View Full Version : Going up in level, spell damage does down.
MrGrimm9
09-26-2005, 06:19 PM
<DIV>Is anyone else upset at how this int cap works? As you level up it is supposed to be your spell damage scales up to *7 your max level. (I am not sure that it is exactly * 7 either but I will use it here as an example). Well this is how it actually works, the max damage for your spells is already set at 50, and to reach this maximum damage as you level up you have to get more intelligence. For example, Siphon Life's max damage (master I) is 1168. Now say you are level 50 and have an int of 350. Your damage should be 1168. When you level up to 51, since your int is not 7 * your max level, you will not recieve the maximum damage modifier from int and your damage will be lower than 1168. So as you level up, your damage on all your spells will decrease unless you keep getting more and more int. Doesn't this seem wrong to everyone? A necro at 50 with 350 int will do more damage with the same spells as a 60 necro with 400 int. Is this how the dev's want it to be? I can see my dark elf saying it now "Ah finally I have reached a new level of enlightenment, but wait hrm, seems like my damaging spells are less effective, oh it must be because I am not as equivalently intelligent" I am surprised that people have not made a huge deal about this, or have the dev's already posted something about this that I have just not seen? It makes no sense that our casting prowess lowers on our existing damaging spells as we reach a new level. Everyone please do /feedback on this issue to let the dev's know that we do not want it to stay this way.</DIV>
Wamben
09-26-2005, 07:31 PM
ok, This is not actually the case. This is a case of misinterpreting the tool tips. The damage numbers you see are your damage VS a mob = to your level. If you level up, the tool tip will now display the damage of the spell vs mobs of your NEW level. Because the mobs are a higher level, they are stronger with a higher resist and take less damage. To see the same damage on the tool tip you will have to increase your int to do the same amount of damage vs a higher lv opponent. You will STILL DO the SAME amount of damage you were doing to mobs of the previous level. The damage just displays its numbers verse mobs of your same level and if your stats don't improve, your damage ranking will appear to fall as you level up. Get it? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> There is a post by MG or BG about this somewhere, try searching around. They can probably explain it better than I can. Good luck! <div></div>
MrGrimm9
09-26-2005, 08:29 PM
<DIV>ok, This is not actually the case. This is a case of misinterpreting the tool tips. <BR><BR>The damage numbers you see are your damage VS a mob = to your level. If you level up, the tool tip will now display the damage of the spell vs mobs of your NEW level. Because the mobs are a higher level, they are stronger with a higher resist and take less damage. To see the same damage on the tool tip you will have to increase your int to do the same amount of damage vs a higher lv opponent.<BR><BR>You will STILL DO the SAME amount of damage you were doing to mobs of the previous level. The damage just displays its numbers verse mobs of your same level and if your stats don't improve, your damage ranking will appear to fall as you level up.<BR><BR>Get it? <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0><BR><BR>There is a post by MG or BG about this somewhere, try searching around. They can probably explain it better than I can. Good luck!</DIV> <DIV> </DIV> <DIV>__________________________________________________ __________________________________________________ ___</DIV> <DIV> </DIV> <DIV>I still don't understand this then. Mobs do not mitigate any spell damage as from the patch on september 21st or whatever the date is. So why would we do less damage to a mob the same level as us when we level up? Here is another example. A 30th level caster has the maximum int bonus damge for his level, around 210 int. According to the current spell system, he will do the same amount of damage using lightning burst at adept I to a 25th level mob as a 60th level caster with 420 int to a 25th level mob. Please send me some posts about this because I hope I am way wrong in my understanding about this.</DIV>
Wamben
09-26-2005, 10:16 PM
You'll have to link me that patch note, bc I'm almost 100% certain mobs will mitigate spell damage. This post is not about spell damage, its about avoidance, but it explains the tool tip percentages if thats what you were not understanding. http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=18227#M18227 <div></div>
Grey_Gho
09-26-2005, 11:18 PM
<span><blockquote><hr>Wambenie wrote:ok, This is not actually the case. This is a case of misinterpreting the tool tips. The damage numbers you see are your damage VS a mob = to your level. <div></div><hr></blockquote>Uh, wrong. Mitigation and Avoidance change per level to reflect their effectiveness vs Mobs in your new level range. Spells/Combat Arts no longer change per level, and should always hit within their displayed numbers since mobds no longer mitigate against them. SOE might be basing the INT bonus totally on the CAP range, which would suck since as you level your spells would drop in effectiveness. Do they do it this way?</span><div></div>
Urbanna
09-27-2005, 02:47 PM
<span><blockquote><hr>Grey_Ghost wrote:<span> SOE might be basing the INT bonus totally on the CAP range, which would suck since as you level your spells would drop in effectiveness. Do they do it this way?</span><div></div><hr></blockquote>That is correct as I've interpretted MG's posts on it. It's based off of how close to the cap you are at your lvl and not the hard numbers. So if you don't get more int when you lvl, you won't be as close to your new cap as you were, and hence your damage will go down slightly.</span><div></div>
MrGrimm9
09-27-2005, 04:52 PM
<P>That is correct as I've interpretted MG's posts on it. It's based off of how close to the cap you are at your lvl and not the hard numbers. So if you don't get more int when you lvl, you won't be as close to your new cap as you were, and hence your damage will go down slightly.</P> <P>__________________________________________________ __________________________________________________ _____</P> <P> </P> <P>Why aren't more people upset about this? I know it is not much damage, but if you go up 10 levels, and your siphon life does less damage than it did at 50 vs a 60 mob, that is just wrong. And if this is right, does that mean if I cast siphon life on a level 10 mob, I should be doing like 2000 damage, or will it max out at the cap?</P>
MrGrimm9
09-27-2005, 05:24 PM
<DIV>It just seems so wrong. There is really nothing to look forward to in respect to int and damage, we are just "forced" to get our int higher to do the same effective damage on an equal level mob. Getting more int should be something we want to do because we will keep advancing our character and his damage on spells but all we are really doing is getting back to the same point we were a few levels ago effectively. That doesn't seem to be a good incentive to get more int, more like forcing us to so we are still as capable as we used to be (in terms of damage output).</DIV>
You aren't forced to keep increasing your INT. As you level and obtain newer, better equipment, you should naturally be gaining more INT as a by-product.<div></div>
Urbanna
09-28-2005, 03:44 PM
<span><blockquote><hr>Janl wrote:You aren't forced to keep increasing your INT. As you level and obtain newer, better equipment, you should naturally be gaining more INT as a by-product.<div></div><hr></blockquote>*rolls eyes* how often do you just 'happen' to obtain new equipment that comes with more int than your old equipment? Sorry, almost never happens. You have to actively search for +INT equipment or you're much more likely to go down in INT than break even...let alone 'naturally' gaining more....</span><div></div>
MrGrimm9
09-28-2005, 05:01 PM
<DIV>High end raiding players don't come across too much gear that naturally raises our int. I have been forced to carry two sets of gear, one just for int and the other for soloing. Many of the int items from DoF have no sta or very little hp and virtually noresists but a decent amount of int. So the only way to keep my damage the same as it used to be is to sacrifice my sta, resists, agi, and hp for crappy gear that has a lot of int on it. </DIV>
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