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View Full Version : Necros what are your issues?


TheWhiteRaid
06-02-2005, 05:00 AM
<DIV> <DIV>I am trying to compile issues from several different classes.   I wanted to hear in your own words what you chief issues are.</DIV></DIV>

Psyrus2
06-02-2005, 06:28 AM
<P>That's about as big of a loaded question there is <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.  Basically the biggest grips we have at this point is....</P> <P>1.) Our spells do not stack with others.  3 whizzy's can be in a group and drop DD all day long...thats what they do.  What we do is dot, and none of our spells stack with other necro's.</P> <P>2.) We don't really take off or get grim until level 30ish.  Its around that time when we "feel" like a necro.</P> <P>3.) We excel at epic style mobs, but our DPS suffers if the fight is a shorter on.  As we stand time is our biggest factor, if we don't have it, people don't want us (generally). </P> <P> </P>

Garlin1
06-02-2005, 07:32 AM
<DIV><BR> <BLOCKQUOTE> <HR> Psyrus2 wrote:<BR> <P>That's about as big of a loaded question there is <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.  Basically the biggest grips we have at this point is....</P> <P>1.) Our spells do not stack with others.  3 whizzy's can be in a group and drop DD all day long...thats what they do.  What we do is dot, and none of our spells stack with other necro's.</P> <P>2.) We don't really take off or get grim until level 30ish.  Its around that time when we "feel" like a necro.</P> <P>3.) We excel at epic style mobs, but our DPS suffers if the fight is a shorter on.  As we stand time is our biggest factor, if we don't have it, people don't want us (generally). </P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>Wanted to give my feedback as well and mention some of the issues .</DIV> <DIV> </DIV> <DIV>1.) Our spells do not stack, and to be honest I don't want mine to stack with another necros (shrug)  I'd rather have the spots filled with others who can offer different diverse skills, debuffs, etc.  Only place I can see not stacking maybe causing problems is during raids.</DIV> <DIV> </DIV> <DIV>2.) Ya, we are slow starters but great enders.  If you can't stick with the class till the upper 40s then its not the class for you.</DIV> <DIV> </DIV> <DIV>3.) I've said the same thing many of times.  We rock the epic mobs during raids but we do suffer in groups.  Though, we have plenty to offer.  Dark Hearts are actually really good if you get adept 3+.  Our pet does fairly good damage. We can FD and rez if things happen and believe it or not we add a decent amount of hp with our buffs.</DIV> <DIV> </DIV> <DIV>My own concerns.</DIV> <DIV> </DIV> <DIV>1.) Skinrot needs to be fixed.  I've had it proc about 7-8 times in a row in a raid, all resisted, and it spams me with resist messages.</DIV> <DIV> </DIV> <DIV>2.) Teachings of the Dead.... come on devs.  1% chance for the lifetap?  Take a look at conj class and their buff.  It gives a greater chance at success and it actually works.  I've NEVER seen this lifetap work.  Ya, I've heard people say "Oh I've seen it, it gives that rainbow buff looking thing when it happens" but never have I.  Fix it, nuff said.</DIV> <DIV> </DIV> <DIV>3.) Mark and Teachings stack...  Well, they don't really stack.  We basically could have one free conc spot open.  I mean ya it does add a lil bit but nothing that makes a difference.  A lil bit is a small amount of stam I think.   (maybe its because my mark if the miasmic *whatever its called* is adept 1 and teachings is master)</DIV> <DIV> </DIV> <DIV>4.) Pets, but I am sure anything high lvl knows that its silly that we have a caster, assassin, and tank pet and the tank pet out dps's the lot.</DIV> <DIV> </DIV> <DIV>5.) Spells scaling... this is with all classes.  Death Coil adds a measly 15-20 or so damage from adept 3 to master, no extra debuff on stats.  Grisly Stele adds like near to nothing on upgrades.  To be honest I think Siphon Life and Stench of the Grave were the only two spells from adept 3 to master that seem to scale well.</DIV> <DIV> </DIV> <DIV>6.)  Pets Buffs... Words of the Wicked scales ok I guess.. Rending Frenzy sucks.  It should increase the Damage per sec % higher then 5.</DIV> <DIV> </DIV> <DIV>Anyways, there is more but I am tired of typing right now.</DIV>

TheWhiteRaid
06-02-2005, 12:46 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Psyrus2 wrote:<BR> <P>1.) Our spells do not stack with others.  3 whizzy's can be in a group and drop DD all day long...thats what they do.  What we do is dot, and none of our spells stack with other necro's.</P> <P> </P><BR> <HR> </BLOCKQUOTE> <DIV>Wanted to comment on something quickly.</DIV> <DIV> </DIV> <DIV>Wizards (not warlock)  do have part of that issue levels 39-49 as our best attack through there is a DoT so multiple wizards do have some conflicts,  but I agree you guys have it much worse since your primary attacks are based on DoTs. <BR></DIV>

Nainitsuj
06-02-2005, 04:48 PM
*Tears out hair*  Pet animations!  My zombie ducks and waves his hands in the air.  That's it.  They fixed froglok carpet riding animations before they finnished our pet animations.  That's not right.  How hard can it be to cut and paste the mob zombie movements from the mob zombie file folder in to the pet folder (or something to that extent.)

Natural Twenty
06-02-2005, 10:19 PM
<P>I wouldn't so much call it an "issue list" as a "wish list" for me, but...</P> <P>1) Store actual data about our pet, so that when we change zones we don't have to re-cast buffs on it, and it's name doesn't change.</P> <P>2) Maybe allow us to input a default name for a particular pet summon? So that, for example, when I summon a Fallen Hero, his name is always "Gerthos" or something. Use the same filter here as one would use for Player names.</P> <P>3) Allow us to equip our pets! Even if the equipment only makes a visual change (in other words no stats or skills on the pet change regardless of equipment) it would be nice to be able to do anyway. I'd love to give my zombie a nice big axe and some black armor.</P> <P>4) How about adding a robe to the reward for initially becoming a Necromancer? Something even with the same stats as the Summoner robe, but black or a dark gray or something. A necromancer-ish color.</P> <P>5) Let us make our pet speak in macros! It'd be awesome to have a macro where it has me say "Minion! Attack that blahblah" and the pet replies "Yes, Master..." or something.</P> <P>Some of you may say these are stupid ideas, but the fact is, balance issues will always exist. No game can ever have all classes balanced perfectly. So rather than complain about balance issues I'd rather they implement more fun stuff. =D</P>

xAlar
06-02-2005, 11:12 PM
<p>Message Edited by xAlaric on <span class=date_text>09-07-2005</span> <span class=time_text>04:17 PM</span>

Nagazch
06-03-2005, 12:45 AM
<DIV>xAlaric pretty much got it all, very nice work... Except for the wish for a nightblood pet!?! We're Necromancers, not bloody Demonists. As lords of undeath, I'd much rather see Mummy, Ghoul, Ghosts, Wraith, Animal Skeletons/Zombies etc.</DIV> <DIV> </DIV> <DIV>Really dont like our Master grim terror pet and I hope it will be changed to something undead. There's a reason we're called Necromancers and not the Warlock from WoW...</DIV>

Garlin1
06-03-2005, 02:32 AM
pfft.  Just give me my specter pet back!

TheWhiteRaid
06-03-2005, 08:12 AM
Thanks a ton guys.  I'll be posting the information once I finish writing it up.

TheWhiteRaid
06-03-2005, 08:18 AM
<BR> <BLOCKQUOTE> <HR> xAlaric wrote:<BR> <OL> <LI></LI> <LI>DoTs are everything to us.  Unfortunately, <FONT color=#ffff00>25% of the timer on all of our dots isn't real.</FONT>  If a Swarm of Bats is supposed to last 24 seconds, let it last 24 seconds.  Right now it vanishes when there are 6 seconds left on the timer.  This 25% reduction in firepower is very real, and I fear that it will be ignored during the balance pass, as if it actually lasts 24 seconds (but it doesn't).  The same is true for our roots - 25% less duration than stated in the spell description.</LI></OL> <BR> <HR> </BLOCKQUOTE>Interesting that you say that.   I have noticed that some of my DoTs and Roots will cut out before the timer is finished.   Thanks for posting that info you put it together nicely.

Tokam
06-03-2005, 04:06 PM
<BR> <BLOCKQUOTE> <HR> Natural Twenty wrote:<BR> <P>I wouldn't so much call it an "issue list" as a "wish list" for me, but...</P> <P>1) Store actual data about our pet, so that when we change zones we don't have to re-cast buffs on it, and it's name doesn't change.</P> <P>2) Maybe allow us to input a default name for a particular pet summon? So that, for example, when I summon a Fallen Hero, his name is always "Gerthos" or something. Use the same filter here as one would use for Player names.</P> <P>3) Allow us to equip our pets! Even if the equipment only makes a visual change (in other words no stats or skills on the pet change regardless of equipment) it would be nice to be able to do anyway. I'd love to give my zombie a nice big axe and some black armor.</P> <P>4) How about adding a robe to the reward for initially becoming a Necromancer? Something even with the same stats as the Summoner robe, but black or a dark gray or something. A necromancer-ish color.</P> <P>5) Let us make our pet speak in macros! It'd be awesome to have a macro where it has me say "Minion! Attack that blahblah" and the pet replies "Yes, Master..." or something.</P> <P>Some of you may say these are stupid ideas, but the fact is, balance issues will always exist. No game can ever have all classes balanced perfectly. So rather than complain about balance issues I'd rather they implement more fun stuff. =D</P><BR> <HR> </BLOCKQUOTE> <P><BR>These are not daft ideas at all: At lvl 27 my biggest single issues are with the un - necro feel of my necro. I think that this caracter class deffinatley needs some more flavour or at least something that makes us a bit more grim to look at. I love the idea of getting some sort of loyal servitude backchat from our pet as we send it off to pull over that ^^ epic mob through the aggro to the group. Perhaps the following:</P> <P>1) Give us the opportunity to treat the pets like the throw away toys that they are, and like the unflinching, self serving gits that we are....</P> <P>2) Equiping a pet: If we had this option (purely as a visual feature - not stat affecting) then I would deffinatley be wandering into Nek Castle, my UA armed with a stick. Well, you don't want the slave to loose anything that is actually valuble, do you?</P> <P>3) For god's sake I am a dealer in death and pestilance and general night time shinanegins - why do all my spells involve lobbing rocks at people? Blight, Rats and Pets asside some flavour changes are needed here. Seism could, for example, become Rain of Skulls (app 2 = rat skulls, ad 3 = giant skulls etc) Also make the bone form more menacing (wreathed in shadow perhaps - and less laughter)</P> <P>4) I'd like to be able to resurect my (former) enimies to help me kill their (former) mates. Just a DoT like Rats, but more flavoursome.</P> <P>5) Who put AQ 4 in Edgewater, come on, own up (a bit off topic) Lvl 27 and it is still on my to-do list - will probably end up just greying the henchmen out.</P> <P>6) I would like my clothes to better reflect my dubious character, the hood to keep my face in deep shadow during even the brightest mid day sun and the inability to purchace any clothing that is coloured white. (Might be a bit problamatic this one.)</P> <P>Any ho I could go on for ages but you all know that I just want more flavour for the character at lower levels because at the moment it just feels like I'm playing some elemental wizard which is not what I want at all. I know that the designers must find it tough because there are so many character clases, flavour for them all must be a pain in the bum. But here I feel that they really have sliped below an acceptable standard on what should, arguably, be the most flavoursome class of all to play.</P> <P>Cheers - Pete</P>

Tokam
06-03-2005, 04:09 PM
<P>Also: Pet animations - I mean is it actually doing anything? Is it standing there watching the tank whilt? I have never fought a Giant myself - prefering instead to keep my friends between me and it - but I would immagine that such a course of action might require you to windmill your arms a bit?</P> <P>Again, Cheers - Pete</P> <p>Message Edited by Sulpeel on <span class=date_text>06-03-2005</span> <span class=time_text>01:12 PM</span>

BlackR
06-05-2005, 06:03 PM
<P>I do not know if I am missing something or just being stupid. In eq1 I used to bug every [expletive ninja'd by Faarbot] mage around for pet proccing weapons. In this game they are just inexistant. You may think its nothing but try and parse a pet with and another without weapons and you can see the huge impact it had. Also armour could be added and maybe it shows up in this game ? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> would be [expletive ninja'd by Faarbot] cool aswell</P> <P> </P> <P>Yours Truly,</P> <P> </P> <P>Gravesender</P>

MaxLi
06-06-2005, 01:12 AM
I don't want our DoTs to stack.  First off, I like being the only necromancer in my guild.  Don't give them reason to get more.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Necromacers rock throughout all the levels, it's a matter of playing the class to it's strengths.  We're not the easiest class to play to our fullest potential and we change drastically throughout the levels, but Imagine how those of us who had Rats that stripped the groups debuffs off a mob felt.  Yep, it's fixed now ... as are some other issues, but you younger necros have it easier.  If you can't tough out the class to 50, good.  I like being among the few, not the many.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The only thing I would wish for necromancers: ~ <font color="#ffff00">Different pets.</font>  Rehashing the Zombie, Shadow, and Skeleton at higher levels shows laziness.  Give us ghosts, wraiths, floating skulls, etc.  Oh, and fix the (lack of) zombie animations. ~ <font color="#ffff00">A bit more pet DPS.</font>  I don't want DPS for me; I love that my DoTs (are supposed to) have debuffs and other effects.  But I'd like a bit more pet DPS.  Honestly, if you parse our DoTs, Pets, and Rats you'll find we do a good deal of damage over time - but it could be a few points better via the pet. ~ <font color="#ffff00">Fix our debuffs.</font>  I have yet to have a Warlock or Scout (poisons) tell me they do more DPS on a raid with me in the raid/group.  When I can drop the mob's mitigation by almost 2,000 (and disease even more) they should notice it. <div></div>

Tokam
06-08-2005, 05:53 PM
<P>Nooooooo, a howl of evil proportions</P> <P>Please fix (ie create) the animations on the pets before you 'fix' anything else. My UA kind of bends over a bit but not much else. It looks like I did last night on the way home from the pub, god, what a hang over.</P> <DIV>Pete</DIV>