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View Full Version : My Lvl 50 disappointments (and a little praise)


vro
05-10-2005, 05:15 PM
<div></div><span></span><span>Yay me, Hit 50 this passed weekend!</span><p><span>As most of you 50 necro’s have probably already said, [expletive ninja'd by Faarbot] is up with our broken 50 spells?!</span></p><p>All this is "In my Opinion" if you dont care about my opinion then click  <b><-- Back</b> before its too late!<span></span></p><p><span><b><u>Booooo!!!</u></b> =(</span></p><p><span>Lich – app1 I believe takes 94 health for 1 power.<span>  </span>I though, ok… its app1, 1 power, no biggie… I was very very disappointed to see upgrading this to adept3 changed the health consumption to 81 health for 1 power!!!<span>  </span>I have fabled boots (Cryptic Boots) that give me better in-combat power regen than a fabled lvl 50 necro spell!<span>  </span>What gives!?<span>  </span>IMO this spell should be right in line with something like GEB (Golden Efreeti Boots)…<span>  </span>as I upgrade this spell I should see a lower health consumption AND a higher power regen… 94:1 then 81:1 is just wrong.<span>  </span>Oh yea, for the love of god, leave your helm ON!<span>  </span>Do not unleash the TERROR hides beneath it!!!</span></p><p><span>Lich & Mount – Whose bright idea was this???<span>  </span>Whose job was it to test necromancers? (Your fired!) <span> </span>I Can’t ride a mount while in lich form, Why? Cause a mount is an illusion and lich casts an illusion. Thanks. </span></p><p><span>Revivication – Yet another disappointment Necromancers, the master of death, can’t do something so trivial, as to bring a fallen group member back to life… in combat.<span>  </span>What is the explanation for this?<span>  </span>As far as I can see it, we’re the only class that has a required spell component required to rez (essence of Anguish), isn’t this enough of a requirement for us to be able to do this in combat?<span>  </span>I can summon powerful creatures from beyond the grave, whom have been dead for thousands of years (in combat), but someone who died only moments ago I need complete and total concentration.<span>  </span>Again, IMO this is bull *ninja’d*.Ok, those are really my 3 aggravations…</span></p><p><span> <b><u>Yay!!!</u></b> =)</span></p><p><span>On a plus note, we kick total [expletive ninja'd by Faarbot]!<span>  </span>In encounters with a single ^^^ mob we totally own… combatstats is showing solo encounters at around 230-310dps (warlocks around 180-200) while group encounters (3-4 ^^’s one ^^^) I’m usually hitting 160-210dps (warlocks around 300-500)… I have no quams about where our dmg lies here in the end game,<span>  </span>warlocks have massive aoe nukes that hit up to 5 targets per cast, there for there large group encounters there dps is insane!<span>  </span>But in solo ^^^ encounters necro’s put them to shame…<span>  </span></span></p><p><span>All debuffs going I’m debuffing poison/disease by about 3400 and wis/str/sta/agil by 30-40 and an average of 255dps (313dps personal best), granted, there is NO downtime, every second of an encounter were casting and queuing, cast and queue,<span>  </span>I really wish the ratio of cast_time:spell_duration was a little better but I’d much rather have our broken spells fixed before spells are tweaked.</span></p><p><span> </span></p><p><span><u>Closing...</u> </span></p><p><span>I’d like to hear other 50’s views on the Lich and Revive points… just wanted to throw some praise in this thread because I love most of my necro… <span>:smileyhappy:</span></span></p><div></div>

See
05-10-2005, 05:34 PM
<BR> <BLOCKQUOTE> <HR> vroxx wrote:<BR> <P><SPAN>Lich – app1 I believe takes 94 health for 1 power.<SPAN>  </SPAN>I though, ok… its app1, 1 power, no biggie… I was very very disappointed to see upgrading this to adept3 changed the health consumption to 81 health for 1 power!!!<SPAN>  </SPAN>I have fabled boots (Cryptic Boots) that give me better in-combat power regen than a fabled lvl 50 necro spell!<SPAN>  </SPAN>What gives!?<SPAN>  </SPAN>IMO this spell should be right in line with something like GEB (Golden Efreeti Boots)…<SPAN>  </SPAN>as I upgrade this spell I should see a lower health consumption AND a higher power regen… 94:1 then 81:1 is just wrong.<SPAN>  </SPAN>Oh yea, for the love of god, leave your helm ON!<SPAN>  </SPAN>Do not unleash the TERROR hides beneath it!!!</SPAN></P> <HR> </BLOCKQUOTE><BR> <DIV>Congrats and Welcome to 50! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>First of all, the +1 is a bug in the description, not a bug in the spell</DIV> <DIV>Second, I just use /hide_illusion all the time anyway so riding a mount is fine <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

vro
05-10-2005, 06:27 PM
Thanks Seeko Thats good news about the bunk description... Thanks for the tip about the /hide_illusion i'll be doing it tonight, its a shame i have to hide such a sweet animation but if thats all i gotta do to get both effects, so be it. Any points to add about revive? Or am i just wanting to much from my necro? <div></div>

See
05-10-2005, 09:04 PM
As far as revive, I have - on occasion - been known to Feign Death just to get myself out of combat and revive a healer or two <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> 

El Chupacabr
05-10-2005, 11:13 PM
Lich regens <i>alot </i>more then +1, as Seeko said.  The real beauty of lich is that it doesn't show up in "/show_window MainHUD.Character" as a regen.  My understanding is you can only stack power regen items to 10% of your total power per tic, since lich isn't a "regen" you can stack above and beyond what anyone else can regen. In combat rez has never bothered me, I'm there to do damage and save the raid if there is a wipe... let the pallies and dirges take care of batlle rezzing <span>:smileywink:</span>. <div></div>

Shrieken
05-11-2005, 01:57 AM
Congrats on 50 Vroxx. Regarding Revivication, I'm happy with the way it works at present, it's nice to be able to feign death and bring the group back up after a wipe. Maybe they could make the Essence of Anguish not disappear when logging though, so it won't be an annoyance. << Necros do it with corpses >> <div></div>

Solomente
05-11-2005, 02:09 PM
<DIV>I really only have one gripe, a couple minor annoyances but, I miss my ghost form.  Being a ghostly horse or griffin and rider was spectacular!</DIV> <DIV> </DIV> <DIV> </DIV>

Eirgo
05-11-2005, 04:17 PM
<P>Congrats on 50 Voxx!</P> <P>And I have to agree with Solomente on the ghost form : (    But I like coughing on people as a zombie too.</P> <P><IMG alt="Image hosted by Photobucket.com" src="http://i3.photobucket.com/albums/y53/Eirgorn/ghosthorse.jpg"> <P> <P><IMG alt="Image hosted by Photobucket.com" src="http://i3.photobucket.com/albums/y53/Eirgorn/ghostgriffon.jpg"></P> <DIV>Sorry for cluttering your post with pics.</DIV> <DIV> </DIV> <DIV>Eirgorn</DIV>

Junaru
05-12-2005, 11:13 PM
It's a shame everyone is [expletive ninja'd by Faarbot]ing about how over-powerful the Warlocks are and they can solo this/that/and the other thing yet you do more DPS at level 50. Anyways gratz on hitting 50. Just in time before SOE bumps it to 60.. Hehe it's a never ending battle.. <div></div>

El Chupacabr
05-12-2005, 11:24 PM
<BR> <BLOCKQUOTE> <HR> Junaru wrote:<BR>It's a shame everyone is [expletive ninja'd by Faarbot]ing about how over-powerful the Warlocks are and they can solo this/that/and the other thing yet you do more DPS at level 50.<BR><BR>Anyways gratz on hitting 50. Just in time before SOE bumps it to 60.. Hehe it's a never ending battle..<BR> <BR> <HR> </BLOCKQUOTE><BR>We have top dps only in raid fights, the rest of the time it's probably someone else.  Fortunately, most people fussing aren't the ones that have noticed this (or they don't believe it, which is fine by me).

Named
05-13-2005, 12:01 AM
<P>No way we have top dps in raid fights. A well geared bruiser or monk( defined by mostly > t5 crafted armor, > prismatic weaps ) easily outdamages any necro in raids.</P> <P>We are on par with Warlocks, Wizards get owned because their spells are useless in 75% of the raid mobs.</P><p>Message Edited by Named88 on <span class=date_text>05-12-2005</span> <span class=time_text>01:02 PM</span>

Handleba
05-13-2005, 12:03 AM
Agree with Riz.

Junaru
05-13-2005, 12:28 AM
"No way we have top dps in raid fights. A well geared bruiser or monk( defined by mostly > t5 crafted armor, > prismatic weaps ) easily outdamages any necro in raids. <p>We are on par with Warlocks, Wizards get owned because their spells are useless in 75% of the raid mobs." </p> <p>Not completely true. Wizards are the ones having resist problems main cause most raid mobs are resistant to cold and fire. Warlocks only have problems with a few raid mobs. SOE just need to look into mob resists a little more to balance it out. </p> <p>Bruisers and Monk are alot like Necro's they do well in the long fights. Their DPS just doesn' drop off like other classes. Do I think they should be top raid DPS? not really but if you look at what they give up you can understand that I think they should be prett darn high on the DPS ladder. They have NO utility and lack tanking skills thanks to the agi changes. The only thing they have is DPS. </p> <p>Also I think you guys are having the same problem Warlocks/Wizards had in the beginning. Everyone keeps claiming things and NO ONE is backing it up with logs. Everyone claims to parse logs but NO ONE posts any logs. It seems SOE only listens to hard data cause they ignored the Sorcerer class till people started posting logs and parsed fights. it was long before you started noticing all the people who claimed they were out DPSing everyone running and hiding cause the fact was THEY WEREN'T. </p> <p>So if you claim you aren't top DPS, post your logs. If you claim you are top DPS, post your logs. If not then everything you say has no facts behind it and doesn't deserve the time to read it let alone believe it. </p> <div></div>

El Chupacabr
05-13-2005, 01:27 AM
Parses don't really do anything, either people say "I've seen that before" or "your 'class x' didn't know how to play" or my favorite "those parses are probably altered".  Having said that, once a guild gets to prismatics, necro's lose their edge.  Gear, including the high end stuff is meaningless to us and the disparity will get even worse once the int/wis changes go in. The good thing about necro's is they are good no matter what gear they use, the bad thing is they don't get better no matter what gear they use.  I've adressed just how little equipment does for us and how it actually takes away our edge in the high end game (even started a new thread bringing that very thing up) many times. Until pet focus items are introduced expect necro's to be overshadowed more and more, especially when the combat changes hit.  I'll go ahead and modify my raid statement a little... a guild that is just starting to raid will have it's highest damage dealer be the necro, once your guild has prismatics the necro's will not be. Int changes + ring of the nightblood + golden efreeti boots + robe of the invoker (or any other power regen item) + prismatic = every damage class better then a necro, even if the necro has the exact same gear. <div></div>

See
05-13-2005, 01:50 AM
<BR> <BLOCKQUOTE> <HR> Junaru wrote:<BR> <P>If you claim you are top DPS, post your logs.</P> <BR> <HR> </BLOCKQUOTE> <P>I have, on multiple occasions, on this board.  I just don't anymore because <STRONG>I know</STRONG>, and because <STRONG>my guild knows</STRONG>, and therefore I don't care if you read or believe.  Additionally, I'd rather the "Necros are gimped" people post more so that we get a boost - and not a (possibly deserved) nerf.</P> <P> </P> <P>In the end, I soloed ^^yellow Tundra Terrors and Frozen Tempests from 48 till they were ^^white at 50.  I can (and have) soloed Icebear while 3-4 guildmates killed Tundra Jack, and I am happy with my class at 50.  Beyond my own happiness - and the satisfaction of my guildmates in my performance - I have nothing to prove.<BR></P>

Junaru
05-13-2005, 01:53 AM
But thats the case with ALL mage classes. Lack of caster gear hasn't changed much since release and we all know that with each new weapon the meleers get we get dropped further back. Focus items are our only real hope to keep with meleers. As for parses/logs I'd be more willing to believe a log over a persons word out mouth and if 20 people post logs of them being out DPSed but a large number I'd be willing to bet that is it true and happening. <div></div>

Named
05-13-2005, 01:55 AM
<DIV>I'll try to post a few parses of tonight's raids.</DIV> <DIV> </DIV> <DIV>Gona try to get Me, wizard, warlock, tank, bruiser, monk.</DIV>

Necronstreks
05-13-2005, 01:59 AM
<BR> <BLOCKQUOTE> <HR> Seeko wrote:<BR>As far as revive, I have - on occasion - been known to Feign Death just to get myself out of combat and revive a healer or two <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  <BR> <HR> </BLOCKQUOTE><BR> <DIV>This trick works infrequently.  I've gotten it work in a situation where it probably shouldn't, and had it not work when it clearly should have.</DIV> <DIV> </DIV> <DIV>I think it's [expletive ninja'd by Faarbot] that Paladins and Dirges rezz better than we do.</DIV> <DIV> </DIV> <DIV>Edit:</DIV> <DIV>Correction, Dirges not Troubadors.  Anyway, still a freaken bard.</DIV><p>Message Edited by Necronstreksis on <span class=date_text>05-12-2005</span> <span class=time_text>06:14 PM</span>

El Chupacabr
05-13-2005, 02:31 AM
<span><blockquote><hr>Junaru wrote:But thats the case with ALL mage classes. Lack of caster gear hasn't changed much since release and we all know that with each new weapon the meleers get we get dropped further back. Focus items are our only real hope to keep with meleers. As for parses/logs I'd be more willing to believe a log over a persons word out mouth and if 20 people post logs of them being out DPSed but a large number I'd be willing to bet that is it true and happening. <div></div><hr></blockquote>However, it's to an even greater extent for the necro's (and conji's to some extent).  Power regen items are a huge deal for sorcerers as will the upcoming changes to intelligence.  Neither of those things do bupkiss for a necro since a good portion of our damage comes from pets.  I do about 230 dps in a raid; 80-90 from my pet, 50-60 from my rats and about 90-110 personal (it all varies but around there)... any intelligence modifier we get will go against that personal dps of 100 so assuming +25% (probably goes to 50% like the strength bonuses which will make this even worse) damage boost our personal goes to around 125 dps (255 total).  Compare that to a warlock or wizard that can go nuke happy and equal our dps of 230, their damage just went up to 290ish (sorcerers are all figurative numbers, probably higher when pally redeemed with limitless power but gets the point across).  See how the discrepencies are just getting worse?</span><div></div>

Named
05-13-2005, 02:40 AM
<DIV>This is a prase vs Lord Nagalik in Sol eye.</DIV> <DIV> </DIV> <DIV>GRP 259302 : 151778 : 728.4</DIV> <DIV>HH hibani 3102 : ice comet<BR></DIV> <DIV>BRUISER 65448 : 4198 : 183.8<BR></DIV> <DIV>BERSERKER ( non tank ) 63884 : 16861 : 179.4<BR></DIV> <DIV>ME, Necromancer. 53214 (21832) : 8372 : 149.5<BR>PET  21832 : 61.3<BR></DIV> <DIV>MONK 38985 : 19775 : 109.5<BR></DIV> <DIV>WIZARD 22151 : 0 : 62.2<BR></DIV> <DIV>BERSERKER ( tank ) 15620 : 102572 : 43.9</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><BR>Will post more parses when we begin our real raids tonight.</DIV> <DIV> </DIV> <DIV>Just a note... He tends to ping pong agro, and if you look you can see that the Bruiser and the non tanking Berserker ping ponged agro a little, and tanked for a little bit.. lowering their dps.</DIV> <DIV> </DIV> <DIV>Also my pet died at about 25%, so I spent about 15 seconds resummoning and buffing him.</DIV> <DIV> </DIV> <DIV>We also killed the adds first, which also lowered everyones DPS because of having to switch targets and recast dots, etc.</DIV>

Named
05-13-2005, 04:13 AM
<P>Parse vs King Zalak.</P> <P>GRP 185645 : 84652 : 1138.9<BR>HH hibani 833 : ball of flames<BR>MONK 43632 : 0 : 267.7<BR>BERSERKER ( non tank ) 40081 : 2645 : 245.9<BR>ME, Necro  32186 (10645) : 2852 : 197.5<BR>Pet 10645 : 65.3<BR>BERSERKER ( tank )  30961 : 68236 : 189.9<BR>BRUISER 27682 : 10919 : 169.8<BR>WIZARD 11103 : 0 : 68.1<BR></P> <P> </P> <P>Note: the Bruiser died at like 80% and didn't get rezed until 40- 50%</P> <P> </P> <P>On a happy note, we got our first master chest in 2 days of clearing CL, Ant, and Feerrot raid isntances. It was a ranger spell and we don't have any. Woot!</P> <P> </P> <P> </P>

Named
05-13-2005, 05:25 AM
<DIV>Parse of Makuto and Shakuto ( however you spell them )</DIV> <DIV> </DIV> <DIV>GRP 209006 : 78538 : 1050.3<BR>HH hibani 3067 : ice comet<BR>BRUISER  55342 : 982 : 278.1<BR>MONK 44920 : 0 : 225.7<BR>BERSERKER ( tanking ) 38825 : 77556 : 195.1<BR>ME, Necromancer 36687 (14254) : 0 : 184.4<BR>Pet  14254 : 71.6<BR>BERSERKER ( non tanking ) 18504 : 0 : 93.0<BR>WIZARD 14728 : 0 : 74.0<BR></DIV> <DIV> </DIV> <DIV>Parse of Archlich</DIV> <DIV> </DIV> <DIV>GRP 236053 : 120408 : 983.6<BR>HH hibani 890 : ball of flames<BR>BRUISER 57474 : 25093 : 239.5<BR>MONK 49288 : 13059 : 205.4<BR>ME, Necromancer 48034 (17040) : 6120 : 200.1<BR>PET 17040 : 71.0<BR>BERSERKER ( non tank ) 40510 : 6640 : 168.8<BR>BERSERKER ( tank )  25983 : 69496 : 108.3<BR>WIZARD 14764 : 0 : 61.5<BR></DIV> <DIV> </DIV> <DIV> </DIV>

vro
05-13-2005, 05:17 PM
Were you actuailly grouped in this configuration or did u simply pluck there names into combatstats? <div></div>

Junaru
05-13-2005, 06:41 PM
Rizaz you logs show me a few things. 1) Melees do too much damage (we all know this) 2) Wizards REALLY need to have raid resists looked at. 3) Necros seem to do well. A little behind where I would have put you in DPS but with a few tweaks you could be right on. True that focus items have a chance to help Sorcerer class more then Summoners if they aren't checked. We all know giving a Warlock 20% to nukes and giving a Necro 20% to nukes/DoTs the Warlock is going to come out on top. But if they come out with a focus item for pets or a focus item that summons weapons for pets this would keep you with Sorcerers. Regen items will help but I don't think by that much. With Wizards, yes but thats mainly cause they damage to power cost is all messed up but Warlocks are right on par. Most Warlocks will have enough power to last most encounters as long as their spells land returning power to them. I personally think the bigger problem you guys face is the new INT change. How will your INT effect your pets? Will it do anything at all? Maybe you guys should be asking SOE about that before it goes live. Since most of your damage comes from some form of pet. Rizaz thanks for the parse posts. It gives me a good idea of th Necro class. Sometimes it's hard sifting thru all the posts to find the ones who really know what they are talking about. Some people just want to be the best at everything, I just want my class to be fun for me to play. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Named
05-13-2005, 08:02 PM
<P>I put their names into combat stats, we weren't grouped. Does this skew results? If so please tell me and I'll post some new logs.</P> <P> </P> <P>Mana regen is hardly a problem. We generally have atleast 1 chanter, but normally have two. A coercer and an illusionist in your raid means you have 4 stacking clarities on you during the whole raid. This severely hurts necro's "main advantage", because now every class has near unlimited mana. Hell I don't even have to pet tap half the time and Necro's DPP is terrible.. And all I have is GEBs.</P>

Midgebil
05-13-2005, 08:28 PM
Seeko, eeing you mention kiting tundra Terrors and such in permafrost excited me, so I tried it. And succeeded. But then I looked at the clock and realized it took me 25 minutes to kill the one mob. I could have gotten double the experience soloing no up mobs, it would have hurt my wrist less, and wouldn't have been so stressful. I'm not saying it's a bad idea, I'm just curious as to what you do to speed up your DPS? I have tier 5 wand, snare, and manage to hold aggro and such so my pet is beating on the mob through alot of the fight without pulling aggro off of myself. <div></div>

Named
05-13-2005, 09:34 PM
<P>You should be able to keep most of your dots on the mob with snare. I would cast snare, throw on ghastly and swarm of bats and just run around using wand. Recast your dots everytime they fall. Also you can start running before your casting bar is up, it just takes a little playing around with to perfect it and shave half a second of your dot timers.</P>

vro
05-13-2005, 10:42 PM
<div></div><span><blockquote><hr>Named88 wrote:<div></div> <p>You should be able to keep most of your dots on the mob with snare. I would cast snare, throw on ghastly and swarm of bats and just run around using wand. Recast your dots everytime they fall. Also you can start running before your casting bar is up, it just takes a little playing around with to perfect it and shave half a second of your dot timers.</p><hr></blockquote>Yup, and make sure you get your rats/dogs out early, they'll just goto town on slow'd mobs... EDIT: I also try to get Horrific Mark on them immediately after slows, that takes alot of hps and a duration  i wish all our dots had...</span><div></div><p>Message Edited by vroxx on <span class=date_text>05-13-2005</span> <span class=time_text>02:43 PM</span>

See
05-14-2005, 10:18 AM
<P>Tonight, A 5-man group (Berzerker(50), Templar(50), Illusionist(50), Necromancer(50), Assassin (46) vs Flame Lord Thyr (^^^ 52 x2) for 11 mins and 30 secs with one ^^ 51 elemental add in the parse:</P> <P> </P> <P>Flame Lord Thyr</P> <P>Berzerker: 98066: 142:12</P> <P>Assassin: 76283: 110.55</P> <P>Illusionist: 16152: 23:40</P> <P>Templar: 2941: 4.26</P> <P>Necromancer: 39991</P> <P>pet: 30560</P> <P>fetid rats: 12785</P> <P>bloated rats: 15040</P> <P>Necromancer total: 98376: 142.57</P>

See
05-14-2005, 10:21 AM
<BR> <BLOCKQUOTE> <HR> Midgebil wrote:<BR>But then I looked at the clock and realized it took me 25 minutes to kill the one mob. <BR> <HR> </BLOCKQUOTE>Tier 5 rare wand, Shadow and Fright dolls (slow and attack speed slow), DoTs, rats, pet.  Rats stay up for 3 minutes and I rarely ever take longer than that.  Cast chains, stack DoTs, send rats and pet, then snare remembering that pet or rats will ALWAYS break the root.<BR>

Zave
05-22-2005, 03:26 PM
<P><STRONG>Wow, so its possible for us to solo ^^ after all... thought warlock were king of that. I am level 48 necro, and have adept 3 RT, Swarm of Bats, Skinrot, Death Coil, Words of Wicked, Plague of Rats. Imbued Cedar Wand. What tactics i can use?</STRONG></P> <P><STRONG>So lets discuss complete stategy for that.</STRONG></P> <P><STRONG>Seeko, plz write a guide for that, with mentioning all required spells.  Id like to have complete guide.</STRONG></P> <P> </P><p>Message Edited by Zaveng on <span class=date_text>05-22-2005</span> <span class=time_text>04:27 PM</span>

El Chupacabr
05-22-2005, 09:49 PM
Seeko's already explained his method many, many times.  A search would probably get you your answer quicker then waiting on him to write a guide for you. <div></div>

Thuyk
05-22-2005, 10:43 PM
<BR> <BLOCKQUOTE> <HR> Zaveng wrote:<BR> <P><STRONG>Wow, so its possible for us to solo ^^ after all... thought warlock were king of that. I am level 48 necro, and have adept 3 RT, Swarm of Bats, Skinrot, Death Coil, Words of Wicked, Plague of Rats. Imbued Cedar Wand. What tactics i can use?</STRONG></P> <P><STRONG>So lets discuss complete stategy for that.</STRONG></P> <P><STRONG>Seeko, plz write a guide for that, with mentioning all required spells.  Id like to have complete guide.</STRONG></P> <P> </P> <P>Message Edited by Zaveng on <SPAN class=date_text>05-22-2005</SPAN> <SPAN class=time_text>04:27 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>It's definitely possible.  I watched my girlfriend, a Level 44 Necromancer, take down Level 48 Tundra Terrors with relative ease.  There were a few times that things weren't going well, but a quick /yell and running a little distance kept her from dying.  She doesn't have a hex doll with the snare yet, nor does she have Telamina's, although those would probably make things a bit easier.  Of course, you'll want Grisly Brace or Stele on yourself before you start.</P> <P>To start, she'd start casting Convulse on the mob...as soon as it was about to hit, she'd send in her pet, dogs (she has Adept III rats as well, but the rats seemed to get killed more often), then proceed with her dots (most notably Raveus' Clinging Stench - the training option with the slow).  She'd also fire off Necrotic Mending, even though the pet hadn't taken much damage yet, as that's another way to get aggro on herself, which is the key.  For the most part, you want the aggro on yourself, and not your pet.  As soon as you see that the mob is on you (your pet isn't in it's implied window), start running.  You want to stay in a relatively small area to avoid adds and breaking the encounter, but do NOT make sharp turns.  Doing so will let the mob catch up.  Instead, make a ton of small turns, making a big circle if possible.</P> <P>While doing so, cast your spell from your imbued wand.  You can try and refresh your dots, but that seems risky.  Now, be sure to keep an eye on what the mob is targeting.  If it switches back to your pet, use Convulse and then try to hit your dots and heal spells to get it back on yourself.  If it looks like your pet is going to die, don't worry.  Be ready with Chains of Torment - as mentioned above, though, if your pets/dogs/rats are still hitting, they'll break the chains.  So, you'll want to time it well...you want it to hit as soon as your pet is dead, and if it isn't resisted, you'll have enough time to recast your pet, rebuff it, and place Grisly Stele on yourself once again (if need be).  </P> <P>Occasionally, her Chains were resisted, so she'd run around a bit, and then cast Terror.  If it hit and the mob would start wandering around, she'd then follow up with another Chains, and then repeat the process of casting the pet, etc.  Then, start all over with the dots.  :smileyhappy:  This will probably take a little practice, but don't worry - it's definitely doable.  Her main dots are Raveus' Clinging Stench and Swarm of Bats (for the very fast cast).  More often than not, you're not going to have time to cast the slower ones.  If you don't have Raveus', hopefully you have the snare doll or Telamina's.  Good luck!</P> <P>EDIT: on a side note, it does take some patience.  It took her about 5+ minutes to kill one, and even though it was a heroic mob 4 levels above her, experience wasn't all that good.  In other words, it's still quicker to get a group and just chew through them quickly.  Still looks like a lot of fun, though  :smileyhappy:</P> <p>Message Edited by Thuyker on <span class=date_text>05-22-2005</span> <span class=time_text>11:47 AM</span>

Uglukson
05-23-2005, 07:48 AM
<FONT size=2> <P>Having 2 snares makes things considerably less complicated. I have both Telamina's and Raveus' so I don't use a snare doll at this stage. Stacking 3 snares would make it ridiculously easy I would think.</P> <P>I open with Raveus (less chance of resist, longer cast) and follow up with Telaminas. Both stick probably 7-8 times out of ten, although the higher level the mobs are above you the less likely that everything sticks. It's very rare that neither sticks though. Lay on the rest of your DoTs, and throw Horrific Mark - it's great for agro. Wait until you have refreshed the snares and DoTs at least once, then send in your pet and cast rats. This allows you a big head start on agro that should ensure that your pet never gains agro even with all buffs on it, and your rats live all the way through. Refresh snares and DoTs as needed, nuke when you can. Mobs rarely last longer than 3 minutes and the process is much simpler than outlined above. In my opinion the relatively short range and long cast times of spells like Convulse and Eternal Bindings makes them difficult and risky to use in these situations. Once you hit 45, use Siphon Life to nuke in those situations where you might have taken a hit and need to recover some health - you can keep kiting in situations where it might prove too risky that way.</P> <P>A particular tip for doing this in Everfrost in the Tundra area (works with terrors, tempests and mammoths) is to use the outcrops of ice mid-map to your advantage. The mobs do not move smoothly around these obstacles, but have some difficulty pathing around them. Running a reasonably tight circuit around them allows you to take advantage of this and gain a bit of extra space to get that resisted snare back on. Clear any bears that might be nearby first though to save running into them mid-kite. You can switch your pet to them if you're on top of things, but it just slows the process down.</P> <P>Probably 2-3 levels above your own level is the sweet spot for XP. At 44, snow leopards and numbfoots (level 45-47) would provide better experience.</P></FONT>