View Full Version : New pet issue
Ashbuste
05-28-2005, 08:35 AM
<DIV>When in raids after fight is over certian members of grp are still engaged.. No more mobs to kill in grp.. Then ya go ahead and kill pet and it unlocks and alllows those randomly selected members to regen and so forth..What is odd its my pet and sometimes im not locked in the imaginary combat.. Odd of course i bugged it and reported it blah blah.Anyone else having this issue?</DIV>
Psyrus2
05-28-2005, 05:38 PM
<P>I seem to stay locked in combat more often for no reason as well. There was a lot of wierd things bugged in Nek last night. </P> <P> </P>
Necronstreks
05-28-2005, 05:57 PM
<DIV>As a slight addition to this problem, pets also have major issues bugging ring events.</DIV> <DIV> </DIV> <DIV>I specifically will cite Drayeks (as that's the only one I can reproduce every single time), during this event off PF, if any pet gets too close to the NPC flagged non-target he will attack the pet, then you, then the raid party. However, Drayek will not be attackable during this period. While the even can still be finished normally after Drayek's aggro clears and he returns to normal position. It's rather annoying to have to deal with.</DIV> <DIV> </DIV> <DIV>Drayeks is not the only situation where this happens. I've also had my pet bug the Keeper of Nihility in Obelisk of Lost Souls a number of times. There are others too, but I can't seem to think of them at this moment.</DIV> <DIV> </DIV> <DIV>Until there are some fixes, I'd advise summoners to avoid placing pets too close to triggered ring event mobs as the bug places the mob in an aggro'd state of invulnerability though most of the time you can get it to reset correctly and do it per normal.</DIV>
Ashbuste
05-29-2005, 09:45 AM
<P>Happened again tonight but had a little bit more insight.Seems it bugs out when the Necro actually gets the kill shot.. Goes really crazy bugging others when you recieve the Kill Shot and its brodcasted over guildchat AKA epic mob.. If anyone else has input on pet bugging grp out pls post . Trying to form a informative email and full bug issue.Thx guys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P> </P> <P> </P><p>Message Edited by Ashbusters on <span class=date_text>04-29-2006</span> <span class=time_text>09:24 AM</span>
Silverdrop
05-30-2005, 04:43 PM
This actually seems to be an issue that goes further than just the necromancer. (people get stuck in combat even without a pet involved). This currently is being investigated and analyzed on the Test server (QA is involved). So far it looks like that when people in melee combat are involved and the final kill is made with a DD effect (DoTs do not seem to cause people to get stuck) the people in melee can get stuck. When soloing with your pet this is easily solved by unsummoning the pet. When more groupmembers are involved this isn't always the solution. <div></div>
Nainitsuj
05-31-2005, 06:09 AM
<P>I've noticed a few issues with the pet. </P> <P>1) If my pet is up I am unable to mentor/be mentored. I or the other person get a message saying "unable to mentor while in combat"</P> <P>2) My pet has bugged Lord Underling. He started his conversation and when my pet got near him, he stopped talking. Nothing happened. It's happened twice now.</P> <P>3) My pet will run after a non engaged boar (in RE) when I have the engaged boar targeted. Afterwards a few members of the group will be locked in combat.</P>
tonemand
06-02-2005, 03:17 AM
<P>When fighting in Sol Eye, if I stick close to a wall, the pet takes off to the other end of the zone, especially at the end of a fight. It is most noticable when I am pulling Quetzsols with my pet, and instead of running back when I tell the pet to come back, it simply heads for the far end of the zone. If I move away from the wall a bit, it returns as expected, where the tank can pull aggro. The only issue with standing too far off the wall is adds get nasty that way.</P> <P>I have no idea if this is an issue in any other zone or not.</P>
Psyrus2
06-04-2005, 05:44 PM
<P>I don't know if anyone else has seen this, but it seemed to happen more last night when I would go into melee or a mob attacked me and I parryed. Rather anoying when you're in a high aggro area and need as much regen between fights as possible.</P> <P> </P>
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