View Full Version : Necromancers Consolidation of broken abilities/skills ( From Beta )
<DIV><FONT color=#666666>This is a copy & paste from the stickied Mage section on the DoF Beta Forums. Since this section of the forum could go down any day now, Ive moved this over to live. I'll update in both section as changes occour. </FONT><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=dofma&message.id=2209" target=_blank><FONT color=#666666>http://eqiiforums.station.sony.com/eq2/board/message?board.id=dofma&message.id=2209</FONT></A></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>These are the changes I would like to see. Some of these have been posted many times before. Hopefully this consolidation of issues the Necromancer have will be resolved before these combat changes hit the live server. The issues below are not placed in any specific order and the fixes are not the explicit remedies that are mutual among the Necromancer community.</DIV> <DIV> </DIV> <DIV>Please feel free to comment and add other discrepancies that you have found. I'll add them to the list has more arise.</DIV> <DIV><BR><FONT color=#ff3300><FONT color=#ff0000>Pet: Zombie (Tank)</FONT><BR></FONT>Mitigation is to low, takes to much damage against appropriate targets for its level. Making it difficult to impossible to heal during a solo encounter because of the rate the pet losses health against the rate we can transfer life back to the pet.</DIV> <UL> <LI>Fix: Raise Mitigation to a value that provides adequate abilities to solo effectively without having to FD or run from green NPC’s. Add a way to see what the mitigation currenty is by examining the pet</LI> <LI><A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=168428" target=_blank><FONT color=#ff0000>EJdev</FONT></A> <FONT color=#66ff00>wrote:<BR></FONT><FONT color=#66ff00>Pets act as other NPCs. Their hitpoints were proportionally increased like all other NPCs when physical/magical mitigation was removed.</FONT></LI></UL> <P><FONT color=#ff0000>Lich</FONT><BR>Drains health at a rate that is detrimental to the use and function of the spell. Shape changes characters to inconsistent forms and has morphing hair that produces a stretched Gumby effect while in motion</P> <DIV> <UL> <LI>Fix: Lower the rate in which it exchanges health for power to half of current value. Adjust illusion to be uniform across races. (Without the red wig)</LI></UL></DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Consumption</FONT><BR>Great addition for Necromancers, Recast time is 90 seconds to long</DIV> <UL> <LI>Fix: Set recast time to 30s seconds <BR>-<FONT color=#66ff00>Swarn pets no longer receive this buff</FONT></LI></UL> <P><FONT color=#ff0000>Soulsieve</FONT></P> <UL> <LI>Fix: Spell will not cast against any targets ( Broke )<BR></LI></UL> <P><FONT color=#ff0000>Drawing of Souls</FONT><BR><STRIKE>Completely broke; Missing component, description doesn’t say is uses a component.</STRIKE> <FONT color=#66ff00>Fixed</FONT></P> <UL> <LI><STRIKE>Fix: Remove required component or provide description of component needed,</STRIKE> <FONT color=#66ff00>Fixed<BR></FONT><STRIKE>Bug #1 - You cannot get have more then 5 of these abilities at a time. I'm not sure if this is a bug or intended, so I'm listing it here.</STRIKE> <FONT color=#66ff00>Can have all 6 spells.</FONT></LI> <LI><STRIKE>Bug #2 - It seems like you do not get a new ability if when the mob dies it has both the spell Abominable Mark and Drawing of Souls on it. You just get an essence</STRIKE>. <FONT color=#66ff00>Seems as though you only gain a soul spell about half of the time.</FONT></LI> <LI><STRIKE>Bug #3 - After you cast one of these 1 charge spells, they all grey out and you cannot cast them until you relog ( zoning may work ). If you kill a mob with Drawing of Souls on it, while these spells are greyed out , you are not granted another spell.</STRIKE> <STRIKE>Even if you're not at your 5 spell cap.</STRIKE> <STRIKE> It seems that every soul spell with a duration ( all of them except for the ae damage one ) bug out the recast timer for the rest of the spells.</STRIKE><FONT color=#66ff00> Fixed</FONT></LI> <LI>Bug #4 - If you look at the Flayer's Soul spell it says "Increases max power of target by <STRONG>12.0</STRONG>." I believe this is supposed to read "Increases max power of target by <STRONG>12%</STRONG>" to be inline with the Unstoppable Soul spell.</LI></UL> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000>Heart Line</FONT><BR><STRIKE>1 charge each, Necromancer Spell line not consistent with Conjuror line. </STRIKE><FONT color=#66ff00>Fixed</FONT></DIV> <UL> <LI><STRIKE>Fix: Change to match Conjuror equivalent </STRIKE><FONT color=#66ff00>Fixed</FONT><BR></LI> <LI><FONT color=#33cc00><STRONG>Necromancer changes: <BR></STRONG>- Summoned Hearts now have additional charges based on spell rank.</FONT></LI></UL> <DIV> </DIV> <DIV><FONT color=#ff0000>Stun Line</FONT><BR>Casting times not in line with other class Stun/Stifle based spells/skills</DIV> <UL> <LI>Fix: Lower Casting time to 1 second or instant.</LI></UL> <DIV> </DIV> <DIV><FONT color=#ff0000>Resurrect Line</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0099>Devs, please look into this and see if you can change it back to the way it was, we can understand if its still broke after DoF is live, but atleast it gives us hope.</FONT></DIV> <DIV><BR><STRIKE>Does not summon the corpse to the Necromancer for resurrection </STRIKE><FONT color=#66ff00>Spell Changed</FONT></DIV> <UL> <LI><STRIKE>Fix: Add the summons effect to line of spells</STRIKE> <FONT color=#66ff00>Spell Changed<BR></FONT><FONT color=#66ff00>- Revivication no longer attempts to teleport the corpse. It is now a longer-range resurrection that can be used in combat. It still requires an Essence of Anguish.</FONT> </LI></UL> <DIV> </DIV> <DIV><FONT color=#ff0000>Exchange Life / Transfer Life</FONT><BR>Current pet healing values are to low compared to health taken from the caster. Spell line does not show the amount of health that is deducted from the caster.</DIV> <UL> <LI>Fix: Lower the Health taken from the caster and increase the value of the heal approximately 20% and show the current values of the health exchange on the spell description</LI></UL> <DIV> </DIV> <DIV><FONT color=#ff0000>Skin Rot / Death Rot</FONT><BR>4 second duration doesn’t provide adequate damage over time.</DIV> <UL> <LI>Fix: Increase the damage Instantly and for Damage over Time, Increase the duration to 6 or more seconds.</LI></UL> <DIV> </DIV> <DIV><FONT color=#ff0000>Deathly Pallor (Feign Death)<BR></FONT>15 minute recast time. Spell has a chance to be interrupted when in motion</DIV> <UL> <LI>Fix: lower recast time to 5 minuets. Make spell uninterruptible.</LI></UL> <DIV> </DIV> <DIV><FONT color=#ff0000>Nylph’s Skeletal Regiment</FONT><BR>Does not cast self or group illusion</DIV> <UL> <LI>Fix: Ideally it would cast self and group skeletal illusion. </LI></UL> <DIV> </DIV> <DIV><FONT color=#ff0000>Dartain’s Cloaking Debris<BR></FONT>Has never worked since introduced into the game.</DIV> <UL> <LI>Please do something with this spell.</LI></UL> <DIV> </DIV> <DIV><FONT color=#ff0000>Darkness line</FONT><BR><STRIKE>Low level only version</STRIKE> <FONT color=#66ff00>Fixed</FONT></DIV> <UL> <LI><STRIKE>Fix: Add level appropriate version of this spell throughout higher end levels. </STRIKE><FONT color=#66ff00>Fixed<BR></FONT></LI> <LI><FONT color=#66ff00><STRONG>Necromancer changes<BR></STRONG>- Spells in the Clinging Darkness line are now set to the appropriate levels.</FONT></LI></UL> <P><FONT color=#ff0000>Control Undeath ( Charm)<BR></FONT>Charmed pet overrides current main pet in control window ( doesnt matter which order you summon a pet or charm, the Charmed one is always on the Control Window</P> <P>Pet buffs are applied only to Charmed NPC's and not the main pet line.</P> <UL> <LI>Fix: Remove charmed pets from the control window</LI> <LI>Allow targeting of which pet (normal or charmed) the buffs will be applied to</LI></UL> <P><FONT color=#ff0000>Dooming Darkness line<BR></FONT><STRIKE>Does not show duration timer in maintained windows</STRIKE><FONT color=#66ff00> FIxed</FONT>. Does not show initial damage only over time damage in spell description</P> <UL> <LI><STRIKE>Fix: Add duration timer to appropriate windows. </STRIKE><FONT color=#66ff00>Fixed</FONT><BR><FONT color=#66ff00>-The Clinging Darkness line now shows in the Maintained window.</FONT></LI> <LI>Fix: Include instant damage in spell description.</LI></UL> <DIV>__________________________________________________ __________________________________</DIV> <DIV>Each Parse below is after a patch, using level 58 Fighter ( Tank ) pet only. No other heals or damage was given to help the fight.</DIV> <DIV> </DIV> <DIV>Started 09/07/05 05:20:16 PM <BR>End 09/07/05 05:21:06 PM <BR>Duration Group 00:00:50 <BR>Damage Inflicted 4,254<BR>Group Damage Taken 2,455<BR>Group DPS 63.80<BR>My DPS Group 63.80<BR>Roster Jaiken (Pet)<BR>Hostile Targets a citizen of maj'dul </DIV> <DIV> </DIV> <DIV>Started 09/08/05 05:46:28 PM <BR>End 09/08/05 05:47:35 PM <BR>Duration Group 00:01:07 <BR>Damage Inflicted 6,183<BR>Group Damage Taken 3,359<BR>Group DPS 90.93<BR>My DPS Group 90.93<BR>Roster Jaiken (Pet)<BR>Hostile Targets a citizen of maj'dul </DIV> <DIV> </DIV> <DIV>Started 09/08/05 07:01:40 PM <BR>End 09/08/05 07:02:28 PM <BR>Duration Group 00:00:48 <BR>Damage Inflicted 5,835<BR>Group Damage Taken 1,864<BR>Group DPS 119.08<BR>My DPS Group 119.08<BR>Roster Jaiken (Pet)<BR>Hostile Targets a citizen of maj'dul </DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>(Had the honor of Blackguard watching this battle. By the time I noticed him standing there, he magically disappeared ( Dev Style). Typed the /who all GM and low and below he’s still on and most likely watching me. Gave a /tell but no response.</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000>Notice the Damage taken and given, this would have been the pefect battle, <FONT color=#66ff00>IF the NPC wasnt 7 levels lower than me</FONT>.....</FONT></DIV> <DIV> </DIV> <DIV>Started 09/09/05 05:38:50 PM <BR>End 09/09/05 05:40:11 PM <BR>Duration Group 00:01:21 <BR>Damage Inflicted 5,982<BR>Group Damage Taken 5,365<BR>Group DPS 72.95<BR>My DPS Group 72.95<BR>Roster Jaiken (Pet)<BR>Hostile Targets a citizen of maj'dul </DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Well after this patch the Pet does less damage then the target, but we seem to have more health</FONT></DIV> <DIV> </DIV> <DIV>Started 09/09/05 07:00:06 PM <BR>End 09/09/05 07:01:01 PM</DIV> <DIV>Duration Group 00:00:55<BR>Damage Inflicted 5,492</DIV> <DIV>Group Damage Taken 5,544</DIV> <DIV>Group DPS 98.07<BR>My DPS Group 98.07</DIV> <DIV>Roster Jaiken (Pet)<BR>Hostile Targets a citizen of maj'dul </DIV> <DIV> </DIV> <DIV> <DIV>Started 09/10/05 06:33:30 AM</DIV> <DIV>End 09/10/05 06:34:31 AM</DIV> <DIV>Duration Group 00:01:01</DIV> <DIV>Damage Inflicted 5,298</DIV> <DIV>Group Damage Taken 4,032</DIV> <DIV>Group DPS 85.45</DIV> <DIV>My DPS Group 85.45</DIV> <DIV>Roster Jaiken (Pet)<BR>Hostile Targets a citizen of maj'dul </DIV> <DIV> </DIV> <DIV> <DIV>Started 09/10/05 06:02:45 PM</DIV> <DIV>End 09/10/05 06:03:54 PM</DIV> <DIV>Duration Group 00:01:09</DIV> <DIV>Damage Inflicted 5,002</DIV> <DIV>Group Damage Taken 4,244</DIV> <DIV>Group DPS 71.46</DIV> <DIV>My DPS Group 71.46</DIV> <DIV>Roster Jaiken (Pet)<BR>Hostile Targets a citizen of maj'dul </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>(Tested this a few times. We might be on to something here.)</FONT></DIV> <DIV> <DIV>Started 09/11/05 08:11:37 AM</DIV> <DIV>End 09/11/05 08:12:37 AM</DIV> <DIV>Duration Group 00:01:00</DIV> <DIV>Damage Inflicted 5,332</DIV> <DIV>Group Damage Taken 2,238</DIV> <DIV>Group DPS 87.41</DIV> <DIV>My DPS Group 87.41</DIV> <DIV>Roster Jaiken (Pet)<BR>Hostile Targets a citizen of maj'dul </DIV></DIV></DIV></DIV> <DIV> </DIV> <DIV> <DIV>Started 09/12/05 06:13:01 AM</DIV> <DIV>End 09/12/05 06:14:13 AM</DIV> <DIV>Duration Group 00:01:12</DIV> <DIV>Damage Inflicted 5,870</DIV> <DIV>Group Damage Taken 3,707</DIV> <DIV>Group DPS 80.41</DIV> <DIV>My DPS Group 80.41</DIV> <DIV>Roster Jaiken (Pet)<BR>Hostile Targets a citizen of maj'dul </DIV></DIV> <DIV>__________________________________________________ __________________________________<BR></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Jaiken</DIV> <DIV>50th Necro of Permafrost</DIV> <DIV>58th Necro of Beta</DIV> <DIV> </DIV> <DIV>Will edit as changes occur</DIV> <P>Message Edited by Jaiken on <SPAN class=date_text>09-12-2005</SPAN> <SPAN class=time_text>04:44 PM</SPAN></P><p>Message Edited by Jaiken on <span class=date_text>09-16-2005</span> <span class=time_text>04:25 PM</span>
Calib
09-12-2005, 08:26 PM
<P>Absolutly fantastic work Jaiken, keep staying on the ball. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P> </P>
schrammy
09-13-2005, 03:30 PM
Great post, thanks for keeping all of us informed.
Nainitsuj
09-13-2005, 05:01 PM
Do you mean skeletal regiment no longer works? I use that spell all the time, it was the only option I had to animate the zombie. And the skeletal monk looked cooler too.
kreli
09-13-2005, 05:49 PM
Dartain's Cloaking Debris works just fine in live right now, it's just lame. Zoom all the way in to your character before you go into first-person. There's a "pigpen effect" where a cloud of dust puffs a few inches from your body every few seconds. I'd like to see the level 50 fun spell be at least as good as the skeletal regiment... maybe give us back the ghost illusion that worked while mounted? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>
prince_sd
09-13-2005, 07:24 PM
<P>Ya Jaiken and Rizaz and other necros have done an awesome job of bringing the necro concerns to developers in beta. Kudos to them. The developers were listening and quick to respond to every query/ bug reported. It was awesome till the last week when they just went mum on the pet and rez nerfs. I remember there were 6-8 threads on pet/ rez issues at the same time and there wasn't a single dev response. It was quite clear they didn't want to listen to us on those topics.</P> <P>hey jaiken, i guess its time to revive this thread as bugs in live game now. Just removing the fixed things and keeping the red ones should work i guess. </P> <P>Concern/ Bug</P> <P>Warlock pet : Has too little hp. Still goes in melee range. Dies on AOE or devour health making it unfeasible to use it on raids.</P> <P>Sacrifical Heart line: Returns less power over 20 seconds than the Manastone. How can a spell line that is now the only remaining utility of necros return less power over a longer time than a level 30 heritage quest that anyone can do ?? </P> <P> </P><p>Message Edited by prince_sd on <span class=date_text>09-13-2005</span> <span class=time_text>08:25 AM</span>
<DIV>Agreed Prince_sd, everyone has done a fantastic job supporting the necro community, including you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. I posted this list just to show those who couldnt see the DoF forums what some of the many issue we had and the ongoing changes we saw every patch. </DIV> <DIV> </DIV> <DIV>The Dev's have done a great job for the most part about fixing our broke spells, although they hit us hard on removing mitigation from the pets and removing the /summon effect of our rez line. Its a new class thats going to take a bit for people to figure out their new limits and strategies with these combat changes. </DIV> <DIV> </DIV> <DIV>We still have alot of issues that will take place over the coming months, and even though this IS the new combat change, this isnt going to be the final change we see to the system we now have in place. Many many tweaks our ahead of us.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I'll clean up this topic and add issues that will soon surface and hope for it to be stickied again.</DIV> <DIV> </DIV> <DIV>Till then..............</DIV> <DIV> </DIV> <DIV>Jaiken</DIV> <DIV>50th Necro of Permafrost</DIV> <DIV>58th Necro of Beta (Retired)</DIV><p>Message Edited by Jaiken on <span class=date_text>09-13-2005</span> <span class=time_text>08:45 PM</span>
cfteagu
09-14-2005, 03:17 AM
<P>regardless of what EJdev says, the pet zero mitigation is still an issue.</P> <P>Even with more hps, pets dont last very well because the devs forgot to add in a proportional heal-multiplier so that we can heal approximately the same fraction of pet hps as before. This would have to be a pet-intrinsic modifier, so it would work when other players healed our pets as well.</P> <P>Otherwise its an indirect nerf to our ability to heal the pet...</P> <P> </P>
prince_sd
09-14-2005, 03:53 AM
<BR> <BLOCKQUOTE> <HR> cfteague2 wrote:<BR> <P>regardless of what EJdev says, the pet zero mitigation is still an issue.</P> <P>Even with more hps, pets dont last very well because the devs forgot to add in a proportional heal-multiplier so that we can heal approximately the same fraction of pet hps as before. This would have to be a pet-intrinsic modifier, so it would work when other players healed our pets as well.</P> <P>Otherwise its an indirect nerf to our ability to heal the pet...<BR></P> <HR> </BLOCKQUOTE>Not only our ability to heal the pet but our ability to duo or trio. Its unbelievable that in the name of combat revamp something that is working in live would be <EM>intentionally</EM> broken. unbelievable.. only SOE can do that.<BR>
schrammy
09-14-2005, 11:31 AM
<P>One thing that can be added to the list <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> . </P> <P>If exchange life is cast on oneself (had to try lol) it will take away the proper amount of HP, but heal for nothing.</P> <P>I agree that it should not be castable on yourself, since that would be an exploit cuz the spell heals for more then it does dmg.</P> <P>BUT it should give an error like "ineligible target" since you can target yourself by acident while healing your pet.</P>
prince_sd
09-14-2005, 10:34 PM
<BR> <BLOCKQUOTE> <HR> schrammy wrote:<BR> <P>BUT it should give an error like "ineligible target" since you can target yourself by acident while healing your pet.<BR></P> <HR> </BLOCKQUOTE><BR> <DIV>Lol. I did that too. When you click the pet name on the pet control hotbar now it targets you instead. Anyone else getting that problem or is it my UI.</DIV> <DIV> </DIV>
Laryagar
09-14-2005, 11:40 PM
<DIV> I have been noticing that Unliving Eyes no longer seems to work. They changed it from Group See Invisible and Group Water Breathing to Group See Invisible and Group Ultravision(?). Personally I loved having the group waterbreathing.</DIV> <DIV> </DIV> <DIV> Now, I cast the spell and it does not alter anything and does not appear on the maintained spell list. This likely will not a high demand spell and may have demands to turn it off if people do not like to operate in that vision mode. I cannot remember off hand if it is Ultravision or Infravision.</DIV> <DIV> </DIV> <DIV> Laryagar</DIV>
Thraken
09-15-2005, 12:01 AM
<span><blockquote><hr><font color="#ff3300"><font color="#ff0000">Pet: Zombie (Tank)</font></font>Mitigation is to low, takes to much damage against appropriate targets for its level. Making it difficult to impossible to heal during a solo encounter because of the rate the pet losses health against the rate we can transfer life back to the pet. <ul> <li>Fix: Raise Mitigation to a value that provides adequate abilities to solo effectively without having to FD or run from green NPC’s. Add a way to see what the mitigation currenty is by examining the pet</li><li><a href="../view_profile?user.id=168428" target="_blank"><font color="#ff0000">EJdev</font></a> <font color="#66ff00">wrote:</font><font color="#66ff00">Pets act as other NPCs. Their hitpoints were proportionally increased like all other NPCs when physical/magical mitigation was removed.</font></li> </ul> <hr></blockquote>Please tell me what the point of having a tank pet is if it can not "tank". Is it just to have a pet that does less damage? Please give us a tank pet that can "tank" (i.e. has at least some mitagation), or give us a healer pet line that can pact and mend us while we tank with our pittiful (but not zero) mitagation.</span><div></div>
<BR> <BLOCKQUOTE> <HR> schrammy wrote:<BR> <P>One thing that can be added to the list <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> . </P> <P>If exchange life is cast on oneself (had to try lol) it will take away the proper amount of HP, but heal for nothing.</P> <P>I agree that it should not be castable on yourself, since that would be an exploit cuz the spell heals for more then it does dmg.</P> <P>BUT it should give an error like "ineligible target" since you can target yourself by acident while healing your pet.</P> <BR> <HR> </BLOCKQUOTE> <P><BR>The exchange life is working the way it was designed ( maybe not the best for us though <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>The spell will take your health and convert it to the targets health. The damage is always calculated first to make sure you have enough health to cast it without dying. When you cast it upon yourself, it takes the the health away then heals yourself for the correct amount. example(Not the correct amounts but), Exchange life needs 500 caster health to heal 750 points towards a target. if you target yourself you would get the difference of 250 positive points of health added to your health pool. </P> <P>-500 + 750 = +250 health</P> <P> </P>
schrammy
09-17-2005, 12:22 AM
<BR> <BLOCKQUOTE> <HR> Jaiken wrote:<BR><BR> <BLOCKQUOTE> <HR> schrammy wrote:<BR> <P>One thing that can be added to the list <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> . </P> <P>If exchange life is cast on oneself (had to try lol) it <FONT color=#ff0033>will take away the proper amount of HP, but heal for nothing</FONT>.</P> <P>I agree that it should not be castable on yourself, since that would be an exploit <FONT color=#ff0000>cuz the spell heals for more then it does dmg.</FONT></P> <P>BUT it should give an error like "ineligible target" since you can target yourself by acident while healing your pet.</P> <BR> <HR> </BLOCKQUOTE> <P><BR>The exchange life is working the way it was designed ( maybe not the best for us though <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>The spell will take your health and convert it to the targets health. The damage is always calculated first to make sure you have enough health to cast it without dying. When you cast it upon yourself, it takes the the health away then heals yourself for the correct amount. example(Not the correct amounts but), Exchange life needs 500 caster health to heal 750 points towards a target. if you target yourself you would get the difference of 250 positive points of health added to your health pool. </P> <P>-500 + 750 = +250 health</P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P>Jailen, i do not know if you have tested this, I do not know if you have understood what i mean.</P> <P>I assume you haven't because your post actually proves my point that it SHOULD NOT work the way you described it. And it doesn't <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>If the spell would work the way you described it, I would be able to increase my HP by casting the spell.</P> <P>I outlined in red what i mean. Currently the spell is ONLY damaging us without the healing part.<BR></P> <p>Message Edited by schrammy on <span class=date_text>09-16-2005</span> <span class=time_text>10:24 PM</span>
<BR> <BLOCKQUOTE> <HR> schrammy wrote:<BR> <BR> <BLOCKQUOTE> <HR> Jaiken wrote:<BR><BR> <BLOCKQUOTE> <HR> schrammy wrote:<BR> <P>One thing that can be added to the list <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> . </P> <P>If exchange life is cast on oneself (had to try lol) it <FONT color=#ff0033>will take away the proper amount of HP, but heal for nothing</FONT>.</P> <P>I agree that it should not be castable on yourself, since that would be an exploit <FONT color=#ff0000>cuz the spell heals for more then it does dmg.</FONT></P> <P>BUT it should give an error like "ineligible target" since you can target yourself by acident while healing your pet.</P> <BR> <HR> </BLOCKQUOTE> <P><BR>The exchange life is working the way it was designed ( maybe not the best for us though <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>The spell will take your health and convert it to the targets health. The damage is always calculated first to make sure you have enough health to cast it without dying. When you cast it upon yourself, it takes the the health away then heals yourself for the correct amount. example(Not the correct amounts but), Exchange life needs 500 caster health to heal 750 points towards a target. if you target yourself you would get the difference of 250 positive points of health added to your health pool. </P> <P>-500 + 750 = +250 health</P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P>Jailen, i do not know if you have tested this, I do not know if you have understood what i mean.</P> <P>I assume you haven't because your post actually proves my point that it SHOULD NOT work the way you described it. And it doesn't <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>If the spell would work the way you described it, I would be able to increase my HP by casting the spell.</P> <P>I outlined in red what i mean. Currently the spell is ONLY damaging us without the healing part.<BR></P> <P>Message Edited by schrammy on <SPAN class=date_text>09-16-2005</SPAN> <SPAN class=time_text>10:24 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I do understand what you are saying, i use this spell all the time on "me" in combat. I use Transfer Life ( Master 2) Uses 356 health and heals a target for 587, When i use it I get healed for 231 points in the end. </P> <P>Look at your spell and see what the version is. </P> <P>My Exchange Life (app 1) needs 545 health and heals the caster for 480, that is were the negative points are coming from on yours.</P> <P>Its not that i didnt test this or know what im talking about. you dont have an upgraded version of this spell or Adept 1 doesnt heal the target for more than the cost.. Master 1 of Exchange life heals for over 700 health with the same 545 needed to cast.</P> <P> </P> <P>On a side note, Lich is more effective for healing yourself then doing the above.</P>
<DIV> <P>Spell broke after Sept, 14 patch</P> <P><FONT color=#ff0000>Soulsieve</FONT></P> <UL> <LI>Fix: Spell will not cast against any targets ( Broke )</LI></UL></DIV>
schrammy
09-18-2005, 02:55 PM
<P>Sorry Jaiken, you are right.</P> <P> </P> <P>I was using the high lvl app1 version of the spell which heals for less then it damages. I tested it with MasterII transfer life and you are right it works.</P> <P>Nevertheless it should not do anything when casted on oneself. I cannot siphon life from myself only to give it to me again. As much as i like beeing able to heal myself, it should be fixed.</P>
Greggthegrmreapr
09-18-2005, 08:22 PM
I have come to notice that the spells used to get the Essence of Anguish is causing others in group to get them. I usually group with guildies, and they are having them pop into their inventory. pretty pointless if this is intended as they are no value and no trade.
Sarkoris
09-19-2005, 03:58 AM
<P>Feign Death: Is this spell broken or am I just imagining things. I understood dying to an AOE when FD but now I seem to get hit by CA's - normal hits aimed at me as well seem to hit. I am not sure if this ties back to the pets/buffs staying active after we FD still generating hate for us, or even possibly the damage we take from lich form giving us away. I am yet to receive a "you drop to the ground" message indicating a fail but then again my spell description on deathly pallor indicates a 100% chance of success. I am not talking about FD next to level 62 mobs either here. But I have died more times than I care to remember this week, after successfully fding, only to find myself still being beagten on or suddenly standing back up.</P> <P> </P> <P>Anyone elese having similiar concerns.</P> <P><BR>Sark. </P>
schrammy
09-19-2005, 10:59 AM
<DIV>I tend to die to lich when i FD. Always panic to get it turned off <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Have not yet noticed that the mobs beat on me tho</DIV>
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