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View Full Version : My Pets ability to hold aggro...


LordRiggs2
02-05-2006, 10:14 PM
<div>Since the patch on Thursday my Adept III Tullurian Avenger doesnt seem to be able to hold aggro on group mobs - once i start doting the mobs one or two will break off and attack me - before the patch my pet would be able to hold ll the aggro...</div><div> </div><div>anyone else seeing this?</div><div> </div>

Doobur
02-06-2006, 02:03 AM
<div>There is a similar post here about higher level pets.</div><div> </div><div><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=11202" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=11202</a></div><div> </div><div>I am hoping this is a bug. Everyone should report it so we can hopefully find out what is going on.</div>

LordRiggs2
02-06-2006, 06:42 PM
Well I just made 52 last nite and got my Myrmidon pet... I was able to get an Adept I - so guess Im in the same camp as everyone else now <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>

tyhan
02-08-2006, 07:11 PM
<div></div><p>I guess I will start this out by saying my pets (from the time I got one) have soloed almost solely to 60. I have grped wiht guildys for raids and dof grps and I use him to pull for grps so we dont get huge agro with everything around. Hes been used to start the fight with the dragon in CS for the prismatic along with an other conjuror pet and necro pet.  I notice any change in what he can do very quick from being one on one with him for so long.</p><div><blockquote><hr>LordRiggs2 wrote:<div>Since the patch on Thursday my Adept III Tullurian Avenger doesnt seem to be able to hold aggro on group mobs - once i start doting the mobs one or two will break off and attack me - before the patch my pet would be able to hold ll the aggro...</div><div> </div><div>anyone else seeing this?</div><div> </div><hr></blockquote>That could happen before the patch ..... ie taking 3 harpies... some times if I dont have him attack each target  when I would cast he would loose agro on 1 or 2 of them  the first thing I do when taking more than 1 mob I have him attack each one gaining agro with each one in the encounter. Not all encounters are truly linked  when he first hits on them  that  is why he will run back after only killing the intial mob. That has been that way since before the LU19, ive been doing this same thing for months. If when I have attack each one in then when I cast he never loses argro when I AE or send my swarm dot in.  I work with my pet just like an other player toon I just have to let him know what  I want him to do. And also know what my limits are with him. Those limits have not changed wiht the LU19 at all. The one thing I did notice while grped with a chanter was he broke mez a few times and we figured out he is AEing better (eather seed is working better or something we didnt figure it totally out).</div><p>As far as his hp since LU19 im not sure there is any change there eather ive been taking the same mobs since and im not seeing a change. Still can kill the same mobs. wiht the same amount of my casting.</p><p>Tyna 60 Conjuror  Befallen</p>

Klanch
02-08-2006, 07:29 PM
<div>I noticed this more around L18 with the changes in the pet stance buffs. I never bother with defensive stance that are supposed to have an aggro boost. For me it seems that the extra offence from the offensive stance does more to help the pet hold aggro. But, you have to take the mob down quicker and do more healing.</div><div> </div><div>I have grouped with another conjurer with him using a defensive stance and me an offensive stance on the same level of pet. My pet always took aggro.</div>