View Full Version : Necros never take off: not atleast till 37
angan
05-24-2005, 12:40 AM
Necros are a pure joke, I never post a negetive in my 38 levels, with the hope that I will catch up / will be power house later / etc.I would love to put all my DoT's on the person that said Nerf the necros. I was having a feeling of not being upto the mark, so I got a realtime DPS parser (see the tips & tricks board.) I am level 38, and all the study I did is around level 37.As there is no other factor determining our damage, so consider me to be the "as good as it gets." I was also going out of the way DoT-ing and Nuking to keep my DPS up. Changed pets (Lvl 30 warlock pet gave best figures.) I did measurements with Solo and got somewhere between 60-70dps. This was same in groups too. Increased slightly for ^^ mobs, but nothing significant.For similar mobsWarlocks make us look like real clowns (necros are dps duh?) Level 38 warlock had like 5000 in total damage, 250-300dps.Next was rogue, about 4000 damage, 150-200dps (level 36)Shadow knight 2500-3000 damage, 100-150dps (level 3<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />Necro 1500-2000 damage including pet (pet ~900), 60-70dps (level 37)Others were healers, so it didn't matter.Let me also assure you, none of them are Uber, because most of them are from my guild and regulars I group with.These stats are taken over and over, during the whole Nektropos Castle start to fin., in Rivervale, in EL and during Mobs involved in SDB Heritage Quest.<p>Message Edited by angan55 on <span class=date_text>05-23-2005</span> <span class=time_text>04:57 PM</span>
Handleba
05-24-2005, 01:14 AM
First off, the warlock probably already got his level 38 spell (either Nil Distortion or Immolation, don't remember which is for what class). Right there he automatically has a huge nuke which would jump his DPS that high. Also, you haven't recieved your Rotting Thrall pet and the pet buff at level 39 which greatly improves the pet. In addition, your nuke and DoT spells, what are they? App 1 still? And don't say you have all adept 3 or masters of these, cause this is surely not the case if you are doing this low of damage. You should have ghastly stench and swarm of bats upgraded to the highest you can afford which will greatly improve your dps. Let's get some more numbers from you before you post things like this. <div></div>
El Chupacabr
05-24-2005, 02:07 AM
At 35 you don't just start doing decent damage, it takes alot of parsing and modifying your spell order to get your damage right. There are four big levels for necro's, 29, 35, 38.6, 45. You just hit the second and the most important in regards to cast timing. Learn your cast and recast timers, they are like a puzzle in regards to maximum damage, interleave everything while your pestilential blast refreshes... figure out everything you can squeeze into the recast timer and you should do pretty well. Necro is all about finesse and the reason is you have to know all of your timers intimately to get your best damage. <div></div>
angan
05-24-2005, 05:53 PM
Handle Bars: That's my point, necros suck till atleast 37. I can understand one case of Warlock, what about others in the group, rogue or even sk?Most of my spells are Adept-Is, that's the best I could get on my server. With such a low population, Adept-IIIs are not even listed on the broker, forget Masters. And even if Adep-IIIs are available, it simply does not make sense to spend 60+gp per spell, when adept-Is are available for less thank 5gp. To a first character that's a lot of cost. And I don't believe others in the group had all masters/adept-IIIs.I have Swarm of Bats Adept-I. But why would some one upgrade Ghastly Stench to adept-III, when we get an training upgrade (master) at 40!I agree to the fact, timers are a part of the strategy, and it is not that I stick my pet to the Mob and stand and watch. So with juggling timers, damage may increase marginally.Yes I would love to see some figures from other Necros at 37, who are doing significantly more damage than me, and would love to know their strategies, IF THERE ARE ANY!
El Chupacabr
05-24-2005, 06:06 PM
Here's an old thread for you <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=2927&view=by_date_ascending&page=1" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=2927&view=by_date_ascending&page=1</A> from back when Seeko, Handlebars and I were all in your level range. Some game mechanics have changed somewhat but for the most part that thread still holds true (the sorcerer changes were after this). <DIV> </DIV> <DIV>Edit: I should point out that "DPS" numbers really get scewed in fast fights where a necro doesn't get time to ramp up. The fact that your warlock is parsing at 300 leads me to believe the mobs are dying so quickly that the per second numbers are getting scewed up since the warlock doesn't have to wait on his/her refresh.</DIV><p>Message Edited by El Chupacabras on <span class=date_text>05-24-2005</span> <span class=time_text>10:14 AM</span>
Dastion
05-25-2005, 02:17 AM
<DIV>At 5000 total damage and 250-300dps, you're looking at, at most, a 20 second fight.</DIV>
Orgingrind
05-25-2005, 12:15 PM
<P>I dont think it's really very fair to compare dps on short fights like that. If the fight lasts 20 - 30 seconds of course a warlock is going to do more dps than a necro. And a wizard more than likely will do more damage than the warlock. When you talk about true dps, and what a class can do, i think it all comes down to what they do on a raid mob. Over the course of a 5 minute fight, wizard dps drops substancially, whereas a minute long fight they will beat anyone in game (single mob). Warlocks do well on long fights, if a single mob they put up around 200 - 235ish dps. I've seen parses of Necros on long epic encounters doing well into the 300s on dps, just because their DoTs and pet / pet buffs are gradually catching up to the burst dps of the other classes. Think of it as a graph, where both classes start and wizard jumps way up then sort of dips and then hovers for a sec, then dips again then bounces up then dips.. etc. Warlocks are nearly the same, jumping and dropping along. From what I can tell necromancers seem to be the class that never dips, and infact just keeps rising as the fight progresses. Gradual increase in dps as the fight lingers on, ultimately matching and/or surpassing the dps of a warlock / wiz. </P> <P>My necro is lvl 30 at the moment, and am still waiting to see this gradual increase.. I've heard it doesn't really happen until lvl 50, so.. guess it's back to the old grind for me. It does suck tho, knowing that until lvl 35 necro dps over an entire fight is about as good as one nuke from a wiz / warlock.. lol.</P>
backya
05-25-2005, 09:32 PM
necros are not intended to do uber dps with small groups, we really show our stuff in heroic battles and up. we do crowd controll, fear off and root adds, our pets at high levels are like a 7th group member and in raids our power drains can devistate a mob, turning it into a mear child version of its full powered self. We are best for long drawn out battle, we provide mana and our massive dots can take most party members down to orange while the first 2 are just being killed. ima lvl 50 necro and the only spells i dont have adepts to are the 2 lvl 50 spells, i have an app 2 for them. when im parsed in group if not #1 im in the top 3, and this can be a group with any other class. Dont get me wrong, we have major pet issues and all that other stuff but there are ways to get around this. you just have to know what spells to use first, its important to read what debuffs what and what to lay on top of that depending on your pet choice and so on, takes pratice, though ive been playing my necro since servers first went online so i know my spells like the back of my hand.
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