root/rot method might work very nice (second past of nose's post)</DIV> <DIV> </DIV> <DIV>While on the topic: Whats the respawn on the trash in the zone, cuz some of those are still green at60</DIV><BR> <HR> </BLOCKQUOTE>Those two parts were actually th same strategy. Don't try and kite without doing the second part, lol.<BR>

schrammy
12-13-2005, 12:26 PM
<DIV>i did it last night with only the second part. What i always caled the root/rot strat. Most nameds are casters nowadays thats why i did not thaught of it before. He also dropped a nice wooden chest with a crap VD item in it</DIV> <DIV>Thanks for the help guys. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

soulrais
12-13-2005, 02:04 PM
<DIV><BR> <BLOCKQUOTE> <HR> fat tony wrote:<BR>I think the max amount of pets you can have is your main pet, blighted pack, zombie dumbfire pet, servile soul, an undead pet from control undeath, mushroom pet from splitpaw, and wisp from erudite racial tradition. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE>Try agin )) u have main pet, 3 from blighted pack zombie dumbfire pet, servile soul, an undead pet from control undeath AND his pet if hes conj/necro undead )) , mushroom pet from sp, and wisp all at ONCE for grand total of <FONT color=#ff0000>10 pets </FONT><BR></DIV>

schrammy
12-13-2005, 03:17 PM
<P>We had a grp with a necro (me :p) a conj, an SK, a coercer and a warden once in SC.</P> <P>After all charms and dumbfires and fluff where cast, i turned on Skeletal regiment. That was more then a full raidforce in skellies <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

Za
12-15-2005, 12:54 AM
I've run many 6 summoner groups. Its really a VERY powerful group if you organize it right.I typically have 1 summoner be the Puller/"MT". 1 Other summone run a backup Tank Pet. Then everyone else run Scouts w/ Offensive stance.With 6 summoners in a group, even not including charmed pets, we're putting 36+ attackers into an encounter. I've seen ^^^ even con mobs go down in 3 ticks.Granted this doesn't work on some mobs that do serious AoEs or enough damage to make healing become a serious issue, but vs the majority of exp mobs, this is probably one of best speed vs safety groups you can get.

Saratane
12-15-2005, 01:09 AM
<BLOCKQUOTE> <HR> fat tony wrote:<BR>I think the max amount of pets you can have is your main pet, blighted pack, zombie dumbfire pet, servile soul, an undead pet from control undeath, mushroom pet from splitpaw, and wisp from erudite racial tradition. <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0><BR> <BR> <HR> </BLOCKQUOTE> <DIV>Try agin )) u have main pet, 3 from blighted pack zombie dumbfire pet, servile soul, an undead pet from control undeath AND his pet if hes conj/necro undead )) , mushroom pet from sp, and wisp all at ONCE for grand total of <FONT color=#ff0000>10 pets </FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#6633ff>Ok you forgot one the Clay missile or more precisely the pet you can sumon  from a lvl 30 gear.  ok ok it doesn t scale to your level but it's always funny to see a Golem run to the fight <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></DIV>

Nosewar
12-15-2005, 10:24 AM
<BR> <BLOCKQUOTE> <HR> Saratane wrote:<BR> <BLOCKQUOTE> <HR> fat tony wrote:<BR>I think the max amount of pets you can have is your main pet, blighted pack, zombie dumbfire pet, servile soul, an undead pet from control undeath, mushroom pet from splitpaw, and wisp from erudite racial tradition. <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0><BR> <BR> <HR> </BLOCKQUOTE> <DIV>Try agin )) u have main pet, 3 from blighted pack zombie dumbfire pet, servile soul, an undead pet from control undeath AND his pet if hes conj/necro undead )) , mushroom pet from sp, and wisp all at ONCE for grand total of <FONT color=#ff0000>10 pets </FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#6633ff>Ok you forgot one the Clay missile or more precisely the pet you can sumon  from a lvl 30 gear.  ok ok it doesn t scale to your level but it's always funny to see a Golem run to the fight <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></DIV><BR> <HR> </BLOCKQUOTE><BR>Bah! You have both forgotten the quest A Final Note, part of the Peacock series.  At one point you get ebbnuts to lure a dunestrider camel to the camel trainer's pen.  Well, you can aquire all 5 dunestrider camels in zone which all follow your regular pet commands, leading to a grand total of 16 pets! Top that!!

Phoxtrot
12-15-2005, 02:33 PM
And don't forget to change your group mates into skelletons and boss them around like pets :smileyvery-happy: