View Full Version : Int bonus
Kirotaan
09-14-2005, 08:33 PM
Have you seen my dmg bonus for my int? I havn't yet but I only played for about 4 hours last night between soloing grouping and arenas. <div></div>
windwalker4
09-15-2005, 08:22 AM
<P>Yes , the Int number will effect the spell damage.</P> <P>I update my Int from 220 -> 256</P> <P>That let my Death's Coil deals upto 94 @ Int 256 (deals 90 @ Int 220)</P> <P>And the Power is alse effected by Int.</P> <P>I love this change~ :Q</P>
Named
09-15-2005, 08:54 AM
<DIV>The hardcap on int modifiers is 7x your level.</DIV>
Kirotaan
09-15-2005, 08:08 PM
I hadn't changed my int so probably why I didn't see it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <div></div>
GavinK151
09-15-2005, 08:12 PM
<P>guys what is now an "average" intelligence score after the recent revamp of things? (I dont know if the changes affect int)</P> <P>I keep hearing necros talking about int of 320 but at lvl 48 mine is nowhere NEAR that! </P> <P> </P> <P> </P> <P> </P>
armus5
09-15-2005, 08:21 PM
<P>320 is way high IMO. I've heard warlocks have such and better numbers though. Mine is 295 and I might could tweak it to get to 300, without a potion. I'm considering using them though, they might give a good boost.</P> <P>Armus, lvl50 necro on Innothule</P> <P>lvl50 alchy too</P>
El Chupacabr
09-15-2005, 08:22 PM
Depending on race, someone just coming up on 50 would average out at about 200 int self-buffed. Depends on gear of course and how you build your character (my stats are actually fairly low for someone that's been 50 for five months) but 200 self buffed is about right for an average player that doesn't regularly raid.
soulrais
09-15-2005, 09:04 PM
<P>have to agree is all based on class and gear and few spells </P> <P> </P> <P>i can self buff to 321 int with about 4270power but im eridite and picked all int/power traits and have semi decent gear and all adept 3 or master spells</P> <P> </P> <P> </P> <P>on a side not 3 items that boost int by large chuncks -- prismatic-- hand of chandra--Girdle off Kdal ..... only been lucky enough to get my prismatic so far </P>
GavinK151
09-16-2005, 12:13 PM
<BR> <BLOCKQUOTE> <HR> armus550 wrote:<BR> <P>320 is way high IMO. I've heard warlocks have such and better numbers though. Mine is 295 and I might could tweak it to get to 300, without a potion. I'm considering using them though, they might give a good boost.</P> <P>Armus, lvl50 necro on Innothule</P> <P>lvl50 alchy too</P> <BR> <HR> </BLOCKQUOTE> <P><BR>295!! ok pls dont laugh - my int is 136!!!!!!!! So, I am assuming its my rubbish gear, I took quite a few int increasing options in the respec so it has to be my gear. So, if I was to "strip" so it was jusy my base int I was seeing (no armour etc) what would be average for that? I just want to check its not a problem with my base stat...</P> <P> </P> <P> </P>
Brutu
09-16-2005, 01:18 PM
<DIV>My necro is only hitted 29 yesterday, and my INT is approx 156.</DIV> <DIV>I got this pretty easy via questing and buying cheap at broker (I never paid more than 2g for piece of equip, with average about 70s).</DIV> <DIV> </DIV>
GavinK151
09-16-2005, 04:03 PM
<BR> <BLOCKQUOTE> <HR> Brutus7 wrote:<BR> <DIV>My necro is only hitted 29 yesterday, and my INT is approx 156.</DIV> <DIV>I got this pretty easy via questing and buying cheap at broker (I never paid more than 2g for piece of equip, with average about 70s).</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>ok [Removed for Content] - I am level 48 with an int of 136. this CANT be right. I must say I was not paying close atetntion to the int bonus given by the kit I purchased last time which was dumb but still... can equipment REALLY give a boost of 150 or more?</P> <P> </P> <P> </P>
Tokam
09-16-2005, 04:58 PM
<P>Yeppers</P> <P>Off the top of my head, legendary crafted linen items (you can wear them at 40+) give a bonus of +9. Stein of whatsit (either the HQ or the one that farie drops) give +15 int. A wand crafted from the T5 legendary wood gives (i think) +10 int. Rare hex dolls come in at +11 and +12 for the T4 and 5 crafted ones (+6 and +7 for the non rare ones?) Of course you could have 2 of these if you so wished. Necklace of Flowing Orbs is, I believe, +11 and is usually on broker for half what you can make runnig through ALL of the mobs in Harclave once on difficult. Cant remember the +int bonus for GEBs, Eye patch and Invoker robe but there are probably quite good. And there are always the semi rare (or even rare!) imbued rings that come in at aprox +10 for T5, although I am not sure if 2 +int rings would stack and dont want to spend the money to find out!</P> <DIV>After that there is food and potions as well as buffs but my knowledge of these bonuses is crap. If you followed all of the above then you would have an uberised toon (admitedly sans prismatic / mythical etc) but even if you got your mucky paws on a couple of rares and the HQs then this should provide a nice int boost <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Hope this all helps and posters please feel free to correct my +int values</DIV>
Eirgo
09-16-2005, 05:19 PM
<P>Heyas, I think I have about a 244 self buffed INT. My gear is far from great, but most of it is treasured/legendary and most of it was easy to get. Here are some of the higher +INT items I have and where to get them.</P> <UL> <LI>Head - Tae Ew Mystic Silk Cap +10 INT - easy Feerrott series quest reward</LI> <LI>Shoulders - Sleeves of the Swamp + 14 INT easy Feerrott series quest reward</LI> <LI>Forearms - Muculent Bracers +11 INT (forget where they came from</LI> <LI>Hands - Cackler Hide Gloves +9 INT of Crimson Cackler in Clefts of Rujark - solo named</LI> <LI>Legs - Pristing Imbued Constructors Bloomers +??INT - legendary T5 crafted (over 10 but forget offhand and at work)</LI> <LI>Feet - Jboots +6 INT or I have some no drop ones from Anvilpaws Grotto that are +12 INT I think when I dont need the runspeed</LI> <LI>Activate - Hex Dolls - +12 INT each for T5 rare (I only have a lower tier INT one now and need to get new ones. Was using AGI ones primarily before revamp)</LI> <LI>Primary - Pristine Disease Imbued Cedar Wand +12 INT player crafted T5 rare</LI> <LI>Secondary - Preserved Splitpaw Eye +16 INT and + to focus (I think) my only fabled, drop from Anvilpaw</LI> <LI>Waist - Archaist Waist Wrap +5 INT drop off Stonecrusher in Clefts of Rujark - solo named</LI> <LI>Wrist - Treedin's Mystical Symbol +5 INT Drafling tower access quest reward</LI> <LI>Wrist - Arcane Champions Wristband +10 INT reward for completing solo arena</LI> <LI>Ring - Gleaming Soul Eaters Band +10 INT Feerrott quest</LI> <LI>Ring - Ring of Delights +10 INT easy solo quest in Sinking Sands</LI> <LI>Ear - Hoop of insight +6 INT drop in EF of any named mob</LI> <LI>Neck - Necklace of Flowing Orbs +11 INT collection quest</LI></UL> <P>Total over 155 int </P> <P>That's it for me. All those are fairly easy to get, and the secondary item can be easily replaced with either the Stien of Moggok or Tartons Wheel - both fairly easy quests. </P> <P>Thanks,</P>
El Chupacabr
09-16-2005, 05:50 PM
<P>Also, remember that after revamp health becomes quite important so be sure not to neglect your stamina <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</P> <P>As an example, using Nimmh's list (a good list btw) you could trade out the 11 int flowing orbs for the permafrost rem eye necklace with 8 int but much higher stamina and health.</P> <P>I generally try to juggle my stats a little, intelligence is always the priority but I won't completely forsake the stamina stat for it. Guess what I'm saying is, you don't have to try and get the uber highest intelligence as a necro, if you're gonna gain some health out of an item it certainly isn't something to discount since so many of our spells use health now.</P>
Eirgo
09-16-2005, 06:17 PM
<DIV>Good point Chup:smileyhappy:</DIV> <DIV> </DIV> <DIV>I pretty much look at int/power first - usually siding with int > power since int will add to power pool and give a damage modifier. </DIV> <DIV> </DIV> <DIV>Then I look at hp/sta, as Chup said hp is more important now that some of our spells cost hp (lich, pet heal, hp xfer). </DIV> <DIV> </DIV> <DIV>Finally I look at resists - I have a bag full of gear to switch in and out for heat/cold/poison/disease/magic/mental resists when the need arises, but that is usually only for raid situations. Still, its always good to have that complete set of Tundra Walkers and a few Treedins Symbols for heat and cold and various other pieces.</DIV> <DIV> </DIV> <DIV>Since we all got a nice power pool boost with the revamp, and our hp pools remained relatively the same - I have been wondering if it would be more advantagious to go with either the hp pool or hp regen character options over the power pool increase that I usually take. Anyone have any opinions on that?</DIV> <DIV> </DIV> <DIV>Also, max power pool directly effects your incombat regen from lich. At ad3 it returns 2% of your max power a tick. So at level 50 you are at your in combat regen cap of 75 with only a powerpool of 3750 - which I am nearing with average gear. So in long fights, your total power you can draw from is more based on your regen then your base pool and since we can pretty easily hit the cap for the power regen, it makes + power items less worthy to us after 3750 (at lvl 50) is reached.</DIV>
Nainitsuj
09-16-2005, 06:30 PM
I'm coming up on lvl 50. But I've been planning my int for a long time. My int is roughly 310 self buffed. No fable gear.
GavinK151
09-16-2005, 06:56 PM
<DIV><BR> <BLOCKQUOTE> <HR> Nainitsuj wrote:<BR>I'm coming up on lvl 50. But I've been planning my int for a long time. My int is roughly 310 self buffed. No fable gear. <BR> <HR> </BLOCKQUOTE><BR>wow! good thread of info cheers guys! OK looks like I need to take a serious look at my gear. I have some gold laying about so I might visit the broker and see whats gonna help. </DIV>
KBern
09-16-2005, 07:07 PM
<DIV>My int is about 230 self buffed at 50 w/o my prismatic (working on it).</DIV> <DIV> </DIV> <DIV>My stamina is my next highest stat since health pool is as important as power to us now with the our heals work.</DIV> <DIV> </DIV> <DIV>I have two imbued rings I use for my stats (int and sta), and do not have a hex doll yet. I am thinking of having a sta and int, but not sure yet.</DIV>
molinaro
09-16-2005, 07:10 PM
<DIV>FYI to see how much int helps, just take off your equipment and your spell icons will update their damage numbers based on your new int.</DIV> <DIV> </DIV> <DIV>I have 203 int self buffed at 47 with no fabled gear.</DIV>
Kirotaan
09-17-2005, 12:34 AM
At now lvl 46 (as of this morning) my unbuffed int is 188 and with buffs i ended up around 233 last I checked. I do have some hith int items but certainly lots I need to upgrade. I found that the fog grinnin sets of armor are good for now still but you could check for your own character any time. Updates of anythign I bought were cheap and so afr the best neck item I found was the necklace of flowing balls or whatever. 14+ int or something like that. <div></div>
Soman
09-17-2005, 04:20 AM
WOW !!!!! My INT is 131 self buffed and I am level 50 w/ crafted gear. My Iskar looks cool but I did not think race mattered that much in class choice as Necro. At least it didn't in EQ1 my Iskar owned. Koupa DeVille Najena
Lodor
09-17-2005, 07:54 AM
<P>There is just tons of int/sta gear fromsinking sands quests and drops it isnt funny.</P> <P>If i wear just that stuff id have over 300int easy at lvl 51 self buffed.</P> <P> </P>
vorek
09-17-2005, 02:01 PM
<BR> <BLOCKQUOTE> <HR> Somanow wrote:<BR>WOW !!!!!<BR><BR>My INT is 131 self buffed and I am level 50 w/ crafted gear.<BR><BR>My Iskar looks cool but I did not think race mattered that much in class choice as Necro. At least it didn't in EQ1 my Iskar owned.<BR><BR>Koupa DeVille<BR>Najena<BR><BR><BR><BR><BR> <HR> </BLOCKQUOTE> <P><BR>This is just one example...I could have quoted most of you......</P> <P> </P> <P>Not sure what you guys are doing wrong or what I am doing right.....</P> <P> </P> <P>I have NO fabled gear. I have the Glowing Stone (Heritage Legendary) for my necklace. Rest is either Handcrafted or Treasured.</P> <P>I have 197 INT.</P> <P> </P> <P>BUT I am level 32!!!!</P> <P>(Dark elf Necromancer)</P> <P>So....not sure how you make level 50 with under 250 INT. </P>
Soman
09-17-2005, 06:18 PM
I made level 50 quite easily and normally in battles mana never became much of an issue at all. I am just quite suprised at the disparity in INT and in turn mana pool size for Necros who reached 50. I always bought the best crafted gear and most of my spells are Adept 1 or greater. All things being equal there should not be a 200 point gap. Unless their is a racial bug I cannot think of anything that would cause such a great difference. EQ2 racism LOL. Koupa DeVille Najena <div></div>
Urbanna
09-17-2005, 07:48 PM
<BR> <BLOCKQUOTE> <HR> vorek wrote:<BR><BR> <BLOCKQUOTE> <HR> Somanow wrote:<BR>WOW !!!!!<BR><BR>My INT is 131 self buffed and I am level 50 w/ crafted gear.<BR><BR>My Iskar looks cool but I did not think race mattered that much in class choice as Necro. At least it didn't in EQ1 my Iskar owned.<BR><BR>Koupa DeVille<BR>Najena<BR><BR><BR><BR><BR> <HR> </BLOCKQUOTE> <P><BR>This is just one example...I could have quoted most of you......</P> <P> </P> <P>Not sure what you guys are doing wrong or what I am doing right.....</P> <P> </P> <P>I have NO fabled gear. I have the Glowing Stone (Heritage Legendary) for my necklace. Rest is either Handcrafted or Treasured.</P> <P>I have 197 INT.</P> <P> </P> <P>BUT I am level 32!!!!</P> <P>(Dark elf Necromancer)</P> <P>So....not sure how you make level 50 with under 250 INT. </P> <BR> <HR> </BLOCKQUOTE>Eh...I had over 200 at lvl 30ish....and still almost the same at lvl 47. Newer necros have been able to take advantage of alot of the good lower lvl items that have been added to the game since launch. It's not really a problem finding gear that has int....it's tough to find gear that has int AND is higher lvl (non-fabled/HQ). Guess it'll be easier now with DoF =)<BR>
Kizef_warri
09-17-2005, 08:06 PM
There is a pair of 14int no drop gloves that drop Fairly common in Sinking sands. I don't know what drops them but Ive seen 5 pair in my guild and every few hours I see someone /OOCing the loc to a pair that are rotting. <div></div>
Nainitsuj
09-18-2005, 02:03 PM
<P>If you look at my gear, some of it is grey. I'm wearing cuffs of the Storm scholar, gnawler fur pantaloons, ancient slayer's ring of int., etc. I never felt the need to upgrade my gear for each tier (I see so many lvl 50 casters wearing tundra gear.. why?)</P> <P>My policy is "If I'm taking damage, something's gone wrong". With that thought in mind, I don't see the need to upgrade items by their colour. The better the int on the item, the more I want it. Unless it had +600 to power.</P>
firewolf
09-18-2005, 04:26 PM
I'm level 38 with 93 sta and 120 int. However, I've roughly 1950 hp and 2150 power. So far even when taking on 4 yellows, have yet to run into power problem. If I ever run into power problem, the extra hp will come in handy when using manastone to convert hp to power. Also the life transfer at master 2 takes 500++ hp. I believe +sta and +hp gear is better for survival. Mostly I go for int gear with +sta and +hp even though the int/power might be lower. The extra few points of damage with high int is nice but the extra hp to me is worth even more when soloing. The 2 pet heals takes hp, so you need lots of hp and hp regen to counter them. So far I have no problem going for more balanced int/sta approach than completely int/power. <div></div>
DwarvesR
09-19-2005, 06:16 AM
<P>As a 23 Necro, who hasn't really had a chance to look at upgrading gear since I hit 20 last night, then made it to 23 in a couple of hours, so I haven't hit the broker yet. . . . Anyway, 23 High Elf Necro with only about 88 INT, I think. Once I get my gear upgraded I should be able to get into the 120's. Once I get to about 30, I think I should be able to get about 160 or maybe a bit higher.</P> <P>My 32 Warlock (pre-revamp) was at 203. Post-revamp she's now at 173. And that's with focusing on +INT items to the exclusion of all else. As a result, all her other stats and resists kinda suck, really. But since she doesn't get hit much, it doesn't really matter overall. Well. . .it didn't before. I haven't really played the 'lock since the revamp, but have instead been focusing on finishing the Necro's betrayal, then working a few Necro levels in.</P> <P>The necro seems a much better solo-er than the warlock ever was. So far, anyway. Being a 1-person group (pet = tank, my toon = healer/dps) seems a lot easier than the continual root, nuke, stun, re-root, nuke, stun sequence of the warlock.</P>
GavinK151
09-20-2005, 12:29 PM
<DIV>k I got naked last night and removed all my buffs, int base stat was 54 - do all classes begin with the same starting numbers or is there a degree of randomness? Whats everyones basic int?</DIV> <DIV> </DIV> <DIV> </DIV>
Eirgo
09-20-2005, 06:01 PM
<P>Your "naked" INT should be based on 3 things (that I can think of).</P> <P>1) Race - Each race has a starting INT between 10 (troll) and 30 (erudite)</P> <P>2) Class - You get bonus stats when you choose your class and subclass</P> <P>3) Traits - You can choose +INT traits at levels 8, 28 and 48 and several races get +int racial trait options</P> <P> </P>
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