PDA

View Full Version : eof combat changes


Renvhoek
10-20-2006, 05:00 PM
<div></div>haven't put too much thought into it but, seeing as caps will be raised, does anyone else think this will hurt conjurors. the problem i see is so much damage comes from our pets, and while other classes are constantly raising their int and getting more and more damage from it, our pets int stays the same.   or in otherwords. say 50% of our dmg is from our spells, and 50% of your damage is from our pets (not sure on exact amounts just for example).-- thus, all the int that we add, will benefit only 50% of our damage, because our pet will not be getting that int. Where as all the int a wizard or warlock adds, will benefit 100% of their damage. so say we do 100k damage on a fight, and our pet also does 100k damage, for a total of 200k. now we add a ton of int to ourselves, that results in us doing 10% more damage overall. so we do 110k damage, and our pet does 100k damage still. for a total of 210k damage, or a 5% total increase.then say wizard does 200k damage on a fight, then he adds a ton of int to himself and results in him doing 10% more overall damage. so he ends up doing 220k damage for a 10% total increase. make sense?  ( i know these aren't fully taking into account all the events such as increasing our dmg will make the fight end quicker so our dmg going up would make pets dmg go down, ect, but the idea seems pretty logical, that pet casters would be hurt by this, maybe it's mild, but seems that way to me. -edit- (just want to add before someone else brings up this ireelevant point.... yes, this is how int works now, but the difference in EoF will be that our pet can't hit max int like it is able to now. Atm we can cap our pets int, so it doesn't matter that the int we give ourselves isn't affecting our pet, because he doesn't really need it, other classes group buffs can give the pet max int, although barely. in eof, the difference will be huge, conjurors already get pretty low int as it is, but say a wizard with 800 int compared to a conjuror with 800 int and conjuror's pet with 560int. the fact that there isn't a cap is where it makes a difference on the pet)<div></div><p>Message Edited by Renvhoek on <span class=date_text>10-20-2006</span> <span class=time_text>06:09 AM</span>

Traxor789
10-20-2006, 05:06 PM
    Remember when Master 1 offensive stance used to raise Int by 210 or something around that range, then Conjurors got nurfed to the buff only raising by 147........ yea I think It will hurt us. Im just praying SoE actually comes out with good AA's in EoF not stuiped ones that make me want to .........=) nvm my opinion.<div></div>

Renvhoek
10-20-2006, 05:11 PM
<div></div><blockquote><hr>Traxor789 wrote:    Remember when Master 1 offensive stance used to raise Int by 210 or something around that range, then Conjurors got nurfed to the buff only raising by 147........ yea I think It will hurt us. Im just praying SoE actually comes out with good AA's in EoF not stuiped ones that make me want to .........=) nvm my opinion.<div></div><hr></blockquote>yar!!, hopefully give some pet int path or something idk. changing that spell made sense at the time, but it sux so bad now how much our dps varies based on group set up. <div></div><p>Message Edited by Renvhoek on <span class=date_text>10-20-2006</span> <span class=time_text>06:12 AM</span>

Wildmage
10-21-2006, 01:59 AM
what should worry you more in regards to soloing is how the mitigation and resist changes occurring at the same time will wreck pet classes unless they juice up our pets hp and such.<div></div>

Kleev
10-21-2006, 02:10 AM
<DIV><BR> <BLOCKQUOTE> <HR> Malbi wrote:<BR>what should worry you more in regards to soloing is how the mitigation and resist changes occurring at the same time will wreck pet classes unless they juice up our pets hp and such.<BR> <BR> <HR> </BLOCKQUOTE><BR>Eeeeep....i didn't think of that....i hope we don't become a "broken" class for a while after eof comes out...:smileysad:</DIV>

DobyMT
10-21-2006, 03:13 AM
This is how it happens, imo. They pumpother classes up, then "forget" about summoner types for a while, and really, they'll probly realize that they juiced the other clases too much, and will retune them around the new year. We should be alright by then.

Crim001
10-21-2006, 08:01 AM
<BR> <BLOCKQUOTE> <HR> DobyMT wrote:<BR>This is how it happens, imo. They pumpother classes up, then "forget" about summoner types for a while, and really, they'll probly realize that they juiced the other clases too much, and will retune them around the new year. We should be alright by then.<BR> <HR> </BLOCKQUOTE> <P><BR>Welcome to the guardians world LU13 until AA's were put in.</P> <P>As for our damage, I think that the summoner's damage will increase while our mage pets damage will decreases slightly. That's about it.</P> <P>Not sure about mitigation, but it does mean that we will be able to survive longer against heroics (us, not our pets) Kinda sucks get 1-3shotted....</P>

Rizga
10-22-2006, 02:52 AM
<DIV>LoL I want my pet to survie not so worried about me I know I'm SOL if he goes down.</DIV> <DIV> </DIV> <DIV>Riz...</DIV>

Crim001
10-23-2006, 04:14 AM
<P>The mitigation changes will only improve or pets, if that. Since our pets have little mitigation (doesn't matter how it's used/applied), it means that they will be getting a slight boost with the change.</P> <P>The biggest change will be with our mage pet, since it may be farther from the int cap. </P>

Anlari
11-02-2006, 07:39 AM
<DIV>Our personal damage will also be taking a signifigant hit since our damage is based on our INT relative to the INT cap.  With the new changes all us mage classes will take a hit to spell damage since the cap increases with diminished returns.  Going to be ugly for a little while before we all adapt.</DIV>

Gastrocnemi
11-03-2006, 12:46 AM
<P>If they do wind up increasing pet hp instead of pet mit, are they also going to increase our pet heals and decrease the timers/mana for them?</P> <P>Also if anyone can send me a specific link to all the supposed changes that are going to take place (I've looked and my eyes burn from all the threads) I'd greatly appreciate it.</P>

AppyH
11-04-2006, 07:18 AM
All our damage spells have gotten their "harder to resist" percentage nerfed by a huge amount, I noted 4-10% nerfs on my M1 57+ spells. (Just so the new AA tree that reduce resistance on spells will be useful)<div></div>

Renvhoek
11-06-2006, 01:28 AM
<div><blockquote><hr>Anlarius wrote:<div>Our personal damage will also be taking a signifigant hit since our damage is based on our INT relative to the INT cap.  With the new changes all us mage classes will take a hit to spell damage since the cap increases with diminished returns.  Going to be ugly for a little while before we all adapt.</div><hr></blockquote>  right, everyone is in the same boat as far as stat changes go, <b>except summoners</b>. i'm pointing this out because our case is different from that of any other class, the stat changes will only let us increase 50% of our damage output (our character, not our pet), compared to other classes being able to increase 100% of their dps (they don't have a pet to put a stat into). this, compiled with a few other things, are putting us at a dissadvantage. although it seems slight, it will make a noticable difference, and there's no way to make the pet better save a group with int buffs, which although they are out there, lots of classes need int, it's hard to say the int is going to benefit us more when the damage return will be the same. how often will we get a group with fury that gives your pet vim, and wizard, ect, if ever--wizard going from 500 int to 1000 int is getting twice as much return as a conjuror will get going from 500 to 1000 int and their pet staying the same 360 int or w/e it is (and it sounds pets stats are even getting nerfed a bit). only 50% of our damage is affected by the int..., our pets need it too, in fact they might need it more. (50% is just a estimate as to how much of our damage is due to our spells and how much is due to our pets).this has it's own affect, but there is also our AA's, that seem to point us towards a new role really, less of a dps class, and more of a utility class. hard to say without testing these of course. dieties as well, will have to see when it goes live, but they appear to be slated heavily away from us. ~my main point is the effects of the stat changes on our class, and i should add, this is from a raiding perspective, not an xp/instance grp ect. How we will be affected, for raids~</div>

Ionn72
11-09-2006, 01:33 AM
<P>Isn't our subjugation supposed to help our pet's stats?  Is it possible that raising the cap for subjugation benefits will help bring our pets to where they should be?</P> <P> </P>

Fayline Fyrecat
11-09-2006, 02:35 AM
<DIV>As far as I know, subjugation skill has no bearing on the stats of the summoned pet.</DIV>

Geothe
11-09-2006, 03:01 AM
Quality of the Spell is what affects summoned pet stats.