View Full Version : Consumption Master I Screenshots
Flogging
10-10-2005, 11:11 PM
<DIV>I haven't seen the final version of Consumption posted, so here's some screenshots. It seems to me they reduced the numbers a bit compared to the screenshots somebody posted at the end of beta. </DIV> <DIV> </DIV> <DIV>The duration is 15 secs, so it might proc say 4-8 times with the tank or assassin pet, depending on mob resists. </DIV> <DIV> </DIV> <DIV>Interesting that even though it's a pet buff, the damage proc scales with the necro's INT.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>With 301 INT @ level 54:</DIV> <DIV> </DIV> <DIV><IMG src="http://i20.photobucket.com/albums/b201/molokini/Consumption301.jpg"></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>With 380 INT @ level 54 (INT at cap or very close):</DIV> <DIV> </DIV> <DIV><IMG src="http://i20.photobucket.com/albums/b201/molokini/Consumption380.jpg"></DIV><p>Message Edited by FloggingFX on <span class=date_text>10-10-2005</span> <span class=time_text>12:13 PM</span>
That is odd, it doesn't show a duration on the spell description. Are you sure on the 15 secs? Sounds like a regular pet buff, but d@mn that would be ugly hehe.
Flogging
10-10-2005, 11:36 PM
<BR> <BLOCKQUOTE> <HR> Tzenn_ wrote:<BR>That is odd, it doesn't show a duration on the spell description. Are you sure on the 15 secs? Sounds like a regular pet buff, but d@mn that would be ugly hehe. <BR> <HR> </BLOCKQUOTE> <P>Spell scrolls never show the spell duration, it's a minor bug. Yes, I'm pretty sure on the 15 secs. Some screenshots of the scribed Apprentice 1 were posted, sometime around the end of beta, and they showed 15 secs. I can tell you for sure in about 3 weeks at my present rate of grindage <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
<P>Ahh, gotcha.</P> <P>Well I do look forward to getting that spell, basically a HOT/DOT combo, nice!</P>
darkmagi83
10-11-2005, 02:04 AM
Thanks for the screenshots! however have to say im kinda disappointed if it only lasts for 15 seconds and has such a long recast time, wish they kept it how it was before then when it was just a Dot/Hot oh well. Hopefully they will either increase the duration or lower the recast time a bit. <div></div>
Zaphi
10-11-2005, 03:20 AM
Awesome for pvp with 51% pet haste from Voice of the Departed (Master II). Lv60 Nightshade (Adept III) pet averages 12 attacks while Consumption is active.
<BR> <BLOCKQUOTE> <HR> Zaphiel wrote:<BR>Awesome for pvp with 51% pet haste from Voice of the Departed (Master II). Lv60 Nightshade (Adept III) pet averages 12 attacks while Consumption is active. <BR> <HR> </BLOCKQUOTE><BR> <DIV>Geezus, 12 ?? That's gonna be impresssive then.</DIV>
Urbanna
10-11-2005, 03:31 PM
Nice...but seems very situational lol I wish the devs would get rid of the minute+ recast timers for just about everything and make them more usable. <div></div>
MrGrimm9
10-11-2005, 05:01 PM
The reason it has a 2 minute recast timer is because we get lich form. Conjurors don't get any form of lich so their blazing presence only has a recast time of 45 seconds. If this spell had less recast time bascially conjurors wouldnt be getting anything unique. We would have a mini form of BP and lich form. I am just happy we have this spell at all, esepcially for pvp purposes.
Personally I could care less about pvp or I'd be playing a different game. I hate to see a spell like this only good for pvp when it could make a huge difference in group situations.
El Chupacabr
10-11-2005, 05:30 PM
<DIV><BR> <BLOCKQUOTE> <HR> MrGrimm999 wrote:<BR>The reason it has a 2 minute recast timer is because we get lich form. Conjurors don't get any form of lich so their blazing presence only has a recast time of 45 seconds. If this spell had less recast time bascially conjurors wouldnt be getting anything unique. We would have a mini form of BP and lich form. I am just happy we have this spell at all, esepcially for pvp purposes. <BR> <HR> </BLOCKQUOTE><BR>Conji's get elemental vestment (58 ancient) which is much the same as lich only their spells cause the pet to proc the effect on successful attack (for more damage then lich or consumption). Theirs is 30 second duration, 90 second recast.</DIV> <DIV> </DIV> <DIV>Edit: There's a picture of it here <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=7448" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=7448</A> and while in German, the durations and description are pretty clear. I have no problem with the conji's getting a spell like this as it's rather cool though there should certainly be parity in the duration and recast vs. our level 58 ancient spell.</DIV><p>Message Edited by El Chupacabras on <span class=date_text>10-11-2005</span> <span class=time_text>09:38 AM</span>
Aaland
10-11-2005, 07:15 PM
<P>I saw on eq2necromancers that Consumption is 50...so its 58?</P> <P> </P> <P>What about the Undeath charm spell?</P>
Eirgo
10-11-2005, 07:31 PM
During Beta Drawing Souls, Control Undeath and Consumption were all lvl 50 for testing purposes. However, they are level 52, 55, 58 respectively.
Handleba
10-11-2005, 07:31 PM
Yes, it is level 58. I haven't gotten around to updating my site in a while and will probably be taken it down at some point in the near future. <div></div>
Aaland
10-11-2005, 10:38 PM
Ahh thanks Handlebars ) I bought Alizarin ink and tried to have the 2 spells made last night but the sage couldnt find the spells, I figured he was missing the scrolls. Im glad to clear it up now )
MrGrimm9
10-11-2005, 11:39 PM
Conji's get elemental vestment (58 ancient) which is much the same as lich only their spells cause the pet to proc the effect on successful attack (for more damage then lich or consumption). Theirs is 30 second duration, 90 second recast. <DIV> </DIV> <DIV>Edit: There's a picture of it here <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=7448" target=_blank><FONT color=#c8c1b5>http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=7448</FONT></A> and while in German, the durations and description are pretty clear. I have no problem with the conji's getting a spell like this as it's rather cool though there should certainly be parity in the duration and recast vs. our level 58 ancient spell.</DIV> <DIV> </DIV> <DIV>__________________________________________________ __________________________________________________ __________________</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>El, I wouldn't worry about Elemental Vestment because it is going to get nerfed. I have personally seen conjs do 7000dps with that spell and it is going to be changed. The dev's have also commented about how summoners do too much aoe damage and that is one of the causes. I have a feeling that EV will be nerfed as well as lich form and Infernal cloud. </DIV>
Urbanna
10-12-2005, 03:23 PM
<span><blockquote><hr>MrGrimm999 wrote: <div>El, I wouldn't worry about Elemental Vestment because it is going to get nerfed. I have personally seen conjs do 7000dps with that spell and it is going to be changed. The dev's have also commented about how summoners do too much aoe damage and that is one of the causes. I have a feeling that EV will be nerfed as well as lich form and Infernal cloud. </div><hr></blockquote>I very much hope you're wrong. Necros simply aren't the AE damage dealers....... On this note: I really hate having all of our spells linked to a completely different subclass. The devs need to make a stand and declare all subclasses as completely seperate from all others. It seems needlessly complicated to have to make all spell lines similar in each of the 'paired subclasses'. The only way you could have parity is if each spell IS the exact same, and that is completely the opposite of what makes an RPG fun. If they could just get away from this, and make each subclass trully unique, and it's own....without even bringing PVP into the discussion....THAT would give this game a much firmer foundation for overall replayability and fun. Right now it just seems like the devs are serving multiple masters in their management of the system....if they could just break it down to what matters (fun), instead of arbitrary and mostly obsolete ideals of 3 years ago (archetypes/DPS tiers)....THEN this game could really take off.</span><div></div>
El Chupacabr
10-12-2005, 05:33 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> MrGrimm999 wrote:<BR> <DIV>/snip</DIV> <DIV> </DIV> <DIV>El, I wouldn't worry about Elemental Vestment because it is going to get nerfed. I have personally seen conjs do 7000dps with that spell and it is going to be changed. The dev's have also commented about how summoners do too much aoe damage and that is one of the causes. I have a feeling that EV will be nerfed as well as lich form and Infernal cloud. </DIV><BR> <HR> </BLOCKQUOTE> <DIV>I'm not really worried about their spell or what it does, only timers. The only comparison that generally matters is direct timer comparisons (example, if aqueous hunters recast was a minute longer than plague of rats, that would be a problem). Much as our stun not doing anything while every other mage stun does... that is an acknowledged problem though development seems to think our stuns duration is longer to make up for it (it's not).</DIV> <DIV> </DIV> <DIV>Like I've said before, you're not going to see a lich nerf... it's not as overpowered as some think it is (though it may stop proc'ing on roots). Mine parses out at around 100 dps single target at adept 3 using alot of tricks to get it to proc between the real damage spells... which is right in line with the damage ice comet of the same level does (though our damage is less streaky than IC is). The cloud spells aren't all that uber either, they have large recasts to make up for the damage they can do (and it really isn't that high compared to other classes that AoE).</DIV> <DIV> </DIV> <DIV>EV may get nerfed, that has no bearing on us... my only concern is a spell that I'll rarely get to use because the duration is too darn short and the recast is way too long. The heal potential is ok on the spell but in general you're talking healing your tank for around 1,300 once every two minutes (sure, we can heal the group but how often do you really need to?)... I can already heal at 70 HPS (18 seconds to heal 1,300), that short duration HoT isn't going to do alot more for our heal ability. Just remember how bad that 90 second recast on the rats was, this is even worse for a spell that couldn't even touch the damage rats used to be able to do, let alone how they do now.<BR></DIV>
Romka
10-16-2005, 02:29 AM
<div></div>So, I dinged 58, and made this spell... Few thoughts. 1. Its bugged atm. It says that it heals ALL group members, pets, and myself, however - it heals pet and myself only, doesnt heal anyone in group. 2. It generates HUGE aggro, and aggro is on me, not on pet. When this spell is active, every time pet hits mob - NECRO is procing extra damage (and not pet), and it counts as necro damage, and aggro goes to necro. Also, NECRO is healing with this proc, and healing like mad - pet+himslef, and aggro goes to necro too. 3. Recast time is too high IMO. Duration is OK, 15s is fine for exp groups and for soloing (for should be fine too), but 2 min recast is too long. I'd like to see it changed to 1.5 min at least. <div></div>
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