Named
09-05-2005, 04:02 AM
<DIV> <DIV>Well after running around Maj Dul at level 50, I decided to kill some things. Almost everything in Maj Dul is yellow and I was fighting against level 53-54ish mobs. I know resist rates are elevated when the mobs are a higher level then you, but some of these rates are a little absurd. Here is a big compiled parse of a maybe 30 or 45 minutes worth of fighting in Maj Dul.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG>TANK PET - Level 38 Rotting Thrall ( Adept III )</STRONG></DIV> <DIV><STRONG><U>TYPE HITS MISS HIT%</U></STRONG></DIV> <DIV>crush 165 240 40.74</DIV> <DIV>Grisly Feedback 702 248 73.89</DIV> <DIV>Corpsic Frenzy 9 15 37.50</DIV> <DIV>Adherent's Charge 7 14 33.33</DIV> <DIV>Vile Breath 74 6 92.50 -- this is a 4 or 5 tick silence, so hit % is inflated</DIV> <DIV>Graven Scream 23 10 69.70</DIV> <DIV>Deathly Strike 10 17 37.04</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Now... Some concerns:</DIV> <DIV>1) 41% accuracy with crushing? Do all melees experience this kind of hit%? If so, then fine. If not, then bring this up a bit please.</DIV> <DIV> </DIV> <DIV>2) Grisly Feedback - This spell is a damage shield. I would expect 100% accuracy from a damage shield.</DIV> <DIV> </DIV> <DIV>3) Corpsic Frenzy, Adherent's Charge, Deathly Strike. All of these spells are damage spells. Why are they only hitting a measily third of the time. That is outrageously low, and the hit % needs to be brought up to an acceptable level like 70 or 75% vs yellow con mobs.</DIV> <DIV> </DIV> <DIV>4) Graven Scream is a taunt I think. ( makes sense to me ) 70% is a relatively good hit% compaired to my pet's other abilities, but I believe that this should also be raised to 85 or 90%. Taunts being resisted at all is dumb enough, but 30% is way too much.</DIV></DIV>