PDA

View Full Version : What do necromancers bring to a raid ?


Sirlutt
08-16-2005, 07:28 PM
<DIV> <DIV> <DIV>What buffs/skills does your class bring to a raid ?  How do you get used in a raid ?</DIV> <DIV> </DIV> <DIV>I'm compiling a list on eq2raiders.com for each class on what skills/buffs they bring to a raid to make it easier for raid leaders to pick their groups based on the  mobs they are facing.  I'd really like your input.  Give me some details on how raid leaders should best utilise your class in a raid. What skills do you have and what do they do to your group/raid/MT ?</DIV> <DIV> </DIV> <DIV>Thanks.</DIV></DIV></DIV>

Slie
08-16-2005, 07:46 PM
<DIV>Pet pulling to get single mobs/encounters.</DIV> <DIV>Poison and disease buffs(i think)</DIV> <DIV>DPS</DIV> <DIV>Sacrifical Hearts(mod rods)</DIV> <DIV> </DIV> <DIV>I've only raided a few times though.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Slie</DIV>

quamdar
08-16-2005, 08:09 PM
-we have very nice HP buffs and poison/disease resist buffs atm thought they are getting nerfed(nearly 400 HP some power and STA and INT and 715 to magic and poison more to disease but can't remember exact numbers) -pet pulling as stated above can grab one mob without getting aggro from any others and can also absorb a few nasty hits that would have been on tank. -shards that turn health to power are very nice especially for healers. -we add some pretty good DPS on raid mobs with lots of HP -we debuff STA, WIS, AGI, and STR by a fair amount as well as a lot of poison and disease resists. <div></div>

vorek
08-16-2005, 09:09 PM
<P>After the Combat Revamp, we will be the ULTIMATE in crowd control.</P> <P>And our DPS will go to 3rd overall (This is from all the tests shown so far)</P>