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View Full Version : New Necro spells at 50


runekee
08-23-2005, 01:48 AM
<DIV>We get 2 new spells according to this post :  <A href="http://www.eq2labs.com/article/new-spells-mage.php" target=_blank>http://www.eq2labs.com/article/new-spells-mage.php</A>.</DIV> <DIV> </DIV> <DIV>The charm looks fun, although duration  says 1min. Which wont be very useful. Although i guess it could be used merely as a form of cc. I dont know if were be able to charm a pet, when we have one of our pets up though. Probably very unlikely.</DIV> <DIV> </DIV> <DIV>The consumption spell sounds like an upgrade to the breath of the unearthed spell line, but single target instead of AE, so im not entirely sure that is our new spell. </DIV> <DIV> </DIV> <DIV>Overall im not impressed that much. The charm will be very situational. And if it only lasts 1min, then pretty useless too.  Although means were be able to charm the new spectre mobs in Dof which will be fun <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Its nice that conjurors got call of the hero though, finally they get some proper utility, so they can stop moaning about  necro raid utility vs conjuror  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by runekeepa on <span class=date_text>08-22-2005</span> <span class=time_text>04:01 PM</span>

Xalmat
08-23-2005, 02:42 AM
From what I understand, the necro undead charm is about the same as the post-revamp Enchanter/Coercer charms (except their's use 3 concentration slots!). Considering that, and the challenges of balancing a game with charm in it, I wouldn't be too surprised about it.As for Call of the Hero...don't get me started on that <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

iceriven2
08-23-2005, 02:48 AM
Could be wrong but didn't Necro's get a spell that called dead bodies to them in eq1.  Maybe /feedback it to be the necro equvalent to Coth.  Be good for getting a mass wipe away from lots of mobs.

runekee
08-23-2005, 02:54 AM
<BR> <BLOCKQUOTE> <HR> iceriven2 wrote:<BR> Could be wrong but didn't Necro's get a spell that called dead bodies to them in eq1.  Maybe /feedback it to be the necro equvalent to Coth.  Be good for getting a mass wipe away from lots of mobs.<BR> <HR> </BLOCKQUOTE><BR>Although i see where your coming from. Conjurors really *do* need some valuable unique raid utility. Necros now get a incombat rez.. something like 15%hp power on a 60 sec recast timer. Its pretty much the second best combat rez, with pallies is basically the same... except the rezzed person gets a full heal after a few seconds of being alive again, if no mean AE's manage to kill em off first <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />. Dirges  get the lowest rez at  10%hp/pow , although they only have a 30sec recast timer. <DIV> </DIV> <DIV>I dont think we should complain at all for lack of raid usefulness <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> .</DIV> <DIV> </DIV> <DIV>Xalmat your not happy about COTH? I think its rather a cop out, and not really thought about much. More the case of '' oh crap.. conjurors need some proper raid utility... hm what can we give them.. oh yeah in eq1 they were summon player bots... lets give them that back'' :p</DIV> <P><SPAN class=time_text> Being relied on to Summon slackers to the main raid force isnt particularly fun <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></SPAN></P><p>Message Edited by runekeepa on <span class=date_text>08-22-2005</span> <span class=time_text>04:04 PM</span>

gr8scott
08-23-2005, 03:13 AM
<P>Wow a 64% 1 sec cast slow for conjurors.  That would be pretty sweet with a hex doll!</P> <P> </P> <P>Greatscott</P>

runekee
08-23-2005, 03:28 AM
Yeah and it last 48 secs.. which is pretty awesome for a snare. 

Thraken
08-23-2005, 08:45 AM
<span><blockquote><hr>iceriven2 wrote:<div></div>Could be wrong but didn't Necro's get a spell that called dead bodies to them in eq1.  Maybe /feedback it to be the necro equvalent to Coth.  Be good for getting a mass wipe away from lots of mobs.<hr></blockquote> Currently the master 1 Revivicaiton has this functionality in the spell decription (lower versions don't from what I've seen).  However, it is not currently working, and even if it did, the range is far too small to be effective.  (I'm hoping they fix this to match the description)</span><div></div>

quamdar
08-23-2005, 09:25 AM
<span>"the range is far too small to be effective." how do you know how big the range is if it isn't currently working?  also both the app1 and master 1 are exactly the same from the screenshots i have seen in that they both get a summon and rezz at the same health etc. </span><div></div>

Urbanna
08-23-2005, 03:23 PM
<span><blockquote><hr>runekeepa wrote:<div></div> <div></div> <div>We get 2 new spells according to this post :  <a href="http://www.eq2labs.com/article/new-spells-mage.php" target="_blank">http://www.eq2labs.com/article/new-spells-mage.php</a>.</div> <div> </div> <div>The charm looks fun, although duration  says 1min. Which wont be very useful. Although i guess it could be used merely as a form of cc. I dont know if were be able to charm a pet, when we have one of our pets up though. Probably very unlikely.</div> <div> </div> <div>The consumption spell sounds like an upgrade to the breath of the unearthed spell line, but single target instead of AE, so im not entirely sure that is our new spell. </div> <div> </div> <div>Overall im not impressed that much. The charm will be very situational. And if it only lasts 1min, then pretty useless too.  Although means were be able to charm the new spectre mobs in Dof which will be fun <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div> <div> </div> <div>Its nice that conjurors got call of the hero though, finally they get some proper utility, so they can stop moaning about  necro raid utility vs conjuror  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><p>Message Edited by runekeepa on <span class="date_text">08-22-2005</span> <span class="time_text">04:01 PM</span></p><hr></blockquote>The 'charm' is fairly misleading....it's not the same kind of charm that chanters get in that you can't control the mob (more like a dumbfire pet like the rats). It's Basically if it's low enough (so far i've only been able to charm  no arrow blue mobs part of a group) that mob will switch sides and run off attacking anything with hate towards you, or just run off. Also, if you can't charm the mob (too high lvl or heroic) then it's just a 1 min DOT. It is however very fun still lol</span><div></div>

Eirgo
08-23-2005, 04:22 PM
<BR> <BLOCKQUOTE> <HR> Urbannaja wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> runekeepa wrote:<BR> <DIV> </DIV> <DIV>snip</DIV> <DIV><BR> </DIV> <HR> </BLOCKQUOTE>The 'charm' is fairly misleading....it's not the same kind of charm that chanters get in that you can't control the mob (more like a dumbfire pet like the rats). It's Basically if it's low enough (so far i've only been able to charm  no arrow blue mobs part of a group) that mob will switch sides and run off attacking anything with hate towards you, or just run off. Also, if you can't charm the mob (too high lvl or heroic) then it's just a 1 min DOT. It is however very fun still lol<BR></SPAN> <BR> <HR> </BLOCKQUOTE> <P>Hmmm, your post gives me the feeling that the charm spell is combat only (ie you cant recast charm on a zombie and refresh it every minute and have him follow you around and use him in multiple fights).  It also sounds like you can use him in addition to your regular pet.  Would you mind clarifying this a bit for me please?</P> <P>Thanks,<BR></P>

Urbanna
08-23-2005, 04:28 PM
<div></div><span><blockquote><hr>Eirgorn wrote: <blockquote> <hr> Urbannaja wrote:<span> <blockquote> <hr> runekeepa wrote: <div></div> <div></div> <div> </div> <div>snip</div> <div> </div> <hr> </blockquote>The 'charm' is fairly misleading....it's not the same kind of charm that chanters get in that you can't control the mob (more like a dumbfire pet like the rats). It's Basically if it's low enough (so far i've only been able to charm  no arrow blue mobs part of a group) that mob will switch sides and run off attacking anything with hate towards you, or just run off. Also, if you can't charm the mob (too high lvl or heroic) then it's just a 1 min DOT. It is however very fun still lol</span> <div></div> <hr> </blockquote> <p>Hmmm, your post gives me the feeling that the charm spell is combat only (ie you cant recast charm on a zombie and refresh it every minute and have him follow you around and use him in multiple fights).  It also sounds like you can use him in addition to your regular pet.  Would you mind clarifying this a bit for me please?</p> <p>Thanks,</p> <div></div><hr></blockquote>Well, you can cast it out of combat (fairly long casting time...4s i think, so it's easier out of combat) but you're not going to be able to recharm over and over the same mob...I'll have to look at the exact re-cast but I'm pretty sure it was close to the 1 min duration....so if your charmed mob lasts that long, you'll probably have to kill him before trying to charm again. Yes, you can use the charmed mob in addition to your normal pet. So you can now have out your 3 rats, pet, shroom, little zombie, and a charmed mob at once heh. Oh, and no conc slots for it.</span><div></div><p>Message Edited by Urbannaja on <span class=date_text>08-23-2005</span> <span class=time_text>08:29 AM</span>

Eirgo
08-23-2005, 04:42 PM
I think it was 1 min duration and 30sec recast.

lancekortesoja
08-23-2005, 07:56 PM
<P>That spell looks sweet i wonder if you could control more than 1 zombie at a time? i could think of osme poeple geting mad that your taking control of the undead that your group is fighting, or would it kept on fighting hmmm PvP without buying DoF....</P> <P> </P> <P>Anyway the ohter Dot is cool too</P>

Urbanna
08-23-2005, 09:24 PM
<BR> <BLOCKQUOTE> <HR> lancekortesoja wrote:<BR> <P>That spell looks sweet i wonder if you could control more than 1 zombie at a time? i could think of osme poeple geting mad that your taking control of the undead that your group is fighting, or would it kept on fighting hmmm PvP without buying DoF....</P> <P> </P> <P>Anyway the ohter Dot is cool too</P> <BR> <HR> </BLOCKQUOTE><BR>It's togled...click it again and it'll poof

prince_sd
08-24-2005, 02:33 AM
<DIV> <DIV>RePosted from Spells/ Abilities section as my response to the new spells.</DIV> <DIV> </DIV> <DIV>I think they are a rude joke on necros when compared to new spells other classes got.</DIV> <DIV> </DIV> <DIV>There was already a bit of discussion on this on Rizaz's 1-50 screenshot post if you all want to follow that. </DIV> <DIV> </DIV> <DIV>We get this new charm undead kind of spell. The idea behind is good and fits the necromancer feel of playing but it is so useless it is as good as a fluff spell. </DIV> <DIV> </DIV> <DIV><IMG src="http://img356.imageshack.us/img356/6868/controlundeathnecro8uf.jpg"></DIV> <DIV> </DIV> <DIV>Obviously this spell is a waste in raid and pvp situations unlike most other new spells that other classes get. But even in 50-60 xping situation where am i ever going to use this spell in Maj'dul ? Its a 1 minute charm with an impossible mana cost to it.</DIV> <DIV> </DIV> <DIV>Now look at our only other new level 50 spell and compare it with our level 45 spell. I mean the developers can't be serious right. I mean 244 power for less damage than a 64 power cost spell ?  I say less damage at adept 3 because notice it lasts only 24 seconds compared to 36 seconds for our level 45 spell </DIV> <DIV> </DIV> <DIV><IMG src="http://img385.imageshack.us/img385/9673/consumptionnecro8iz.jpg"><IMG src="http://img385.imageshack.us/img385/7095/45deathscoiladept38ug.jpg"></DIV> <DIV> </DIV></DIV>

Nainitsuj
08-24-2005, 07:12 AM
<BR> <BLOCKQUOTE> <HR> runekeepa wrote:<BR> <BR> <BLOCKQUOTE> <HR> iceriven2 wrote:<BR> Could be wrong but didn't Necro's get a spell that called dead bodies to them in eq1.  Maybe /feedback it to be the necro equvalent to Coth.  Be good for getting a mass wipe away from lots of mobs.<BR> <HR> </BLOCKQUOTE><BR>Although i see where your coming from. Conjurors really *do* need some valuable unique raid utility. Necros now get a incombat rez.. something like 15%hp power on a 60 sec recast timer. Its pretty much the second best combat rez, with pallies is basically the same... except the rezzed person gets a full heal after a few seconds of being alive again, if no mean AE's manage to kill em off first <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />. Dirges  get the lowest rez at  10%hp/pow , although they only have a 30sec recast timer. <DIV> </DIV> <DIV>I dont think we should complain at all for lack of raid usefulness <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> .</DIV> <DIV> </DIV> <DIV>Xalmat your not happy about COTH? I think its rather a cop out, and not really thought about much. More the case of '' oh crap.. conjurors need some proper raid utility... hm what can we give them.. oh yeah in eq1 they were summon player bots... lets give them that back'' :p</DIV> <P><SPAN class=time_text> Being relied on to Summon slackers to the main raid force isnt particularly fun <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></SPAN></P> <P>Message Edited by runekeepa on <SPAN class=date_text>08-22-2005</SPAN> <SPAN class=time_text>04:04 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Why is that?  We are the masters of life and death, yet a warrior with some crude understanding of healing gets a better rez than us?  Something's wrong here.</P> <P>If they wanted to seperate necros from conjs.  they should of gave us back our power/health control and gave them a hell of a lot of summon spells.   Give us the ability to give our health, strength and power to who ever we want, give them the ability to summon food, water, arrows, pet armor and bags.</P>

Xalmat
08-24-2005, 09:28 AM
I tested Control Undeath in its current form. Right now, you <I>can</I> use it while your summoned pet is up! Ah, the joys of having two pets.

Ragefighter87
08-24-2005, 06:00 PM
<DIV>gota look cool to see a necro soloing hehe.  send a charmed pet in with real pet then send the rats(or dogs) in and summon the undead AE.  lol like having your own group,  can't be alone when your a necro <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Would be nice if we can rez dead mobs to join us but thats just something i missed from other games (like Diablo2 few years ago.  had like 20 pets following me lol)</DIV> <DIV> </DIV> <DIV>would make for a good skill tho.  could be a limited time pet that dies after a set time.  upgrades could allow more then 1 pet or add to time or something,  could even buff it more.</DIV> <DIV> </DIV> <DIV>Looking good for my necromancer,  Now if only they added cooler armors for us.  i don't think necromancer when i see a purple robe  :smileytongue:  Maybe Enchanter or even Conjurer but not Necromancer....... need to add some green-ish black robes or let us change the colors for some coin.</DIV> <DIV> </DIV> <DIV>1 question.  its not like the charms i hear that don't let you attack right?  i think its bard that once you tell it to attack it stops. (maybe different in beta/test don't play a bard on test server)</DIV> <DIV> </DIV> <DIV>Another cool spell would be corpse expload.  when a mob dies you can cast it on the dead mob and will cause AE damage.</DIV> <DIV> </DIV> <DIV>guess its a bit late for adding spells tho.</DIV> <DIV> </DIV> <DIV>Ragefighter 50 inquisitor</DIV> <DIV>Zeayu  42 Necromancer</DIV> <DIV>--------Permafrost--------</DIV>

xAlar
08-24-2005, 06:48 PM
<DIV> </DIV><p>Message Edited by xAlaric on <span class=date_text>09-07-2005</span> <span class=time_text>04:34 PM</span>

prince_sd
08-24-2005, 07:19 PM
<DIV> </DIV> <DIV>i agree with xlaric. The control undeath is a fluff spell. </DIV> <DIV>Lol. everyone seems to be thinking that we will go in and get this extra undead pet which will be so cool. Its not that simple. Realize that this spell is what you get after questing for a particular faction. It will be a long quest and you will probably get at 60. They are only at 50 right now so beta players can test them.</DIV> <DIV> </DIV> <DIV>This spell obviously <STRONG>CAN'T</STRONG> be used in raid situations (it can only charm no arrow blue mob)</DIV> <DIV>This spell obviously <STRONG>CAN'T</STRONG> be used in arena/ pvp. (we won't have undead in arena)</DIV> <DIV>This spell <STRONG>WON'T</STRONG> be used in Maj'dul for group xping situation. (again only works on undead and we will get it too late)</DIV> <DIV> </DIV> <DIV>So its a  NO DAMAGE, NO UTILITY, NO DEBUFF spell.:smileysad:</DIV> <DIV>Its only a fluff spell which you use to go to everfrost and play with icy shivers. I wouldn't mind it if other classes also got fluff spells.</DIV> <DIV> </DIV> <DIV>Look at some of the spells other classes get.</DIV> <DIV> </DIV> <DIV>Guards get this uber carbon copy of them that they can chain cast and make it take all its damage. I have heard guardians on beta are taking named mobs solo with this.</DIV> <DIV> </DIV> <DIV>Berserkers get a 12% haste</DIV> <DIV> </DIV> <DIV>Monks get a ward for 2360. Yes 2360 and wards take into account mitigation now. And they can chain cast it.</DIV> <DIV> </DIV> <DIV>Troubs get thi fast group invis.</DIV> <DIV> </DIV> <DIV>Rangers get this epic stun that also does insane amount of damage like 2500 at app1.</DIV> <DIV> </DIV> <DIV>Every class gets a limited pet now. You thought you were pet masters. Well, not anymore.</DIV> <DIV> </DIV> <DIV>When I saw these spells i was like wow these are unbelievable spells and then i saw the necro spells. Every class got high utility or damage spells and we got <STRONG>ROBBED</STRONG>.:smileysad:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <DIV>I am sorry if this feels like a rant but I am feeling very frustrated since I am not on beta and I can't do a thing about these spells. Please please all necros on beta do something about this.</DIV></DIV><p>Message Edited by prince_sd on <span class=date_text>08-24-2005</span> <span class=time_text>08:22 AM</span>