Dastion
09-23-2005, 04:58 AM
<DIV>This change may have worked in EQ1..but in EQ2 we have a thing called Implied Targeting. All this change does is serve as an annoying game mechanic. If I wanted to AFK farm (and I'd be tempted to just to show SOE how stupid a change this was), all I'd do is park myself someplace, put the pet on Stay, Guard Me, ect. Stand beside the pet, target it, and turn on auto-attack and "Auto Face Avatar in Combat". Since you're likely fighting greens anyways, you're going to get a hit in, therefore you get xp without ever doing anything because your Implied target will change to match the pet's current target..and the pet will target anything that aggros you because it's guarding you.</DIV> <DIV> </DIV> <DIV>Like I said, it's a stupid change. If they wanted to stop AFK farming they simply should have made it so that the "Guard Me" option automatically toggles *off* if the pet isn't directly issued any commands within, say, an hour's time segment. Sort of an 'idle mode' for pets. It amazes me how they'd be so narrowminded as to think of a "solution" which is serves as an annoyance to the Summoner community when they could have taken a little more creative thought.</DIV> <DIV> </DIV> <DIV>I know that if I'm out harvesting and I'm letting my pet kill wandering green agro while I harvest (wasps in EL), I'd much rather have to reclick the "Guard Me" option every hour (assuming I never issue any commands to the pet in that time) than have to stop harvesting and do damage directly to each wasp simply so that I have a chance at one one-thousandth (0.01%) xp and the chance at some [expletive ninja'd by Faarbot] wasp wings. Even if the above work-around wasn't there, and the "1hp" damage mechanic made it so that summoners couldn't XP on greens while AFK, the option I put forward would still be better suited for the situation and cause less of an annoyance to necros. Most of us send our pets in to attack manually anyhow.</DIV>