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Tzen
10-03-2005, 08:23 PM
<DIV>Was thinking of upgrading this to adept III.  I only have the app IV now.  Anyone know if it's worthwhile, and do you get more than three dogs?</DIV>

Eirgo
10-03-2005, 08:32 PM
Same old 3 dogs with a DPS boost.  I havent upgraded mine past app4 yet (only had 2 rares for ink so far), but maybe someone else that has could post some parse averages to see how much of a boost it gives them.

gr8scott
10-03-2005, 08:50 PM
<DIV>Not much data, but I recall looking at the max hit for my app4 dogs at 51 and seeing high 60s low 70s.  I then upgraded to ad3 and max hit was low 100s.</DIV> <DIV> </DIV> <DIV>I estimate it to be about a 40% dps boost.  Parsing would be a lot better though <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>GS</DIV>

Twe
10-03-2005, 09:05 PM
Speaking of parsing, other then combatstats, I cannot find a darn log parser.  I don't need real time, just something after the fact.  Anyone have a suggestion?  I tried googling but found a whole lot of nothing. <div></div>

El Chupacabr
10-03-2005, 09:10 PM
<P>To properly parse these guys they should really be up their full duration (not all that many fights they live for 60 seconds).</P> <P>Having said that, I have adept 1 parses of 5,880 in one minute (98DPS).  That's against a yellow hitting every single time with the planets aligned right at 51.  Adept 3 is probably a bit higher of course though there are a few things I'd upgrade before the dogs.</P>

El Chupacabr
10-03-2005, 09:11 PM
<BR> <BLOCKQUOTE> <HR> Tweil wrote:<BR>Speaking of parsing, other then combatstats, I cannot find a darn log parser.  I don't need real time, just something after the fact.  Anyone have a suggestion?  I tried googling but found a whole lot of nothing.<BR> <BR> <HR> </BLOCKQUOTE><BR>Try this one <A href="http://home.inreach.com/kai/EQCompanion/Main.html" target=_blank>http://home.inreach.com/kai/EQCompanion/Main.html</A> and switch it over to EQ2 mode.

angryquaker
10-04-2005, 12:20 AM
<P>Also, isn't the Hounds a training choice for Master2 at lvl 54? I have the Adept3 for Siphon Life (from before expansion when that was our first tap @45), so had been thinking I'd keep the doggies at Adept1 until 54, when I can really beef them up in a big way. Tough call, I still haven't ruled out taking Siphon as a Master 2, but just thinking puppy dogs so far. With INT over 300, Siphon A3 is already hitting for nearly 1k most of the time, over 1k with Lich on. I'd be interested in hearing some other thoughts and viewpoints on this matter. </P> <P>Nappy Woots<BR>Necromancer of Unrest<BR>and gentle-elf of leisure</P>

gr8scott
10-04-2005, 01:24 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> angryquaker wrote:<BR> <P>Also, isn't the Hounds a training choice for Master2 at lvl 54? I have the Adept3 for Siphon Life (from before expansion when that was our first tap @45), so had been thinking I'd keep the doggies at Adept1 until 54, when I can really beef them up in a big way. Tough call, I still haven't ruled out taking Siphon as a Master 2, but just thinking puppy dogs so far. With INT over 300, Siphon A3 is already hitting for nearly 1k most of the time, over 1k with Lich on. I'd be interested in hearing some other thoughts and viewpoints on this matter.</P> <P>Nappy Woots<BR>Necromancer of Unrest<BR>and gentle-elf of leisure</P> <BR> <HR> </BLOCKQUOTE> <DIV><BR>I'm not really sure on my 54 M2 choice but I am leaning towards the hounds.  I updated them to adept 3 since I wanted to use them for the 3 levels between 51 and 54 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.  Also, I am saving my respec so I might change my mind and get siphon (or offensive pet buff) in the future.</DIV> <DIV> </DIV> <DIV>GS</DIV>

Grogn
10-05-2005, 04:11 PM
<BR> <BLOCKQUOTE> <HR> gr8scott wrote:<BR> <DIV><BR></DIV> <BLOCKQUOTE> <P><BR>I'm not really sure on my 54 M2 choice but I am leaning towards the hounds.  I updated them to adept 3 since I wanted to use them for the 3 levels between 51 and 54 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.  Also, I am saving my respec so I might change my mind and get siphon (or offensive pet buff) in the future.<BR></P> <P></P> <HR> </BLOCKQUOTE></BLOCKQUOTE><BR> <DIV>Did you see a noticeable dps increase moving to adept 3?  I've got the dogs at Adept 1 right now and am trying to decide between Adept 3 or Master 2'ing them.</DIV> <DIV> </DIV>

Dayi
10-05-2005, 04:22 PM
i picked master 2 puppies at master 2 also all our pets master 1 and up have extra skills i'm watching my hounds hit sometimes for 250 each puppy they also have other skills they use hard to get a full test out of them since most mobs dont last longer then 30 to 50 seconds O the attack pet buff at master 2 isnt much of a difference between adp3, siphon like master 1 and master 2 is like a 50 to 60 dmg point differnce from what i heard from our other guild necros master 1 assassin pet has a rare skill assassination does like 6k dmg sometimes thats a worthy reason to get them upgraded

Tinantier
10-05-2005, 07:14 PM
<div></div><div></div>Here are the parses for us against a temple defender in silent city, epic x 2 level 59 mob, so was a lengthy fight and the dogs lasted full duration:<a href="http://eq.castersrealm.com/players/default.asp?SearchString=Rotting" target="_blank"><font color="#ffff00" size="+1"><b></b></font></a>- ok, won't let me post tables, so here goes: Rotting Packleader :  DPS - 30.23, Total damage 3, 476, Max hit - 120, Min hit 41, Average hit 79 Rotting packhound (2)  :  DPS - 62.41, Total damage 7,239, Max hit - 108, Min hit 35, Average hit  68note the parser eqcompanion seems to count both packhounds as a single entity, so half the dps/total damage for an individual hound.these are adept 3's, me being level 55. this of course is just a single fight against a mob 4 levels higher than me, so this is high yellow - you are going to get better results on lesser mobs, but it isnt a bad indicator.<div></div><p>Message Edited by Tinantier on <span class=date_text>10-05-2005</span> <span class=time_text>08:15 AM</span>

Tzen
10-05-2005, 07:31 PM
Not quite as impressive as I had hoped.  I'll be holding off on upgrading them.

Grogn
10-05-2005, 08:26 PM
<BR> <BLOCKQUOTE> <HR> Tinantier wrote:<BR> Here are the parses for us against a temple defender in silent city, epic x 2 level 59 mob, so was a lengthy fight and the dogs lasted full duration:<BR><BR><BR><A href="http://eq.castersrealm.com/players/default.asp?SearchString=Rotting" target=_blank><FONT color=#ffff00 size=+1><B></B></FONT></A>- ok, won't let me post tables, so here goes:<BR><BR>Rotting Packleader :  DPS - 30.23, Total damage 3, 476, Max hit - 120, Min hit 41, Average hit 79<BR>Rotting packhound (2)  :  DPS - 62.41, Total damage 7,239, Max hit - 108, Min hit 35, Average hit  68<BR><BR>note the parser eqcompanion seems to count both packhounds as a single entity, so half the dps/total damage for an individual hound.<BR><BR><BR>these are adept 3's, me being level 55. this of course is just a single fight against a mob 4 levels higher than me, so this is high yellow - you are going to get better results on lesser mobs, but it isnt a bad indicator.<BR> <P>Message Edited by Tinantier on <SPAN class=date_text>10-05-2005</SPAN> <SPAN class=time_text>08:15 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>Thanks for posting those #'s !</DIV> <DIV> </DIV> <DIV>I wonder what the Master 2 doggies would do against the same target...hmmm.</DIV> <DIV> </DIV>

El Chupacabr
10-05-2005, 08:30 PM
Those DPS numbers are wrong (for the encounter they may be right but for their duration they're wrong)... the true DPS of the adept 3 hounds assuming a full minute up is 179, not 93 as EQCompanion is telling you.

armus5
10-05-2005, 08:35 PM
<P>Well I'm impressed. You know something else that adds a flat 150+ dps against a mob 4 lvls higher? Not to mention the dogs are always white-con to your lvl. That means they grow in effectiveness unlike siphon life or anything which is set (although it should be noted that your intel max increases as you level and adding intel will increase damage).</P> <P>I've never seen them hit for 250 now, but when one spell can match dps with half the party, I'm pretty happy.</P> <P>Armus, 54 necro Innothule</P><p>Message Edited by armus550 on <span class=date_text>10-05-2005</span> <span class=time_text>09:37 AM</span>

Urbanna
10-06-2005, 04:06 PM
<span><blockquote><hr>Dayion wrote: from what i heard from our other guild necros master 1 assassin pet has a rare skill assassination does like 6k dmg sometimes thats a worthy reason to get them upgraded <hr></blockquote>Are they talking about the lvl 60 assassin pet at m1? I've never seen assassinate used with Shadowy Assassin at M1. Shadestrike is pretty good though for 1500+ damage.....</span><div></div>

SirFreakus
10-06-2005, 04:57 PM
I have seen Shadestrike hit for 1900 +... I just wish the pet would wait a bit to use it.  It's gotten where I have to wait 5 to 10 sec to send the pet in even with a good tank or he sometimes pulls agro.  I have the 40's assassin pet at Master 1 and I've never seen him 'assassinate'.

Twe
10-06-2005, 11:30 PM
<span><blockquote>El Chupacabras wrote:Those DPS numbers are wrong (for the encounter they may be right but for their duration they're wrong)... the true DPS of the adept 3 hounds assuming a full minute up is 179, not 93 as EQCompanion is telling you.<hr></blockquote> How do you know this is wrong?  What's it failing to do? </span><div></div>

El Chupacabr
10-06-2005, 11:38 PM
<BR> <BLOCKQUOTE> <HR> Tweil wrote:<BR><SPAN> <BLOCKQUOTE> <P>/snip<BR>How do you know this is wrong?  What's it failing to do? <BR></P></SPAN></BLOCKQUOTE> <BR> <HR> </BLOCKQUOTE> <P>I'll break it down, the <FONT color=#66ff00>green</FONT> numbers are the only important ones:</P> <P>Rotting Packleader :  DPS - 30.23, Total damage <FONT color=#66ff00>3, 476</FONT>, Max hit - 120, Min hit 41, Average hit 79  <BR>Rotting packhound (2)  :  DPS - 62.41, Total damage <FONT color=#66ff00>7,239</FONT>, Max hit - 108, Min hit 35, Average hit  68<BR></P> <P>Since we know that the hounds stayed up for their full duration (60 seconds) and we also know how much total damage they did while in the fight (10,715 [assuming this was in fact one cast and not two, the damage numbers seem way high to only be one necro's cast of one round of hounds... not implying anything of course]).</P> <P>Therefore, if they did 10,715 damage in 60 seconds then we can take 10,715 and divide by 60, giving 178.58 damage each second (average).  The DPS calculation is (damage)/(seconds)=dps</P> <P>Hope that works out.</P>

wurtin
10-07-2005, 12:42 AM
<BR> <BLOCKQUOTE> <HR> El Chupacabras wrote:<BR><BR> <BLOCKQUOTE> <HR> Tweil wrote:<BR><SPAN> <BLOCKQUOTE> <P>/snip<BR>How do you know this is wrong?  What's it failing to do? <BR></P></SPAN></BLOCKQUOTE> <BR> <HR> </BLOCKQUOTE> <P>I'll break it down, the <FONT color=#66ff00>green</FONT> numbers are the only important ones:</P> <P>Rotting Packleader :  DPS - 30.23, Total damage <FONT color=#66ff00>3, 476</FONT>, Max hit - 120, Min hit 41, Average hit 79  <BR>Rotting packhound (2)  :  DPS - 62.41, Total damage <FONT color=#66ff00>7,239</FONT>, Max hit - 108, Min hit 35, Average hit  68<BR></P> <P>Since we know that the hounds stayed up for their full duration (60 seconds) and we also know how much total damage they did while in the fight (10,715 [assuming this was in fact one cast and not two, the damage numbers seem way high to only be one necro's cast of one round of hounds... not implying anything of course]).</P> <P>Therefore, if they did 10,715 damage in 60 seconds then we can take 10,715 and divide by 60, giving 178.58 damage each second (average).  The DPS calculation is (damage)/(seconds)=dps</P> <P>Hope that works out.</P><BR> <HR> </BLOCKQUOTE> <P><BR>And, that EQ companion treats all of our pets damage as it relates to the whole battle.  So if the Battle took 5 minutes, it would calculate their damage based on the duration of the encounter not just how long the spell lasted.  This goes for Stench of the Grave as well </P> <P>What this tells us is we will have spikes in DPS output in long fights.  We can minimize the spikes by rotaiting dogs and Stench, or just accpet we will have dips during fights that last over 1 minutes.</P>

Eirgo
10-07-2005, 12:52 AM
<DIV><BR> <BLOCKQUOTE> <HR> wurtin wrote:<BR><BR> <BLOCKQUOTE> or just accpet we will have dips during fights that last over 1 minutes.</BLOCKQUOTE> <BR> <HR> </BLOCKQUOTE><BR>Arent the recast timers on all of out dumbfires lower than the duration though?  With proper positioning, we should only lose the dps from those pets at the beginning of the fight while we debuff etc before casting them initially, and then for a few seconds (depending what we are in the middle of + cast time) when they expire and we have to resummon.</DIV>

wurtin
10-07-2005, 01:04 AM
<DIV>Yeah I think you're right.  I was thinking when the recast timer didn't start until after the dumbfire pet finished or was killed.  We still have the issue if they get AoE'ed and die early, but now that I think about it I'm pretty sure you're correct about the recast timers.</DIV>