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View Full Version : updated spell line from beta/test please


quamdar
09-10-2005, 12:34 AM
can someone please repost the necromancer spells before the release of the combat changes especially the new spell line with the snare effect. <div></div>

Eirgo
09-10-2005, 01:52 AM
<P><EDIT - Adding new pictures from after the update from around 6-7pm EST 9/9.  I will post the level 47+ spells in this post, replacing the earlier ones.  The damage on all spells has gone down due to the fact that they were taken earlier when every spell was acting as if you were at the hard cap for INT.  I will post again at the end of the thread with all the lvl 1-37  spells.  Of note to even the lvl 50s are the invis, word of force and swarm of bats spells, along with a few others we still use></P> <P> </P> <P>Here are the updated spells 37-50 and also a couple I cant use because they are 50+.  Please note in my first pic my int is only 218, but currently on Beta all skills have a hard cap of 100 for effectiveness so this is the best you can get atm.  </P> <P>Also most of my spells are adept1, with adept3 siphon life, M1 eternal bindings and  M1 revivication </P> <P>The Beta servers just got brought down, so all these pics will probably be out of date in15 minutes - but this is the best I can do hehe.</P> <P>Well here are the pics:</P> <img src="http://i3.photobucket.com/albums/y53/Eirgorn/d44ec49b.jpg" alt="Image hosted by Photobucket.com"> <img src="http://i3.photobucket.com/albums/y53/Eirgorn/4fdb7346.jpg" alt="Image hosted by Photobucket.com"> <img src="http://i3.photobucket.com/albums/y53/Eirgorn/25b89a82.jpg" alt="Image hosted by Photobucket.com"> <img src="http://i3.photobucket.com/albums/y53/Eirgorn/6c007ad7.jpg" alt="Image hosted by Photobucket.com"><p>Message Edited by Eirgorn on <span class=date_text>09-09-2005</span> <span class=time_text>06:29 PM</span>

Eirgo
09-10-2005, 01:53 AM
<P>I can see that I didnt do too good of a job on some of the pics and some of the spell info is covered up by other spells, I will take some new pics when the Beta server is back up.</P> <P>Sorry,</P>

El Chupacabr
09-10-2005, 02:13 AM
<div></div>Thanks Nimmh. Skinrot:  365 average damage every 6 seconds Siphon life:  929 average damage, 413 heal every 11 seconds Death's Coil:  925 average damage every 36 seconds Quick breakdown (not exact but a quick weave since I don't want to do the full breakdown again):  10,259 DPM personal, 3,570 lich DPM for 230 DPS total.  I guess that isn't too bad, depending on what the dumbfires and DPS pets are now capable of.  It would be nice if stench's duration could push up to one minute like the rats. Edit:  I'm sure it'll be better with an adept lich but the health regen of that chain is around 2,865 with a cost of 1,310 health in lich leaving 1,555 spare health to use for heals.  That gates the number of exchange lifes you can do to 3 per minute.  May have gone a little overboard in the reduction in lich's health regen component since all other lifetaps are around 1 healed for 2 damage. <div></div><p>Message Edited by El Chupacabras on <span class=date_text>09-09-2005</span> <span class=time_text>07:08 PM</span>

Ragefighter87
09-10-2005, 02:25 AM
<div></div>Does the revive spell upgrade anything?   maybe an app2 to M1 screenshot or something <div></div><p>Message Edited by Ragefighter87 on <span class=date_text>09-09-2005</span> <span class=time_text>03:28 PM</span>

quamdar
09-10-2005, 02:52 AM
<div></div><div></div>that sucks, i am not seeing any changes for rezz or root as it is upgraded and i have both at master 1 too guess that was wasted plat. another bad thing i noticed is that pat tap gives even less damage than before even.  consumption is really a pretty cool spell now.  also is it just me or does it look like FD is now a level 40 spell.  i would still love to see a snare spell too if someone can get a shot of one of those any level one is fine. <div></div><p>also with that change to consumption would it be better to just have that and offensive up with the amount of heals that would give with the haste from offensive as opposed to if pets attack speed was reduced by that much. <span class="time_text"></span></p><p>Message Edited by quamdar on <span class=date_text>09-09-2005</span> <span class=time_text>07:02 PM</span>

El Chupacabr
09-10-2005, 03:11 AM
Consumptions duration is only 15 seconds with a 2 minute recast... that's pretty cheap.  The principle of the spell is pretty cool now but that's alot of power for maybe 8 successful attacks for it's duration. <div></div>

quamdar
09-10-2005, 03:32 AM
wow didn't notice guess it isn't all that great after all. <div></div>

Qwst
09-10-2005, 03:35 AM
Are the spells pre-37 largely unchanged or doing the spells for 37-50 was a large enough work order? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Just a new necro wondering how the more immediate road ahead will be changing in the revamp.<div></div>

Eirgo
09-10-2005, 04:43 AM
<DIV>I'll try to answer and address what I can without being in game right this second.</DIV> <DIV> </DIV> <DIV>1) El Chup - I think you are overcalculating for the lich procs just a tad.  Looking at your original line up (which was great)  I see that you counted swarm of bats 3 times, and its not disease based.  Not to nit pick, just something I noticed.</DIV> <DIV> </DIV> <DIV>2) Quamdor - yeah I have done some feedbacks for the roots and rez's to have a benefit for scaling.  Maybe they will think of something by the time the patch hits.  I dont think it would be too hard and what I have suggested is a lower resist rate on the root and for the rez to either have a larger range or give you more hp/mana upon reviving.</DIV> <DIV> </DIV> <DIV>3) Quamdor - Currently we get 2 snares in Beta with different names, but they are both level 21 and have a 48 sec duration and like a 40% snare with a small dot associated with it.  I will add it in with the update to the screenshots.</DIV> <DIV> </DIV> <DIV>4) Qwster - All the pre 37- 50 spells are pretty much just copies of the previous tiers of spells adjusted up a notch for damage.  I will log in in a bit and take new screenshots and repost them levels 1 - 50, will just take a lil time.</DIV> <DIV> </DIV> <DIV>Id also like to note that when you /respec, it now shows you the details of the upgrade as if you had examined a scroll.  So you now know exactly what you are getting when you choose.</DIV> <DIV> </DIV> <DIV>Thanks,</DIV>

Eirgo
09-10-2005, 04:49 AM
<P>About to log in here are the parts of the update notes that I see right off that effect us::</P> <P><BR><STRONG>- Any damage bonus from the caster's intelligence is now applied correctly to all ticks of DoT spells. <BR></STRONG><BR><STRONG>Attributes <BR>- Corrected an issue that was causing players and NPCs to receive their maximum attribute bonus all the time. <BR></STRONG>- <STRONG>Buffing attributes, defensive skills, and casting skills now has a more noticeable effect. </STRONG><BR><BR><STRONG>Summoned Pets <BR>- The maximum health of Fighter pets is now based on the quality level of the spell used to summon them. <BR>- The maximum DPS of Scout pets is now based on the quality level of the spell used to summon them. <BR>- Mage pets gain an intelligence bonus based on the quality level of the spell used to summon them. <BR>- Dumbfire and swarm pets now do less damage. <BR>- Offensive and defensive pet stances now have a "Minion's Stance:" prefix when scribed.</STRONG> <BR><BR><STRONG>Mage changes: <BR>- The Defense and Focus bonuses given by Magi's Shielding have been reduced.</STRONG> <BR><BR><STRONG>Necromancer changes <BR>- Spells in the Clinging Darkness line are now set to the appropriate levels.</STRONG> <BR></P><p>Message Edited by Eirgorn on <span class=date_text>09-09-2005</span> <span class=time_text>05:51 PM</span>

quamdar
09-10-2005, 04:49 AM
well, i hope the snare stacks with doll snare still <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> that would be awesome as hell <div></div>

El Chupacabr
09-10-2005, 04:50 AM
<span><blockquote><hr>Eirgorn wrote:<div>I'll try to answer and address what I can without being in game right this second.</div> <div> </div> <div>1) El Chup - I think you are overcalculating for the lich procs just a tad.  Looking at your original line up (which was great)  I see that you counted swarm of bats 3 times, and its not disease based.  Not to nit pick, just something I noticed.</div> <div> </div>/snip <div> </div> <div>Thanks,</div><hr></blockquote>Absolutely right, I did in fact add lich when I shouldn't have there... though I also completely excluded any and all damage from stench of the grave, that was my fudge factor in the total damage calculation (which you can see in the damage of the second death's coil and a couple of the other late cast DoT's).  I erred way down on the side of caution for just such an eventuality <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</span><div></div>

Eirgo
09-10-2005, 05:02 AM
<P>Well they fixed the snare line and here are the screens:</P> <P> </P> <P><IMG alt="Image hosted by Photobucket.com" src="http://i3.photobucket.com/albums/y53/Eirgorn/snare.jpg"></P> <P>However they do not seem to stack with the doll.  Either they do not stack, or the snare cap is so close to 47% (maybe 50%) that it is impossible to see any difference.</P> <P>Im not sure the snare percentages can be correlated with live snares either, because even with the 47% snare on a mob you cant put any distance between yourself and it.  So......not real sure why they have snares in the game.</P>

Eirgo
09-10-2005, 05:34 AM
<P>Here are all the lvl 1-37 spells - sorry there are so many screenshots hehe.</P> <P> </P> <IMG alt="Image hosted by Photobucket.com" src="http://i3.photobucket.com/albums/y53/Eirgorn/EQ2_000222.jpg"> <IMG alt="Image hosted by Photobucket.com" src="http://i3.photobucket.com/albums/y53/Eirgorn/b9aab4e5.jpg"> <IMG alt="Image hosted by Photobucket.com" src="http://i3.photobucket.com/albums/y53/Eirgorn/838b2b72.jpg"> <IMG alt="Image hosted by Photobucket.com" src="http://i3.photobucket.com/albums/y53/Eirgorn/ab3dc0f3.jpg"> <IMG alt="Image hosted by Photobucket.com" src="http://i3.photobucket.com/albums/y53/Eirgorn/cdfe1a00.jpg"> <IMG alt="Image hosted by Photobucket.com" src="http://i3.photobucket.com/albums/y53/Eirgorn/4b495176.jpg"> <IMG alt="Image hosted by Photobucket.com" src="http://i3.photobucket.com/albums/y53/Eirgorn/e7228850.jpg"> <IMG alt="Image hosted by Photobucket.com" src="http://i3.photobucket.com/albums/y53/Eirgorn/cc8201bf.jpg">

StueyMonst
09-10-2005, 07:38 AM
<DIV>I purchased Fade (Master I) a few weeks ago, but didn't scribe it for whatever reason.  Was this wasted Platinum, is this now just vendor trash?  Can anyone please post a screenshot of Fade, as it is now on Beta or comment?</DIV> <DIV> </DIV> <DIV>Thanks</DIV>

Eirgo
09-10-2005, 08:34 AM
<P>The spell Fade is no longer in the game in Beta.  They seem to have phased out all invis/stealth lines for all classes and just given them one spell early on that scales as they level.  Ours is a lvl 18 spell called Invisibility and it is not upgradeable.  So I guess you can try to sell it over the next couple days, or hold on to it in hopes the Devs will reimburse you somehow.</P> <P>Sorry,</P>

Deson
09-10-2005, 11:34 AM
Bleh, so that means we lose the lifetap proc that came with our higher level invis? I likeed that class specific effects. Maybe they can code it so they still show up at higher levels? <div></div>

MrGrimm9
09-10-2005, 08:18 PM
<DIV>Those dps numbers are not right at all by the way. Our spells and the lich proc can and do get resisted a lot.  The proc on lich definately gets resisted a good bit.  But We still do pretty good damage.  Snares do not stack anymore only the highest one lands, which is good and bad, but the level 51 snare is for 62% so that is okay I guess.  It does suck that it doesnt stack with the snare doll but oh well we will have to get used to it.  Everyday we get nerfed again, the past week we have gotten an average of 2 nerfs a day and I am not even exaggerating.  Soe decided to drop the hammer on us, especially our pets they are weaker than they were in live by a huge margin.  There are still 2 days left to pray...</DIV>

El Chupacabr
09-10-2005, 08:36 PM
Those DPS numbers are absolutely right when using them as an averaged comparison between either other classes or a self assessment to compare pre and post change. Paper parses a reletive parses, not "true" parses so while the numbers may not be right, doing a paper parse will show a "damage" rating considerably higher than is currently on live meaning we are going to do X percentage more damage per fight.  This will have to be factored against the loss of debuffs but it's still a good damage boost and why I always use averaged spell listed damage to compare spells, not other peoples parses. <div></div>

quamdar
09-12-2005, 11:09 PM
<div></div>wow, just noticed they got rid of detect obfuscation line it looks like.  was really looking forward to having a see stealth for duels <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  hope they add it back in EDIT: was just wondering if a heat vision like our dartain's dead sight allowed you to see other people that were sneaking during a duel?  and can you just see them or target them too? <div></div><p>Message Edited by quamdar on <span class=date_text>09-12-2005</span> <span class=time_text>03:29 PM</span>