View Full Version : Is it good that every necro will now have a Master II pet?
<DIV>I of course love the idea of recieving a free Master II pet, but what about the game as a whole. I have only had an Adept 3 pet to this point in my 20 levels of playing a necro. I imagine that Master II pets are pretty strong, so what exactly does that mean for the future of our class? Does it mean that if this overpowers necros that we will see the strength of our pets get lowered? I hate to use the term nerf because it has taken on such a life of it's own. I am certainly not asking for SOE to not allow us to upgrade our pet line, but I am just wondering if anyone else is worried about the ability to make a spell Master II. </DIV> <DIV> </DIV> <DIV>I wonder how outraged we will all be if in fact our pet line is not included within the four upgrade choices...</DIV>
El Chupacabr
08-29-2005, 09:21 PM
The pet line isn't included in the "training" spells, see a couple posts down.
Eirgo
08-29-2005, 09:27 PM
<P>So far there doesnt look like there will be an option to pick a pet as a master 2 upgrade. The current listing of training options is mentioned in this thread: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=9528" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=9528</A> along with suggestions and discussion about which ones people are leaning towards.</P> <P>I personally think that giving a master 2 pet simply as a training option would be too easy, and that ad1-3 should be the norm. Master 1 pets should be highly sought after and then the master 3s very rare (when implemented).</P> <P>I am still a little unsure of how well the master2's will be balanced, but I think it is a good idea and I am up for trying them out. I like that they are chosen from your normal spell lists - that way you cant be "gimped" for making a so called wrong pick (ie group cures for healers).</P> <P>Thanks,</P>
Allowen
08-29-2005, 09:29 PM
<DIV>I am less worried about if low lv necros are getting master 2 pet or if later we get master 2 upgrade for our rats skill but what I got a concern is to see that seems the cap of +int bonus will be the huge 10 times our current lv, so a necro like me at lv 50 to max dps would require 500 int what offcourse even with fabled/mystical items will be super hard to acquire.</DIV> <DIV> </DIV> <DIV>The problem with the high cap of +int for bonus damage is that we will indead need to give high priority for int gear and might be no logner fun to have much more hp +avoidance then I got on power/int, we med up quick so I always focused on hp size/regen and avoidance to be able to "tank" solo group of mobs and kite 2 arrow common and named mobs better.... but lets say 4k hp 2k power atm could be ok but after expansion 2k hp 4k power will do a hell lot more dps.....</DIV> <DIV> </DIV> <DIV> ......we lost our snare spells and now we will looks like every nuker class in game, all that realy matter will be +int gear and buffs ,I think I will get a bit frustrated, less tatics to use when fighting mobs, we wil be super dependent on pets and root and lifetab spelsl for sure to keep us alive... blah will be as fragile as a doll but with the dps of an atomic bomb.</DIV> <DIV> </DIV> <DIV>I think they were doing a great job on combat revamp but they are doing a major mistake with the new trainning skills and liek I said abobe with also leaving the +int cap bonus at too high lv, less high would make us be able to realy worry more about gettign hp/ avpoidance etc gear that losign a tinny int would not matter much.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Allowen</DIV> <DIV>lv50 necro</DIV> <DIV>Yuh guild</DIV> <DIV><A href="http://rsmistmoore.com/" target=_blank>http://rsmistmoore.com/</A></DIV> <DIV> </DIV>
Thanks for the link, I guess I missed that. In some ways I think that is a very good situation, it still gives variation in the pet line based on what you upgrade to.
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