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View Full Version : What would you like to see for the Necro in Desert of Flames?


Tinantier
08-02-2005, 05:33 PM
Any thoughts on this? kind of a wish list I guess, but 6 more weeks will tell <span>:smileyhappy: but - A feign death that doesn't strip buffs or kill pet and has a better reuse time A Spectre pet! (the spectres look like they will be pretty cool) Longer lasting dots A decent snare that lasts a bit longer - hex doll + 40 training spell is nice, but a little better would be nicer <span>:smileyhappy: a fire dot (bring by funeral pyre of kelador!) any other thoughts?  <span>:smileytongue:</span> </span></span><div></div>

djhbeek
08-02-2005, 06:16 PM
a buff that allows your pets to come back from the dead ... the lower hp the pet has, the higher chance they return (to help with those pets that get AE'd.  have to figure out how to balance this, but i'm sure it's possible ... just an idea.  <span>:smileyhappy:</span> <div></div>

TowerII
08-02-2005, 06:20 PM
I agree with you on the spectre. Ro has a long history of ancient ruins and lots of death so they could definately put in one or two very interesting pets.

Tallika_Runwithbears
08-02-2005, 06:27 PM
I'd like to see the spectre pet too.  one of the biggest scares i had in eq1 was when i first saw a high lvl necro with a spectre pet and having post traumatic flashback to spectre trains from the island in Oasis of Marr.  I'd also like to see all our other pets that are missing attack animations to get some minor loving too.  <div></div>

Ragefighter87
08-02-2005, 07:31 PM
<DIV>I just hope our next tank pet is not a slightly larger version of the RT.....  i just know that is going to happen <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>imo higher lvl pets should not look like lower lvl pets.  make them look different</DIV> <DIV> </DIV> <DIV>as it is now might as well get all pets at lvl 20 and have them lvl to 50 (60 in september...)</DIV> <DIV> </DIV> <DIV>another idea is to make the pet look slightly different each time its casted.  ie. mage pet could have different colors.  the scout could have different weapons (even if damage is same)</DIV> <DIV> </DIV> <DIV>/end_whishlist <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Greggthegrmreapr
08-02-2005, 07:34 PM
i want to be able to ride my horse with my skeleton illusion on...  talk about inspiring fear...

tenebrar
08-02-2005, 08:05 PM
<UL> <LI>Levant-like spell (self-only evac).</LI> <LI>Spectre pet, of course.</LI> <LI>FD upgrade.</LI> <LI>Spectre illusion for self.</LI> <LI>Swarm of Bats upgrade (beetles/scarabs or something).</LI> <LI>Different looking robes.</LI></UL>

Tanes
08-02-2005, 08:36 PM
<DIV>Deadman Floating</DIV> <DIV>Summon Corpse</DIV> <DIV>Control NPC Corpse</DIV> <DIV>Voice Graft</DIV> <DIV>Sight Graft</DIV> <DIV>Lifetap that does something</DIV> <DIV>Call of the undead (call all undead forces under level x in radious x,y,z to your aid)</DIV> <DIV> </DIV> <DIV> </DIV>

quamdar
08-02-2005, 08:51 PM
personally i would like to see all summoners get more summon spells.  summon arrows, armor for pets, other players(like call of the hero) or anything like that all we can summon now is pets, shards, and EB items really.  there are some other things on here that would be awesome like summone corpse or a self evac. <div></div>

Nainitsuj
08-02-2005, 09:01 PM
<BR> <BLOCKQUOTE> <HR> Tanes wrote:<BR> <DIV>Deadman Floating</DIV> <DIV>Summon Corpse</DIV> <DIV>Voice Graft</DIV> <DIV>Sight Graft</DIV> <DIV>Lifetap that does something</DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <P><BR>Heh, all the spells I miss.</P> <P>Loved sitting in the bazaar selling through my pet.  Made people stop by just to see what could make the skeleton talk (On FV it was a pretty rare spell to see).</P>

Tallika_Runwithbears
08-02-2005, 11:46 PM
To see a bunch of necros each with a different illusion on while riding horses would look freaking awesome.  like norraths version of the Four Horseman of the Apocolypse.  even though with the moon blowing up and the continents splitting up i'd say they were a little late to the party. <div></div>

BuddyLo
08-02-2005, 11:50 PM
<P>Spectre pet, (aka Ancient Death)</P> <P>Undead nukes</P> <P>Blood pacts</P> <P> </P> <P>Loved the EQOA necro <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Pulseczar
08-03-2005, 12:26 AM
I loved EQOA necros too. Can we say blood swarm? =P <div></div>

Urbanna
08-03-2005, 02:15 AM
<BR> <BLOCKQUOTE> <HR> Ragefighter87 wrote:<BR> <DIV> </DIV> <DIV> </DIV> <DIV>another idea is to make the pet look slightly different each time its casted.  ie. mage pet could have different colors.  the scout could have different weapons (even if damage is same)</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>The scout DOES get different weapons when you recast it.</P> <P> </P> <P>What I'd like to see:</P> <P>*Animations for the current pets!!!!</P> <P>*Ability to give pets REAL weapons for buffs</P> <P>*The end of the locked in combat bug</P> <P>*Ability to name our pets whatever we wish (same name filter of course)</P> <P>*More variation on the graphics AND the ability to cast the lower lvl graphic even if you have the higher lvl spell<BR></P>

soulrais
08-03-2005, 03:54 AM
<DIV>i hope some of these are part of combat changes but here is some things id like to see ::</DIV> <DIV> </DIV> <DIV>-- fix current pets </DIV> <DIV> </DIV> <DIV>-- give us a specter type pet ( if they follow the same pet progression at 52.6 we should get a new pet either shadow pet or tank dont think we will get anymore caster pets</DIV> <DIV> </DIV> <DIV>-- lower recast time on deathly parlor 15 mins is just to LONG</DIV> <DIV> </DIV> <DIV>-- reduce some the cast times on alot of our spells IE our stun line is useless to try and cast if a mob is hitting on u also.... withering affliction is useless in groups most time mob dies before i finish casting that spell</DIV> <DIV> </DIV> <DIV>-- give us more vampiric style spells -- syphon life style</DIV> <DIV> </DIV> <DIV>--change the dark heart spells to more a necro feel NOT A CONJURER spell with necro name -- we dont summon stuff we should get a transfer spell --- one that say converts our hps directly to power of our target-- dont make it overpowerful just give us more a necro feel </DIV> <DIV> </DIV> <DIV>-- need some sort of utility spell -- see above good example </DIV> <DIV> </DIV> <DIV>--- something ive been thinking of long time -- Essance of Anguish since we get this spell so early on and useless till we get revive even then most days i have 50 or so in my inventory (which is waisted) make a spell line that uses one of these with each cast and does an additional dmg for using them .. makeing u have to keep track better how many u have in your inventory ---- just  an idea </DIV> <DIV> </DIV> <DIV>-- summon corpse spell is cool idea.. well summon shard but same idea could cost essance of anguish </DIV> <DIV> </DIV> <DIV>-- alot of the eq1 spells had cool names and effects id like to see as well but only time will tell for us </DIV> <P>Message Edited by soulraiser on <SPAN class=date_text>08-02-2005</SPAN> <SPAN class=time_text>05:03 PM</SPAN></P><p>Message Edited by soulraiser on <span class=date_text>08-02-2005</span> <span class=time_text>05:42 PM</span>

Uglukson
08-03-2005, 07:37 AM
<FONT size=2> <P>Obviously these would also include fixed from the Combat Update:</P> <P>Pets fix</P> <P>A spectre pet would be nice</P> <P>Faster recast on FD</P> <P>Our stun to actually scale with level (right now, Master costs more but does nothing extra) - have it land on group mobs at Adept level and epic mobs at Master level</P> <P>Upgrade to Swarm of Bats</P> <P>Introduction of a fire-based DoT to give us a little bit more variety in damage types</P> <P>Revisist cast time on Death's Coil and Convulse spell lines</P> <P>Tweak/fix for our group buffs, to make them more useful</P> <P>Ability to cast Brace line on any target within a raid, rather than only grouped targets</P> <P>Fix Fade to be castable whilst moving (as it is for Cloak of Venril)</P></FONT>

Badd Boy
08-03-2005, 08:27 AM
Ahh, well since its a wishlist...here goes. I think something unique to a necromancer should be an ability to revive ourselves. No other classes can do that, and since we are the master of death perhaps a life changing spell like that would be nice. I played EQOA ( on DH server btw). Our lvl 60 pet was awesome, Necros were feared. This pet was simply Red Swarming Death, reffered to as Blood Swarm in an above post. Anyhow it was awesome. I would also like to see a power transfer or health transfer. And FOR THE LOVE OF GOD, pet animations on the zombies. And instead of redoing exact same pets at different levels can they maybe aquire a weapon on 2nd reuse or armor on 3rd reuse? Something to differentiate them a little better? <div></div>

ScarletTea
08-03-2005, 08:55 AM
Things i would love to see: - Spectre pet, or something as evil, maybe a demon. - Pet equiping, i miss being able to give old jonker at least a rusty long sword.. - Bring scyths back, i miss the look of the harvester/moggok combo from EQ1/live. - More Class specific Armor quests, maybe not in this expansion but bring it back like in velious please. - Stronger or unresistable lifetaps. - Maybe add a few dots or nukes that do Fire damage so on those poi/des immune mobs we can help. - Something along the lines of Dead man floating, i miss that spell so much. - Robes that look evil, for the love of innoruuk no more purple! - Bring back maybe class pets, monk *flying kick for the win*, rogue, shadowknight.. ect - Please oh please, more pet models.. even if its the smallest littel difference like a dagger or a rusty bracer, just do it please! Things that must be fixed: - DoT stacking, i mean come on [expletive ninja'd by Faarbot]. - Attack Animations, we better not get another pet that just stands there. - Imo Scrap the caster pets, it was a good idea but on raids.. between resist issues,  HP, and overall AI. - Illusion issues, no more rubbery hair or beards in lich form, or any other form for that matter. Thoughts: A personal rez spell sounds awesome, would be a great help on raids when you die. A self evac, now that would be nice. This might be out there, but maybe a spell that could transfer our pets health or power to someone, or at least make the hearts give alot more power. The ability to turn our pets/horses/companions into undead maybe. I would like to see something along the lines of a way to change our pets damage type, maybe give us or conjuror's a buff that turns pet damage into fire, and something that we can buff that turns the conj pets damage into poison or something. By the way does anyone have a screen or picture of this *Blood Swarm pet* by any chance? <div></div>

Tokam
08-03-2005, 05:17 PM
<P><SPAN>Well, Im only a level 32, and they could fix this stuff without releasing an expansion, but....</SPAN></P> <UL> <LI><SPAN>Tank pet animations, please (Did Varsoon with a couple of queynos Necros - how can a summoner not be evil? anyways - and their tellurian soldier is a tank pet and has a nice combat animation that could be ported over)</SPAN></LI> <LI><SPAN></SPAN><SPAN>DPS Pets that do more damage than tank pets (waiting on the combat update)</SPAN></LI> <LI><SPAN></SPAN><SPAN>Id like the pets to look like stuff that we just killed. I.e. kill Everling, banish pet, summon new pet, raise a mini Everling (or which ever body you happen to be standing by) to do your bidding. Oh and if I could equip my pet with a cosmetic weapon (i.e. stick) to wave about that would be cool.</SPAN></LI> <LI><SPAN></SPAN><SPAN>Id like our faces to be in permanent shadow with /showhood on</SPAN></LI> <LI><SPAN></SPAN><SPAN>Also, and perhaps to the disgust of all here, Id like them to nerf our personal dps (excluding the master strikes) give us a compensating life tap and up the damage output of our pets. I really don’t want to summon a slave and then do all of the hard work myself, and Id feel more like a necro.</SPAN></LI></UL> <P><SPAN>This is what I would like to see purely from a 'flavour' point of view rather than one of mechanics or class balancing so please take it with a pinch of salt - Pete</SPAN></P> <P><SPAN>Message edit for reasons of crappy english</SPAN></P> <P> </P> <p>Message Edited by Sulpeel on <span class=date_text>08-03-2005</span> <span class=time_text>02:19 PM</span>

Tinantier
08-03-2005, 06:19 PM
<span><blockquote><hr>Sulpeel wrote:<div></div> <div></div><ul><li><span></span><span>Also, and perhaps to the disgust of all here, Id like them to nerf our personal dps (excluding the master strikes) give us a compensating life tap and up the damage output of our pets. I really don’t want to summon a slave and then do all of the hard work myself, and Id feel more like a necro.</span></li></ul></blockquote> Wouldnt be keen on that at all, i prefer the eq1/eq2 style necro where the pet is merely a tool of the necro - many EQ1 necros (including myself) considered the pet to be simply another DoT with a few added benefits.  What you are describing, sort of, is the dark age of camelot necromancer, which I didnt like at all.</span><div></div>

Pulseczar
08-03-2005, 06:42 PM
It looks like we all pretty much want the same things. <span>:smileyhappy:</span> I do not have a pic of Red Swarming Death but it bascially was this cloud of blood. It did so much damage somtimes it would steal aggro from the tank. It would life tap and harm touch. Hell EQOA had more of variety of pets than this game does. <div></div>

lancekortesoja
08-03-2005, 06:43 PM
Great Idea talika that would sweet <div></div>

Sonic X
08-03-2005, 11:56 PM
Things i'd like to see: Spectre pet with Scythe. Fix Lvl 30 illusion so we look faceless in our races size, kind of like a grim reaper. More pet models, differing on lvl and spell upgrades. Pet animations :p Some unique equipment to make us look more evil then just a generic mage. Undead only spells, like nukes or charms. Animations we make when we tell pet to do stuff, like pointing at what we want it to attack, waving down when we want it to stay. Just general more stuff to add flavor to the look of our class. <div></div>

Kaens
08-04-2005, 07:01 AM
I want an even bigger zombie pet.  Same model, no need for animations either. <div></div>

Urbanna
08-04-2005, 03:46 PM
<span><blockquote><hr>Kaens wrote:I want an even bigger zombie pet.  Same model, no need for animations either. <div></div><hr></blockquote>On that note, I'd like to see less undead and more flowers/jum jum!!!! What kind of necromancer are we without a spell of deadly jumjum nasal spray??</span><div></div>

Tallika_Runwithbears
08-04-2005, 07:07 PM
i want a seperate filter for <u><b>MY</b></u> pets combat damage so i can see what he's doing.  i only show my damage and the damage done directly to me as i generate a TON of messages from all my DOTs.  And until pet attact animations are fix'd on some pets i keep wondering if they've stopped attacking in mid fight. <div></div>

Gargamel
08-05-2005, 12:23 AM
Grasp of the Undead (several dead hands from underground -- a root that actually works!) Duel of the Dammed ('Vanity' fun spell, raise two vicious undead to duel each other.  Can cast in towns, etc.. take bets on winner, can collect types of undead to raise using the 'catalog' feature already in game) 'Nazgul'-esque Necro only mount <div></div>

Greggthegrmreapr
08-05-2005, 08:20 AM
<BR> <BLOCKQUOTE> <HR> Gargamel wrote:<BR><BR>Duel of the Dammed ('Vanity' fun spell, raise two vicious undead to duel each other.  Can cast in towns, etc.. take bets on winner, can collect types of undead to raise using the 'catalog' feature already in game)<BR><BR><BR> <HR> </BLOCKQUOTE><BR> <DIV>that would be freaking awsome...  i could entertain myself for hours that way!  might be more fun than having pet slaughter noob zones</DIV><p>Message Edited by Greggthegrmreapr on <span class=date_text>08-04-2005</span> <span class=time_text>09:22 PM</span>

Nanlibo
08-05-2005, 10:31 PM
<DIV>Well alot of the things we want are on the way (unless they cut them out of LU13.) But there are what appear to be good lifetaps on the way starting at lvl 20. Plus a /petname command is in there which is fantastic. Still want a Spectre though I miss my buddy from eq1. I would love to see the return of the ghost illusion since they changed the 30 illusion to a zombie. plus the idea of having illusions while on horseback would be great. maybe match the horse with the same illusion, like if you are in skele for have a wicked skele horse. But thats just cool. </DIV>

Nainitsuj
08-06-2005, 03:48 AM
<P>Not so much spells (though they'd be nice) but class specific gear.</P> <P> </P> <P>Anyone remember the hand of the reaper?  Or the Shadowbound boots/gloves?  Perhaps the Robe of Enshroudment and Harvester.  I miss that stuff.  It would be nice to see a robe or boots or gloves with 000 for color that only us necros could use.  Wizards and conj.s' already got their sparkly robes with their steins.  Where's our stuff?</P>

LadyVader
08-07-2005, 03:49 AM
Black robes w/hoods that don't make you bald when you type /showhood.  Spells/pets similar to the ones my necro had in EQOA.  How bout a skeletal horse to ride as a spell?  Upgrades for pets that let them have weapon animations, like in EQOA would be sweet too.

Aruka
08-07-2005, 11:52 AM
<P>Some one asked for a pick of Swarm pet from EQOA. I don't have a pick but here's a link with a some vids. If you click on the 3rd one down at the start it shows the Swarm pet and the Enchanter lvl 60 pet ( basicly swarm is a blood red swirling cloud, the enchanter's pet is a giant suit of armor</P> <P> </P> <DIV><A href="http://www.slapdown.neptune.com/" target=_blank>http://www.slapdown.neptune.com/</A></DIV> <DIV> </DIV> <DIV>BTW for thos that never played EQOA don't expect much as for graphics</DIV>