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View Full Version : Hypothetical raid question re combat revamp


Boran
08-13-2005, 12:20 PM
Hi all and thanks to all the test necro's that have been posting results and thanks to Chuppa for the number crunching. What I'm curious about is our sustained dps on raids. Currently, I can go all out on a mob and never pull agro on the entire length of the fight (so long as MT stays up). With our massive increase in DPS I'm assuming that we can no longer go all out, is this a fair assumption? Also, do our lifetaps gain us a lot more agro or not? Finally, can we sustain power for the entire fight (assuming GEBs, prismatic rod and crack)? I realise that there may not be much raiding going on, hence the hypothetical bit. Thanks in advance

Named
08-13-2005, 07:11 PM
<DIV>Fighter's taunts were also doubled or even trippled in the amount of hate they produce. I don't think agro will be a problem.</DIV> <DIV> </DIV> <DIV>Our mana regen was nerfed a bit, but between lich and the new, weaker devour health we will still be able to stay nearly fm.</DIV>

quamdar
08-14-2005, 03:53 AM
i think the new pet tap will be fine it was a a bit excessive before, i could run myself to 0 power cast devour health and the level 20 training choice and have enough mana to start casting like normal again for a bit.  now we will just have to use the taps throughout a fight.  what does worry me though is the amount of health the spell takes from pet is almost same(63 a tick for 20 seconds from 131 a tick for 10 seconds)  so i am worried we will use the pet taps more and kill pets down to practically no health since we will have either scout or mage up for max DPS.  i think the HP cost of the spell needs to be looked at and lowered just a bit more per tick so that it gives a closer ratio of HP to power to the old one.<div></div>

El Chupacabr
08-14-2005, 09:13 AM
Alot of our agro drawing ability was caused by all those noxious debuffs we had, now that those are gone we should be ok especially since the tanks are getting much improved taunts.  We may need to back of a bit but no more then a sorcerer would. As far as power is concerned, I doubt we'll have any problem keeping our power up since our spells take 25% of the power they used to and the pet heal will just take our health which we can tap right back up.  Not really concerned about power though I'm pretty sure we'll lose the ability to double tap the pet... regardless, I have to tap maybe once or twice during a raid and don't think that'll change too much. <div></div>

Boran
08-14-2005, 12:26 PM
Thanks everyone, nice replies <span>:smileyhappy:</span>