Deson
08-09-2005, 06:09 AM
<div></div>My play time is going to crap for awhile but I'd like to see how an all mage group fares after the revamp. You figure with one from each subclass that group would be a nightmare for non epic creatures. I'm thinking a conj to tank, our pets as backup tanks(maybe reverse, that damage shield is nice and may do better at keeping aggro) with the other subclasses buffing them as possible. Sorc's damage procs, hastes and aggro buffs from chanters and all our skills as CC.Not only do I figure the tank pets wont lose aggro, but also everything around will die too fast or be otherwise locked down to the point where if epics didn't hit so dang hard we'd kill everything. If someone tries this please post it. BTW, since it seems the pet specific portion is gone from our new buffs, can anyone confirm things like the group int buffs will affect them just like other party members? I know group illusions and reactives affect them but never bothered to check if any of the other things did because pet effects were specifically mentioned.That, and before I could keep all my buffs up. <div></div><p>Message Edited by Deson on <span class=date_text>08-08-2005</span> <span class=time_text>05:12 PM</span>