View Full Version : Necro Issues
Samedi
12-04-2004, 01:01 AM
<DIV>I'm just bored at work and thought I'd point out all the bugs I've noticed with necros. These are in no particular order, and forgive me if I leave out something. These are the bugs I've noticed up to level 31, I'm sure there are more:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>1. Blight does not show up in dot window and on some occasions does not do any damage over time according to the combat window.</DIV> <DIV> </DIV> <DIV>2. Swarm of Rats cancels out your pet buff and any dots currently on the mob, so we are forced to cast it first before anything else.</DIV> <DIV> </DIV> <DIV>3. Pet aggro glitch where the pet and mob keep running after each other.</DIV> <DIV> </DIV> <DIV>4. Pets don't always put themselves together correctly, bones all over the place.</DIV> <DIV> </DIV> <DIV>5. I'm not sure if this is just a Necro thing, but i can watch my power decrease while soloing in combat when I haven't even cast any spells...really not sure what's going on with this...</DIV> <DIV> </DIV> <DIV>6. Grasping Bones isn't even worth casting, very long cast and lots of power for a 5 second stun and no increased damage that I can see.</DIV> <DIV> </DIV> <DIV>7. Nylph's Flayed Form is called "Nylph's Flayed Form" until you scribe it, then it becomes "Nylph's Ghost Form" and I'm pretty sure that's a glitch, also after 15min or so you completely disappear with this form on.</DIV> <DIV> </DIV> <DIV>8. Breath of the Unearthed...sounds like an awesome spell...too bad it totally does not work at all, gives "No eligible target" no matter what.</DIV> <DIV> </DIV> <DIV>9. Withering Affliction, same as Blight, does not show up in dot window, and sometimes seems to not do damage according to combat window.</DIV> <DIV> </DIV> <DIV>I think that's it for now. Also, personally I think the Blight line of spells are pointless. Mobs that are in groups all have low hp, as oppsed to single group mobs that have a lot of hp, so why would you want an aoe dd plus a dot to a single mob out of the group. They should get rid of that spell and make improved spells in the Seism line. Personally, when I'm in a group and we pull a group of 3+ mobs, I don't even bother dotting since the mob will be dead in like 5-10 seconds. I just use pestilential blast and pet, much more effective. Now, just a plain aoe dot would be awesome since you can damage the other mobs of that group while the rest of the group is focusing on one.</DIV> <DIV> </DIV> <DIV>Hopefully some devs read this, although I have already /bugged all of the above and I'm sure many others as well.</DIV> <DIV> </DIV> <DIV>Fellow Necromancers please leave some feedback as well with your experiences :smileysad:</DIV><p>Message Edited by Samedi on <span class=date_text>12-09-2004</span> <span class=time_text>01:16 PM</span>
Ulkesh-Blackburr
12-08-2004, 02:46 PM
<P>So we found an experience exploit the other day through a certian guild quest, need to be guild level 15 for it to occur, and they fixed it in about 30 minutes.... We report bugged staple Necro spells and the Devs...... play some more WoW?</P> <P>Right on Samedi <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Ulkesh <Bane></P> <P>28 Necromancer of Blackburrow</P>
Jakand
12-08-2004, 10:34 PM
- Dont forget the Pet "Dancing" that occurs often when you sick a pet on a mob solo and it starts wandering around the place like a chicken with its head cut off- In addition to what yo said about SoR, It also erases the debuffs of other party members (Not just our own dots and debuffs)
hellcla
12-09-2004, 04:44 AM
Another problem is the lack of sincere dmg output for a DD between the lvls 23 and 29 (with getting Pestilential Blast, we got about enough DoT spells to beat the sh** out of our enemies), I suggest pets getting some chance of "critical hits" like normal mobs do (not some mind- blasting 900 HP, I would be grateful for just around 120-150 HP <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ) This shouldn't be that hard to include and would make us a little more competent for a DD class. Disregard that, I just plain love being a necromancer <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
TelMegid
12-09-2004, 06:15 AM
<DIV>im just glad to see you do this at work man it makes me happy for some reason.</DIV>
<DIV>"5. I'm not sure if this is just a Necro thing, but i can watch my power decrease while soloing in combat when I haven't even cast any spells...really not sure what's going on with this..."</DIV> <DIV> </DIV> <DIV>The reason for the decrease is because both our pet buffs, Agitation and Boon of the Lifeless each has a power cost of 20 per round (around 5 seconds), thats 40 power total per round even if you don't do anything. I am not sure our pet buff is designed to drain power over time. Since the duration for each buff is 3 minutes, each buff will cost you a total of around 770 power (around 50 power to cast the spell, 20 power per 5 seconds for 3 minutes), with 2 buffs on, we are talking about 1,440 power..... </DIV> <DIV> </DIV> <DIV>Something has to be done as I don't see any reason for the pet buffs to drain our power over the duration of the spell and I am quite sure this need to be fixed. </DIV> <DIV> </DIV> <DIV>Agreed totally for point 1 to point 4, have not reached the level to test out the spells you mentioned in point 6 to 9. </DIV> <DIV> </DIV> <DIV>I am also curious to know what Grisly Mark actually does, all I know is it grants you an Essence of Anguish which according to some sites, is the ingredient for our revive spell. This spell is suppose to also drain power from the mob, well, I don't see this happening.</DIV> <DIV> </DIV> <DIV>Currently I feel my pet is playing this game rather than me....</DIV> <DIV> </DIV> <DIV>In addition, we seem to get more buffing spells than attacking spells which IMO, we are more like a defensive class than offensive.</DIV>
Audio
12-09-2004, 09:30 AM
<BR> <BLOCKQUOTE> <HR> Samedi wrote:<BR> <DIV> </DIV> <DIV>4. Pets don't always put themselves together correctly, bones all over the place.</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE> <P>Maybe you lack the skill to summon undead properly? :smileyvery-happy:</P> <P>Haha, just kidding. Actually all skeletons, mobs too, have this problem. I see it all the time when I'm down in the catacombs. I bugged it when I was in beta but guess it didn't help. :smileyindifferent:<BR></P>
Hidohebhi
12-09-2004, 09:30 PM
I just saw that for the first time yesterday running by Zarvon's Tower, a mob with his hips on the right and his torso and legs on the left. Hasn't happened with my pet yet but I'm sure it will.<p>Message Edited by Hidohebhi on <span class=date_text>12-09-2004</span> <span class=time_text>08:30 AM</span>
Jakand
12-09-2004, 11:40 PM
<blockquote><hr>crekka wrote:<DIV>"5. I'm not sure if this is just a Necro thing, but i can watch my power decrease while soloing in combat when I haven't even cast any spells...really not sure what's going on with this..."</DIV><DIV> </DIV><DIV>The reason for the decrease is because both our pet buffs, Agitation and Boon of the Lifeless each has a power cost of 20 per round (around 5 seconds), thats 40 power total per round even if you don't do anything. I am not sure our pet buff is designed to drain power over time. Since the duration for each buff is 3 minutes, each buff will cost you a total of around 770 power (around 50 power to cast the spell, 20 power per 5 seconds for 3 minutes), with 2 buffs on, we are talking about 1,440 power..... </blockquote>That is just stupid - it almost makes me not want to cast pet buffs
<DIV>#3 is my biggest issue with summoners. simple math formula</DIV> <DIV>evryone agrees nec pet pathing=broken, necs=pet class,broken pet=broken necro.(feel free to change nec and summoner since them goodie2shoes conjurers are having the same problems) i still function well in a group, but alota necs are solo'rs and getting very frustrated with this bug. it actually still happens in groups when i sick my pet on an add sometimes. so now our form of CC in groups is broken also. i cant imagine the kind of uproar that would be occuring if this was happening to every class, but since its just summoner, it gets pushed to the backburner.</DIV> <DIV> </DIV> <DIV>ive had #4 happen in nek, it looked like the lower half of my pet was in a tornado. cosmetic no big deal</DIV> <DIV> </DIV> <DIV>#2 ive learned to get around by casting it first, but for them long drawn out fights its a pain kuz dots are already up. another poster said it affects everyones debuffs also, if thats true that is just wrong.</DIV> <DIV> </DIV> <DIV>#1 cosmetic but true.</DIV> <DIV> </DIV> <DIV>#5i think they put this in as a way to keep us from having full power all the time. only time i drop below 40% even in the toughtest battles, is when i forget to leech off my pet. not quit sure if the post who put the numbers behind it is correct, but either way, we dont have power issues so its no biggie.</DIV> <DIV> </DIV> <DIV>havent got high enough for 6-9 kuz i gave my account to my brother. #3 finally made me despise logging in. it has been in since beta, but the devs seem more concerned about <STRONG>gimping</STRONG> crafters money making abilities rather then <STRONG>fixing </STRONG>one of their classes.</DIV> <DIV> </DIV> <DIV>P.S. it is your duty as a summoner to bug #3, the squeky wheel gets the grease, if enough of us get together, they will have to at least make some sorta statement on this. do not be complacent, do not say blah i can deal with it, im sure they will fix it someday. these forums, /feedback and /bug were all put in for getting game and class affecting things like this OUT of the game.(along with other things)</DIV>
Urguw
12-10-2004, 12:33 AM
<BR> <BLOCKQUOTE> <HR> reefus wrote:<BR> <DIV>P.S. it is your duty as a summoner to bug #3, the squeky wheel gets the grease, if enough of us get together, they will have to at least make some sorta statement on this. do not be complacent, do not say blah i can deal with it, im sure they will fix it someday. these forums, /feedback and /bug were all put in for getting game and class affecting things like this OUT of the game.(along with other things)</DIV> <HR> </BLOCKQUOTE> <DIV>I bugged all of these and so should everyone else.</DIV> <DIV> </DIV> <DIV>The pet dancing can be easily mitigated. #3 is no big deal to me.</DIV> <DIV> </DIV> <DIV>I cannot mitigate my power bar being at 40% after a battle when it should be more like 80%. Down-time sucks. Although all of these clearly need fixing, #5 is the most important to me.</DIV> <DIV> </DIV> <DIV>Also - Just having a pet up drains your power. Having a pet buff drains more.</DIV>
Jakand
12-10-2004, 12:34 AM
<blockquote><hr>reefus wrote:#2 ive learned to get around by casting it first, but for them long drawn out fights its a pain kuz dots are already up. another poster said it affects everyones debuffs also, if thats true that is just wrong.<hr></blockquote>My normal group has banned me from using the rats because they are all debuffers and we usually have like 7 debuffs on all mobs heh. At first I thought it was just my debuffs being removed till they started going "Why the hell are my debuffs going away". Through some testing we discovered it was SoR
Samedi
12-10-2004, 02:05 AM
<DIV>yea, i think that's really dumb that just because we have a pet, it drains our power... the pet has it's own power to cast spells, so why are we being drained for it. whatever, i think they'll fix our class well within the next year and we'll be awesome, eventually. it just really sucks playing right now, i started a scout last night and that was pretty fun</DIV> <DIV> </DIV> <DIV>oh yea, and i'm 33 now and the level 32 assassin pet is pretty much worthless ( i even have the adept), hopefully the new 34 caster will be good, but considering an adept doesn't exist for it, i'll have to settle for the app2. and the level33 spell is a new root that is supposed to dot the mob also, and it has only worked 1 out of 10 times for me so far, plus as soon as it gets hit by the dot it usually breaks so i don't get the point of this spell if it is a root and it's just going to break by the effect on it. SOE please fix PROBLEMS starting with the mem leak, then fix stuff that actually matters like player spells and abilities. no one cares if a merchant in south qeynos is ripping you off or not, seriously</DIV> <DIV> </DIV> <DIV>-samedi of blackburrow</DIV> <DIV>disgruntled necro</DIV>
Jakand
12-10-2004, 02:07 AM
I was wondering about Chains of Torment. I kinda figured a DoT/Root combo would not work with the current spell system where any damage breaks root. I would recommend editing your original thread to include input from necros so its all in one post =)
Ulkesh-Blackburr
12-10-2004, 02:23 AM
<DIV>Update the Master list Samedi <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>btw, all servers are down at 1330 PST, could it be??? maybe??? might we see a fix??? doubtful...</DIV> <DIV> </DIV> <DIV>Ulkesh <Bane></DIV>
Jakand
12-10-2004, 02:24 AM
<blockquote><hr>Ulkesh-Blackburrow wrote:<div>Update the Master list Samedi <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div></div><div>btw, all servers are down at 1330 PST, could it be??? maybe??? might we see a fix??? doubtful...</div><div></div><div>Ulkesh </div><hr></blockquote>It is prolly to fix the bug with not being able to sell dropped loot to vendors. Blackguard said they were hoping to fix it today
<DIV>urguwno, </DIV> <DIV> </DIV> <DIV>i too have found some ways around it, mainly cast petrify THEN send pet in. 9/10 pet hold agro, but now instead of dot'n at 80% i gotta wait till its about 60% to avoid getting agro, meaning it takes even longer to solo hehe.</DIV> <DIV> </DIV> <DIV>i guess the point im trying to make is that we shouldnt have to resort to tricks and stuff like that to get our pet classes pet to work properly.</DIV>
Maches
12-13-2004, 06:18 AM
I've just been roaming around nektulos mostly, but I haven't seen any necro adept drops. I could be looking in the wrong area but I think the lack of necro adept drops might be an issue too.Sarsine25 Necro
Dessun Freewi
12-13-2004, 01:37 PM
<DIV>It sounds like conjurors are the rangers at the start of eq1. Good luck, it wasn't fun for my old ranger either.</DIV>
Jakand
12-13-2004, 09:41 PM
<blockquote><hr>Machesis wrote:I've just been roaming around nektulos mostly, but I haven't seen any necro adept drops. I could be looking in the wrong area but I think the lack of necro adept drops might be an issue too.Sarsine25 Necro<hr></blockquote>Necro drops are in antonica and TS - not on D'Lere which is stupid imo
endaemoniada
12-14-2004, 05:50 PM
<DIV> <DIV>I don't understand ppl complaining about pet buff, I m 23 and it's ok for me</DIV> <DIV> </DIV> <DIV>Personnally, the pet buff is not a problem, my pet is always buffed (except in city of course) it doesn't drain a lot of power if I need to regen power I drain my pet, pet regen is good so finally buffing the pet is a zero cost power operation. I recast the buff before it falls completely, if I don't do that I get the recast time to wait before next cast, could be ennoying.</DIV> <DIV> </DIV> <DIV>For solo, my tactic is : </DIV> <DIV> </DIV> <DIV>. buff the pet (one more time for resetting timer)</DIV> <DIV>. beginning seism cast</DIV> <DIV>. /pet attack (before end of seism - 4 sec to wait so it's not a prob for the pet to hit the target before the rocks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV>. cast Bluggeoning Earth</DIV> <DIV>. wait 1 sec, may be heal pet if needed</DIV> <DIV>. init OH</DIV> <DIV>. cast Dust Blast (OH could be completed now but...)</DIV> <DIV>. before completing OH : quick check @ pet health or recast DOT or if not the Star : cast Petrify</DIV> <DIV>. complete OH with Dust Blast (common OH)</DIV> <DIV>(Mob should be petrified at this level, if pet is full health I cast Essence Shift (always a good idea to have a lot of power ;p ) <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV>. init OH </DIV> <DIV>. cast Dust Blast </DIV> <DIV>. Complete OH</DIV> <DIV>.../...</DIV> <DIV> </DIV> <DIV>It works well, sure it's not always the same but, this is how I play more often.</DIV> <DIV>I don't use the rat spell </DIV></DIV><p>Message Edited by endaemoniada on <span class=date_text>12-14-2004</span> <span class=time_text>01:52 PM</span>
<BR> <BLOCKQUOTE> <HR> endaemoniada wrote:<BR> <DIV> <DIV>I don't understand ppl complaining about pet buff, I m 23 and it's ok for me</DIV> <DIV> </DIV> <DIV>Personnally, the pet buff is not a problem, my pet is always buffed (except in city of course) it doesn't drain a lot of power if I need to regen power I drain my pet, pet regen is good so finally buffing the pet is a zero cost power operation. I recast the buff before it falls completely, if I don't do that I get the recast time to wait before next cast, could be ennoying.</DIV> <DIV> </DIV> <DIV>For solo, my tactic is : </DIV> <DIV> </DIV> <DIV>. buff the pet (one more time for resetting timer)</DIV> <DIV>. beginning seism cast</DIV> <DIV>. /pet attack (before end of seism - 4 sec to wait so it's not a prob for the pet to hit the target before the rocks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV>. cast Bluggeoning Earth</DIV> <DIV>. wait 1 sec, may be heal pet if needed</DIV> <DIV>. init OH</DIV> <DIV>. cast Dust Blast (OH could be completed now but...)</DIV> <DIV>. before completing OH : quick check @ pet health or recast DOT or if not the Star : cast Petrify</DIV> <DIV>. complete OH with Dust Blast (common OH)</DIV> <DIV>(Mob should be petrified at this level, if pet is full health I cast Essence Shift (always a good idea to have a lot of power ;p ) <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV>. init OH </DIV> <DIV>. cast Dust Blast </DIV> <DIV>. Complete OH</DIV> <DIV>.../...</DIV> <DIV> </DIV> <DIV>It works well, sure it's not always the same but, this is how I play more often.</DIV> <DIV>I don't use the rat spell </DIV></DIV> <P>Message Edited by endaemoniada on <SPAN class=date_text>12-14-2004</SPAN> <SPAN class=time_text>01:52 PM</SPAN><BR> <HR> </BLOCKQUOTE>You lead with a high cost AE dot? Interesting.<BR>
Samedi
12-15-2004, 12:44 AM
<DIV>well i'm level 36 now, i think i'll leave you guys wondering about the rest of the spells, i don't want to spoil it for you. we do finally start getting nice dots though. ghastly stench does a good amount of damage. the 34 caster pet is decent, though he's only app2 because the adept doesn't exist and there aren't any sages that high yet on my server. the 35 illusion form wasn't what i was expecting, but it's not bad. let me know if anyone has any questions. </DIV>
Jakand
12-15-2004, 12:48 AM
No need to wonder - the entire spell list is available online and in the Strategy guide lol
Samedi
12-15-2004, 12:58 AM
<DIV>yea i know, but it doesn't tell you how much damage they do and what the spell effects are (the cool exciting stuff) :smileyhappy:</DIV>
Jakand
12-15-2004, 01:13 AM
You are starting to sound like an elitest mate =)
<DIV><EM>"endaemoniada wrote:<BR></EM> <DIV> <DIV><EM>I don't understand ppl complaining about pet buff, I m 23 and it's ok for me</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Personnally, the pet buff is not a problem, my pet is always buffed (except in city of course) it doesn't drain a lot of power if I need to regen power I drain my pet, pet regen is good so finally buffing the pet is a zero cost power operation. I recast the buff before it falls completely, if I don't do that I get the recast time to wait before next cast, could be ennoying."</EM></DIV></DIV></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>For soloing, I don't have too much of a problem with pet buff. But in a group situation when you are fighting GroupX2 mobs, you don't even want to cast any pet buffs on your pet when the power cost outweigh the benefit.</DIV> <DIV> </DIV> <DIV>Wait till you have Boon of Lifeless and you can actually stack 2 pet buffs on your pet and come back and tell us what the power usage is, my point is why give us stackable pet buffs which has such a large power drain per tick. For the power cost per tick, I might as well chain cast Dust Blast.</DIV> <P>Message Edited by crekka on <SPAN class=date_text>12-05-2004</SPAN> <SPAN class=time_text>06:36 PM</SPAN></P><p>Message Edited by crekka on <span class=date_text>12-14-2004</span> <span class=time_text>06:37 PM</span>
Neothe
12-16-2004, 02:01 AM
Should be a patch tomarrow, they havent mentioned anything on what will be in it but I hope it has some summoner fixes. I know I made a summoner for one purpose, to solo while I dont want a group or cant get a group. Then I found that summoners pets cant hold agro enough to kill fast. I hope they fix pets a little bit with this patch.Anyway just my 2 cp<p>Message Edited by Neothe on <span class=date_text>12-15-2004</span> <span class=time_text>01:02 PM</span>
Urguw
12-16-2004, 03:00 AM
<BR> <BLOCKQUOTE> <HR> Samedi wrote:<BR> <DIV>yea, i think that's really dumb that just because we have a pet, it drains our power... <HR> </DIV></BLOCKQUOTE><BR> <DIV>I would note that there is nothing in the spell description of either the pet or the pet buff that indicates power drain is to be expected. I would therefore ask that everyone please make sure to /bug this often and provide /feedback too.</DIV> <DIV> </DIV> <DIV>The power drain is *massive* if you have Adept III's or higher in both the pet and pet buff.</DIV>
LordMun
12-17-2004, 08:21 AM
<DIV> <DIV>5. I'm not sure if this is just a Necro thing, but i can watch my power decrease while soloing in combat when I haven't even cast any spells...really not sure what's going on with this...</DIV> <DIV> </DIV> <DIV> It's the pet buff. Agitation and Boon of the Lifeless constantly drain a small amount of manna from the necro as long as they are active on his pet.</DIV></DIV>
<DIV>Its not just swarm of rats there is a bigger issue there. if u summon anything dureing battle it has that effect, try summoning a pet mid battle any other classes pet buffs will drop and same with debuffs. it seems that the swarm of rats is considered a summon spell but at any rate even summoning anything should not have this effect.</DIV> <DIV> </DIV> <DIV>Also i got the impression some of you are stacking aggitation and boon of lifeless... i dont see a point to this one is clearly an upgrade of the other and i dont see 2 seperate regens i can only assume boon takes presidence but doesnt cancel the icon for aggitation not unlike earthly brand and its upgrade, but with those at least the resist part of Earthly since its different stacks through.</DIV> <DIV> </DIV> <DIV>Ive also made a thread on the combat and spells forums about our lack of DPS compared to other mage classes and even healer classes shuld go chime in on it.</DIV>
Gnecro Gnome
12-18-2004, 03:10 AM
<DIV>I agree with you , necros have gotten the shaft.</DIV>
Jakand
12-18-2004, 04:08 AM
<blockquote><hr>LordMunks wrote:<DIV><DIV>It's the pet buff. Agitation and Boon of the Lifeless constantly drain a small amount of manna from the necro as long as they are active on his pet.</DIV></DIV><hr></blockquote>Not entirely accurate. If I cast both on my pet and do not enter combat, it does not drain power at all. It only seems to drain power IN combat.
Myros
12-18-2004, 04:31 AM
<DIV>From the test server notes:</DIV> <DIV> </DIV> <DIV>-Boon of the Lifeless had its description clarified.</DIV> <DIV> </DIV> <DIV>Now does that mean it was clarrified in that it has a different effect than agitation? That is has a constant drain while active? Anybody have a test center character to verify exactly what changed in the description?</DIV> <DIV> </DIV> <DIV>M<BR></DIV>
Demothis
12-18-2004, 04:45 AM
<BR> <BLOCKQUOTE> <HR> Theka wrote:<BR> <DIV>Its not just swarm of rats there is a bigger issue there. if u summon anything dureing battle it has that effect, try summoning a pet mid battle any other classes pet buffs will drop and same with debuffs. it seems that the swarm of rats is considered a summon spell but at any rate even summoning anything should not have this effect.</DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE><BR> <DIV>Not only is this stament true, these spells also mess with spells and abilities used by people you are grouped with. Me and another necro team up, if either of us summon it will kill the spells casted by both players.</DIV>
Withergie
12-18-2004, 05:59 AM
The pet animation freezes when you send it into combat (force it to move) while still in animation.<p>Message Edited by Withergield on <span class=date_text>12-18-2004</span> <span class=time_text>02:03 AM</span>
Methesa
12-18-2004, 06:56 AM
<DIV>Good post, as of last night all these issues are still pending fixes. I don't see this many issues with other classes functionality... so why aren't we getting some lovin? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>
Silmathi
12-18-2004, 01:25 PM
<DIV>I'd just like to add my thanks to the bottom of this excellent post - thank goodness (or badness?) that I am not alone in this!</DIV> <DIV> </DIV> <DIV>So much is wrong with our class at the moment it's heartbeaking - I just got to 34 and expected my last new pet for 12 levels to be something special.</DIV> <DIV> </DIV> <DIV>Instead I get the same old dull horned skeleton I had as an adept at 20...</DIV> <DIV> </DIV> <DIV>And don't even get me started on the "mime" pet I received at 32! What on earth is necromantic about summoning a kato lookalike??</DIV> <DIV> </DIV> <DIV>And while we're at it, why are all my robes brown??? The only pretty robe I've had was the Oracle one <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I can only assume that no-one with even a dim spark of imagination or artistic flair has been involved with the development of our class... </DIV> <DIV> </DIV> <DIV> </DIV>
Skeletonfi
12-18-2004, 06:54 PM
<DIV>I wonder how many of us would reroll if we could stand the boring [expletive ninja'd by Faarbot] low level grind</DIV>
<BR> <BLOCKQUOTE> <HR> Jakanden wrote:<BR><BR> <BLOCKQUOTE> <HR> LordMunks wrote:<BR> <DIV> <DIV>It's the pet buff. Agitation and Boon of the Lifeless constantly drain a small amount of manna from the necro as long as they are active on his pet.</DIV></DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Not entirely accurate. If I cast both on my pet and do not enter combat, it does not drain power at all. It only seems to drain power IN combat.<BR> <HR> </BLOCKQUOTE> <P>The pet buffs DO drain power even if you are not in combat, the reason you are not noticing it is because you regen more power to cover the power drain per tick when you are not in combat.</P>
Blazenfi
01-01-2005, 08:35 AM
<DIV>Ok well here are some more things to put down.</DIV> <DIV> </DIV> <DIV>1. Plague of rats - same problems as mentioned in swarm of rats</DIV> <DIV>2. Terror - totally worthless spell. If you get hit it breaks. If the mob gets hit it breaks. If you move it breaks. </DIV> <DIV>3. Cloak of Venril - If attacked your supposed to cast a lifetap but it does not happen.</DIV> <DIV>4. Detect Obfuscation - Supposed to grant see hidden to all allies. It is actually a single target spell that must be cast one at a time per person. And where are any hidden mobs anyways. Worthless = (</DIV> <DIV>5. Chains of torment - Supposed to cause a small amount of DoT dmg while it roots it but I have not been able to see if it does or not. Either the dmg is super small of the mob regens to fast.</DIV>
Blazenfi
01-02-2005, 10:35 PM
<DIV>And another</DIV> <DIV> </DIV> <DIV>1. Rotting Thrall - Supposed to be Mez that can not be broken according to the spells info when you buy it from vendor. However it is a new Tank pet just like the Zombie we have gotten before.</DIV>
Jakand
01-03-2005, 02:34 AM
Ok I thought I would make a summary post about this. I debating about making a new post or just adding to this one but I decided to add to this one as there are already a few threads on this. This list also includes a bugged spell that currently works to our benefit (Mend Bones) as it would not be fair to just list detrimental bugs. I can easily keep this updated if anyone actually reads it =) <FONT SIZE="+1"><u>Necromancer Bugged/Broken Spells</u></font><Font Color="6495ED"><b>Blight (Level 22)</b></font> - This spell does not show up in our "Maintained Spells" window<Font Color="6495ED"><b>Swarm of Rats (Level 23)</b></font> - This spell removes all buffs on pet and other pets in group as well as removes debuffs from other group members on the mob<Font Color="6495ED"><b>Unliving Eyes (Level 23)</b></font> - If cast on a target the has some form of Underwater breathing (Via stone, spell, whatever), this actually negates both spells<Font Color="6495ED"><b>Boon of the Lifeless (Level 25)</b></font> - If you have a macro setup to do both "/pet attack" and "useability Boon of Lifeless", the second time you press within a 10 second time frame will cancel the spell and make you wait the 30 seconds again even though you just cast the spell 10 seconds ago.<Font Color="6495ED"><b>Mend Bones (Level 2<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> </b></font> - This spell does not currently drain any HP from us and acts as a HoT instead of a health Transfer<Font Color="6495ED"><b>Breath of the Unearthed (Level 30)</b></font> - Our first LT spell is not castable on anything. It looks as if it is casting, but after the cast time you get "No Eligible Target"<Font Color="6495ED"><b>Nylph's Flayed Form (Level 30)</b></font> - Over time, this causes your character to become invisible save for weapons or other items like hair, etc.<Font Color="6495ED"><b>Withering Affliction (Level 31)</b></font> - This spell does not show up in our "Maintained Spells" window<Font Color="6495ED"><b>Cloak of Venril (Level 32)</b></font> - The life tap proc of this spell does not work<Font Color="6495ED"><b>Chains of torment (Level 33)</b></font> - The DoT that this casts on mob (If any) is so minimal that mob regens more than the DoT does<Font Color="6495ED"><b>Plague of Rats (Level 37)</b></font> - This spell removes all buffs on pet and other pets in group as well as removes debuffs from other group members on the mob<Font Color="6495ED"><b>Detect Obfuscation (Level 37)</b></font> - Supposed to grant see hidden to all allies. It is actually a single target spell that must be cast one at a time per person.<Font Color="6495ED"><b>Terror (Level 3<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b></font> - If you get hit it breaks, if the mob gets hit it breaks, if you move it breaks and when it does work it only lasts for less than 10 seconds<Font Color="6495ED"><b>Rotting Thrall (Level 3<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b></font> - Spell description says it's a mez and it's really a pet<Font Color="6495ED"><b>Rending Frenzy (Level 40)</b></font> - Does not counter attack as spell description states<Font Color="6495ED"><b>Deathly Pallor (Level 43)</b></font> - When you cancel it, it causes the zone to crash<Font Color="6495ED"><b>Accursed Cloud (Level 44)</b></font> - It looks as if it is casting, but after the cast time you get "No Eligible Target"<FONT SIZE="+1"><u>Necromancer Spell Annoyances</u></font><Font Color="6495ED"><b>Grisly Mark (Level 25)</b></font> - This spell gives the "Essence of Anguish" component needed for Necro Rez. The problem is that we do not get rez until 48. These items are no trade, no drop and Temporary so we cannot keep them in stock for later. This makes that particular part of this spell pointless.<Font Color="6495ED"><b>Grasping Bones (level 30)</b></font> - This "Upgrade" to Petrify is not very useful. It has a longer casting time, and has a lower duration then petrify<Font Color="6495ED"><b>Horrific Mark (Level 39)</b></font> - This spell gives the "Essence of Anguish" component needed for Necro Rez. The problem is that we do not get rez until 48. These items are no trade, no drop and Temporary so we cannot keep them in stock for later. This makes that particular part of this spell pointless.<Font Color="6495ED"><b>Skinrot (Level 43)</b></font>lvl43 - Oour highest damage DD and it barely breaks 200 at App II<FONT SIZE="+1"><u>Necromancer Pet Annoyances</u></font><Font Color="6495ED"><b>Pet Dance</b></font> - Both Conjurers and Necromancers have this same problem. When you /pet attack on a mob that is moving, the mob and the pet start to "dance" around and you have to spam /pet back off to get the dance to stop<Font Color="6495ED"><b>Disjointed Pet</b></font> - If you summon a skeletal pet and /pet attack before the pet is fully formed, it creates a pet who is not completely pulled together<Font Color="6495ED"><b>Grim Presence</b></font> - The spell Grim Presence that is cast by the "Grim" series pets, cancels the water breathing portion of Unliving Eyes.<Font Color="6495ED"><b>Grim Thulian Adept I (level 34)</b></font> - Is not yet in the <a href="http://eq2players.station.sony.com/en/eq2form.m?Form=Item.Search.General&slotId=-999&name=Grim+Thulian" target=_blank>Loot Tables</a>. Please add it =)<p>Message Edited by Jakanden on <span class=date_text>01-04-2005</span> <span class=time_text>03:08 PM</span>
Jakand
01-04-2005, 11:23 PM
Added formatting and stuffs =)
El Chupacabr
01-04-2005, 11:36 PM
<DIV>You can add that Grim Presence cancels the water breathing portion of Unliving Eyes even though Presence has no water breathing component, Jakanden.</DIV>
Jakand
01-04-2005, 11:41 PM
<blockquote><hr>El Chupacabras wrote:<DIV>You can add that Grim Presence cancels the water breathing portion of Unliving Eyes even though Presence has no water breathing component, Jakanden.</DIV><hr></blockquote>Added - thanks for the info as I hadnt noticed this one first hand myself. You think I should start a new thread on this with this formatting or leave it on this current post?<p>Message Edited by Jakanden on <span class=date_text>01-04-2005</span> <span class=time_text>01:42 PM</span>
Samedi
01-05-2005, 12:47 AM
<DIV>I am now level 45 and back for more bugged spell fun.</DIV> <DIV> </DIV> <DIV>I'm happy to say the level 35 dot works as intended and even shows up in the spell window!! wow!!</DIV> <DIV> </DIV> <DIV>lvl37 - Plague of Rats: same problems as previous rat spell, as i'm sure you all expected</DIV> <DIV>lvl38 - Rotting Thrall: spell description says it's a mez and it's really a fighter pet...?????? it actually is a pretty good pet, tanks well and does more damage than the caster and assassin</DIV> <DIV>lvl39 - Words of the Wicked: i see the pet healing itself for like 80-85 every so often, but it doesn't show up in the combat window as a lifetap so i don't think it's doing any damage to the mob</DIV> <DIV>lvl40 - Rending Frenzy: another power draining pet buff...i have not noticed any increase in damage or "counterattack" so it's useless</DIV> <DIV>lvl41 - Devour Health: one of the best spells we have, gives us major power regen, it owns, no bugs just praising it</DIV> <DIV>lvl43 - Deathly Pallor: ready for this one? it works initially, but then when you cancel it, it CRASHES THE ZONE...THIS IS A BAD BAD EXPLOIT AND SHOULD BE FIXED ASAP, it can be used to respawn quest npc's and what not and will most likely kill groups in battle...i'd like to be able to use fd sooner or later</DIV> <DIV>lvl43 - Skinrot: our highest damage dd and barely breaks 200 at app2</DIV> <DIV>lvl44 - Accursed Cloud: upgrade to Breath of the Unearthed and is bugged the same, no eligible target message</DIV> <DIV>lvl45 - Siphon Life: no complaints, but i've done up to 350 dd with this and it's a lifetap spell. i think our regular dd should do more than our lifetap</DIV> <DIV> </DIV> <DIV>that's all for now, got my hands on the lvl 45 master1 dot...so i'm looking forward to using that</DIV> <DIV> </DIV> <DIV>-Samedi of Blackburrow</DIV> <DIV> </DIV>
Jakand
01-05-2005, 01:08 AM
Updated with Samedi's information
johnb
01-06-2005, 05:07 AM
<DIV>/bump</DIV> <DIV> </DIV> <DIV>top </DIV> <DIV> </DIV> <DIV>bump</DIV> <DIV> </DIV> <DIV>whatever to keep it at the top of the list.</DIV> <DIV> </DIV> <DIV>can someone sticky this?</DIV>
Jakand
01-06-2005, 06:31 AM
Do not bump or it will get locked. I Have created an alternative consildated thread here that I will keep updated: <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=1723" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=1723</a>
Gridpoet
01-14-2005, 08:41 AM
<DIV>Aye....these are all valid issues. I will keep my eyes open for anymore.</DIV> <DIV> </DIV> <DIV>Would be nice to hear a "we hear you" response from the devs:smileysad:</DIV>
Jakand
01-14-2005, 08:49 AM
Please remember <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=1723" target=_blank>this</a> is the thread that is current and maintained =)
Bobith
01-14-2005, 09:42 AM
<DIV>Dont know if this just happened but swarm of rats is linked with immobilize. That doesnt make any sence to me.</DIV>
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