PDA

View Full Version : Tellurian Myrmidon ninja nerfed in LU19?


crestmo
02-05-2006, 10:51 AM
<div>I noticed that the Tellurian Myrmidon has had it's hp reduced since LU19.</div><div> </div><div>Before the update, when I case sacrifice on my tell myr. (lvl 60 fully buffed with defensive stance), it would do 12,500 damage to it.  Now, it only does 10,500 meaning that the pet has less hp than before.  I didnt see anything in the update notes that would allude to this change.</div><div> </div><div>If anyone else has seen this as well, would appreciate your feedback.</div><div> </div><div>Crestmoor </div>

Klu
02-05-2006, 01:19 PM
I got about a 11,500 when I sacraficed my adept III tank pet, I didnt notice what it did after the patch but I got the master version and looked at the sac number just to see what the difference in hp was...same buffs he seems to have about 750 less hp than my adept III version had.<div></div>

Thmy
02-05-2006, 03:02 PM
<div></div><p>they changed NPC pet and forgot to exempt  players pets it seems  ?</p><p> </p>

crestmo
02-05-2006, 04:44 PM
<div></div><p>Any devs care to post to clarify whether this nerf/change was intended or not?</p><p> </p>

Doobur
02-05-2006, 05:52 PM
<div></div><p>Has anyone checked the lower lvl pets as well? I would be curious to know this as well if the outcome is that it was intentional.</p>

StriaSnowLeopard
02-06-2006, 12:01 PM
<div></div>On test they had said they were reducing pet hp because pets just wern't dying. My lowbie pet could tank a low blue high green heroic at adept 1 without droping into red.  It might have been that they inceased it on test and just lowered it past it's original hp when they put it to live

Liol
02-06-2006, 02:37 PM
<div><span><blockquote><hr>crestmoor wrote:<div></div><p>Any devs care to post to clarify whether this nerf/change was intended or not?</p><p> </p><hr></blockquote>Why would they?They did the same exact [expletive haxx0red by Raijinn] when they changed npc/pet mitigation.</span></div>

Daeloq
02-07-2006, 02:05 AM
<div></div>I definitely noticed the change last night.  I was in the Cache with a 53 healer, and after most fights (against mainly 53/54^^^ encounters) my pet hp was lower than when I used to solo at 58.

Thmy
02-07-2006, 03:09 PM
<div>I think I also see a big change in pet power - my earth pet ir got low power  forthe first time.</div><div> </div><div>PLUS the change to swarm pet had had a very large DPS change on raid and was enought of a nerf</div><div> </div>

Uanelven
02-07-2006, 08:46 PM
<div></div>Interesting to see some proper evidence with sacrifice.   I've noticed my tank being noticably more feeble than previous along with other Necro's.<div></div><p>Message Edited by Uanelven on <span class="date_text">02-07-2006</span><span class="time_text">07:57 AM</span></p>

Jor
02-07-2006, 09:58 PM
<div>Before LU19 : Sacrifice did 11k dmg to Telurian 55 adIII</div><div>After LU19 : 9.5k...</div><div> </div><div>And yes Swarm pet dying of AOE is really stupid. Our DOT were turned into mini pets which now can die..</div><div> </div><div>Next Patch will conjure flowers to charm mobs ?</div><div> </div><div>I'm really fed up with having the rules change from day to day with no real explanation. If.. at least.. someone would tell us precisely what was to happen before each patch it would be acceptable.</div><div> </div><div>Now after more than 1 year of this, I'm really fed up <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div>

Doobur
02-07-2006, 11:28 PM
<div></div><div></div><blockquote><hr>Jorun wrote:<div>Before LU19 : Sacrifice did 11k dmg to Telurian 55 adIII</div><div>After LU19 : 9.5k...</div><div> </div><div>And yes Swarm pet dying of AOE is really stupid. Our DOT were turned into mini pets which now can die..</div><div> </div><div>Next Patch will conjure flowers to charm mobs ?</div><div> </div><div>I'm really fed up with having the rules change from day to day with no real explanation. If.. at least.. someone would tell us precisely what was to happen before each patch it would be acceptable.</div><div> </div><div>Now after more than 1 year of this, I'm really fed up <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><hr></blockquote>If you read the test update notes you will have a pretty good idea of what is coming down the pike. Also this board has people that regularly post any big changes to class on Test (and yes there were posts on the Swarm changes). If you just scan the boards subject titles on a daily basis you will know when this stuff is coming.<p>Message Edited by Doobur on <span class="date_text">02-07-2006</span><span class="time_text">01:28 PM</span></p>

Mordith
02-08-2006, 02:47 AM
<span><blockquote><hr>Doobur wrote:<div></div><div></div><blockquote><hr>Jorun wrote:<div>Before LU19 : Sacrifice did 11k dmg to Telurian 55 adIII</div><div>After LU19 : 9.5k...</div><div> </div><div>And yes Swarm pet dying of AOE is really stupid. Our DOT were turned into mini pets which now can die..</div><div> </div><div>Next Patch will conjure flowers to charm mobs ?</div><div> </div><div>I'm really fed up with having the rules change from day to day with no real explanation. If.. at least.. someone would tell us precisely what was to happen before each patch it would be acceptable.</div><div> </div><div>Now after more than 1 year of this, I'm really fed up <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><hr></blockquote>If you read the test update notes you will have a pretty good idea of what is coming down the pike. Also this board has people that regularly post any big changes to class on Test (and yes there were posts on the Swarm changes). If you just scan the boards subject titles on a daily basis you will know when this stuff is coming.<p>Message Edited by Doobur on <span class="date_text">02-07-2006</span><span class="time_text">01:28 PM</span></p><hr></blockquote>I am fairly certain nothing was posted by SOE of this change to PC pets.  NPC pets yes, but not PC pets.</span><div></div>

Doobur
02-08-2006, 04:58 AM
<div></div><blockquote><hr>Mordith wrote:<span><blockquote><hr>Doobur wrote:<div></div><div></div><blockquote><hr>Jorun wrote:<div>Before LU19 : Sacrifice did 11k dmg to Telurian 55 adIII</div><div>After LU19 : 9.5k...</div><div> </div><div>And yes Swarm pet dying of AOE is really stupid. Our DOT were turned into mini pets which now can die..</div><div> </div><div>Next Patch will conjure flowers to charm mobs ?</div><div> </div><div>I'm really fed up with having the rules change from day to day with no real explanation. If.. at least.. someone would tell us precisely what was to happen before each patch it would be acceptable.</div><div> </div><div>Now after more than 1 year of this, I'm really fed up <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><hr></blockquote>If you read the test update notes you will have a pretty good idea of what is coming down the pike. Also this board has people that regularly post any big changes to class on Test (and yes there were posts on the Swarm changes). If you just scan the boards subject titles on a daily basis you will know when this stuff is coming.<p>Message Edited by Doobur on <span class="date_text">02-07-2006</span><span class="time_text">01:28 PM</span></p><hr></blockquote>I am fairly certain nothing was posted by SOE of this change to PC pets.  NPC pets yes, but not PC pets.</span><div></div><hr></blockquote><p><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=100" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=100</a></p><p> </p><p>THis is the test update here is a qoute</p><p><strong><font color="#ffcc00">*** Spells, Abilities, and Combat Arts ***</font></strong>- If you cancel the effect of someone's group maintained spells for yourself, it will not reapply after zoning.- The examine info for damage spells will now show the type of damage that they inflict.- Invisibility should properly reapply to your pet after zoning or logging out.- Spells that summon items will now report to the caster if the target could not accept the item.- Dumbfire pets will now receive damage from AoEs that do not explicitly target them.</p><p> </p><p> </p><p> That is one of many ways to find these things out</p>

Daeloq
02-08-2006, 05:10 AM
<div></div><blockquote><hr>Doobur wrote:<div></div><blockquote><hr>Mordith wrote:<span><blockquote><hr>Doobur wrote:<div></div><div></div><blockquote><hr>Jorun wrote:<div>Before LU19 : Sacrifice did 11k dmg to Telurian 55 adIII</div><div>After LU19 : 9.5k...</div><div> </div><div>And yes Swarm pet dying of AOE is really stupid. Our DOT were turned into mini pets which now can die..</div><div> </div><div>Next Patch will conjure flowers to charm mobs ?</div><div> </div><div>I'm really fed up with having the rules change from day to day with no real explanation. If.. at least.. someone would tell us precisely what was to happen before each patch it would be acceptable.</div><div> </div><div>Now after more than 1 year of this, I'm really fed up <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><hr></blockquote>If you read the test update notes you will have a pretty good idea of what is coming down the pike. Also this board has people that regularly post any big changes to class on Test (and yes there were posts on the Swarm changes). If you just scan the boards subject titles on a daily basis you will know when this stuff is coming.<p>Message Edited by Doobur on <span class="date_text">02-07-2006</span><span class="time_text">01:28 PM</span></p><hr></blockquote>I am fairly certain nothing was posted by SOE of this change to PC pets.  NPC pets yes, but not PC pets.</span><div></div><hr></blockquote><p><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=100" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=100</a></p><p> </p><p>THis is the test update here is a qoute</p><p><strong><font color="#ffcc00">*** Spells, Abilities, and Combat Arts ***</font></strong>- If you cancel the effect of someone's group maintained spells for yourself, it will not reapply after zoning.- The examine info for damage spells will now show the type of damage that they inflict.- Invisibility should properly reapply to your pet after zoning or logging out.- Spells that summon items will now report to the caster if the target could not accept the item.- Dumbfire pets will now receive damage from AoEs that do not explicitly target them.</p><p> </p><p> </p><p> That is one of many ways to find these things out</p><hr></blockquote><p>Dumbfires we all knew about.  It was in the notes (as you copied above) and debated here for weeks in several threads.</p><p>I think what is being discussed as the stealth nerf is the lowering of our pets' (earth/fire/air) hit points.  I don't recall seeing that in any test patch notes, and I generally read all of those.  Maybe a dev mentioned it in passing in an interview or other area of the forum, but I sure don't recall seeing that.  I believe the change was to be to NPC pets.</p>

Mordith
02-08-2006, 06:01 AM
^^ What Daelog said.<div></div>

Doobur
02-08-2006, 08:20 AM
<div>My apologies. I misread and jumped the gun. Sorry sorry. Ill go back to my hole now.</div>

Thmy
02-08-2006, 02:41 PM
<div>pet mana/power may ne lowwer also- a bit hard to test after the fact but I notice pet has much lower power after a fight now</div><div>(level 60 conj with adept-3 pets)</div><div> </div><div>The odds are this change is a mistake but getting hold of the correct developer to send comments to  may be a bit hard.</div><div> </div><div> </div>

Magu
02-08-2006, 03:07 PM
And people wonder why I keep logs. Here are some hard numbers, calculated from the sacrifice damage (Note: this isn't what sac did, it's the actual HP of the pet)<blockquote>Aery Stalker</blockquote>Then: 3255Now : 2794<blockquote>Tellurian Myrmidon</blockquote>Then: 8444Now : 7047<div></div>As you can see, there was a definite drop in HP of our pets. I suggest you all bug report this, so we can get it fixed ASAP.

Tro
02-09-2006, 12:05 AM
<div></div><p>Appreciate the proof err i mean info Magus.. I will certainly do that asap. I am at work at the moment..</p><p>Thanks</p><p> </p>

Thmy
02-09-2006, 12:53 PM
<div></div><div>Here are things that migh make the sacrifice number different - sacrifice is 150 percent the real HP</div><div> </div><div>if in a group the group HP buff will make the pets hp  larger</div><div>I think the pet defense stance will change it too- I generall only use offensive</div><div> </div><div>SO test with no buff and not in a group and tell the pet level and the spell class ( ie adept-3, master)</div><div> </div><div>I also wonder if swarm pets also have lower hp.</div><div> </div><div>Just a few days tell we hit the leveling grind again.</div><div> </div><div> </div><p>Message Edited by Thmy on <span class="date_text">02-08-2006</span><span class="time_text">11:55 PM</span></p>

Magu
02-09-2006, 03:49 PM
These numbers are me, solo, so there should be nothing in the way of the raw numbers.We DID lose HP on pets.<div></div>

Whazy
02-09-2006, 07:17 PM
<div></div><p>If SoE intended to reduce PC pet's HPs, I would like to hear officially from SoE.  <strong>PC pets DO have less HP now after LU19.</strong></p><p>If this was an honest error by SoE, I would like to hear that SoE knows about the issue and will correct it.</p><p> </p><p>I don't appreciate SoE reducing my pets HP by 20-25% and not saying anything about it.  It's unprofessional, and not customer service oriented.</p><p> </p><p>Whazy the Annoyed</p>

SilkenMaid
02-09-2006, 11:09 PM
<div></div><p>Have a look at the new AA pathing skills and the fact you get extra abilities to use on pets to make them stronger..and I suspect the pet nerf may have been intentional to stop them being to strong. (Or to get you to buy KoS)</p><p>It makes you wonder?</p><p><strong><em><font color="#ff66ff">* Silkwind-Runnyeye *</font></em></strong></p><p><em><font color="#ff99ff" face="Garamond">Suffering from...</font></em></p><p><em><font color="#ff99ff" face="Garamond">[Signature-Clueless]</font></em></p><p> </p>

Magu
02-10-2006, 03:16 AM
<div><span><blockquote><hr>SilkenMaid wrote:<div></div><p>I suspect the pet nerf may have been intentional to stop them being to strong.</p><hr></blockquote>I doubt it. None of the AAs are game breaking.</span></div>

Jgok
02-11-2006, 07:31 PM
<div></div><blockquote><hr>Magus` wrote:<div><span><blockquote><hr>SilkenMaid wrote:<div></div><p>I suspect the pet nerf may have been intentional to stop them being to strong.</p><hr></blockquote>I doubt it. None of the AAs are game breaking.</span></div><hr></blockquote><p>Very true statement by Magus`...</p><p>None of the AAs are powerful enough to warrant any changes to pet health (and power, as my pets are running out of power much more quickly, now), and I've tried them ALL on the beta server. There are no significant bonuses to mitigation, health, or power involved, and for the most part, the AAs are either fluff, or extremely situation-dependent... Powerful in one situation, useless in most.</p>

SilkenMaid
02-11-2006, 10:29 PM
<div></div><p>Well it was a thought only really..Was trying to think of perhaps an intentional reasoning behind it..:womanwink:</p><p> </p><p><strong><em><font color="#ff33ff">* Silkwind-Runnyeye *</font></em></strong></p><p><em><font color="#ff66ff" face="Garamond">Suffering from...</font></em></p><p><em><font color="#ff66ff" face="Garamond">[Signature-Clueless]</font></em></p>

Mathaleus
02-13-2006, 07:49 AM
<div></div>Let's just remember to keep bugging this and don't forget to keep this thread active so that it hopefully gets some attention from the Devs.  Atleast enough such that they tell as if it was intentional.

sshhhh
02-14-2006, 12:40 AM
agreed agreed agreed...my biggest issue is lack of response.I'll keep bugging it too... until I'm told otherwise thats the only possible explanation.  It can't possibly be purposeful... because if it was SOE would let their informed consumers know of such a change.<span>:smileytongue:</span><div></div>

Violat0r
02-14-2006, 05:10 PM
any update on this yet?I dont really mind TOOO much, as I can easily adapt but NO CONFIRMATION regarding this topic is extremely irksome.come on SOE, you are so good at many things, why do you let yourselves down so badly with communication ?<div></div>

Tro
02-14-2006, 07:46 PM
<div><div><p>I would think that if they did something like reduce the HP's of our pets, something that has a high probability to  [Removed for Content] folks off,  they would have been announed it in the test forums and in the test update notes prior to it going live. </p><p>It has to be an oversight but then again.. Though I would not be suprised if the PC pets did get a "Stealth" nerf..</p><p>I have to agree it is rather lame (But completely expected) that the Devs have NOT chimed in on this subject.. I can't believe not one of them hasn't atleast seen the subject of this thread. I just dont buy it.</p><p>So Dev's, heres your formal request to please comment on this subject.. We want an explaination for the parsing results showing a reduction in pet HP's after LU 19..</p><p>Thanks in advance!!</p></div></div>

Ghast
02-14-2006, 10:40 PM
<div>Keep popping the thread located in Spells, Combat Arts forum up to the top. I'm not entirely sure a dev has ever even been in any of the class specific forums. It's a hot thread now. Keep it that way until we get an answer. We might tick off other folks with constantly bumping it up, but hey, maybe they'll make a few threads yelling at us: all the more exposure and all the more likelihood a dev will find that he has to respond. These stealth nerfs are intolerable. I just want an answer, one way or the other.</div><div> </div><div> </div><div> </div><div> </div><div> </div>

Whazy
02-14-2006, 11:54 PM
<div></div>PC Pets on the Beta Server are at the same HPs they had before LU19.

Tro
02-15-2006, 01:17 AM
<div></div><blockquote><hr>Whazy wrote:<div></div>PC Pets on the Beta Server are at the same HPs they had before LU19.<hr></blockquote><p>Is this based on a before and after parse? and can one assume they put things back the way they were? or are you saying there never was a HP reduction?</p><p>Can you please elaborate a bit more..</p><p>Thanks</p><p>   </p>

Gargamel
02-15-2006, 02:16 AM
<div></div>and does the beta server have lu19 chages applied to it or is on a different patching track since they are trying to run down KoS bugs and not introcuce more just weeks before release?

Whazy
02-15-2006, 03:03 AM
<div></div><p>I can't tell you for sure if the pets on Beta had a reduction in HP when LU19 came out.</p><p>I can say when I used sacrafice on my adept3 lvl 52 earth pet, I hit it for about 12,500 before LU19 on the live server.  After LU19, sacrafice hit my same pet for 9300.  On Beta, when I tested last night, I hit my pet again for 12,500.</p><p>I can't say for sure this HP change will go live, but hopefully SoE will put something in the LU20 update notes about this.</p>

Kazz
02-15-2006, 03:12 AM
<div></div><div></div>I can confirm Tellurian Avenger is weaker on a live server (Antonia Bayle)  - I was coming on here to post about it when I saw this thread - it seems that more enemy damage is getting through to my pet per hit AND he has less hitpoints (observed by me using my pet heal spell, and seeing his bar change)The change has been recent (as in yeterday, possibly the day before).(Forgot to mention I solo exclusively, so it was more noticable for me to see a change, although I dont use sacrifice at all)<div></div><p>Message Edited by Kazzah on <span class="date_text">02-14-2006</span><span class="time_text">02:14 PM</span></p><p>Message Edited by Kazzah on <span class="date_text">02-14-2006</span><span class="time_text">02:15 PM</span></p>

Ghast
02-16-2006, 01:59 AM
<div></div>Moorgard resdponded to this issue on the thread located in Spells, Abilties and Combat Arts forum. He said if there was a change, it was unintentional, and they are looking into it. They asked for patience since this week is understandably hectic. Sounds fair enough to me.

mercurial
02-19-2006, 02:28 PM
<div>Anyone heard any more on this?  Sounds like it was an unintentional result of the changes to NPC's pets...which i must admit comes as a relief.  Like a previous poster said, ninja nerfs of 20-25% pet HP is just poor customer service.   Would be nice if our pets were working as intended in time for KoS launch.</div><div> </div><div> </div><div><blockquote><hr>Ghastik wrote:<div></div>Moorgard resdponded to this issue on the thread located in Spells, Abilties and Combat Arts forum. He said if there was a change, it was unintentional, and they are looking into it. They asked for patience since this week is understandably hectic. Sounds fair enough to me.<hr></blockquote></div>

Daeloq
02-19-2006, 11:17 PM
<div></div><blockquote><hr>mercurial88 wrote:<div>Anyone heard any more on this?  Sounds like it was an unintentional result of the changes to NPC's pets...which i must admit comes as a relief.  Like a previous poster said, ninja nerfs of 20-25% pet HP is just poor customer service.   <strong>Would be nice if our pets were working as intended in time for KoS launch</strong>.</div><div> </div><div> </div><div><blockquote><hr>Ghastik wrote:<div></div>Moorgard resdponded to this issue on the thread located in Spells, Abilties and Combat Arts forum. He said if there was a change, it was unintentional, and they are looking into it. They asked for patience since this week is understandably hectic. Sounds fair enough to me.<hr></blockquote></div><hr></blockquote>I agree, but ton't see it.  I'm sure all available resources are busy working towards KoS specific release on the 21st.

Tro
02-20-2006, 05:13 PM
<div></div><p>I was wondering if there is any parsing to show a HP reduction for the lower level pets as well? I have the lvl 24 Tank pet and was wondering if this was a blanket nerf throughout all levels of pets or just the Myrmidon? I assumed it as a global invertent nerf but now that I think about it, I have not seen any mention the lower level pets as of yet (Unless I missed it)..</p><p>Thanks</p><p> </p>

Kanili
02-21-2006, 03:10 AM
<div></div>Has anyone heard if the new expansion will have a fix for pets? I changed from a healer after l13 changes  which IMHO made healers completley boring to play and have since lvl'd my conj to 51 and having a blast playing her until recently  ad3 pet taking so much damage.... believe me this is NOT heroic mob either. I have ad3 on all  pets and it doesn't seem to mater which pet I use. I'm sure you all know that all ready. :smileysad:

Tro
02-21-2006, 04:54 PM
<div></div><blockquote><hr>Kanili wrote:<div></div><font color="#ff0033">Has anyone heard if the new expansion will have a fix for pets?</font> I changed from a healer after l13 changes  which IMHO made healers completley boring to play and have since lvl'd my conj to 51 and having a blast playing her until recently  ad3 pet taking so much damage.... believe me this is NOT heroic mob either. I have ad3 on all  pets and it doesn't seem to mater which pet I use. I'm sure you all know that all ready. :smileysad:<hr></blockquote><p>I seriously doubt it. The Dev's just recently said they would look into to it but it might be awhile because they were very busy at that time.. I think after the expansion comes out and then probably a while longer, then maybe they will start to address it in more detail..</p><p>Bu then again, who knows.. Maybe we will get pleasantly suprised.. not holding my breath though.. I plan on it getting fixed in about a month or so from now.. I am just glad they said they would investigate it..</p>

Tro
02-22-2006, 06:46 PM
<div></div>Actually I am starting to see posts here and at the Summoners Tower indicating the pets got some HP's back after LU 20.  I hope this is true <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

vladstone
02-24-2006, 01:22 AM
<div>SONY please take a look at this now that KOS is out. My Pet sure could use his hit points back.</div><div> </div><div>Thanks</div><div> </div>