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View Full Version : a question about our INT stat?


colecokid
04-24-2005, 12:44 AM
<DIV>What would be a good number to be at for a lvl 33 necro?  I'm just wondering. I've spent loads of money getting it as high as possible, but is it that important to us?  Anyway flame me for being dumb if you will. but thanks to those that do leave me a constructive response</DIV>

URM8K
04-24-2005, 06:45 AM
<DIV>i don't think int. means as much as it should. i have 169 int. and last night i grouped with a 49 troub. and with his buffs and other group buffs i had 229 int. but i didnt see a difference damage wise at all.</DIV>

See
04-24-2005, 07:45 AM
<BR> <BLOCKQUOTE> <HR> URM8K3R wrote:<BR> <DIV>i don't think int. means as much as it should. i have 169 int. and last night i grouped with a 49 troub. and with his buffs and other group buffs i had 229 int. but i didnt see a difference damage wise at all.</DIV><BR> <HR> </BLOCKQUOTE><BR>INT = Power, plain and simple.  The higher your INT the larger your power pool.

colecokid
04-24-2005, 08:34 AM
I was just wondering, cause mine is at 209 right now. I have about 1700 power. I was wondering if this was good for my level.

URM8K
04-24-2005, 11:29 AM
<BR> <BLOCKQUOTE> <HR> Seeko wrote:<BR><BR> <BLOCKQUOTE> <HR> URM8K3R wrote:<BR> <DIV>i don't think int. means as much as it should. i have 169 int. and last night i grouped with a 49 troub. and with his buffs and other group buffs i had 229 int. but i didnt see a difference damage wise at all.</DIV><BR> <HR> </BLOCKQUOTE><BR>INT = Power, plain and simple.  The higher your INT the larger your power pool. <BR> <HR> </BLOCKQUOTE><BR>ah ok. i've been thinking power of spells not power pool. thx. for the info

Handleba
04-24-2005, 11:48 AM
Damage is supposed to depend on INT, but as of right now it just adds to power.  STR adds to melee damage and INT *should* affect spell damage.  Maybe it will show up when we get overhauled. <div></div>

Garlin1
04-24-2005, 07:32 PM
<DIV>I believe in the beginning INT was supposed to be a deciding factor in the type of damage you deal, though currently its not as you all know.  INT does I believe play a role in spells landing, effectiveness of spells, etc.  Almost every time I have died and had to fight my way back to my shard, I find the mobs avoid my spells a good deal more.  </DIV> <DIV> </DIV> <DIV>INT does give power.  I believe its 3-4 points per point.  Hard to calculate and it may even be like EQ1 where it gives X points up till a certain lvl and then after that it has diminishing returns.</DIV>

See
04-24-2005, 09:54 PM
<BR> <BLOCKQUOTE> <HR> Garlin1 wrote:<BR> <DIV>I believe in the beginning INT was supposed to be a deciding factor in the type of damage you deal, though currently its not as you all know.  INT does I believe play a role in spells landing, effectiveness of spells, etc.  Almost every time I have died and had to fight my way back to my shard, I find the mobs avoid my spells a good deal more.  </DIV> <DIV> </DIV> <DIV>INT does give power.  I believe its 3-4 points per point.  Hard to calculate and it may even be like EQ1 where it gives X points up till a certain lvl and then after that it has diminishing returns.</DIV><BR> <HR> </BLOCKQUOTE><BR>Actually, it is WIS that is supposed to impact resists and their frequency although I have seen no evidence of this being true either.

Feleta157
04-25-2005, 02:56 AM
<P>Each int point gives you your lvl divided by 10 power points. If you are lvl 33 you get 3.3 power per int. 10 int would = 33 power. I believe it rounds down if you are at a fraction. So, the higher your lvl the more important the int is.</P> <P>Feleta Dux'Cruor</P>

Samedi
04-25-2005, 11:38 AM
<DIV>not sure where you got that info from feleta...but any int you get over 200 is almost worthless at the moment.  it's almost 1 power per 1 int after 200.</DIV>