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View Full Version : My impressions of the DoF / Sept 13 Patch


hammong
09-14-2005, 07:54 PM
<DIV>Positive Impressions: </DIV> <DIV> </DIV> <DIV>- The Lifetaps are wonderful.   Having a means to heal myself after transferring my hitpoints to Jobaber is a real plus.   Makes me feel a little more like a Necromancer, as opposed to a Mage with a Zombie. </DIV> <DIV> </DIV> <DIV>- The pet tanks just as well as he did before, as long as I'm using defensive stance.   I was deftly afraid that my pet tanking would suffer greatly with Boon of the Lifeless, and I was right.   The offensive stance cripples pet defense, and you will spend a lot more time and mana maintaining your pet's health with the offensive stance on.  </DIV> <DIV> </DIV> <DIV>- Pet holds aggro vs. group mobs VERY well.   I was unable to pull aggro from Jobaber on groups of 2-target or 3-target solo con down-arrow mobs.   Once he casts his group aggro spell and the mobs start beating on him, the build aggro with each successive hit.    Group DOTS would not pull aggro, and I actually stopped assisting Jobaber and picked a new target to nuke/dot because he retained group aggro.   Nice. </DIV> <DIV> </DIV> <DIV>- Swarm of Rats - Master II does 40+ damage per rat (there is 3 of them) per second.   Couple this with the fact the rats can be summoned every 30 seconds instead of every 2+ minutes, and this becomes a very useful spell you can use at every encounter.   Bonus that rats don't take barrage or AOE damage unless they're specifically targeted.  I haven't lost a single rat yet, and they're launched facing the front of the mobs! </DIV> <DIV> </DIV> <DIV>- My DPS went up.  I can't quantify it without a parse, but I am killing the "same old mobs" in less time in Enchanted Lands and Zek.  </DIV> <DIV> </DIV> <DIV>Negative Impressions: </DIV> <DIV> </DIV> <DIV>- The new con system is fairly well balanced, but I find that anything with even a single up arrow is significantly harder than a no-arrow mob.   Blue single-up arrow beetles in EL were beating my Adept III tank pet down fast, and that's with the defensive stance!    The experience reward wasn't much better than an even-con no-arrow mob, which incidentily was a lot easier to kill with less mana downtime. </DIV> <DIV> </DIV> <DIV>- Not happy about Bludgeoning Earth being changed from my Adept III level 17 spell to a Apprentice I spell.    At level 33+ the spell is green/grey anyhow, but it's a matter of principle.  Lots of younger necros depend on BE as a primary damage spell. </DIV> <DIV> </DIV> <DIV>- Loss of Parry skill for priests and mages means taking a LOT more damage from grouped encounters that Jobaber loses aggro on.   Fortunately, he hasn't actually lost aggro yet, so maybe this point is moot. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Overall: </DIV> <DIV> </DIV> <DIV>I like the update!   I think the changes bring EQ2 necros more in-line with EQ1 necros and necromantic lore.   Life taps, clinging darkness, transfer of hitpoints from caster to pet/others, and strong fast DOTS are all about being a necromancer.   We may be "summoners" at level 19, but once you cross the threshhold to Necro at 20 - it's a whole new ball of wax. </DIV> <DIV> </DIV> <DIV>Good change so far!   I haven't explored a group role much lately.   So far vs. even con mobs in EL/Zek my necro kicks major [expletive ninja'd by Faarbot], and thats' even with the Apprentice I replacement spells that we got saddled with. </DIV> <DIV> </DIV> <DIV>    Salsa Picante, 33 Necro of Mistmoore, Soul Harvest</DIV> <DIV> </DIV> <DIV> </DIV>

Kirotaan
09-14-2005, 08:05 PM
So far at lvl 45 (this is going to sound semi sick but good) My pet can tank the lvl 50^'s and 51^'s with relativly little healing though he is almost dead by the end of battle.  He can take anything yellow ^ and be about 50% at the end and anything white ^ or lower he can take with about 90% left in the defensive stance.  I usually have the defensive buff, Necrotic mark, and rending frenzy on him (since rending frenzy cancels out the defense stance issue somewhat)  at adept 3 he tears through encounters and the agro is very good.  My personal dps has gone up and I like the new quick dots a lot!  Oddly enough I havn't been running out of mana in battles before i run out of hitpoints <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  The snare I havn't upgraded yet but we will see how well it does at high levels.  My only wish that devs would do is force a tank to attack my pet when it taunts them.  Other than that no gripes yet <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <div></div>