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Kirotaan
09-06-2005, 11:38 PM
<font color="#ffcc00"><b>*** Combat Changes ***</b></font> - All single-target cures now have a range of 20m. - You will now see a message if you break a creature's mesmerize effect. - The health of dumbfire and swarm pets has been reduced. However, neither will be affected by AoE spells unless directly targeted. Stupi swarm pets won't die without being targeted yay! <div></div>

El Chupacabr
09-07-2005, 12:17 AM
<STRONG>Conjurer changes:<BR></STRONG>- Spell scrolls have been added for Spike Earth.<BR>- The hate that Tellurians gain has been reduced.<BR><STRONG>- The Splinter of Essence spell line now has multiple charges on their summoned items.  <FONT color=#66ff00>Why am I not seeing the same for us?</FONT><BR></STRONG>- Call of the Hero is again a single-target spell.<BR>- Roaring Flames' AoE damage component has been increased.<BR><STRONG>- Stoneskin will again protect for three hits.  <FONT color=#66ff00>Three hits and reduces hate for roughly 1,800 (if the hate reduction hasn't been changed), FD can't touch that.</FONT><BR>- The Alluvial Brand line now grants additional Magical mitigation to your group's pets.  <FONT color=#66ff00>This buff line adds mitigation to every damage type already, now it buffs the pet even more.</FONT><BR>- The Fire Seed lines now have an increased proc chance.  <FONT color=#66ff00>This is already 10% proc chance, now it's even more?</FONT></STRONG> <DIV> </DIV> <DIV><EM>vs.</EM></DIV> <DIV> </DIV> <DIV><STRONG>Necromancer changes:<BR></STRONG>- Spell scrolls have been added for Rotten Blast.</DIV> <DIV> </DIV> <DIV>I'm not besmirching the conjurors nor their abilities... don't get me wrong but how about a little parity in the changes?  Our root duration got halved, the cast of our stun is up by 50% and duration is down 30%, charm undead doesn't work, summon corpse doesn't work properly and we have no epic effecting abilities other than damage.</DIV> <DIV> </DIV> <DIV>Maybe development is going in some kinda order on who they fix, though it's conspicious how rarely necro's are mentioned in the update notes.  We need some utilities other than arch-heal and rez... I had a great old time watching a bruiser fear an epic this weekend, where are our epic abilities or even our wimpy little power tap?</DIV> <DIV> </DIV> <DIV>Bah, now I'm just being a negative nancy.</DIV>

wurtin
09-07-2005, 12:27 AM
<P>Personally I'm still wondering if snare will make it into our spell lineups.  If it is coming that will explain the root/stun discrepancy.</P> <P>If they reduce the re-cast timer on FD to 1 minute or something more reasonable, that would be closer to stoneskin as we can pop back up and re-join the battle in a group situation.</P> <P> </P> <P>I'm concerned at this point from a game standpoint.  They still have LOTS of holes and imbalances across the classes and we have less than 1 week until launch.  It's pretty crazy actually.</P><p>Message Edited by wurtin on <span class=date_text>09-06-2005</span> <span class=time_text>01:28 PM</span>

KBern
09-07-2005, 12:33 AM
<P>You should post that to the in testing forums.</P> <P>Very good questions.  Some things should be varied, but basics such as the essences/hearts and buffs that mitigate damage on the pets should be balanced.</P> <P> </P>

Kirotaan
09-07-2005, 12:55 AM
Yeah umm Chup don't hijack my thread on happiness of at least somethign they are doing right <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ok I like you but don't do that.  Second off yeah it sucks we don't get much update and I havn't been watching it clearly but maybe they gave us ours or we are lowero n the alphabetical list <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I am sure they are working on it and it will suck if we don't get good utility your right.  It is impossible to tell what they have planned for us yet.  Once the combat update comes out then you should start complaining.  Looking at the Mona Lisa half finished probably looked like crap but now that it's done it's worth somethign <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Do you see my point? <div></div>

El Chupacabr
09-07-2005, 01:03 AM
<P>It's what, six days away and we've had no real updates since the changes went to test?</P> <P>Far be it from me to hijack someones thread, I'm simply pointing out the part of the notes you left out <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</P>

quamdar
09-07-2005, 01:05 AM
with those changes to conjurers i am really hoping we get some similar treatement in the very near future since the changes go live next tuesday.  hopefully they give our shards more charges (wonder how many charges and if the charge amounts go up with spell upgrades).  also would like to see FD have a much reduced recast time and also reduce hate when you are down whether it be some instant hate reduction or where if you are down for 30 seconds the mob forgets you and lose a bunch of aggro or whatever to be a bit more on par with the stoneskin's aggro reduction since with that much aggro reduction it would be like a FD that would never fail since as soon as a mob hits you once or twice it is probably going back to the tank leaving you full health still without the chance of you not being able to hit the FD button fast enough. would also like to see our broken spells fixed too but yeah, AEs not hitting swarm pets is very nice. <div></div>

lancekortesoja
09-07-2005, 01:22 AM
1% to 100% of nercomancer happiest <div></div>

fraelith
09-07-2005, 03:25 AM
<BR> <BLOCKQUOTE> <HR> El Chupacabras wrote:<BR> <P>It's what, six days away and we've had no real updates since the changes went to test?</P> <P>Far be it from me to hijack someones thread, I'm simply pointing out the part of the notes you left out <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</P> <BR> <HR> </BLOCKQUOTE><BR>I'm pretty certain that a necro pass similar to today's conj changes will occur in the next day or 2. I think a dev is going thru each mage class in turn giving them a "final" tune-up and tweak before release.

quamdar
09-07-2005, 03:30 AM
lets hope it happens before release because if not it will probably be quite a while. <div></div>

Named
09-07-2005, 06:11 AM
<DIV>Our third new level 50 spell is not even in game yet.</DIV> <DIV> </DIV> <DIV>Our new snare-dot line is not in game yet.</DIV> <DIV> </DIV> <DIV>We have 4 + broken/bugged abilities or illusions.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I can't wait for this broken crap to go live... because it will.</DIV>

Kirotaan
09-07-2005, 07:32 AM
<DIV>If it goes live broken lets just continua email the dev team :smileytongue:</DIV><p>Message Edited by Kirotaan on <span class=date_text>09-06-2005</span> <span class=time_text>09:32 PM</span>

Kirotaan
09-07-2005, 07:42 AM
<DIV>Ohh I forgot to add this which affects all mages (which is a step in the right direction)</DIV> <DIV><STRONG>Mage changes:<BR></STRONG>- Magi's Shielding no longer uses concentration. <BR></DIV>

Suraklin
09-07-2005, 01:15 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Kirotaan wrote:<BR> <DIV>Ohh I forgot to add this which affects all mages (which is a step in the right direction)</DIV> <DIV><STRONG>Mage changes:<BR></STRONG>- Magi's Shielding no longer uses concentration. <BR></DIV><BR> <HR> </BLOCKQUOTE> <DIV><BR>Well that's good.</DIV> <DIV> </DIV> <DIV> Now if they reduce the slots needed for a pet and a pet buff that'll be even better. If they're worried about us stacking pet buffs like it's possible to do now they can just make them unstackable. I like having Unliving Eyes and other buffs up. Pet and Pet Buffs take too many slots atm.</DIV>

Kirotaan
09-08-2005, 08:36 PM
Detect obfuscation is nice though it doens't have the breathing part.  If your just looking for see invis it's nice no conc and covers the whole party.  I never knew it till I used it the other day to find a rat <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <div></div>

MrGrimm9
09-08-2005, 11:00 PM
<DIV>Oh we have had many many changes, just not posted, they have ninja nerfed our pets health, mitigation, and dps about every 3 days without telling anyone thinking we might not notice, well all of us on beta have noticed and it is getting rediculous.  Our warlock pet still runs out of power stupidly fast and the scout pet dies in a couple of hits and the tank pet cant tank or keep agro.  If we try to heal him we run out of health and then we get agro by lifetaping to get our hp back.  We are getting lots of changes, just they don't appear on the offical changes and they are for the worse.  </DIV> <DIV> </DIV> <DIV>PS. Magis shielding does take 0 conc slots but all it does at level 51 is ward you for 171 hp and nothing else, so basically it sucks.</DIV>

quamdar
09-08-2005, 11:16 PM
they have made it alot better for some classes that did need it but overall i think they are ruining what they had made.  bring back the buffs that take conc slots i would much rather have to choose between two good buffs than have two [expletive ninja'd by Faarbot]ty ones up all the time. <div></div>